무기 변경 시스템 복구
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@ -17,4 +17,5 @@ AutomataWearSetting.dll
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[Roo] (Anty Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2297729625)
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RooAssemblies.dll
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RooAssemblies.dll
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PN_ItemFormChange
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BIN
1.4/Assemblies/PN_ItemFormChange.dll
Normal file
BIN
1.4/Assemblies/PN_ItemFormChange.dll
Normal file
Binary file not shown.
@ -418,8 +418,8 @@
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<!--==================================== 레버액션 ====================================-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_Rifle</defName>
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<label>PnL rifle</label>
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<description>Lever action rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode(WIP).</description>
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<label>PnL rifle (Burst)</label>
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<description>Lever action rifle produced by PnL industry. Users can choose between burst shot mode and point shot mode.</description>
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<graphicData>
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<texPath>Things/Weapons/PNRifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@ -448,9 +448,6 @@
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<comps>
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<!--<li>
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<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
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</li>-->
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<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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<texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath>
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@ -479,42 +476,22 @@
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<angle>30</angle>
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</westOffset>
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</li>
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<li Class="PN_ItemFormChange.CompPropertiesFormChange">
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<sharedComps>
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<li>CompQuality</li>
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</sharedComps>
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<transformData>
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<li>
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<label>change point shot</label>
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<description>It fires slowly, but has a high accuracy and range.</description>
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<thingDef>PN_Rifle_Point</thingDef>
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<transformCooldown>30</transformCooldown>
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<soundOnTransform>Interact_Rifle</soundOnTransform>
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</li>
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</transformData>
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</li>
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</comps>
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<verbs>
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<!--<li Class="AdditionalVerb.VerbProperties_Custom">
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
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<warmupTime>0.7</warmupTime>
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<range>30.9</range>
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<soundCast>PNRifleSound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<desc>It fires quickly, but has a low accuracy and range.</desc>
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<label>rapid fire</label>
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<texPath>UI/Commands/Pew</texPath>
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<accuracyTouch>0.0</accuracyTouch>
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<accuracyShort>0.0</accuracyShort>
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<accuracyMedium>0.0</accuracyMedium>
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<accuracyLong>0.0</accuracyLong>
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</li>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
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<warmupTime>2.3</warmupTime>
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<range>36.9</range>
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<soundCast>PNRifleSound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<desc>It fires slowly, but has a high accuracy and range.</desc>
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<label>accurate fire</label>
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<texPath>UI/Commands/Snipe</texPath>
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<accuracyTouch>0.0</accuracyTouch>
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<accuracyShort>0.25</accuracyShort>
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<accuracyMedium>0.25</accuracyMedium>
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<accuracyLong>0.25</accuracyLong>
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</li>-->
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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@ -551,6 +528,115 @@
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<equippedAngleOffset>45</equippedAngleOffset>
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</ThingDef>
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_Rifle_Point</defName>
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<label>PnL rifle (Point)</label>
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<description>Lever action rifle produced by PnL industry. Users can choose between burst shot mode and point shot mode.</description>
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<graphicData>
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<texPath>Things/Weapons/PNRifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<recipeMaker Inherit="false">
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</recipeMaker>
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<thingSetMakerTags Inherit="false">
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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<Mass>3.5</Mass>
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<AccuracyTouch>0.65</AccuracyTouch>
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<AccuracyShort>0.95</AccuracyShort>
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<AccuracyMedium>0.90</AccuracyMedium>
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<AccuracyLong>0.80</AccuracyLong>
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<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Steel>75</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<comps>
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<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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<texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</sheathOnlyGraphicData>
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<fullGraphicData>
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<texPath>Things/Weapons/SYS/PNRifle_Full</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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</fullGraphicData>
