밸런스 수정
This commit is contained in:
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@ -114,7 +114,6 @@
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Awful</li>
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<li>PN_Base_booting</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -134,7 +133,6 @@
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Poor</li>
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<li>PN_Base_booting</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -155,7 +153,6 @@
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Normal</li>
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<li>PN_Normal_booting</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -176,7 +173,6 @@
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Good</li>
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<li>PN_Normal_booting</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -196,7 +192,6 @@
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Excellent</li>
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<li>PN_Noble_booting</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -216,7 +211,6 @@
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Masterwork</li>
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<li>PN_Noble_booting</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -237,7 +231,6 @@
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</spawnCategories>
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<forcedHediffs>
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<li>Paniel_Synchro_Legendary</li>
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<li>PN_Royal_booting</li>
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</forcedHediffs>
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</AlienRace.BackstoryDef>
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@ -57,10 +57,22 @@
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<stages>
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<li>
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<capMods>
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<!--<li>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.1</offset>
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</li>-->
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<offset>0.05</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.05</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.05</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.05</offset>
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</li>
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</capMods>
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<statOffsets>
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</statOffsets>
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@ -79,8 +91,21 @@
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<capacity>Consciousness</capacity>
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<offset>0.10</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.10</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.10</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.10</offset>
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</li>
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.05</IncomingDamageFactor>
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</statOffsets>
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</li>
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</stages>
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@ -95,10 +120,23 @@
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.10</offset>
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<offset>0.15</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.20</offset>
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</li>
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.10</IncomingDamageFactor>
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</statOffsets>
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</li>
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</stages>
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@ -115,10 +153,22 @@
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<capacity>Consciousness</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.25</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.25</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.25</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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<IncomingDamageFactor>-0.10</IncomingDamageFactor>
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<IncomingDamageFactor>-0.15</IncomingDamageFactor>
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</statOffsets>
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<!--<statFactors>
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<IncomingDamageFactor>0.10</IncomingDamageFactor>
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@ -136,12 +186,24 @@
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.20</offset>
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<offset>0.25</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.50</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<IncomingDamageFactor>-0.20</IncomingDamageFactor>
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<IncomingDamageFactor>-0.25</IncomingDamageFactor>
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</statOffsets>
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<!--<statFactors>
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<IncomingDamageFactor>0.75</IncomingDamageFactor>
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@ -150,65 +212,7 @@
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</stages>
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</HediffDef>
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<!--==================================== 등급 버프 ====================================-->
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<!--기본-->
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<HediffDef>
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<defName>PN_Base_booting</defName>
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<label>boot up automaton (Base)</label>
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<description>...</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1</maxSeverity>
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<initialSeverity>1</initialSeverity>
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<isBad>false</isBad>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
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<bodyDef>PanielBody</bodyDef>
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<hediffAndBodypart>
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<li>
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<hediff>BaseGradeEye</hediff>
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<bodyPartLabel>left sight sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>BaseGradeEye</hediff>
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<bodyPartLabel>right sight sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>BaseGradeEar</hediff>
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<bodyPartLabel>left hearing sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>BaseGradeEar</hediff>
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<bodyPartLabel>right hearing sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>BaseGradeArm</hediff>
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<bodyPartLabel>left shoulder</bodyPartLabel>
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</li>
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<li>
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<hediff>BaseGradeArm</hediff>
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<bodyPartLabel>right shoulder</bodyPartLabel>
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</li>
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<li>
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<hediff>BaseGradeLeg</hediff>
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<bodyPartLabel>left leg</bodyPartLabel>
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</li>
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<li>
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<hediff>BaseGradeLeg</hediff>
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<bodyPartLabel>right leg</bodyPartLabel>
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</li>
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</hediffAndBodypart>
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<debug>false</debug>
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</li>
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</comps>
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</HediffDef>
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<!--==================================== 등급 버프 (정식 런칭때 삭제예정) ====================================-->
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<HediffDef Abstract="True" Name="PN_Base_Implant" ParentName="AddedBodyPartBase">
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<woundAnchorRange>0</woundAnchorRange>
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@ -256,63 +260,6 @@
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<!--일반(노말/굿)-->
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<HediffDef>
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<defName>PN_Normal_booting</defName>
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<label>boot up automaton (normal)</label>
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<description>...</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1</maxSeverity>
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<initialSeverity>1</initialSeverity>
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<isBad>false</isBad>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
