무기 밸런스 변경 / SYS 추가
@ -115,6 +115,71 @@
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|||||||
</weaponClasses>
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</weaponClasses>
|
||||||
</ThingDef>
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</ThingDef>
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||||||
|
|
||||||
|
<ThingDef Abstract="True" Name="PN_MeleeWeaponUltratech" ParentName="PN_BaseWeapon">
|
||||||
|
<techLevel>Ultra</techLevel>
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||||||
|
<statBases>
|
||||||
|
<MarketValue>2000</MarketValue>
|
||||||
|
<Mass>2</Mass>
|
||||||
|
</statBases>
|
||||||
|
<comps>
|
||||||
|
<li>
|
||||||
|
<compClass>CompQuality</compClass>
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||||||
|
</li>
|
||||||
|
<li Class="CompProperties_Art">
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||||||
|
<nameMaker>NamerArtWeaponMelee</nameMaker>
|
||||||
|
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
|
||||||
|
<minQualityForArtistic>Excellent</minQualityForArtistic>
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||||||
|
</li>
|
||||||
|
<li Class="CompProperties_Biocodable"/>
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||||||
|
</comps>
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||||||
|
<smeltable>true</smeltable>
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||||||
|
<burnableByRecipe>true</burnableByRecipe>
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||||||
|
<thingCategories>
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||||||
|
<li>WeaponsMelee</li>
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||||||
|
</thingCategories>
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||||||
|
<weaponTags>
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||||||
|
<li>PN_UltratechMelee</li>
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||||||
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</weaponTags>
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||||||
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<weaponClasses>
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||||||
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<li>Melee</li>
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||||||
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<li>Ultratech</li>
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||||||
|
</weaponClasses>
|
||||||
|
<thingSetMakerTags>
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||||||
|
|
||||||
|
</thingSetMakerTags>
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||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef Name="PN_BaseWeapon_Bladelink" ParentName="PN_BaseWeapon" Abstract="True">
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||||||
|
<techLevel>Ultra</techLevel>
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||||||
|
<tradeNeverStack>true</tradeNeverStack>
|
||||||
|
<relicChance>0</relicChance>
|
||||||
|
<weaponTags>
|
||||||
|
<li>PN_Bladelink</li>
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||||||
|
</weaponTags>
|
||||||
|
<weaponClasses>
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||||||
|
<li>Ultratech</li>
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||||||
|
</weaponClasses>
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||||||
|
<comps>