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<drawPosition>Back</drawPosition>
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<!--x축 (-서 +동) , 레이어 , y축 (-남 +북)-->
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<northOffset>
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<position>(0.15,0.3,0)</position>
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<angle>-45</angle>
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</northOffset>
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<southOffset>
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<position>(-0.15,-0.3,0)</position>
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<angle>-45</angle>
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</southOffset>
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<eastOffset>
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<position>(-0.15,-0.3,0)</position>
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<angle>-30</angle>
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</eastOffset>
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<westOffset>
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<position>(0.15,-0.3,0)</position>
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<angle>30</angle>
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</westOffset>
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</li>
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<li Class="PN_ItemFormChange.CompPropertiesFormChange">
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<sharedComps>
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<li>CompQuality</li>
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</sharedComps>
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<transformData>
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<li>
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<label>change burst shot</label>
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<description>It fires quickly, but has a low accuracy and range.</description>
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<thingDef>PN_Rifle</thingDef>
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<transformCooldown>30</transformCooldown>
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<soundOnTransform>Interact_Rifle</soundOnTransform>
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</li>
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</transformData>
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</li>
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</comps>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
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<warmupTime>2.3</warmupTime>
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<range>36.9</range>
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<soundCast>PNRifleSound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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<li>PN_Rifle</li>
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</weaponTags>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<equippedAngleOffset>45</equippedAngleOffset>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_Rifle</defName>
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<label>PnL rifle bullet</label>
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@ -572,7 +658,7 @@
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<label>PnL machine gun</label>
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<description>Machine gun produced by PnL industry.</description>
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<graphicData>
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<texPath>Things/Weapons/PNMachinegun</texPath>
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<texPath>Things/Weapons/PNMachinegun_carry</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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@ -593,7 +679,7 @@
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<AccuracyShort>0.25</AccuracyShort>
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<AccuracyMedium>0.25</AccuracyMedium>
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<AccuracyLong>0.18</AccuracyLong>
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<RangedWeapon_Cooldown>2.8</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Steel>150</Steel>
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@ -627,15 +713,148 @@
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<angle>-70</angle>
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</westOffset>
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</li>
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<li Class="PN_ItemFormChange.CompPropertiesFormChange">
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<sharedComps>
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<li>CompQuality</li>
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</sharedComps>
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<transformData>
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<li>
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<label>change mount mode</label>
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<description>Mount machinegun on the ground. It moves very slowly, but it can unleash heavy firepower.</description>
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<thingDef>PN_Machinegun_Mount</thingDef>
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<transformCooldown>120</transformCooldown>
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<soundOnTransform>Interact_Rifle</soundOnTransform>
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</li>
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</transformData>
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</li>
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</comps>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
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<warmupTime>2.6</warmupTime>
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<warmupTime>1</warmupTime>
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<range>30.9</range>
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<burstShotCount>40</burstShotCount>
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<burstShotCount>12</burstShotCount>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<soundCast>Shot_AssaultRifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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<weaponTags>
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</weaponTags>
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<tools>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>11.7</power>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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<equippedAngleOffset>45</equippedAngleOffset>
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<equippedStatOffsets>
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<MoveSpeed>-0.25</MoveSpeed>
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</equippedStatOffsets>
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<weaponClasses>
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<li>RangedHeavy</li>
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</weaponClasses>
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</ThingDef>
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<!--거치-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_Machinegun_Mount</defName>
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<label>PnL machine gun (Mounted)</label>
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<description>Machine gun produced by PnL industry.</description>
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<graphicData>
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<texPath>Things/Weapons/PNMachinegun</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<recipeMaker Inherit="false">
