밸런스 수정

This commit is contained in:
Cocopomel 2021-08-20 22:41:28 +09:00
parent 57b00ecea5
commit d42d92b335
2 changed files with 70 additions and 245 deletions

View File

@ -114,7 +114,6 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Awful</li> <li>Paniel_Synchro_Awful</li>
<li>PN_Base_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -134,7 +133,6 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Poor</li> <li>Paniel_Synchro_Poor</li>
<li>PN_Base_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -155,7 +153,6 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Normal</li> <li>Paniel_Synchro_Normal</li>
<li>PN_Normal_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -176,7 +173,6 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Good</li> <li>Paniel_Synchro_Good</li>
<li>PN_Normal_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -196,7 +192,6 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Excellent</li> <li>Paniel_Synchro_Excellent</li>
<li>PN_Noble_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -216,7 +211,6 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Masterwork</li> <li>Paniel_Synchro_Masterwork</li>
<li>PN_Noble_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -237,7 +231,6 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Legendary</li> <li>Paniel_Synchro_Legendary</li>
<li>PN_Royal_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>

View File

@ -57,10 +57,22 @@
<stages> <stages>
<li> <li>
<capMods> <capMods>
<!--<li> <li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
<offset>-0.1</offset> <offset>0.05</offset>
</li>--> </li>
<li>
<capacity>Moving</capacity>
<offset>0.05</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.05</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.05</offset>
</li>
</capMods> </capMods>
<statOffsets> <statOffsets>
</statOffsets> </statOffsets>
@ -79,8 +91,21 @@
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
<offset>0.10</offset> <offset>0.10</offset>
</li> </li>
<li>
<capacity>Moving</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.10</offset>
</li>
</capMods> </capMods>
<statOffsets> <statOffsets>
<IncomingDamageFactor>-0.05</IncomingDamageFactor>
</statOffsets> </statOffsets>
</li> </li>
</stages> </stages>
@ -95,10 +120,23 @@
<capMods> <capMods>
<li> <li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
<offset>0.10</offset> <offset>0.15</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.20</offset>
</li> </li>
</capMods> </capMods>
<statOffsets> <statOffsets>
<IncomingDamageFactor>-0.10</IncomingDamageFactor>
</statOffsets> </statOffsets>
</li> </li>
</stages> </stages>
@ -115,10 +153,22 @@
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
<offset>0.20</offset> <offset>0.20</offset>
</li> </li>
<li>
<capacity>Moving</capacity>
<offset>0.25</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.25</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.25</offset>
</li>
</capMods> </capMods>
<statOffsets> <statOffsets>
<MentalBreakThreshold>-0.04</MentalBreakThreshold> <MentalBreakThreshold>-0.04</MentalBreakThreshold>
<IncomingDamageFactor>-0.10</IncomingDamageFactor> <IncomingDamageFactor>-0.15</IncomingDamageFactor>
</statOffsets> </statOffsets>
<!--<statFactors> <!--<statFactors>
<IncomingDamageFactor>0.10</IncomingDamageFactor> <IncomingDamageFactor>0.10</IncomingDamageFactor>
@ -136,12 +186,24 @@
<capMods> <capMods>
<li> <li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
<offset>0.20</offset> <offset>0.25</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.50</offset>
</li> </li>
</capMods> </capMods>
<statOffsets> <statOffsets>
<MentalBreakThreshold>-0.08</MentalBreakThreshold> <MentalBreakThreshold>-0.08</MentalBreakThreshold>
<IncomingDamageFactor>-0.20</IncomingDamageFactor> <IncomingDamageFactor>-0.25</IncomingDamageFactor>
</statOffsets> </statOffsets>
<!--<statFactors> <!--<statFactors>
<IncomingDamageFactor>0.75</IncomingDamageFactor> <IncomingDamageFactor>0.75</IncomingDamageFactor>
@ -150,65 +212,7 @@
</stages> </stages>
</HediffDef> </HediffDef>
<!--==================================== 등급 버프 ====================================--> <!--==================================== 등급 버프 (정식 런칭때 삭제예정) ====================================-->
<!--기본-->
<HediffDef>
<defName>PN_Base_booting</defName>
<label>boot up automaton (Base)</label>
<description>...</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>BaseGradeEye</hediff>
<bodyPartLabel>left sight sensor</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeEye</hediff>
<bodyPartLabel>right sight sensor</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeEar</hediff>
<bodyPartLabel>left hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeEar</hediff>
<bodyPartLabel>right hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeArm</hediff>