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||||||
|
<li>
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||||||
|
<compClass>CompQuality</compClass>
|
||||||
|
</li>
|
||||||
|
<li Class="CompProperties_BladelinkWeapon">
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||||||
|
<biocodeOnEquip>true</biocodeOnEquip>
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||||||
|
</li>
|
||||||
|
<li Class="CompProperties_GeneratedName">
|
||||||
|
<nameMaker>NamerWeaponBladelink</nameMaker>
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||||||
|
</li>
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||||||
|
</comps>
|
||||||
|
<smeltable>true</smeltable>
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||||||
|
<burnableByRecipe>true</burnableByRecipe>
|
||||||
|
<thingCategories>
|
||||||
|
<li>WeaponsMeleeBladelink</li>
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||||||
|
</thingCategories>
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||||||
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<thingSetMakerTags>
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||||||
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|
||||||
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</thingSetMakerTags>
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||||||
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</ThingDef>
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||||||
|
|
||||||
<!--==================================== 원거리 베이스 ====================================-->
|
<!--==================================== 원거리 베이스 ====================================-->
|
||||||
<ThingDef Name="PN_BaseGun" Abstract="True" ParentName="PN_BaseWeapon">
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<ThingDef Name="PN_BaseGun" Abstract="True" ParentName="PN_BaseWeapon">
|
||||||
<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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||||||
@ -176,7 +241,7 @@
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|||||||
</ThingDef>
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</ThingDef>
|
||||||
|
|
||||||
<!--==================================== 삽 ====================================-->
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<!--==================================== 삽 ====================================-->
|
||||||
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
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<ThingDef ParentName="PN_BaseMeleeWeapon_Blunt">
|
||||||
<defName>PN_Shovel</defName>
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<defName>PN_Shovel</defName>
|
||||||
<label>PnL shovel</label>
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<label>PnL shovel</label>
|
||||||
<description>...</description>
|
<description>...</description>
|
||||||
@ -188,12 +253,12 @@
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|||||||
<weaponTags>
|
<weaponTags>
|
||||||
<li>PN_Shovel</li>
|
<li>PN_Shovel</li>
|
||||||
</weaponTags>
|
</weaponTags>
|
||||||
<costStuffCount>100</costStuffCount>
|
<costStuffCount>50</costStuffCount>
|
||||||
<thingSetMakerTags>
|
<thingSetMakerTags>
|
||||||
<li>RewardStandardQualitySuper</li>
|
<li>RewardStandardQualitySuper</li>
|
||||||
</thingSetMakerTags>
|
</thingSetMakerTags>
|
||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>18000</WorkToMake>
