텍스쳐 변경 및 밸런스 수정
@ -125,7 +125,7 @@
|
||||
</equippedStatOffsets>
|
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<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
<li>UpperHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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||||
@ -311,7 +311,7 @@
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||||
<label>PnL militia goggles</label>
|
||||
<description>...</description>
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||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
|
||||
<texPath>Things/Apparel/hats/PNmilitiahat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
@ -343,14 +343,13 @@
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||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
|
||||
<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>UpperHead</li>
|
||||
<li>Eyes</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNmilitiahat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
@ -420,7 +419,8 @@
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
|
||||
<AimingDelayFactor>-0.20</AimingDelayFactor>
|
||||
<AimingDelayFactor>-0.10</AimingDelayFactor>
|
||||
<Flammability>-0.20</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
@ -500,7 +500,8 @@
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
|
||||
<ShootingAccuracyPawn>3</ShootingAccuracyPawn>
|
||||
<AimingDelayFactor>-0.05</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
@ -930,7 +931,8 @@
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.35</WorkSpeedGlobal>
|
||||
<AimingDelayFactor>-0.30</AimingDelayFactor>
|
||||
<AimingDelayFactor>-0.20</AimingDelayFactor>
|
||||
<Flammability>-0.35</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
@ -1011,7 +1013,8 @@
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
|
||||
<ShootingAccuracyPawn>5</ShootingAccuracyPawn>
|
||||
<AimingDelayFactor>-0.10</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>3</ShootingAccuracyPawn>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
|
BIN
Content/Textures/Things/Apparel/hats/PNmilitiahat1.png
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
Content/Textures/Things/Apparel/hats/PNmilitiahat1m.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
Content/Textures/Things/Apparel/hats/PNmilitiahat_east.png
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
Content/Textures/Things/Apparel/hats/PNmilitiahat_eastm.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
Content/Textures/Things/Apparel/hats/PNmilitiahat_north.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
Content/Textures/Things/Apparel/hats/PNmilitiahat_northm.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
Content/Textures/Things/Apparel/hats/PNmilitiahat_south.png
Normal file
After Width: | Height: | Size: 7.6 KiB |
BIN
Content/Textures/Things/Apparel/hats/PNmilitiahat_southm.png
Normal file
After Width: | Height: | Size: 164 B |