궤도 상선 추가
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@ -5,7 +5,6 @@
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<defName>PN_antibiotics</defName>
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<label>PnL antibiotics</label>
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<description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAntibiotics for new diseases unknown to Rimworld.</description>
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<tradeability>None</tradeability>
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<graphicData>
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<texPath>Things/Item/PNAntibiotics</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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@ -12,7 +12,6 @@
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<label>PnL fuel</label>
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<description>Warning: Do not use on humans.\nThis drug is for automaton only.\n\nFuel needed to move the automaton. Psychite is added for the mental stability of Automaton.</description>
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<tickerType>Normal</tickerType>
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<tradeability>None</tradeability>
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<graphicData>
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<texPath>Things/Item/PNFuel</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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@ -42,7 +41,7 @@
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<ingestReportString>Drinking {0}.</ingestReportString>
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<useEatingSpeedStat>false</useEatingSpeedStat>
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<chairSearchRadius>25</chairSearchRadius>
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<drugCategory>Medical</drugCategory>
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<drugCategory>Hard</drugCategory>
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<outcomeDoers>
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<li Class="IngestionOutcomeDoer_GiveHediff">
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<hediffDef>PN_ateFuel</hediffDef>
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@ -1,156 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<TraderKindDef>
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<defName>PNOrbital_PnLindustry</defName>
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<label>PnL Industry trader</label>
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<orbital>true</orbital>
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<stockGenerators>
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<!-- Resources -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>Silver</thingDef>
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<countRange>2000~4000</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>ComponentIndustrial</thingDef>
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<countRange>15~30</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>ComponentSpacer</thingDef>
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<countRange>1~2</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Steel</thingDef>
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<countRange>500~800</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>WoodLog</thingDef>
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<countRange>500~800</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Plasteel</thingDef>
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<countRange>100~400</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Cloth</thingDef>
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<countRange>200~600</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>MedicineIndustrial</thingDef>
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<countRange>20~30</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Gold</thingDef>
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<countRange>50~200</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Neutroamine</thingDef>
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<countRange>100~200</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Chemfuel</thingDef>
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<countRange>200~600</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Chocolate</thingDef>
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<totalPriceRange>-70~100</totalPriceRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Beer</thingDef>
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<totalPriceRange>-70~200</totalPriceRange>
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</li>
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<li Class="StockGenerator_Category">
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<categoryDef>Textiles</categoryDef>
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<thingDefCountRange>1~2</thingDefCountRange>
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<totalPriceRange>2200~4000</totalPriceRange>
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</li>
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<li Class="StockGenerator_Category">
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<categoryDef>ResourcesRaw</categoryDef>
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<excludedThingDefs>
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<li>Silver</li>
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</excludedThingDefs>
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<thingDefCountRange>2~4</thingDefCountRange>
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<totalPriceRange>800~1500</totalPriceRange>
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</li>
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<li Class="StockGenerator_Category">
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<categoryDef>FoodRaw</categoryDef>
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<excludedCategories>
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<li>EggsFertilized</li>
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</excludedCategories>
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<thingDefCountRange>2~4</thingDefCountRange>
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<totalPriceRange>800~1500</totalPriceRange>
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</li>
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<li Class="StockGenerator_Category">
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<categoryDef>FoodMeals</categoryDef>
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<thingDefCountRange>1~2</thingDefCountRange>
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<countRange>15~30</countRange>
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</li>
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<li Class="StockGenerator_MultiDef">
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<thingDefs>
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<li>Kibble</li>
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<li>Chocolate</li>
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<li>Pemmican</li>
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</thingDefs>
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</li>
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<!-- Drugs -->
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<li Class="StockGenerator_Category">
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<categoryDef>Drugs</categoryDef>
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<thingDefCountRange>2~4</thingDefCountRange>
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<totalPriceRange>1000~2000</totalPriceRange>
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</li>
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<!-- Techprints -->
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<!-- none -->
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<!-- Weapons -->
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<!-- none -->
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<!-- Apparel -->
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<li Class="StockGenerator_Clothes">
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<countRange>10~20</countRange>
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</li>
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<!-- Implants -->
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<!-- none -->
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<!-- Buildings -->
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<li Class="StockGenerator_Category">
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<categoryDef>BuildingsFurniture</categoryDef>
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<thingDefCountRange>0~3</thingDefCountRange>
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<countRange>1~2</countRange>
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</li>
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<!-- Exotic -->
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<!-- none -->
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<!-- Slaves -->
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<!-- none -->
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<!-- Animals -->
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<li Class="StockGenerator_Animals">
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<maxWildness>0.70</maxWildness>
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<checkTemperature>false</checkTemperature>
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<tradeTagsSell>
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<li>AnimalFarm</li>
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<li>AnimalPet</li>
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</tradeTagsSell>
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<tradeTagsBuy>
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<li>AnimalExotic</li>
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</tradeTagsBuy>
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<kindCountRange>2~4</kindCountRange>
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<countRange>10~20</countRange>
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</li>
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<!-- Buying -->
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<li Class="StockGenerator_BuyExpensiveSimple" />
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<li Class="StockGenerator_BuyTradeTag">
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<tag>Art</tag>
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</li>
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<li Class="StockGenerator_BuyTradeTag">
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<tag>MusicalInstrument</tag>
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</li>
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</stockGenerators>
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</TraderKindDef>
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</Defs>
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81
1.3/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml
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81
1.3/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml
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@ -0,0 +1,81 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<TraderKindDef>
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<defName>PNOrbital_PnLindustry</defName>
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<label>PnL Industry</label>
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<orbital>true</orbital>
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<stockGenerators>
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<!-- Resources -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>Silver</thingDef>
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<countRange>2000~4000</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>ComponentIndustrial</thingDef>
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<countRange>15~30</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>ComponentSpacer</thingDef>
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<countRange>8~16</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Steel</thingDef>
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<countRange>500~800</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Plasteel</thingDef>
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<countRange>100~400</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Gold</thingDef>
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<countRange>50~200</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Chemfuel</thingDef>
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<countRange>200~600</countRange>
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</li>
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<!-- Drugs -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>PN_AutomatonFuel</thingDef>
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<countRange>200~600</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>PN_antibiotics</thingDef>
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<countRange>2~6</countRange>
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</li>
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<!--<li Class="StockGenerator_Category">
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<categoryDef>Drugs</categoryDef>
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<thingDefCountRange>2~4</thingDefCountRange>
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<totalPriceRange>1000~2000</totalPriceRange>
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</li>-->
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<!-- Techprints -->
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<!-- none -->
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<!-- Weapons -->
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<!-- none -->
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<!-- Apparel -->
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<!-- Implants -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>PN_ResurrectModule</thingDef>
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<countRange>-6~1</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>PN_ExperimentalModule</thingDef>
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<countRange>-12~1</countRange>
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</li>
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<!-- Buildings -->
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<!-- Animals -->
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<!-- Buying -->
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<li Class="StockGenerator_BuyExpensiveSimple" />
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</stockGenerators>
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</TraderKindDef>
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</Defs>
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