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<WorkToMake>8000</WorkToMake>
|
||||||
<Mass>2</Mass>
|
<Mass>2</Mass>
|
||||||
</statBases>
|
</statBases>
|
||||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||||
@ -214,7 +279,7 @@
|
|||||||
<capacities>
|
<capacities>
|
||||||
<li>Cut</li>
|
<li>Cut</li>
|
||||||
</capacities>
|
</capacities>
|
||||||
<power>12</power>
|
<power>16</power>
|
||||||
<cooldownTime>2</cooldownTime>
|
<cooldownTime>2</cooldownTime>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
@ -222,15 +287,19 @@
|
|||||||
<capacities>
|
<capacities>
|
||||||
<li>Blunt</li>
|
<li>Blunt</li>
|
||||||
</capacities>
|
</capacities>
|
||||||
<power>14</power>
|
<power>16</power>
|
||||||
<cooldownTime>2</cooldownTime>
|
<cooldownTime>2</cooldownTime>
|
||||||
</li>
|
</li>
|
||||||
</tools>
|
</tools>
|
||||||
<recipeMaker>
|
<recipeMaker>
|
||||||
<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
|
<researchPrerequisite>Smithing</researchPrerequisite>
|
||||||
<skillRequirements>
|
<skillRequirements>
|
||||||
<Crafting>5</Crafting>
|
<Crafting>5</Crafting>
|
||||||
</skillRequirements>
|
</skillRequirements>
|
||||||
|
<recipeUsers>
|
||||||
|
<li>ElectricSmithy</li>
|
||||||
|
<li>FueledSmithy</li>
|
||||||
|
</recipeUsers>
|
||||||
</recipeMaker>
|
</recipeMaker>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
@ -247,9 +316,9 @@
|
|||||||
<weaponTags>
|
<weaponTags>
|
||||||
<li>PN_Chainsword</li>
|
<li>PN_Chainsword</li>
|
||||||
</weaponTags>
|
</weaponTags>
|
||||||
<costStuffCount>100</costStuffCount>
|
<costStuffCount>50</costStuffCount>
|
||||||
<thingSetMakerTags>
|
<thingSetMakerTags>
|
||||||
<li>RewardStandardQualitySuper</li>
|
|
||||||
</thingSetMakerTags>
|
</thingSetMakerTags>
|
||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>18000</WorkToMake>
|
<WorkToMake>18000</WorkToMake>
|
||||||
@ -259,6 +328,9 @@
|
|||||||
<stuffCategories>
|
<stuffCategories>
|
||||||
<li>Metallic</li>
|
<li>Metallic</li>
|
||||||
</stuffCategories>
|
</stuffCategories>
|
||||||
|
<costList>
|
||||||
|
<ComponentIndustrial>1</ComponentIndustrial>
|
||||||
|
</costList>
|
||||||
<tools>
|
<tools>
|
||||||
<li>
|
<li>
|
||||||
<label>handle</label>
|
<label>handle</label>
|
||||||
@ -273,16 +345,16 @@
|
|||||||
<capacities>
|
<capacities>
|
||||||
<li>Stab</li>
|
<li>Stab</li>
|
||||||
</capacities>
|
</capacities>
|
||||||
<power>23</power>
|
<power>18</power>
|
||||||
<cooldownTime>2.6</cooldownTime>
|
<cooldownTime>2</cooldownTime>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<label>edge</label>
|
<label>edge</label>
|
||||||
<capacities>
|
<capacities>
|
||||||
<li>Cut</li>
|
<li>Cut</li>
|
||||||
</capacities>
|
</capacities>
|
||||||
<power>23</power>
|
<power>18</power>
|
||||||
<cooldownTime>2.6</cooldownTime>
|
<cooldownTime>2</cooldownTime>
|
||||||
</li>
|
</li>
|
||||||
</tools>
|
</tools>
|
||||||
<recipeMaker>
|
<recipeMaker>
|
||||||
@ -322,7 +394,7 @@
|
|||||||
</weaponTags>
|
</weaponTags>
|
||||||
<costList>
|
<costList>
|
||||||
<Steel>50</Steel>
|
<Steel>50</Steel>
|
||||||
<ComponentIndustrial>4</ComponentIndustrial>
|
<ComponentIndustrial>2</ComponentIndustrial>
|
||||||
</costList>
|
</costList>
|
||||||
<recipeMaker>
|
<recipeMaker>
|
||||||
<skillRequirements>
|
<skillRequirements>
|
||||||
@ -360,9 +432,8 @@
|
|||||||
<label>barrel</label>
|
<label>barrel</label>
