자회사 팩션 수정

This commit is contained in:
Cocopomel 2022-01-13 05:28:07 +09:00
parent fad1c9c2ae
commit dc7724031c

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@ -12,7 +12,7 @@
<factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath> <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
<hidden>true</hidden> <hidden>true</hidden>
<autoFlee>false</autoFlee> <autoFlee>false</autoFlee>
<techLevel>Industrial</techLevel> <techLevel>Spacer</techLevel>
<rescueesCanJoin>false</rescueesCanJoin> <rescueesCanJoin>false</rescueesCanJoin>
<backstoryCategories> <backstoryCategories>
<li>Offworld</li> <li>Offworld</li>
@ -38,42 +38,271 @@
<!--행성지부(NPC)--> <!--행성지부(NPC)-->
<!--<FactionDef ParentName="FactionBase"> <!--<FactionDef ParentName="FactionBase">
<defName>PN_BranchOfficeFaction</defName> <defName>PN_SubsidiaryFaction</defName>
<label>PnL Industry branch office</label> <label>PnL Subsidiary</label>
<pawnSingular>Employee</pawnSingular> <pawnSingular>Employee</pawnSingular>
<pawnsPlural>Employees</pawnsPlural> <pawnsPlural>Employees</pawnsPlural>
<listOrderPriority>50</listOrderPriority> <listOrderPriority>50</listOrderPriority>
<settlementGenerationWeight>0.25</settlementGenerationWeight> <settlementGenerationWeight>0.20</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart> <requiredCountAtGameStart>1</requiredCountAtGameStart>
<canMakeRandomly>true</canMakeRandomly> <canMakeRandomly>true</canMakeRandomly>
<canSiege>false</canSiege> <canSiege>true</canSiege>
<canStageAttacks>false</canStageAttacks> <canStageAttacks>true</canStageAttacks>
<humanlikeFaction>true</humanlikeFaction> <leaderTitle>CEO</leaderTitle>
<canUseAvoidGrid>true</canUseAvoidGrid> <factionIconPath>World/WorldObjects/Expanding/Town</factionIconPath>
<leaderTitle>Branch manager</leaderTitle> <colorSpectrum>
<factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath> <li>(0.35, 0.30, 0.60)</li>
<settlementNameMaker>NamerSettlementPnL</settlementNameMaker> <li>(0.45, 0.40, 0.90)</li>
<raidLootMaker>PnLRaidLootMaker</raidLootMaker> </colorSpectrum>
<techLevel>Industrial</techLevel> <classicIdeo>false</classicIdeo>
<backstoryCategories> <maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation>
<li>Offworld</li> <configurationListOrderPriority>50</configurationListOrderPriority>
</backstoryCategories> <techLevel>Spacer</techLevel>
<factionNameMaker>NamerFactionPnLSub</factionNameMaker>
<settlementNameMaker>NamerSettlementPnLSub</settlementNameMaker>
<allowedCultures> <allowedCultures>
<li>Astropolitan</li> <li>PN_PnLindistryCulture</li>
</allowedCultures> </allowedCultures>
<allowedMemes> <allowedMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Archist</li> <li MayRequire="Ludeon.RimWorld.Ideology">Structure_Ideological</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
</allowedMemes> </allowedMemes>
<requiredMemes> <requiredMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Archist</li> <li MayRequire="Ludeon.RimWorld.Ideology">Structure_Ideological</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
</requiredMemes> </requiredMemes>
<disallowedPrecepts> <disallowedPrecepts>
<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li> <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li> <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
</disallowedPrecepts> </disallowedPrecepts>
</FactionDef>--> <backstoryCategories>
<li>Offworld</li>
</backstoryCategories>
<geneticVariance>0.8</geneticVariance>
<caravanTraderKinds>
<li>PN_Caravan_PnLindustry</li>
</caravanTraderKinds>
<visitorTraderKinds>
<li>Visitor_Outlander_Standard</li>
</visitorTraderKinds>
<baseTraderKinds>
<li>Base_Outlander_Standard</li>
</baseTraderKinds>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<raidLootMaker>PN_SubsidiaryRaidLootMaker</raidLootMaker>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(0,35)</li>
<li>(70, 50)</li>
<li>(700, 100)</li>
<li>(1300, 150)</li>
<li>(100000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<kindDef>Combat</kindDef>
<options>
<Villager>5</Villager>
<Town_Guard>10</Town_Guard>
<Grenadier_Destructive>1.5</Grenadier_Destructive>
<Mercenary_Slasher>7</Mercenary_Slasher>
<Mercenary_Gunner>10</Mercenary_Gunner>
<Mercenary_Elite>10</Mercenary_Elite>
<Town_Councilman>10</Town_Councilman>
</options>
</li>
<li>
<kindDef>Peaceful</kindDef>
