interactionCellOffset 수정
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@ -12,13 +12,14 @@
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<drawSize>(3,3)</drawSize>
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</graphicData>
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<minifiedDef>MinifiedThing</minifiedDef>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<!--<altitudeLayer>MoteOverhead</altitudeLayer>-->
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<altitudeLayer>Building</altitudeLayer>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,0)</interactionCellOffset> <!--상호작용 위치-->
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<interactionCellOffset>(0,0,-3)</interactionCellOffset> <!--상호작용 위치-->
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<stealable>false</stealable>
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<size>(3,3)</size>
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<passability>PassThroughOnly</passability>
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<pathCost>10</pathCost>
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<pathCost>50</pathCost>
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<fillPercent>0.4</fillPercent>
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<thingCategories>
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<li>BuildingsSecurity</li>
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@ -84,7 +85,7 @@
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<turretTopDrawSize>3.0</turretTopDrawSize>
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<turretTopOffset>(0, 0.35)</turretTopOffset>
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<turretBurstWarmupTime>0.5</turretBurstWarmupTime>
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<turretBurstCooldownTime>3.0</turretBurstCooldownTime>
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<turretBurstCooldownTime>7.0</turretBurstCooldownTime>
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<buildingTags Inherit="false">
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</buildingTags>
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</building>
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@ -122,12 +123,12 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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<warmupTime>9.5</warmupTime>
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<warmupTime>2.0</warmupTime>
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<forcedMissRadius>0</forcedMissRadius>
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<forcedMissRadiusClassicMortars>0</forcedMissRadiusClassicMortars>
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<!--<isMortar>true</isMortar>-->
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<requireLineOfSight>false</requireLineOfSight>
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<minRange>11.9</minRange>
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<minRange>29.9</minRange>
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<range>500</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>PNCannonSound</soundCast>
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@ -150,31 +151,11 @@
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</filter>
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</fixedStorageSettings>
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<defaultStorageSettings>
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<!--<filter>
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<categories>
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<li>PN_Shell</li>
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</categories>
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<disallowedThingDefs>
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</disallowedThingDefs>
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</filter>-->
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</defaultStorageSettings>
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</building>
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</ThingDef>
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<!--<DesignatorDropdownGroupDef>
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<defName>PN_Artillery_Dropdown</defName>
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<label>PnL Auto Artillery</label>
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</DesignatorDropdownGroupDef>
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<ThingDef ParentName="PN_BaseArtilleryBuilding">
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<defName>PN_Artillery_Base_Brain</defName>
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<label>PnL Auto Artillery</label>
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<description>...</description>
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<costList>
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<PN_Brain>1</PN_Brain>
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</costList>
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</ThingDef>-->
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<ThingDef ParentName="PN_BaseArtilleryBuilding">
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<defName>PN_Artillery_Base_Core</defName>
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<label>PnL Artillery cannon</label>
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