copy ItemFormChange_Roo.dll from yuran.Merge ContDam,Torge to 2_AutomataRace.dll.

This commit is contained in:
ProjectKoi-Kalo\Kalo 2024-08-11 05:02:23 +08:00
parent f91e27673a
commit cd8aa8febe
7 changed files with 74 additions and 74 deletions

Binary file not shown.

View File

@ -47,12 +47,12 @@
<li Class="HediffCompProperties_GetsPermanent"> <li Class="HediffCompProperties_GetsPermanent">
<permanentLabel>cut scar</permanentLabel> <permanentLabel>cut scar</permanentLabel>
</li> </li>
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage"> <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
<damageDef>PN_ChainCutDamage_Con</damageDef> <damageDef>PN_ChainCutDamage_Con</damageDef>
<ticksPerDamage>6</ticksPerDamage> <ticksPerDamage>6</ticksPerDamage>
<damageAmount>2</damageAmount> <damageAmount>2</damageAmount>
<endTicks>18</endTicks> <endTicks>18</endTicks>
</li>--> </li>
</comps> </comps>
<injuryProps> <injuryProps>
<painPerSeverity>0.0125</painPerSeverity> <painPerSeverity>0.0125</painPerSeverity>
@ -86,12 +86,12 @@
<li Class="HediffCompProperties_GetsPermanent"> <li Class="HediffCompProperties_GetsPermanent">
<permanentLabel>permanent crack</permanentLabel> <permanentLabel>permanent crack</permanentLabel>
</li> </li>
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage"> <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
<damageDef>PN_ChainCrackDamage_Con</damageDef> <damageDef>PN_ChainCrackDamage_Con</damageDef>
<ticksPerDamage>6</ticksPerDamage> <ticksPerDamage>6</ticksPerDamage>
<damageAmount>1</damageAmount> <damageAmount>1</damageAmount>
<endTicks>12</endTicks> <endTicks>12</endTicks>
</li>--> </li>
</comps> </comps>
<injuryProps> <injuryProps>
<painPerSeverity>0.01</painPerSeverity> <painPerSeverity>0.01</painPerSeverity>

View File

@ -364,8 +364,8 @@
<comps> <comps>
</comps> </comps>
<verbs> <verbs>
<!--<li Class="PNTorgue.Verb_Properties_ShotGun"> <li Class="TorguePN.Verb_Properties_ShotGun">
<verbClass>PNTorgue.Verb_Shoot_ShotGun</verbClass> <verbClass>TorguePN.Verb_Shoot_ShotGun</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile> <defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
<warmupTime>0.5</warmupTime> <warmupTime>0.5</warmupTime>
@ -376,7 +376,7 @@
<soundCastTail>GunTail_Light</soundCastTail> <soundCastTail>GunTail_Light</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
<pelletCount>6</pelletCount> <pelletCount>6</pelletCount>
</li>--> </li>
</verbs> </verbs>
<tools> <tools>
<li> <li>
@ -450,7 +450,7 @@
<ComponentIndustrial>5</ComponentIndustrial> <ComponentIndustrial>5</ComponentIndustrial>
</costList> </costList>
<comps> <comps>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -477,7 +477,7 @@
<angle>30</angle> <angle>30</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -499,7 +499,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -569,7 +569,7 @@
<ComponentIndustrial>5</ComponentIndustrial> <ComponentIndustrial>5</ComponentIndustrial>
</costList> </costList>
<comps> <comps>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -596,7 +596,7 @@
<angle>30</angle> <angle>30</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -618,7 +618,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -706,7 +706,7 @@
<ComponentIndustrial>10</ComponentIndustrial> <ComponentIndustrial>10</ComponentIndustrial>
</costList> </costList>
<comps> <comps>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNMachinegun_Sheath</texPath> <texPath>Things/Weapons/SYS/PNMachinegun_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -733,7 +733,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -755,7 +755,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -824,7 +824,7 @@
<ComponentIndustrial>10</ComponentIndustrial> <ComponentIndustrial>10</ComponentIndustrial>
</costList> </costList>
<comps> <comps>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNMachinegun_Sheath</texPath> <texPath>Things/Weapons/SYS/PNMachinegun_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -851,7 +851,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -882,7 +882,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -951,7 +951,7 @@
<ComponentIndustrial>10</ComponentIndustrial> <ComponentIndustrial>10</ComponentIndustrial>
</costList> </costList>
<comps> <comps>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNMachinegun_Sheath</texPath> <texPath>Things/Weapons/SYS/PNMachinegun_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -978,7 +978,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -998,7 +998,7 @@
<iconPath>UI/Commands/MG_cooling</iconPath> <iconPath>UI/Commands/MG_cooling</iconPath>
<iconSize>1</iconSize> <iconSize>1</iconSize>
</revertData> </revertData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -1084,7 +1084,7 @@
<ComponentIndustrial>10</ComponentIndustrial> <ComponentIndustrial>10</ComponentIndustrial>
</costList> </costList>
<comps> <comps>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNCannon_Sheath</texPath> <texPath>Things/Weapons/SYS/PNCannon_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -1111,7 +1111,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -1133,7 +1133,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -1202,7 +1202,7 @@
<ComponentIndustrial>10</ComponentIndustrial> <ComponentIndustrial>10</ComponentIndustrial>
</costList> </costList>
<comps> <comps>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNCannon_Sheath</texPath> <texPath>Things/Weapons/SYS/PNCannon_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -1229,7 +1229,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -1251,7 +1251,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -1406,7 +1406,7 @@
<explosiveDamageType>Bomb</explosiveDamageType> <explosiveDamageType>Bomb</explosiveDamageType>
<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode> <requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
</li> </li>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNPrototypeRailGun_Sheath</texPath> <texPath>Things/Weapons/SYS/PNPrototypeRailGun_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -1432,7 +1432,7 @@
<position>(0.15,-0.3,0.05)</position> <position>(0.15,-0.3,0.05)</position>
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li>--> </li>
</comps> </comps>
<equippedAngleOffset>45</equippedAngleOffset> <equippedAngleOffset>45</equippedAngleOffset>
</ThingDef> </ThingDef>