<options>
<Villager>20</Villager>
<Town_Guard>10</Town_Guard>
<Town_Councilman>10</Town_Councilman>
</options>
</li>
<li>
<kindDef>Trader</kindDef>
<traders>
<Town_Trader>1</Town_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<Villager>3</Villager>
<Town_Guard>10</Town_Guard>
<Grenadier_Destructive>1.5</Grenadier_Destructive>
<Mercenary_Slasher>7</Mercenary_Slasher>
<Mercenary_Gunner>10</Mercenary_Gunner>
<Mercenary_Elite>10</Mercenary_Elite>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<Villager>10</Villager>
<Town_Guard>10</Town_Guard>
<Grenadier_Destructive>1.5</Grenadier_Destructive>
<Mercenary_Slasher>7</Mercenary_Slasher>
<Mercenary_Gunner>10</Mercenary_Gunner>
<Mercenary_Elite>10</Mercenary_Elite>
<Town_Councilman>10</Town_Councilman>
</options>
</li>
<li MayRequire="Ludeon.RimWorld.Ideology">
<kindDef>Miners</kindDef>
<commonality>1</commonality>
<options>
<Miner>1</Miner>
</options>
</li>
<li MayRequire="Ludeon.RimWorld.Ideology">
<kindDef>Hunters</kindDef>
<commonality>1</commonality>
<options>
<Hunter>1</Hunter>
</options>
</li>
<li MayRequire="Ludeon.RimWorld.Ideology">
<kindDef>Loggers</kindDef>
<commonality>1</commonality>
<options>
<Logger>1</Logger>
</options>
</li>
<li MayRequire="Ludeon.RimWorld.Ideology">
<kindDef>Farmers</kindDef>
<commonality>1</commonality>
<options>
<Farmer>1</Farmer>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
</FactionDef>
<ThingSetMakerDef>
<defName>PN_SubsidiaryRaidLootMaker</defName>
<root Class="ThingSetMaker_MarketValue">
<fixedParams>
<filter>
<thingDefs>
<li>Silver</li>
<li>MedicineIndustrial</li>
<li>ComponentIndustrial</li>
<li>MealSurvivalPack</li>
<li>Neutroamine</li>
</thingDefs>
</filter>
</fixedParams>
</root>
</ThingSetMakerDef>
<RulePackDef>
<defName>NamerFactionPnLSub</defName>
<rulePack>
<rulesStrings>
<li>r_name->PnL Subsidiary</li>
</rulesStrings>
</rulePack>
</RulePackDef>
<RulePackDef>
<defName>NamerSettlementPnLSub</defName>
<rulePack>
<rulesStrings>
<li>r_name(p=12)->[townname_wordgen]</li>
<li>r_name(p=4)->[townname_combo]</li>
<li>townname_combo(p=2)->[concept_positive] [PNSub]</li>
<li>townname_combo(p=3)->[Character]'s [PNSub]</li>
<li>nearnameinitial->[townname_wordgen]</li>
<li>townname_wordgen(p=2)->[SylE] [PNSub]</li>
<li>townname_wordgen(p=2)->[SylE][SylE] [PNSub]</li>
<li>townname_wordgen->[TerrainFeature] [PNSub]</li>
<li>PNSub->branch</li>
</rulesStrings>
<rulesFiles>
<li>concept_positive->Words/Nouns/Concepts_Positive</li>
</rulesFiles>
</rulePack>
</RulePackDef>
<CultureDef>
<defName>PN_PnLindistryCulture</defName>
<label>PnL indistry</label>
<description>...</description>
<ideoNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerIdeo_PnLindistry</ideoNameMaker>
<deityNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerDeity_PnLindistry</deityNameMaker>
<deityTypeMaker MayRequire="Ludeon.RimWorld.Ideology">DeityTypeMaker_PnLindistry</deityTypeMaker>
<leaderTitleMaker MayRequire="Ludeon.RimWorld.Ideology">LeaderTitleMaker_PnLindistry</leaderTitleMaker>
<festivalNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerFestivalAstropolitan</festivalNameMaker>
<allowedPlaceTags>
<li>OriginSpacer</li>
</allowedPlaceTags>
<iconPath>UI/Cultures/Astropolitan</iconPath>
<iconColor>(0.8, 0.8, 0.8)</iconColor>
<styleItemTags>
<li>
<tag>Urban</tag>
<baseWeight>1</baseWeight>
<weightFactor>1</weightFactor>
</li>
<li>
<tag>NoBeard</tag>
<baseWeight>1</baseWeight>
<weightFactor>1</weightFactor>
</li>
<li>
<tag>NoTattoo</tag>
<baseWeight>1</baseWeight>
<weightFactor>1</weightFactor>
</li>
</styleItemTags>
</CultureDef>
<RulePackDef>
<defName>NamerIdeo_PnLindistry</defName>
<rulePack>
<rulesStrings>
<li>r_ideoName->PnL Industry Culture</li>
<li>r_ideoAdjective->PnLic</li>
<li>r_memberName->Employee</li>
</rulesStrings>
</rulePack>
</RulePackDef>
<RulePackDef>
<defName>NamerDeity_PnLindistry</defName>
<rulePack>
<rulesStrings>
<li>r_deityName->PnL</li>
</rulesStrings>
</rulePack>
</RulePackDef>
<RulePackDef>
<defName>DeityTypeMaker_PnLindistry</defName>
<rulePack>
<rulesStrings>
<li>r_deityType->God of Capitalism</li>
</rulesStrings>
</rulePack>
</RulePackDef>
<RulePackDef>
<defName>LeaderTitleMaker_PnLindistry</defName>
<rulePack>
<rulesStrings>
<li>r_leaderTitle->CEO</li>
</rulesStrings>
</rulePack>
</RulePackDef>-->
</Defs> </Defs>