|
||||||
<capacities>
|
<capacities>
|
||||||
<li>Blunt</li>
|
<li>Blunt</li>
|
||||||
<li>Poke</li>
|
|
||||||
</capacities>
|
</capacities>
|
||||||
<power>9</power>
|
<power>12</power>
|
||||||
<cooldownTime>2</cooldownTime>
|
<cooldownTime>2</cooldownTime>
|
||||||
</li>
|
</li>
|
||||||
</tools>
|
</tools>
|
||||||
@ -422,6 +493,34 @@
|
|||||||
<li>
|
<li>
|
||||||
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
|
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
|
||||||
</li>
|
</li>
|
||||||
|
<li Class="SYS.CompProperties_Sheath">
|
||||||
|
<sheathOnlyGraphicData>
|
||||||
|
<texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</sheathOnlyGraphicData>
|
||||||
|
<fullGraphicData>
|
||||||
|
<texPath>Things/Weapons/SYS/PNRifle_Full</texPath>
|
||||||
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
|
</fullGraphicData>
|
||||||
|
<drawPosition>Back</drawPosition>
|
||||||
|
<!--x축 (-서 +동) , 레이어 , y축 (-남 +북)-->
|
||||||
|
<northOffset>
|
||||||
|
<position>(0.15,0.3,0)</position>
|
||||||
|
<angle>-45</angle>
|
||||||
|
</northOffset>
|
||||||
|
<southOffset>
|
||||||
|
<position>(-0.15,-0.3,0)</position>
|
||||||
|
<angle>-45</angle>
|
||||||
|
</southOffset>
|
||||||
|
<eastOffset>
|
||||||
|
<position>(-0.15,-0.3,0)</position>
|
||||||
|
<angle>-30</angle>
|
||||||
|
</eastOffset>
|
||||||
|
<westOffset>
|
||||||
|
<position>(0.15,-0.3,0)</position>
|
||||||
|
<angle>30</angle>
|
||||||
|
</westOffset>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
<verbs>
|
<verbs>
|
||||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||||
@ -522,26 +621,26 @@
|
|||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>60000</WorkToMake>
|
<WorkToMake>60000</WorkToMake>
|
||||||
<Mass>10</Mass>
|
<Mass>10</Mass>
|
||||||
<AccuracyTouch>0.25</AccuracyTouch>
|
<AccuracyTouch>0.15</AccuracyTouch>
|
||||||
<AccuracyShort>0.35</AccuracyShort>
|
<AccuracyShort>0.25</AccuracyShort>
|
||||||
<AccuracyMedium>0.35</AccuracyMedium>
|
<AccuracyMedium>0.25</AccuracyMedium>
|
||||||
<AccuracyLong>0.28</AccuracyLong>
|
<AccuracyLong>0.18</AccuracyLong>
|
||||||
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<costList>
|
<costList>
|
||||||
<Steel>160</Steel>
|
<Steel>150</Steel>
|
||||||
<ComponentIndustrial>10</ComponentIndustrial>
|
<ComponentIndustrial>6</ComponentIndustrial>
|
||||||
</costList>
|
</costList>
|
||||||
<verbs>
|
<verbs>
|
||||||
<li>
|
<li>
|
||||||
<verbClass>Verb_Shoot</verbClass>
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>Bullet_Minigun</defaultProjectile>
|
<defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
|
||||||
<warmupTime>3.0</warmupTime>
|
<warmupTime>3.0</warmupTime>
|
||||||
<range>30.9</range>
|
<range>30.9</range>
|
||||||
<burstShotCount>60</burstShotCount>
|
<burstShotCount>40</burstShotCount>
|
||||||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||||
<soundCast>Shot_Minigun</soundCast>
|
<soundCast>Shot_AssaultRifle</soundCast>
|
||||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
<targetParams>
|
<targetParams>
|
||||||
@ -553,25 +652,19 @@
|
|||||||
<li>PN_Machinegun</li>
|
<li>PN_Machinegun</li>
|
||||||
</weaponTags>
|
</weaponTags>
|
||||||
<tools>
|
<tools>
|
||||||
<li>
|
|
||||||
<label>stock</label>
|
|
||||||
<capacities>
|
|
||||||
<li>Blunt</li>
|
|
||||||
</capacities>
|
|
||||||
<power>9</power>
|
|
||||||
<cooldownTime>2</cooldownTime>
