PN_Chainlongsword added
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06ea79c38e
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1.2/Assemblies/SYS.dll
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1.2/Assemblies/SYS.dll
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@ -163,6 +163,7 @@
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<shaderType>Transparent</shaderType>
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<shaderType>Transparent</shaderType>
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</graphicData>
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</graphicData>
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</ThingDef>
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</ThingDef>
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<!--==================================== 체인소드 ====================================-->
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<!--==================================== 체인소드 ====================================-->
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<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
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<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
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<defName>PN_Chainsword</defName>
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<defName>PN_Chainsword</defName>
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@ -221,6 +222,7 @@
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</skillRequirements>
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</skillRequirements>
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</recipeMaker>
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</recipeMaker>
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</ThingDef>
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</ThingDef>
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<!--==================================== 리볼버 ====================================-->
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<!--==================================== 리볼버 ====================================-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_Revolver</defName>
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<defName>PN_Revolver</defName>
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@ -456,8 +458,8 @@
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<label>automaton rifle bullet</label>
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<label>automaton rifle bullet</label>
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<projectile>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>18</damageAmountBase>
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<damageAmountBase>16</damageAmountBase>
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<stoppingPower>1.5</stoppingPower>
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<stoppingPower>1.0</stoppingPower>
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<speed>70</speed>
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<speed>70</speed>
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</projectile>
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</projectile>
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<graphicData>
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<graphicData>
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@ -720,6 +722,86 @@
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<combatLogRules>Damage_Bomb</combatLogRules>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>
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</DamageDef>
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<!--==================================== 체인 롱소드 ====================================-->
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<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
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<defName>PN_Chainlongsword</defName>
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<label>automaton chain longsword</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Weapons/PNSwordLong</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<weaponTags>
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<li>PN_Chainsword</li>
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</weaponTags>
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<costStuffCount>100</costStuffCount>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>18000</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>12</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>point</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>26</power>
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<cooldownTime>2.6</cooldownTime>
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</li>
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<li>
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<label>edge</label>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>26</power>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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<recipeMaker>
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<researchPrerequisite>LongBlades</researchPrerequisite>
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<skillRequirements>
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<Crafting>5</Crafting>
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</skillRequirements>
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</recipeMaker>
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<comps>
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<li Class="SYS.CompProperties_WeaponExtention">
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<littleDown>True</littleDown>
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<northOffset>
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<position>(0.2,0,0.25)</position>
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<angle>-45</angle>
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</northOffset>
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<southOffset>
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<position>(-0.25,0.3,0.2)</position>
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<angle>45</angle>
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</southOffset>
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<eastOffset>
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<position>(0.15,0.3,0.2)</position>
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<angle>-45</angle>
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</eastOffset>
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<westOffset>
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<position>(-0.15,-0.3,0.2)</position>
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<angle>45</angle>
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</westOffset>
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</li>
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</comps>
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</ThingDef>
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<!--==================================== 로열 트윈 피스톨 ====================================-->
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<!--==================================== 로열 트윈 피스톨 ====================================-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_TwinPistol</defName>
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<defName>PN_TwinPistol</defName>
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Textures/Things/Weapons/PNSwordLong.png
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Textures/Things/Weapons/PNSwordLong.png
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Textures/Things/Weapons/PNSwordLong_m.png
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Textures/Things/Weapons/PNSwordLong_m.png
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After Width: | Height: | Size: 5.2 KiB |
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Textures/Things/Weapons/b.png
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Textures/Things/Weapons/b.png
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After Width: | Height: | Size: 21 KiB |
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