머신건 추가
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@ -241,7 +241,7 @@
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<label>PnL twin pistol bullet</label>
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<label>PnL twin pistol bullet</label>
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<projectile>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>4</damageAmountBase>
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<damageAmountBase>5</damageAmountBase>
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<stoppingPower>0.5</stoppingPower>
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<stoppingPower>0.5</stoppingPower>
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<armorPenetrationBase>0.15</armorPenetrationBase>
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<armorPenetrationBase>0.15</armorPenetrationBase>
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<speed>70</speed>
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<speed>70</speed>
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@ -403,7 +403,7 @@
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<!--==================================== 로열 핸드캐논 ====================================-->
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<!--==================================== 로열 핸드캐논 ====================================-->
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<!--<ThingDef ParentName="PN_BaseMakeableGun">
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_RoyalHandCannon</defName>
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<defName>PN_RoyalHandCannon</defName>
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<label>PnL royal hand cannon</label>
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<label>PnL royal hand cannon</label>
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<description>[caution] : Automaton exclusive weapon.\n\nroyla guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
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<description>[caution] : Automaton exclusive weapon.\n\nroyla guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
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@ -431,7 +431,7 @@
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<AccuracyShort>0.64</AccuracyShort>
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<AccuracyShort>0.64</AccuracyShort>
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<AccuracyMedium>0.55</AccuracyMedium>
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<AccuracyMedium>0.55</AccuracyMedium>
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<AccuracyLong>0.45</AccuracyLong>
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<AccuracyLong>0.45</AccuracyLong>
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<RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<costList>
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<costList>
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<Plasteel>75</Plasteel>
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<Plasteel>75</Plasteel>
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@ -442,29 +442,29 @@
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<li Class="CompProperties_Styleable"></li>
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<li Class="CompProperties_Styleable"></li>
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<li Class="SYS.CompProperties_Sheath">
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<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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<sheathOnlyGraphicData>
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<texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
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<texPath>Things/Weapons/SYS/PNRoyalHandcannon_Sheath</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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</sheathOnlyGraphicData>
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</sheathOnlyGraphicData>
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<fullGraphicData>
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<fullGraphicData>
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<texPath>Things/Weapons/SYS/PNRoyalRifle_Full</texPath>
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<texPath>Things/Weapons/SYS/PNRoyalHandcannon_Full</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<graphicClass>Graphic_Multi</graphicClass>
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</fullGraphicData>
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</fullGraphicData>
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<drawPosition>Back</drawPosition>
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<drawPosition>Back</drawPosition>
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<northOffset>
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<northOffset>
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<position>(0.15,0.3,0.05)</position>
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<position>(0,0.3,0.05)</position>
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<angle>-45</angle>
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<angle>25</angle>
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</northOffset>
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</northOffset>
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<southOffset>
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<southOffset>
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<position>(-0.15,-0.3,0.05)</position>
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<position>(0,-0.3,0.05)</position>
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<angle>-45</angle>
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<angle>-25</angle>
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</southOffset>
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</southOffset>
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<eastOffset>
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<eastOffset>
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<position>(-0.15,-0.3,0.05)</position>
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<position>(-0.15,-0.3,0.05)</position>
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<angle>-30</angle>
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<angle>70</angle>
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</eastOffset>
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</eastOffset>
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<westOffset>
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<westOffset>
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<position>(0.15,-0.3,0.05)</position>
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<position>(0.15,-0.3,0.05)</position>
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<angle>30</angle>
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<angle>-70</angle>
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</westOffset>
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</westOffset>
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</li>
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</li>
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</comps>
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</comps>
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@ -473,8 +473,8 @@
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_HandCannon</defaultProjectile>
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<defaultProjectile>PN_Bullet_HandCannon</defaultProjectile>
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<warmupTime>1.2</warmupTime>
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<warmupTime>0.7</warmupTime>
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<range>19.9</range>
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<range>12.9</range>
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<soundCast>PNRoyalHCSound</soundCast>
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<soundCast>PNRoyalHCSound</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>14</muzzleFlashScale>
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<muzzleFlashScale>14</muzzleFlashScale>
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>40</damageAmountBase>
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<damageAmountBase>40</damageAmountBase>
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<stoppingPower>3</stoppingPower>
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<stoppingPower>3</stoppingPower>
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<armorPenetrationBase>0.45</armorPenetrationBase>
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<armorPenetrationBase>0.24</armorPenetrationBase>
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<speed>100</speed>
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<speed>100</speed>
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</projectile>
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</projectile>
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<graphicData>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</graphicData>
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</ThingDef>-->
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</ThingDef>
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<!--==================================== 로열기관총 ====================================-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_RoyalMachinegun</defName>
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<label>PnL royal machine gun</label>
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<description>...</description>
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<relicChance>1</relicChance>
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<graphicData>
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<texPath>Things/Weapons/PNRoyalMachinegun</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<recipeMaker>
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<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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</recipeMaker>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>60000</WorkToMake>
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<Mass>10</Mass>
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<AccuracyTouch>0.15</AccuracyTouch>
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<AccuracyShort>0.25</AccuracyShort>
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<AccuracyMedium>0.25</AccuracyMedium>
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<AccuracyLong>0.18</AccuracyLong>
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<RangedWeapon_Cooldown>2.8</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Steel>150</Steel>
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<ComponentIndustrial>10</ComponentIndustrial>
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</costList>
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<comps>
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<li Class="CompProperties_Styleable"></li>
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<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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<texPath>Things/Weapons/SYS/PNRoyalMachinegun_Sheath</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</sheathOnlyGraphicData>
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<fullGraphicData>
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<texPath>Things/Weapons/SYS/PNRoyalMachinegun_Full</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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</fullGraphicData>
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<drawPosition>Back</drawPosition>
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<northOffset>
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<position>(0,0.3,0.05)</position>
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<angle>25</angle>
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</northOffset>
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<southOffset>
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<position>(0,-0.3,0.05)</position>
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<angle>-25</angle>
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</southOffset>
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<eastOffset>
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<position>(-0.15,-0.3,0.05)</position>
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<angle>70</angle>
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</eastOffset>
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<westOffset>
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<position>(0.15,-0.3,0.05)</position>
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<angle>-70</angle>
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</westOffset>
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</li>
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</comps>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_RoyalMachinegun</defaultProjectile>
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<warmupTime>2.6</warmupTime>
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<range>30.9</range>
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<burstShotCount>20</burstShotCount>
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<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
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<soundCast>PNRoyalMachinegunSound</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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<weaponTags>
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<li>PN_Machinegun</li>
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</weaponTags>
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<tools>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>11.7</power>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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<equippedAngleOffset>45</equippedAngleOffset>
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<equippedStatOffsets>
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<MoveSpeed>-0.25</MoveSpeed>
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</equippedStatOffsets>
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<weaponClasses>
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<li>RangedHeavy</li>
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</weaponClasses>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_RoyalMachinegun</defName>
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<label>PnL machinegun bullet</label>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>20</damageAmountBase>
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<stoppingPower>3.0</stoppingPower>
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<armorPenetrationBase>0.38</armorPenetrationBase>
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<speed>100</speed>
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</projectile>
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<graphicData>
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<texPath>Things/Projectile/Bullet_big</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</ThingDef>
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<!--==================================== 로열 LSW (멀티런쳐) ====================================-->
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<!--==================================== 로열 LSW (멀티런쳐) ====================================-->
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