|
|
||||||
</li>
|
|
||||||
<li>
|
<li>
|
||||||
<label>barrel</label>
|
<label>barrel</label>
|
||||||
<capacities>
|
<capacities>
|
||||||
<li>Blunt</li>
|
<li>Blunt</li>
|
||||||
<li>Poke</li>
|
|
||||||
</capacities>
|
</capacities>
|
||||||
<power>9</power>
|
<power>11.7</power>
|
||||||
<cooldownTime>2</cooldownTime>
|
<cooldownTime>2.6</cooldownTime>
|
||||||
</li>
|
</li>
|
||||||
</tools>
|
</tools>
|
||||||
<equippedAngleOffset>45</equippedAngleOffset>
|
<equippedAngleOffset>45</equippedAngleOffset>
|
||||||
|
<equippedStatOffsets>
|
||||||
|
<MoveSpeed>-0.25</MoveSpeed>
|
||||||
|
</equippedStatOffsets>
|
||||||
<weaponClasses>
|
<weaponClasses>
|
||||||
<li>RangedHeavy</li>
|
<li>RangedHeavy</li>
|
||||||
</weaponClasses>
|
</weaponClasses>
|
||||||
@ -621,7 +714,7 @@
|
|||||||
<RangedWeapon_Cooldown>5.0</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>5.0</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<costList>
|
<costList>
|
||||||
<Steel>120</Steel>
|
<Steel>150</Steel>
|
||||||
<ComponentIndustrial>8</ComponentIndustrial>
|
<ComponentIndustrial>8</ComponentIndustrial>
|
||||||
</costList>
|
</costList>
|
||||||
<comps>
|
<comps>
|
||||||
@ -675,27 +768,18 @@
|
|||||||
<li>PN_Cannon</li>
|
<li>PN_Cannon</li>
|
||||||
</weaponTags>
|
</weaponTags>
|
||||||
<tools>
|
<tools>
|
||||||
<li>
|
|
||||||
<label>stock</label>
|
|
||||||
<capacities>
|
|
||||||
<li>Blunt</li>
|
|
||||||
</capacities>
|
|
||||||
<power>9</power>
|
|
||||||
<cooldownTime>2</cooldownTime>
|
|
||||||
</li>
|
|
||||||
<li>
|
<li>
|
||||||
<label>barrel</label>
|
<label>barrel</label>
|
||||||
<capacities>
|
<capacities>
|
||||||
<li>Blunt</li>
|
<li>Blunt</li>
|
||||||
<li>Poke</li>
|
|
||||||
</capacities>
|
</capacities>
|
||||||
<power>9</power>
|
<power>15.7</power>
|
||||||
<cooldownTime>2</cooldownTime>
|
<cooldownTime>2</cooldownTime>
|
||||||
</li>
|
</li>
|
||||||
</tools>
|
</tools>
|
||||||
<equippedAngleOffset>45</equippedAngleOffset>
|
<equippedAngleOffset>45</equippedAngleOffset>
|
||||||
<equippedStatOffsets>
|
<equippedStatOffsets>
|
||||||
<MoveSpeed>-0.6</MoveSpeed>
|
<MoveSpeed>-0.25</MoveSpeed>
|
||||||
</equippedStatOffsets>
|
</equippedStatOffsets>
|
||||||
<weaponClasses>
|
<weaponClasses>
|
||||||
<li>RangedHeavy</li>
|
<li>RangedHeavy</li>
|
||||||
@ -714,7 +798,6 @@
|
|||||||
<thingClass>Projectile_Explosive</thingClass>
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>PN_Bomb_Cannon</damageDef>
|
<damageDef>PN_Bomb_Cannon</damageDef>
|
||||||
<!-- damage amount is the damage def default -->
|
|
||||||
<speed>100</speed>
|
<speed>100</speed>
|
||||||
<explosionRadius>1.9</explosionRadius>
|
<explosionRadius>1.9</explosionRadius>
|
||||||
</projectile>
|
</projectile>
|
||||||
@ -789,6 +872,9 @@
|
|||||||
<stuffCategories>
|
<stuffCategories>
|
||||||
<li>Metallic</li>
|
<li>Metallic</li>
|
||||||
</stuffCategories>
|
</stuffCategories>
|
||||||
|
<costList>
|
||||||
|
<ComponentIndustrial>1</ComponentIndustrial>
|
||||||
|
</costList>
|
||||||
<tools>
|
<tools>
|
||||||
<li>
|
<li>
|
||||||
<label>handle</label>
|
<label>handle</label>
|
||||||
@ -796,23 +882,23 @@
|
|||||||
<li>Blunt</li>
|
<li>Blunt</li>
|
||||||
</capacities>
|
</capacities>
|
||||||
<power>12</power>
|
<power>12</power>
|
||||||
<cooldownTime>2</cooldownTime>
|
<cooldownTime>1.6</cooldownTime>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<label>point</label>
