PN_Chainlongsword added

This commit is contained in:
Cocopomel 2021-03-05 01:05:55 +09:00
parent 06ea79c38e
commit e026d635b1
5 changed files with 84 additions and 2 deletions

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1.2/Assemblies/SYS.dll Normal file

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@ -163,6 +163,7 @@
<shaderType>Transparent</shaderType> <shaderType>Transparent</shaderType>
</graphicData> </graphicData>
</ThingDef> </ThingDef>
<!--==================================== 체인소드 ====================================--> <!--==================================== 체인소드 ====================================-->
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp"> <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
<defName>PN_Chainsword</defName> <defName>PN_Chainsword</defName>
@ -221,6 +222,7 @@
</skillRequirements> </skillRequirements>
</recipeMaker> </recipeMaker>
</ThingDef> </ThingDef>
<!--==================================== 리볼버 ====================================--> <!--==================================== 리볼버 ====================================-->
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_Revolver</defName> <defName>PN_Revolver</defName>
@ -456,8 +458,8 @@
<label>automaton rifle bullet</label> <label>automaton rifle bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>18</damageAmountBase> <damageAmountBase>16</damageAmountBase>
<stoppingPower>1.5</stoppingPower> <stoppingPower>1.0</stoppingPower>
<speed>70</speed> <speed>70</speed>
</projectile> </projectile>
<graphicData> <graphicData>
@ -720,6 +722,86 @@
<combatLogRules>Damage_Bomb</combatLogRules> <combatLogRules>Damage_Bomb</combatLogRules>
</DamageDef> </DamageDef>
<!--==================================== 체인 롱소드 ====================================-->
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
<defName>PN_Chainlongsword</defName>
<label>automaton chain longsword</label>
<description>...</description>
<graphicData>
<texPath>Things/Weapons/PNSwordLong</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<weaponTags>
<li>PN_Chainsword</li>
</weaponTags>
<costStuffCount>100</costStuffCount>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<statBases>
<WorkToMake>18000</WorkToMake>
<Mass>2</Mass>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>12</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>26</power>
<cooldownTime>2.6</cooldownTime>
</li>
<li>
<label>edge</label>
<capacities>
<li>Cut</li>
</capacities>
<power>26</power>
<cooldownTime>2.6</cooldownTime>
</li>
</tools>
<recipeMaker>
<researchPrerequisite>LongBlades</researchPrerequisite>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
</recipeMaker>
<comps>
<li Class="SYS.CompProperties_WeaponExtention">
<littleDown>True</littleDown>
<northOffset>
<position>(0.2,0,0.25)</position>
<angle>-45</angle>
</northOffset>
<southOffset>
<position>(-0.25,0.3,0.2)</position>
<angle>45</angle>
</southOffset>
<eastOffset>
<position>(0.15,0.3,0.2)</position>
<angle>-45</angle>
</eastOffset>
<westOffset>
<position>(-0.15,-0.3,0.2)</position>
<angle>45</angle>
</westOffset>
</li>
</comps>
</ThingDef>
<!--==================================== 로열 트윈 피스톨 ====================================--> <!--==================================== 로열 트윈 피스톨 ====================================-->
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_TwinPistol</defName> <defName>PN_TwinPistol</defName>

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