테스트 파일 분리
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@ -395,92 +395,6 @@
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</weaponClasses>
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</weaponClasses>
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</ThingDef>
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</ThingDef>
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<!--==================================== 테스트 워해머 ====================================-->
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<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
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<defName>PN_RoyalWarhammer</defName>
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<label>PnL royal warhammer</label>
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<description>[caution] : Automaton exclusive weapon.\n\nA long sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.</description>
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<graphicData Class="AutomataRace.GraphicData_Sprite">
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<texPath>Things/Weapons/PNPersonaHammer</texPath>
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<graphicClass>AutomataRace.Graphic_Sprite</graphicClass>
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<totalFrameLength>210</totalFrameLength>
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<keyFrames>
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<li>
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<frame>0</frame>
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<index>0</index>
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</li>
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<li>
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<frame>120</frame>
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<index>1</index>
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</li>
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<li>
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<frame>150</frame>
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<index>2</index>
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</li>
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<li>
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<frame>180</frame>
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<index>1</index>
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</li>
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</keyFrames>
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</graphicData>
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<weaponTags>
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<li>PN_Chainsword</li>
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</weaponTags>
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<costStuffCount>100</costStuffCount>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>18000</WorkToMake>
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<Mass>4</Mass>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>12</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>point</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>23</power>
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<cooldownTime>2.4</cooldownTime>
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</li>
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<li>
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<label>edge</label>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>23</power>
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<cooldownTime>2.4</cooldownTime>
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</li>
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</tools>
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<recipeMaker>
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<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
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<skillRequirements>
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<Crafting>5</Crafting>
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</skillRequirements>
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</recipeMaker>
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<comps>
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</comps>
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<weaponClasses>
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</weaponClasses>
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</ThingDef>
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<!--==================================== 리볼버 ====================================-->
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<!--==================================== 리볼버 ====================================-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_Revolver</defName>
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<defName>PN_Revolver</defName>
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90
1.3/Defs/ThingDef/ThnigDef_Test.xml
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90
1.3/Defs/ThingDef/ThnigDef_Test.xml
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@ -0,0 +1,90 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 테스트 워해머 ====================================-->
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<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
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<defName>PN_RoyalWarhammer</defName>
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<label>PnL royal warhammer</label>
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<description>[caution] : Automaton exclusive weapon.\n\nA long sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.</description>
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<graphicData Class="AutomataRace.GraphicData_Sprite">
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<texPath>Things/Weapons/PNPersonaHammer</texPath>
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<graphicClass>AutomataRace.Graphic_Sprite</graphicClass>
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<totalFrameLength>150</totalFrameLength>
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<keyFrames>
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<li>
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<frame>0</frame>
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<index>0</index>
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</li>
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<li>
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<frame>120</frame>
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<index>1</index>
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</li>
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<li>
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<frame>130</frame>
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<index>2</index>
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</li>
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<li>
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<frame>140</frame>
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<index>1</index>
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</li>
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</keyFrames>
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</graphicData>
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<weaponTags>
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<li>PN_Chainsword</li>
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</weaponTags>
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<costStuffCount>100</costStuffCount>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>18000</WorkToMake>
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<Mass>4</Mass>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>12</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>point</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>23</power>
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<cooldownTime>2.4</cooldownTime>
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</li>
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<li>
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<label>edge</label>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>23</power>
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<cooldownTime>2.4</cooldownTime>
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</li>
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</tools>
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<recipeMaker>
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<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
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<skillRequirements>
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<Crafting>5</Crafting>
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</skillRequirements>
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</recipeMaker>
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<comps>
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</comps>
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<weaponClasses>
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</weaponClasses>
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</ThingDef>
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</Defs>
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