|
<label>point</label>
|
||||||
<capacities>
|
<capacities>
|
||||||
<li>Stab</li>
|
<li>Stab</li>
|
||||||
</capacities>
|
</capacities>
|
||||||
<power>26</power>
|
<power>23</power>
|
||||||
<cooldownTime>2.6</cooldownTime>
|
<cooldownTime>2</cooldownTime>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<label>edge</label>
|
<label>edge</label>
|
||||||
<capacities>
|
<capacities>
|
||||||
<li>Cut</li>
|
<li>Cut</li>
|
||||||
</capacities>
|
</capacities>
|
||||||
<power>26</power>
|
<power>23</power>
|
||||||
<cooldownTime>2.6</cooldownTime>
|
<cooldownTime>2</cooldownTime>
|
||||||
</li>
|
</li>
|
||||||
</tools>
|
</tools>
|
||||||
<recipeMaker>
|
<recipeMaker>
|
||||||
@ -974,6 +1060,35 @@
|
|||||||
<Plasteel>50</Plasteel>
|
<Plasteel>50</Plasteel>
|
||||||
<ComponentSpacer>2</ComponentSpacer>
|
<ComponentSpacer>2</ComponentSpacer>
|
||||||
</costList>
|
</costList>
|
||||||
|
<comps>
|
||||||
|
<li Class="SYS.CompProperties_Sheath">
|
||||||
|
<sheathOnlyGraphicData>
|
||||||
|
<texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</sheathOnlyGraphicData>
|
||||||
|
<fullGraphicData>
|
||||||
|
<texPath>Things/Weapons/SYS/PNRoyalRifle_Full</texPath>
|
||||||
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
|
</fullGraphicData>
|
||||||
|
<drawPosition>Back</drawPosition>
|
||||||
|
<northOffset>
|
||||||
|
<position>(0,0.3,0)</position>
|
||||||
|
<angle>25</angle>
|
||||||
|
</northOffset>
|
||||||
|
<southOffset>
|
||||||
|
<position>(0,-0.3,0)</position>
|
||||||
|
<angle>-25</angle>
|
||||||
|
</southOffset>
|
||||||
|
<eastOffset>
|
||||||
|
<position>(-0.05,-0.3,0)</position>
|
||||||
|
<angle>25</angle>
|
||||||
|
</eastOffset>
|
||||||
|
<westOffset>
|
||||||
|
<position>(0.05,-0.3,0)</position>
|
||||||
|
<angle>-25</angle>
|
||||||
|
</westOffset>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
<verbs>
|
<verbs>
|
||||||
<li>
|
<li>
|
||||||
<verbClass>Verb_Shoot</verbClass>
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
@ -983,7 +1098,7 @@
|
|||||||
<range>25.9</range>
|
<range>25.9</range>
|
||||||
<burstShotCount>3</burstShotCount>
|
<burstShotCount>3</burstShotCount>
|
||||||
<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
|
<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
|
||||||
<soundCast>Shot_NeedleGun</soundCast>
|
<soundCast>Shot_Autocannon</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
</li>
|
</li>
|
||||||
@ -1069,7 +1184,7 @@
|
|||||||
<ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
|
<ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
|
||||||
<range>54.9</range>
|
<range>54.9</range>
|
||||||
<burstShotCount>1</burstShotCount>
|
<burstShotCount>1</burstShotCount>
|
||||||
<soundCast>InfernoCannon_Fire</soundCast>
|
<soundCast>ChargeLance_Fire</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<onlyManualCast>true</onlyManualCast>
|
<onlyManualCast>true</onlyManualCast>
|
||||||
<targetParams>
|
<targetParams>
|
||||||
@ -1103,7 +1218,7 @@
|
|||||||
<defName>PN_Bullet_RailGun</defName>
|
<defName>PN_Bullet_RailGun</defName>
|
||||||
<label>prototype railgun bullet</label>
|
<label>prototype railgun bullet</label>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
<shaderType>TransparentPostLight</shaderType>
|
<shaderType>TransparentPostLight</shaderType>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