<bodyPartLabel>left shoulder</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeArm</hediff>
<bodyPartLabel>right shoulder</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeLeg</hediff>
<bodyPartLabel>left leg</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeLeg</hediff>
<bodyPartLabel>right leg</bodyPartLabel>
</li>
</hediffAndBodypart>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef Abstract="True" Name="PN_Base_Implant" ParentName="AddedBodyPartBase"> <HediffDef Abstract="True" Name="PN_Base_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange> <woundAnchorRange>0</woundAnchorRange>
@ -256,63 +260,6 @@
<!--일반(노말/굿)--> <!--일반(노말/굿)-->
<HediffDef>
<defName>PN_Normal_booting</defName>
<label>boot up automaton (normal)</label>
<description>...</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>NormalGradeEye</hediff>
<bodyPartLabel>left sight sensor</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeEye</hediff>
<bodyPartLabel>right sight sensor</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeEar</hediff>
<bodyPartLabel>left hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeEar</hediff>
<bodyPartLabel>right hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeArm</hediff>
<bodyPartLabel>left shoulder</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeArm</hediff>
<bodyPartLabel>right shoulder</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeLeg</hediff>
<bodyPartLabel>left leg</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeLeg</hediff>
<bodyPartLabel>right leg</bodyPartLabel>
</li>
</hediffAndBodypart>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef Abstract="True" Name="PN_Normal_Implant" ParentName="AddedBodyPartBase"> <HediffDef Abstract="True" Name="PN_Normal_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange> <woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound> <displayWound>true</displayWound>
@ -359,63 +306,6 @@
<!--노블(엑셀/마스터)--> <!--노블(엑셀/마스터)-->
<HediffDef>
<defName>PN_Noble_booting</defName>
<label>boot up a automaton (noble)</label>
<description>...</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>NobleGradeEye</hediff>
<bodyPartLabel>left sight sensor</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeEye</hediff>
<bodyPartLabel>right sight sensor</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeEar</hediff>
<bodyPartLabel>left hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeEar</hediff>
<bodyPartLabel>right hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeArm</hediff>
<bodyPartLabel>left shoulder</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeArm</hediff>
<bodyPartLabel>right shoulder</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeLeg</hediff>
<bodyPartLabel>left leg</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeLeg</hediff>
<bodyPartLabel>right leg</bodyPartLabel>
</li>
</hediffAndBodypart>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef Abstract="True" Name="PN_Noble_Implant" ParentName="AddedBodyPartBase"> <HediffDef Abstract="True" Name="PN_Noble_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange> <woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound> <displayWound>true</displayWound>
@ -462,69 +352,11 @@
<!--로얄(레전더리)--> <!--로얄(레전더리)-->
<HediffDef>
<defName>PN_Royal_booting</defName>
<label>boot up a automaton (royal)</label>
<description>...</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>RoyalGradeEye</hediff>
<bodyPartLabel>left sight sensor</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeEye</hediff>
<bodyPartLabel>right sight sensor</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeEar</hediff>
<bodyPartLabel>left hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeEar</hediff>
<bodyPartLabel>right hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeArm</hediff>
<bodyPartLabel>left shoulder</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeArm</hediff>
<bodyPartLabel>right shoulder</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeLeg</hediff>
<bodyPartLabel>left leg</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeLeg</hediff>
<bodyPartLabel>right leg</bodyPartLabel>
</li>
</hediffAndBodypart>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef Abstract="True" Name="PN_Royal_Implant" ParentName="AddedBodyPartBase"> <HediffDef Abstract="True" Name="PN_Royal_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange> <woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound> <displayWound>true</displayWound>
<scenarioCanAdd>false</scenarioCanAdd> <scenarioCanAdd>false</scenarioCanAdd>
<addedPartProps> <addedPartProps>
<solid>true</solid>
<partEfficiency>1.50</partEfficiency> <partEfficiency>1.50</partEfficiency>
<betterThanNatural>true</betterThanNatural> <betterThanNatural>true</betterThanNatural>
</addedPartProps> </addedPartProps>