View File

@ -61,7 +61,7 @@
</skillRequirements> </skillRequirements>
</recipeMaker> </recipeMaker>
<comps> <comps>
<!--<li Class="SYS.CompProperties_WeaponExtention"> <li Class="SYS.CompProperties_WeaponExtention">
<littleDown>True</littleDown> <littleDown>True</littleDown>
<northOffset> <northOffset>
<position>(0.2,0,0.25)</position> <position>(0.2,0,0.25)</position>
@ -79,7 +79,7 @@
<position>(-0.15,-0.3,0.2)</position> <position>(-0.15,-0.3,0.2)</position>
<angle>45</angle> <angle>45</angle>
</westOffset> </westOffset>
</li>--> </li>
</comps> </comps>
<weaponClasses> <weaponClasses>
@ -287,7 +287,7 @@
</costList> </costList>
<comps> <comps>
<li Class="CompProperties_Styleable"></li> <li Class="CompProperties_Styleable"></li>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -314,7 +314,7 @@
<angle>30</angle> <angle>30</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -336,7 +336,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -413,7 +413,7 @@
</costList> </costList>
<comps> <comps>
<li Class="CompProperties_Styleable"></li> <li Class="CompProperties_Styleable"></li>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -440,7 +440,7 @@
<angle>30</angle> <angle>30</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -462,7 +462,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -558,7 +558,7 @@
</costList> </costList>
<comps> <comps>
<li Class="CompProperties_Styleable"></li> <li Class="CompProperties_Styleable"></li>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalHeavyslug_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalHeavyslug_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -584,7 +584,7 @@
<position>(0.15,-0.3,0.05)</position> <position>(0.15,-0.3,0.05)</position>
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -679,7 +679,7 @@
</costList> </costList>
<comps> <comps>
<li Class="CompProperties_Styleable"></li> <li Class="CompProperties_Styleable"></li>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalMachinegun_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalMachinegun_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -706,7 +706,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -728,7 +728,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -801,7 +801,7 @@
</costList> </costList>
<comps> <comps>
<li Class="CompProperties_Styleable"></li> <li Class="CompProperties_Styleable"></li>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalMachinegun_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalMachinegun_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -828,7 +828,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -859,7 +859,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -932,7 +932,7 @@
</costList> </costList>
<comps> <comps>
<li Class="CompProperties_Styleable"></li> <li Class="CompProperties_Styleable"></li>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalMachinegun_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalMachinegun_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -959,7 +959,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -979,7 +979,7 @@
<iconPath>UI/Commands/MG_cooling</iconPath> <iconPath>UI/Commands/MG_cooling</iconPath>
<iconSize>1</iconSize> <iconSize>1</iconSize>
</revertData> </revertData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -1066,7 +1066,7 @@
<PN_Component>2</PN_Component> <PN_Component>2</PN_Component>
</costList> </costList>
<comps> <comps>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -1093,7 +1093,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -1142,7 +1142,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -1217,7 +1217,7 @@
<PN_Component>2</PN_Component> <PN_Component>2</PN_Component>
</costList> </costList>
<comps> <comps>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -1244,7 +1244,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -1293,7 +1293,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -1368,7 +1368,7 @@
<PN_Component>2</PN_Component> <PN_Component>2</PN_Component>
</costList> </costList>
<comps> <comps>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -1395,7 +1395,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -1444,7 +1444,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -1519,7 +1519,7 @@
<PN_Component>2</PN_Component> <PN_Component>2</PN_Component>
</costList> </costList>
<comps> <comps>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -1546,7 +1546,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -1595,7 +1595,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>
@ -1670,7 +1670,7 @@
<PN_Component>2</PN_Component> <PN_Component>2</PN_Component>
</costList> </costList>
<comps> <comps>
<!--<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -1697,7 +1697,7 @@
<angle>-70</angle> <angle>-70</angle>
</westOffset> </westOffset>
</li> </li>
<li Class="PN_ItemFormChange.CompPropertiesFormChange"> <li Class="ItemFormChange_Roo.CompPropertiesFormChange">
<sharedComps> <sharedComps>
<li>RimWorld.CompProperties_Styleable</li> <li>RimWorld.CompProperties_Styleable</li>
<li>RimWorld.CompStyleable</li> <li>RimWorld.CompStyleable</li>
@ -1746,7 +1746,7 @@
<iconSize>1</iconSize> <iconSize>1</iconSize>
</li> </li>
</transformData> </transformData>
</li>--> </li>
</comps> </comps>
<verbs> <verbs>
<li> <li>