@ -1143,4 +1258,178 @@
|
|||||||
<soundExplosion>Explosion_Bomb</soundExplosion>
|
<soundExplosion>Explosion_Bomb</soundExplosion>
|
||||||
<combatLogRules>Damage_Bomb</combatLogRules>
|
<combatLogRules>Damage_Bomb</combatLogRules>
|
||||||
</DamageDef>
|
</DamageDef>
|
||||||
|
|
||||||
|
<!--==================================== 로열세이버 ====================================-->
|
||||||
|
<!--<ThingDef ParentName="PN_MeleeWeaponUltratech">
|
||||||
|
<defName>PN_RoyalSaber</defName>
|
||||||
|
<label>PnL royal saber</label>
|
||||||
|
<description>...</description>
|
||||||
|
<soundInteract>Interact_PlasmaSword</soundInteract>
|
||||||
|
<meleeHitSound>MeleeHit_PlasmaSword</meleeHitSound>
|
||||||
|
<equippedAngleOffset>0</equippedAngleOffset>
|
||||||
|
<relicChance>0</relicChance>
|
||||||
|
<weaponClasses>
|
||||||
|
<li>MeleePiercer</li>
|
||||||
|
</weaponClasses>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Weapons/PNRoyalSaber</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</graphicData>
|
||||||
|
<tools>
|
||||||
|
<li>
|
||||||
|
<label>handle</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Blunt</li>
|
||||||
|
</capacities>
|
||||||
|
<power>12</power>
|
||||||
|
<cooldownTime>1.6</cooldownTime>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>point</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Stab</li>
|
||||||
|
</capacities>
|
||||||
|
<power>25</power>
|
||||||
|
<cooldownTime>2</cooldownTime>
|
||||||
|
<armorPenetration>0.9</armorPenetration>
|
||||||
|
<extraMeleeDamages>
|
||||||
|
<li>
|
||||||
|
<def>Burn</def>
|
||||||
|
<amount>10</amount>
|
||||||
|
<chance>1.0</chance>
|
||||||
|
</li>
|
||||||
|
</extraMeleeDamages>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>edge</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Cut</li>
|
||||||
|
</capacities>
|
||||||
|
<power>25</power>
|
||||||
|
<cooldownTime>2</cooldownTime>
|
||||||
|
<armorPenetration>0.9</armorPenetration>
|
||||||
|
<extraMeleeDamages>
|
||||||
|
<li>
|
||||||
|
<def>Burn</def>
|
||||||
|
<amount>10</amount>
|
||||||
|
<chance>1.0</chance>
|
||||||
|
</li>
|
||||||
|
</extraMeleeDamages>
|
||||||
|
</li>
|
||||||
|
</tools>
|
||||||
|
</ThingDef>-->
|
||||||
|
|
||||||
|
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||||
|
<defName>PN_RoyalSaber_Bladelink</defName>
|
||||||
|
<label>PnL royal saber</label>
|
||||||
|
<description>...</description>
|
||||||
|
<statBases>
|
||||||
|
<MarketValue>3000</MarketValue>
|
||||||
|
<Mass>2</Mass>
|
||||||
|
</statBases>
|
||||||
|
<equippedAngleOffset>0</equippedAngleOffset>
|
||||||
|
<graphicData>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<texPath>Things/Weapons/PNRoyalSaber</texPath>
|
||||||
|
<color>(255,255,255)</color>
|
||||||
|
</graphicData>
|
||||||
|
<soundInteract>Interact_BladelinkPlasmaSword</soundInteract>
|
||||||
|
<meleeHitSound>MeleeHit_BladelinkPlasmaSword</meleeHitSound>
|
||||||
|
<weaponClasses>
|
||||||
|
<li>Melee</li>
|
||||||
|
<li>MeleePiercer</li>
|
||||||
|
</weaponClasses>
|
||||||
|
<tools>
|
||||||
|
<li>
|
||||||
|
<label>handle</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Blunt</li>
|
||||||
|
</capacities>
|
||||||
|
<power>12</power>
|
||||||
|
<cooldownTime>1.6</cooldownTime>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>point</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Stab</li>
|