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</recipeMaker>
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<thingSetMakerTags Inherit="false">
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>60000</WorkToMake>
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<Mass>10</Mass>
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<AccuracyTouch>0.25</AccuracyTouch>
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<AccuracyShort>0.35</AccuracyShort>
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<AccuracyMedium>0.35</AccuracyMedium>
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<AccuracyLong>0.28</AccuracyLong>
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<RangedWeapon_Cooldown>0.03</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Steel>150</Steel>
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<ComponentIndustrial>10</ComponentIndustrial>
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</costList>
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<comps>
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<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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<texPath>Things/Weapons/SYS/PNMachinegun_Sheath</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</sheathOnlyGraphicData>
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<fullGraphicData>
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<texPath>Things/Weapons/SYS/PNMachinegun_Full</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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</fullGraphicData>
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<drawPosition>Back</drawPosition>
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<northOffset>
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<position>(0,0.3,0.05)</position>
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<angle>25</angle>
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</northOffset>
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<southOffset>
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<position>(0,-0.3,0.05)</position>
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<angle>-25</angle>
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</southOffset>
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<eastOffset>
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<position>(-0.15,-0.3,0.05)</position>
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<angle>70</angle>
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</eastOffset>
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<westOffset>
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<position>(0.15,-0.3,0.05)</position>
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<angle>-70</angle>
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</westOffset>
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</li>
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<li Class="PN_ItemFormChange.CompPropertiesFormChange">
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<sharedComps>
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<li>CompQuality</li>
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</sharedComps>
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<revertData>
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<label>overheating</label>
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<description>If it overheats, will return to carry mode.</description>
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<thingDef>PN_Machinegun</thingDef>
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<revertAfterTicks>1200</revertAfterTicks>
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<transformCooldown>3600</transformCooldown>
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</revertData>
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<transformData>
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<li>
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<label>change carry mode</label>
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<description>Retrieves the machinegun for carry.</description>
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<thingDef>PN_Machinegun</thingDef>
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<transformCooldown>3600</transformCooldown>
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<soundOnTransform>Interact_Rifle</soundOnTransform>
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</li>
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</transformData>
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</li>
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</comps>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
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<warmupTime>0.03</warmupTime>
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<range>30.9</range>
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<burstShotCount>10</burstShotCount>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<soundCast>Shot_AssaultRifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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@ -660,7 +879,7 @@
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</tools>
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<equippedAngleOffset>45</equippedAngleOffset>
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<equippedStatOffsets>
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<MoveSpeed>-0.25</MoveSpeed>
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<MoveSpeed>-99</MoveSpeed>
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</equippedStatOffsets>
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<weaponClasses>
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<li>RangedHeavy</li>
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@ -685,8 +904,8 @@
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<!--==================================== 포터블 캐논 ====================================-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_Cannon</defName>
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<label>PnL portable cannon</label>
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<description>portable cannon produced by PnL industry. It can fire high-explosive(WIP) and penetrating rounds.</description>
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<label>PnL portable cannon (AP)</label>
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<description>portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds.</description>
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<graphicData>
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<texPath>Things/Weapons/PNCannon</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@ -715,9 +934,6 @@
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<ComponentIndustrial>10</ComponentIndustrial>
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</costList>
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<comps>
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<!--<li>
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<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
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</li>-->
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<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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<texPath>Things/Weapons/SYS/PNCannon_Sheath</texPath>
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@ -745,48 +961,22 @@
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<angle>-70</angle>
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</westOffset>
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</li>
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<li Class="PN_ItemFormChange.CompPropertiesFormChange">
