궤도 상선 추가

This commit is contained in:
Cocopomel 2021-08-21 18:57:39 +09:00
parent a936be3f23
commit da23862499
4 changed files with 82 additions and 159 deletions

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@ -5,7 +5,6 @@
<defName>PN_antibiotics</defName> <defName>PN_antibiotics</defName>
<label>PnL antibiotics</label> <label>PnL antibiotics</label>
<description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAntibiotics for new diseases unknown to Rimworld.</description> <description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAntibiotics for new diseases unknown to Rimworld.</description>
<tradeability>None</tradeability>
<graphicData> <graphicData>
<texPath>Things/Item/PNAntibiotics</texPath> <texPath>Things/Item/PNAntibiotics</texPath>
<graphicClass>Graphic_StackCount</graphicClass> <graphicClass>Graphic_StackCount</graphicClass>

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@ -12,7 +12,6 @@
<label>PnL fuel</label> <label>PnL fuel</label>
<description>Warning: Do not use on humans.\nThis drug is for automaton only.\n\nFuel needed to move the automaton. Psychite is added for the mental stability of Automaton.</description> <description>Warning: Do not use on humans.\nThis drug is for automaton only.\n\nFuel needed to move the automaton. Psychite is added for the mental stability of Automaton.</description>
<tickerType>Normal</tickerType> <tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<graphicData> <graphicData>
<texPath>Things/Item/PNFuel</texPath> <texPath>Things/Item/PNFuel</texPath>
<graphicClass>Graphic_StackCount</graphicClass> <graphicClass>Graphic_StackCount</graphicClass>
@ -42,7 +41,7 @@
<ingestReportString>Drinking {0}.</ingestReportString> <ingestReportString>Drinking {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat> <useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>25</chairSearchRadius> <chairSearchRadius>25</chairSearchRadius>
<drugCategory>Medical</drugCategory> <drugCategory>Hard</drugCategory>
<outcomeDoers> <outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff"> <li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>PN_ateFuel</hediffDef> <hediffDef>PN_ateFuel</hediffDef>

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@ -1,156 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<TraderKindDef>
<defName>PNOrbital_PnLindustry</defName>
<label>PnL Industry trader</label>
<orbital>true</orbital>
<stockGenerators>
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<countRange>2000~4000</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentIndustrial</thingDef>
<countRange>15~30</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentSpacer</thingDef>
<countRange>1~2</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Steel</thingDef>
<countRange>500~800</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>WoodLog</thingDef>
<countRange>500~800</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Plasteel</thingDef>
<countRange>100~400</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Cloth</thingDef>
<countRange>200~600</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>MedicineIndustrial</thingDef>
<countRange>20~30</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Gold</thingDef>
<countRange>50~200</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Neutroamine</thingDef>
<countRange>100~200</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Chemfuel</thingDef>
<countRange>200~600</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Chocolate</thingDef>
<totalPriceRange>-70~100</totalPriceRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Beer</thingDef>
<totalPriceRange>-70~200</totalPriceRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>Textiles</categoryDef>
<thingDefCountRange>1~2</thingDefCountRange>
<totalPriceRange>2200~4000</totalPriceRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>ResourcesRaw</categoryDef>
<excludedThingDefs>
<li>Silver</li>
</excludedThingDefs>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>800~1500</totalPriceRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>FoodRaw</categoryDef>
<excludedCategories>
<li>EggsFertilized</li>
</excludedCategories>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>800~1500</totalPriceRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>FoodMeals</categoryDef>
<thingDefCountRange>1~2</thingDefCountRange>
<countRange>15~30</countRange>
</li>
<li Class="StockGenerator_MultiDef">
<thingDefs>
<li>Kibble</li>
<li>Chocolate</li>
<li>Pemmican</li>
</thingDefs>
</li>
<!-- Drugs -->
<li Class="StockGenerator_Category">
<categoryDef>Drugs</categoryDef>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>1000~2000</totalPriceRange>
</li>
<!-- Techprints -->
<!-- none -->
<!-- Weapons -->
<!-- none -->
<!-- Apparel -->
<li Class="StockGenerator_Clothes">
<countRange>10~20</countRange>
</li>
<!-- Implants -->
<!-- none -->
<!-- Buildings -->
<li Class="StockGenerator_Category">
<categoryDef>BuildingsFurniture</categoryDef>
<thingDefCountRange>0~3</thingDefCountRange>
<countRange>1~2</countRange>
</li>
<!-- Exotic -->
<!-- none -->
<!-- Slaves -->
<!-- none -->
<!-- Animals -->
<li Class="StockGenerator_Animals">
<maxWildness>0.70</maxWildness>
<checkTemperature>false</checkTemperature>
<tradeTagsSell>
<li>AnimalFarm</li>
<li>AnimalPet</li>
</tradeTagsSell>
<tradeTagsBuy>
<li>AnimalExotic</li>
</tradeTagsBuy>
<kindCountRange>2~4</kindCountRange>
<countRange>10~20</countRange>
</li>
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyTradeTag">
<tag>Art</tag>
</li>
<li Class="StockGenerator_BuyTradeTag">
<tag>MusicalInstrument</tag>
</li>
</stockGenerators>
</TraderKindDef>
</Defs>

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@ -0,0 +1,81 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<TraderKindDef>
<defName>PNOrbital_PnLindustry</defName>
<label>PnL Industry</label>
<orbital>true</orbital>
<stockGenerators>
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<countRange>2000~4000</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentIndustrial</thingDef>
<countRange>15~30</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentSpacer</thingDef>
<countRange>8~16</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Steel</thingDef>
<countRange>500~800</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Plasteel</thingDef>
<countRange>100~400</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Gold</thingDef>
<countRange>50~200</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Chemfuel</thingDef>
<countRange>200~600</countRange>
</li>
<!-- Drugs -->
<li Class="StockGenerator_SingleDef">
<thingDef>PN_AutomatonFuel</thingDef>
<countRange>200~600</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>PN_antibiotics</thingDef>
<countRange>2~6</countRange>
</li>
<!--<li Class="StockGenerator_Category">
<categoryDef>Drugs</categoryDef>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>1000~2000</totalPriceRange>
</li>-->
<!-- Techprints -->
<!-- none -->
<!-- Weapons -->
<!-- none -->
<!-- Apparel -->
<!-- Implants -->
<li Class="StockGenerator_SingleDef">
<thingDef>PN_ResurrectModule</thingDef>
<countRange>-6~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>PN_ExperimentalModule</thingDef>
<countRange>-12~1</countRange>
</li>
<!-- Buildings -->
<!-- Animals -->
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
</stockGenerators>
</TraderKindDef>
</Defs>