View File

@ -49,12 +49,12 @@
<li Class="HediffCompProperties_GetsPermanent"> <li Class="HediffCompProperties_GetsPermanent">
<permanentLabel>cut scar</permanentLabel> <permanentLabel>cut scar</permanentLabel>
</li> </li>
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage"> <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
<damageDef>PN_ChainCutDamage_ConMono</damageDef> <damageDef>PN_ChainCutDamage_ConMono</damageDef>
<ticksPerDamage>6</ticksPerDamage> <ticksPerDamage>6</ticksPerDamage>
<damageAmount>4</damageAmount> <damageAmount>4</damageAmount>
<endTicks>18</endTicks> <endTicks>18</endTicks>
</li>--> </li>
</comps> </comps>
<injuryProps> <injuryProps>
<painPerSeverity>0.0125</painPerSeverity> <painPerSeverity>0.0125</painPerSeverity>
@ -88,12 +88,12 @@
<li Class="HediffCompProperties_GetsPermanent"> <li Class="HediffCompProperties_GetsPermanent">
<permanentLabel>permanent crack</permanentLabel> <permanentLabel>permanent crack</permanentLabel>
</li> </li>
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage"> <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
<damageDef>PN_ChainCrackDamage_ConMono</damageDef> <damageDef>PN_ChainCrackDamage_ConMono</damageDef>
<ticksPerDamage>6</ticksPerDamage> <ticksPerDamage>6</ticksPerDamage>
<damageAmount>2</damageAmount> <damageAmount>2</damageAmount>
<endTicks>12</endTicks> <endTicks>12</endTicks>
</li>--> </li>
</comps> </comps>
<injuryProps> <injuryProps>
<painPerSeverity>0.01</painPerSeverity> <painPerSeverity>0.01</painPerSeverity>
@ -155,12 +155,12 @@
<li Class="HediffCompProperties_GetsPermanent"> <li Class="HediffCompProperties_GetsPermanent">
<permanentLabel>mangled scar</permanentLabel> <permanentLabel>mangled scar</permanentLabel>
</li> </li>
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage"> <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
<damageDef>PN_ElectricalBurnDamage_Con</damageDef> <damageDef>PN_ElectricalBurnDamage_Con</damageDef>
<ticksPerDamage>6</ticksPerDamage> <ticksPerDamage>6</ticksPerDamage>
<damageAmount>4</damageAmount> <damageAmount>4</damageAmount>
<endTicks>18</endTicks> <endTicks>18</endTicks>
</li>--> </li>
</comps> </comps>
<injuryProps> <injuryProps>
<painPerSeverity>0.0125</painPerSeverity> <painPerSeverity>0.0125</painPerSeverity>
@ -182,12 +182,12 @@
<labelTendedWellInner>tended</labelTendedWellInner> <labelTendedWellInner>tended</labelTendedWellInner>
<labelSolidTendedWell>set</labelSolidTendedWell> <labelSolidTendedWell>set</labelSolidTendedWell>
</li> </li>
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage"> <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
<damageDef>PN_ElectricalBurnDamage_Con</damageDef> <damageDef>PN_ElectricalBurnDamage_Con</damageDef>
<ticksPerDamage>6</ticksPerDamage> <ticksPerDamage>6</ticksPerDamage>
<damageAmount>4</damageAmount> <damageAmount>4</damageAmount>
<endTicks>18</endTicks> <endTicks>18</endTicks>
</li>--> </li>
</comps> </comps>
<injuryProps> <injuryProps>
<painPerSeverity>0.0125</painPerSeverity> <painPerSeverity>0.0125</painPerSeverity>
@ -283,12 +283,12 @@
<li Class="HediffCompProperties_GetsPermanent"> <li Class="HediffCompProperties_GetsPermanent">
<permanentLabel>stab scar</permanentLabel> <permanentLabel>stab scar</permanentLabel>
</li> </li>
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage"> <li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
<damageDef>PN_ElectricalBurnDamage_Con</damageDef> <damageDef>PN_ElectricalBurnDamage_Con</damageDef>
<ticksPerDamage>6</ticksPerDamage> <ticksPerDamage>6</ticksPerDamage>
<damageAmount>4</damageAmount> <damageAmount>4</damageAmount>
<endTicks>12</endTicks> <endTicks>12</endTicks>
</li>--> </li>
</comps> </comps>
<injuryProps> <injuryProps>
<painPerSeverity>0.0125</painPerSeverity> <painPerSeverity>0.0125</painPerSeverity>