||||||
|
</capacities>
|
||||||
|
<power>25</power>
|
||||||
|
<cooldownTime>1.6</cooldownTime>
|
||||||
|
<armorPenetration>0.9</armorPenetration>
|
||||||
|
<extraMeleeDamages>
|
||||||
|
<li>
|
||||||
|
<def>Burn</def>
|
||||||
|
<amount>20</amount>
|
||||||
|
<chance>1.0</chance>
|
||||||
|
</li>
|
||||||
|
</extraMeleeDamages>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>edge</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Cut</li>
|
||||||
|
</capacities>
|
||||||
|
<power>25</power>
|
||||||
|
<cooldownTime>1.6</cooldownTime>
|
||||||
|
<armorPenetration>0.9</armorPenetration>
|
||||||
|
<extraMeleeDamages>
|
||||||
|
<li>
|
||||||
|
<def>Burn</def>
|
||||||
|
<amount>20</amount>
|
||||||
|
<chance>1.0</chance>
|
||||||
|
</li>
|
||||||
|
</extraMeleeDamages>
|
||||||
|
</li>
|
||||||
|
</tools>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||||
|
<defName>PN_PN_Chainsword_Bladelink</defName>
|
||||||
|
<label>PnL blooded chain sword</label>
|
||||||
|
<description>...</description>
|
||||||
|
<statBases>
|
||||||
|
<MarketValue>3000</MarketValue>
|
||||||
|
<Mass>2</Mass>
|
||||||
|
</statBases>
|
||||||
|
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||||
|
<graphicData>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<texPath>Things/Weapons/PNSwordLink</texPath>
|
||||||
|
<color>(255,255,255)</color>
|
||||||
|
</graphicData>
|
||||||
|
<soundInteract>Interact_BladelinkMonoSword</soundInteract>
|
||||||
|
<meleeHitSound>MeleeHit_BladelinkMonoSword</meleeHitSound>
|
||||||
|
<weaponClasses>
|
||||||
|
<li>Melee</li>
|
||||||
|
<li>MeleePiercer</li>
|
||||||
|
</weaponClasses>
|
||||||
|
<tools>
|
||||||
|
<li>
|
||||||
|
<label>handle</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Blunt</li>
|
||||||
|
</capacities>
|
||||||
|
<power>12</power>
|
||||||
|
<cooldownTime>1.6</cooldownTime>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>point</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Stab</li>
|
||||||
|
</capacities>
|
||||||
|
<power>30</power>
|
||||||
|
<cooldownTime>1.6</cooldownTime>
|
||||||
|
<armorPenetration>0.9</armorPenetration>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>edge</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Cut</li>
|
||||||
|
</capacities>
|
||||||
|
<power>30</power>
|
||||||
|
<cooldownTime>1.6</cooldownTime>
|
||||||
|
<armorPenetration>0.9</armorPenetration>
|
||||||
|
</li>
|
||||||
|
</tools>
|
||||||
|
</ThingDef>
|
||||||
</Defs>
|
</Defs>
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
BIN
Textures/Things/Weapons/SYS/PNRifle_Full_east.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
Textures/Things/Weapons/SYS/PNRifle_Full_north.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
Textures/Things/Weapons/SYS/PNRifle_Full_south.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
Textures/Things/Weapons/SYS/PNRifle_Sheath.png
Normal file
After Width: | Height: | Size: 355 B |
BIN
Textures/Things/Weapons/SYS/PNRoyalRifle_Full_east.png
Normal file
After Width: | Height: | Size: 41 KiB |
BIN
Textures/Things/Weapons/SYS/PNRoyalRifle_Full_north.png
Normal file
After Width: | Height: | Size: 41 KiB |
BIN
Textures/Things/Weapons/SYS/PNRoyalRifle_Full_south.png
Normal file
After Width: | Height: | Size: 41 KiB |
BIN
Textures/Things/Weapons/SYS/PNRoyalRifle_Sheath.png
Normal file
After Width: | Height: | Size: 355 B |