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<bodyDef>PanielBody</bodyDef>
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<hediffAndBodypart>
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<li>
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<hediff>NormalGradeEye</hediff>
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<bodyPartLabel>left sight sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>NormalGradeEye</hediff>
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<bodyPartLabel>right sight sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>NormalGradeEar</hediff>
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<bodyPartLabel>left hearing sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>NormalGradeEar</hediff>
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<bodyPartLabel>right hearing sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>NormalGradeArm</hediff>
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<bodyPartLabel>left shoulder</bodyPartLabel>
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</li>
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<li>
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<hediff>NormalGradeArm</hediff>
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<bodyPartLabel>right shoulder</bodyPartLabel>
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</li>
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<li>
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<hediff>NormalGradeLeg</hediff>
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<bodyPartLabel>left leg</bodyPartLabel>
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</li>
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<li>
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<hediff>NormalGradeLeg</hediff>
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<bodyPartLabel>right leg</bodyPartLabel>
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</li>
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</hediffAndBodypart>
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<debug>false</debug>
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</li>
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</comps>
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</HediffDef>
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<HediffDef Abstract="True" Name="PN_Normal_Implant" ParentName="AddedBodyPartBase">
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<woundAnchorRange>0</woundAnchorRange>
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<displayWound>true</displayWound>
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@ -359,63 +306,6 @@
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<!--노블(엑셀/마스터)-->
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<HediffDef>
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<defName>PN_Noble_booting</defName>
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<label>boot up a automaton (noble)</label>
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<description>...</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1</maxSeverity>
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<initialSeverity>1</initialSeverity>
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<isBad>false</isBad>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
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<bodyDef>PanielBody</bodyDef>
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<hediffAndBodypart>
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<li>
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<hediff>NobleGradeEye</hediff>
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<bodyPartLabel>left sight sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>NobleGradeEye</hediff>
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<bodyPartLabel>right sight sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>NobleGradeEar</hediff>
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<bodyPartLabel>left hearing sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>NobleGradeEar</hediff>
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<bodyPartLabel>right hearing sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>NobleGradeArm</hediff>
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<bodyPartLabel>left shoulder</bodyPartLabel>
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</li>
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<li>
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<hediff>NobleGradeArm</hediff>
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<bodyPartLabel>right shoulder</bodyPartLabel>
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</li>
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<li>
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<hediff>NobleGradeLeg</hediff>
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<bodyPartLabel>left leg</bodyPartLabel>
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</li>
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<li>
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<hediff>NobleGradeLeg</hediff>
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<bodyPartLabel>right leg</bodyPartLabel>
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</li>
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</hediffAndBodypart>
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<debug>false</debug>
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</li>
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</comps>
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</HediffDef>
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<HediffDef Abstract="True" Name="PN_Noble_Implant" ParentName="AddedBodyPartBase">
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<woundAnchorRange>0</woundAnchorRange>
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<displayWound>true</displayWound>
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@ -462,69 +352,11 @@
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<!--로얄(레전더리)-->
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<HediffDef>
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<defName>PN_Royal_booting</defName>
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<label>boot up a automaton (royal)</label>
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<description>...</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1</maxSeverity>
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<initialSeverity>1</initialSeverity>
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<isBad>false</isBad>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
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<bodyDef>PanielBody</bodyDef>
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<hediffAndBodypart>
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<li>
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<hediff>RoyalGradeEye</hediff>
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<bodyPartLabel>left sight sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>RoyalGradeEye</hediff>
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<bodyPartLabel>right sight sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>RoyalGradeEar</hediff>
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<bodyPartLabel>left hearing sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>RoyalGradeEar</hediff>
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<bodyPartLabel>right hearing sensor</bodyPartLabel>
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</li>
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<li>
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<hediff>RoyalGradeArm</hediff>
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<bodyPartLabel>left shoulder</bodyPartLabel>
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</li>
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<li>
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<hediff>RoyalGradeArm</hediff>
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<bodyPartLabel>right shoulder</bodyPartLabel>
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</li>
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<li>
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<hediff>RoyalGradeLeg</hediff>
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<bodyPartLabel>left leg</bodyPartLabel>
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</li>
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<li>
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<hediff>RoyalGradeLeg</hediff>
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<bodyPartLabel>right leg</bodyPartLabel>
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</li>
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</hediffAndBodypart>
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<debug>false</debug>
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</li>
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</comps>
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</HediffDef>
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<HediffDef Abstract="True" Name="PN_Royal_Implant" ParentName="AddedBodyPartBase">
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<woundAnchorRange>0</woundAnchorRange>
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<displayWound>true</displayWound>
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<scenarioCanAdd>false</scenarioCanAdd>
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<addedPartProps>
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<solid>true</solid>
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<partEfficiency>1.50</partEfficiency>
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<betterThanNatural>true</betterThanNatural>
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</addedPartProps>
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