This commit is contained in:
Cocopomel 2021-02-26 23:36:57 +09:00
parent a788f3502b
commit df0924ab88
6 changed files with 73 additions and 80 deletions

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@ -45,6 +45,15 @@
<li> <li>
<source>WitnessedDeathNonAlly</source> <source>WitnessedDeathNonAlly</source>
</li> </li>
<li>
<source>ColonistBanished</source>
</li>
<li>
<source>ColonistBanishedToDie</source>
</li>
<li>
<source>PrisonerBanishedToDie</source>
</li>
</deadThoughtOverrides> </deadThoughtOverrides>
</AutomataRace.AutomataRaceSettings> </AutomataRace.AutomataRaceSettings>
</Defs> </Defs>

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@ -22,6 +22,7 @@
</capMods> </capMods>
<statOffsets> <statOffsets>
<PsychicSensitivity>1.2</PsychicSensitivity> <PsychicSensitivity>1.2</PsychicSensitivity>
<MentalBreakThreshold>0.08</MentalBreakThreshold>
<WorkSpeedGlobal>-0.10</WorkSpeedGlobal> <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
<MoveSpeed>-0.4</MoveSpeed> <MoveSpeed>-0.4</MoveSpeed>
</statOffsets> </statOffsets>
@ -52,7 +53,7 @@
</capMods> </capMods>
<statOffsets> <statOffsets>
<PsychicSensitivity>0.80</PsychicSensitivity> <PsychicSensitivity>0.80</PsychicSensitivity>
<MentalBreakThreshold>-0.04</MentalBreakThreshold> <MentalBreakThreshold>0.04</MentalBreakThreshold>
<WorkSpeedGlobal>-0.05</WorkSpeedGlobal> <WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
<MoveSpeed>-0.2</MoveSpeed> <MoveSpeed>-0.2</MoveSpeed>
</statOffsets> </statOffsets>
@ -86,7 +87,7 @@
</capMods> </capMods>
<statOffsets> <statOffsets>
<PsychicSensitivity>0.0</PsychicSensitivity> <PsychicSensitivity>0.0</PsychicSensitivity>
<MentalBreakThreshold>-0.08</MentalBreakThreshold> <MentalBreakThreshold>-0.04</MentalBreakThreshold>
<WorkSpeedGlobal>0.05</WorkSpeedGlobal> <WorkSpeedGlobal>0.05</WorkSpeedGlobal>
<MoveSpeed>0.2</MoveSpeed> <MoveSpeed>0.2</MoveSpeed>
</statOffsets> </statOffsets>

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@ -496,8 +496,6 @@
<li>ObservedLayingCorpse</li> <li>ObservedLayingCorpse</li>
<li>ObservedLayingRottingCorpse</li> <li>ObservedLayingRottingCorpse</li>
<li>WitnessedDeathNonAlly</li> <li>WitnessedDeathNonAlly</li>
<li>ColonistBanished</li>
<li>ColonistBanishedToDie</li>
<li>BondedAnimalBanished</li> <li>BondedAnimalBanished</li>
<!--memory roomstat--> <!--memory roomstat-->
<li>SleptInBedroom</li> <li>SleptInBedroom</li>
@ -528,7 +526,6 @@
<li>PrisonCell</li> <li>PrisonCell</li>
<li>PrisonBarracks</li> <li>PrisonBarracks</li>
<!--situation social--> <!--situation social-->
<li>Affair</li>
<li>Incestuous</li> <li>Incestuous</li>
<li>Disfigured</li> <li>Disfigured</li>
<li>HardWorkerVsLazy</li> <li>HardWorkerVsLazy</li>
@ -571,6 +568,8 @@
<li>Greedy</li> <li>Greedy</li>
<li>Jealous</li> <li>Jealous</li>
<li>Ascetic</li> <li>Ascetic</li>
<!--misc-->
<li>Expectations</li>
</cannotReceiveThoughts> </cannotReceiveThoughts>
</thoughtSettings> </thoughtSettings>
<raceRestriction> <!--착용 장비 관련--> <raceRestriction> <!--착용 장비 관련-->
@ -613,8 +612,8 @@
<RoyalFavorValue>0</RoyalFavorValue> <RoyalFavorValue>0</RoyalFavorValue>
<ComfyTemperatureMax>24</ComfyTemperatureMax> <ComfyTemperatureMax>24</ComfyTemperatureMax>
<ComfyTemperatureMin>4</ComfyTemperatureMin> <ComfyTemperatureMin>4</ComfyTemperatureMin>
<RestRateMultiplier>2</RestRateMultiplier> <!--수면효율--> <RestRateMultiplier>1.25</RestRateMultiplier> <!--수면효율-->
<HungerRateMultiplier>0.2</HungerRateMultiplier> <HungerRateMultiplier>0.25</HungerRateMultiplier>
<EatingSpeed>1</EatingSpeed> <EatingSpeed>1</EatingSpeed>
<ImmunityGainSpeed>0</ImmunityGainSpeed> <ImmunityGainSpeed>0</ImmunityGainSpeed>
<CarryingCapacity>100</CarryingCapacity> <CarryingCapacity>100</CarryingCapacity>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<!--오토마톤 죽음--> <!--==================================== 파니엘 파괴 ====================================-->
<ThoughtDef> <ThoughtDef>
<defName>PN_KnowColonyAutomatonDied</defName> <defName>PN_KnowColonyAutomatonDied</defName>
<durationDays>6</durationDays> <durationDays>6</durationDays>
@ -68,56 +68,7 @@
</stages> </stages>
</ThoughtDef> </ThoughtDef>
<!--오토마톤 잃어버림--> <!--==================================== 파니엘 파괴 for 파니엘 ====================================-->
<ThoughtDef>
<defName>PN_ColonyAutomatonLost</defName>
<durationDays>6</durationDays>
<stackLimit>5</stackLimit>
<showBubble>true</showBubble>
<nullifyingTraits>
<li>Psychopath</li>
</nullifyingTraits>
<stages>
<li>
<label>colony automaton lost</label>
<description>One of our automaton lost. That automaton was our property.</description>
<baseMoodEffect>-1</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef ParentName="LostMemory">
<defName>PN_AutomatonWithGoodOpinionLost</defName>
<durationDays>10</durationDays>
<stackLimit>5</stackLimit>
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
<nullifyingTraits>
<li>Psychopath</li>
</nullifyingTraits>
<stages>
<li>
<label>favorite Automaton {0} lost</label>
<description>I lost my friend. very sad...</description>
<baseMoodEffect>-5</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef ParentName="LostMemory">
<defName>PN_AutomatonWithBadOpinionLost</defName>
<durationDays>10</durationDays>
<stackLimit>5</stackLimit>
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
<stages>
<li>
<label>hateful Automaton {0} lost</label>
<description>That scrap was finally disappeared.</description>
<baseMoodEffect>5</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<!--오토마톤 죽음 for 오토마톤-->
<ThoughtDef> <ThoughtDef>
<defName>PN_KnowColonyAutomatonDiedforPN</defName> <defName>PN_KnowColonyAutomatonDiedforPN</defName>
<durationDays>6</durationDays> <durationDays>6</durationDays>
@ -185,7 +136,56 @@
</stages> </stages>
</ThoughtDef> </ThoughtDef>
<!--오토마톤 잃어버림 for 오토마톤--> <!--==================================== 파니엘 실종 ====================================-->
<ThoughtDef>
<defName>PN_ColonyAutomatonLost</defName>
<durationDays>6</durationDays>
<stackLimit>5</stackLimit>
<showBubble>true</showBubble>
<nullifyingTraits>
<li>Psychopath</li>
</nullifyingTraits>
<stages>
<li>
<label>colony automaton lost</label>
<description>One of our automaton lost. That automaton was our property.</description>
<baseMoodEffect>-1</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef ParentName="LostMemory">
<defName>PN_AutomatonWithGoodOpinionLost</defName>
<durationDays>10</durationDays>
<stackLimit>5</stackLimit>
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
<nullifyingTraits>
<li>Psychopath</li>
</nullifyingTraits>
<stages>
<li>
<label>favorite Automaton {0} lost</label>
<description>I lost my friend. very sad...</description>
<baseMoodEffect>-5</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef ParentName="LostMemory">
<defName>PN_AutomatonWithBadOpinionLost</defName>
<durationDays>10</durationDays>
<stackLimit>5</stackLimit>
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
<stages>
<li>
<label>hateful Automaton {0} lost</label>
<description>That scrap was finally disappeared.</description>
<baseMoodEffect>5</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<!--==================================== 파니엘 실종 for 파니엘 ====================================-->
<ThoughtDef> <ThoughtDef>
<defName>PN_ColonyAutomatonLostforPN</defName> <defName>PN_ColonyAutomatonLostforPN</defName>
<durationDays>6</durationDays> <durationDays>6</durationDays>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== ====================================-->
</Defs>

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@ -7,27 +7,6 @@
<match Class="PatchOperationSequence"> <match Class="PatchOperationSequence">
<success>Always</success> <success>Always</success>
<operations> <operations>
<li Class="PatchOperationAdd">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName = "Paniel_Race"]/alienRace/thoughtSettings/canStillReceiveThoughts</xpath>
<value>
<li>AteFoodInappropriateForTitle</li>
<li>DecreeMet</li>
<li>DecreeFailed</li>
<li>Disinherited</li>
<li>NeuroquakeEcho</li>
<li>ReignedInThroneroom</li>
<li>OtherTravelerArrested</li>
<li>OtherTravelerSurgicallyViolated</li>
<li>PsychicEntropyOverloaded</li>
<li>AnimaScream</li>
<li>OtherTravelerDied</li>
<li>OtherTravelerArrested</li>
<li>OtherTravelerSurgicallyViolated</li>
<li>DecreeUnmet</li>
<li>PsychicLove</li>
</value>
</li>
<li Class="PatchOperationAdd"> <li Class="PatchOperationAdd">
<xpath>Defs/HediffDef[defName = "PanielBaseHediff"]/comps/li[@Class = "MoharHediffs.HediffCompProperties_HediffNullifier"]/hediffToNullify</xpath> <xpath>Defs/HediffDef[defName = "PanielBaseHediff"]/comps/li[@Class = "MoharHediffs.HediffCompProperties_HediffNullifier"]/hediffToNullify</xpath>
<value> <value>