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<sharedComps>
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<li>CompQuality</li>
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</sharedComps>
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<transformData>
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<li>
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<label>change HE shot</label>
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<description>use HE bullet.</description>
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<thingDef>PN_Cannon_HE</thingDef>
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<transformCooldown>120</transformCooldown>
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<soundOnTransform>Interact_Rifle</soundOnTransform>
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</li>
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</transformData>
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</li>
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</comps>
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<verbs>
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<!--<li Class="AdditionalVerb.VerbProperties_Custom">
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_AP</defaultProjectile>
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<warmupTime>3.5</warmupTime>
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<minRange>4.9</minRange>
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<range>44.9</range>
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<soundCast>PNCannonSound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>14</muzzleFlashScale>
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<desc>Single target bullet with high penetration.</desc>
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<label>AP</label>
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<texPath>UI/Commands/AP</texPath>
|
||||
<accuracyTouch>0</accuracyTouch>
|
||||
<accuracyShort>0</accuracyShort>
|
||||
<accuracyMedium>0</accuracyMedium>
|
||||
<accuracyLong>0</accuracyLong>
|
||||
</li>
|
||||
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_HE</defaultProjectile>
|
||||
<forcedMissRadius>0.01</forcedMissRadius>
|
||||
<warmupTime>3.5</warmupTime>
|
||||
<minRange>4.9</minRange>
|
||||
<range>44.9</range>
|
||||
<soundCast>PNCannonSound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<muzzleFlashScale>14</muzzleFlashScale>
|
||||
<desc>Creates a small explosion on hit.</desc>
|
||||
<label>HE</label>
|
||||
<texPath>UI/Commands/HE</texPath>
|
||||
<accuracyTouch>0</accuracyTouch>
|
||||
<accuracyShort>0</accuracyShort>
|
||||
<accuracyMedium>0</accuracyMedium>
|
||||
<accuracyLong>0</accuracyLong>
|
||||
</li>-->
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
@ -822,6 +1012,114 @@
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||
<defName>PN_Cannon_HE</defName>
|
||||
<label>PnL portable cannon (HE)</label>
|
||||
<description>portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Weapons/PNCannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker Inherit="false">
|
||||
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags Inherit="false">
|
||||
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>68000</WorkToMake>
|
||||
<Mass>9.5</Mass>
|
||||
<AccuracyTouch>0.65</AccuracyTouch>
|
||||
<AccuracyShort>0.65</AccuracyShort>
|
||||
<AccuracyMedium>0.85</AccuracyMedium>
|
||||
<AccuracyLong>0.75</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="SYS.CompProperties_Sheath">
|
||||
<sheathOnlyGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNCannon_Sheath</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</sheathOnlyGraphicData>
|
||||
<fullGraphicData>
|
||||
<texPath>Things/Weapons/SYS/PNCannon_Full</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
</fullGraphicData>
|
||||
<drawPosition>Back</drawPosition>
|
||||
<northOffset>
|
||||
<position>(0,0.3,-0.05)</position>
|
||||
<angle>25</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(0,-0.3,-0.05)</position>
|
||||
<angle>-25</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(-0.15,-0.3,-0.05)</position>
|
||||
<angle>70</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(0.15,-0.3,-0.05)</position>
|
||||
<angle>-70</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
<li Class="PN_ItemFormChange.CompPropertiesFormChange">
|
||||
<sharedComps>
|
||||
<li>CompQuality</li>
|
||||
</sharedComps>
|
||||
<transformData>
|
||||
<li>
|
||||
<label>change AP shot</label>
|
||||
<description>use AP bullet.</description>
|
||||
<thingDef>PN_Cannon</thingDef>
|
||||
<transformCooldown>120</transformCooldown>
|
||||
<soundOnTransform>Interact_Rifle</soundOnTransform>
|
||||
</li>
|
||||
</transformData>
|
||||
</li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>PN_Bullet_HE</defaultProjectile>
|
||||
<forcedMissRadius>0.01</forcedMissRadius>
|
||||
<warmupTime>3.5</warmupTime>
|
||||
<minRange>4.9</minRange>
|
||||
<range>44.9</range>
|
||||
<soundCast>PNCannonSound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>14</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>PN_Cannon</li>
|
||||
</weaponTags>
|
||||
<tools>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>15.7</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<equippedStatOffsets>
|
||||
<MoveSpeed>-0.25</MoveSpeed>
|
||||
</equippedStatOffsets>
|
||||
<weaponClasses>
|
||||
<li>RangedHeavy</li>
|
||||
<li>LongShots</li>
|
||||
</weaponClasses>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>PN_Bullet_HE</defName>
|
||||
<label>PnL he bullet</label>
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -141,24 +141,42 @@
|
||||
<PN_Revolver.tools.0.label>손잡이</PN_Revolver.tools.0.label>
|
||||
<PN_Revolver.tools.1.label>총열</PN_Revolver.tools.1.label>
|
||||
<PN_Bullet_Revolver_Volley.label>리볼버탄</PN_Bullet_Revolver_Volley.label>
|
||||
<PN_Rifle.label>PnL 라이플</PN_Rifle.label>
|
||||
<PN_Rifle.label>PnL 라이플 (신속)</PN_Rifle.label>
|
||||
<PN_Rifle.description>PnL Industry에서 생산한 레버 액션 라이플. 신속 사격 모드와 정밀 사격 모드를 선택할 수 있습니다.</PN_Rifle.description>
|
||||
<PN_Rifle.verbs.0.label>신속 사격</PN_Rifle.verbs.0.label>
|
||||
<PN_Rifle.verbs.0.desc>빠르게 사격하지만 사정거리와 명중률이 낮습니다.</PN_Rifle.verbs.0.desc>
|
||||
<PN_Rifle.verbs.1.label>정밀 사격</PN_Rifle.verbs.1.label>
|
||||
<PN_Rifle.verbs.1.desc>느리게 사격하지만 사정거리와 명중률이 높습니다.</PN_Rifle.verbs.1.desc>
|
||||
<PN_Rifle.comps.5.transformData.0.label>정밀사격으로 변경</PN_Rifle.comps.5.transformData.0.label>
|
||||
<PN_Rifle.comps.5.transformData.0.description>정확도와 사거리가 증가하지만 조준속도가 느려집니다.</PN_Rifle.comps.5.transformData.0.description>
|
||||
<PN_Rifle.tools.0.label>개머리판</PN_Rifle.tools.0.label>
|
||||
<PN_Rifle.tools.1.label>총열</PN_Rifle.tools.1.label>
|
||||
<PN_Rifle_Point.label>PnL 라이플 (정밀)</PN_Rifle_Point.label>
|
||||
<PN_Rifle_Point.description>PnL Industry에서 생산한 레버 액션 라이플. 신속 사격 모드와 정밀 사격 모드를 선택할 수 있습니다.</PN_Rifle_Point.description>
|
||||
<PN_Rifle_Point.comps.5.transformData.0.label>신속사격으로 변경</PN_Rifle_Point.comps.5.transformData.0.label>
|
||||
<PN_Rifle_Point.comps.5.transformData.0.description>정확도와 사거리가 감소하지만 조준속도가 빨라집니다.</PN_Rifle_Point.comps.5.transformData.0.description>
|
||||
<PN_Rifle_Point.tools.0.label>개머리판</PN_Rifle_Point.tools.0.label>
|
||||
<PN_Rifle_Point.tools.1.label>총열</PN_Rifle_Point.tools.1.label>
|
||||
<PN_Bullet_Rifle.label>라이플탄</PN_Bullet_Rifle.label>
|
||||
<PN_Machinegun.label>PnL 기관총</PN_Machinegun.label>
|
||||
<PN_Machinegun.description>PnL Industry에서 생산한 기관총.</PN_Machinegun.description>
|
||||
<PN_Machinegun.tools.0.label>총열</PN_Machinegun.tools.0.label>
|
||||
<PN_Machinegun.comps.5.transformData.0.label>고정모드로 변경</PN_Machinegun.comps.5.transformData.0.label>
|
||||
<PN_Machinegun.comps.5.transformData.0.description>기관총을 지면에 거치합니다. 거의 이동할 수 없지만 강력한 화력을 퍼부을 수 있습니다.</PN_Machinegun.comps.5.transformData.0.description>
|
||||
<PN_Machinegun_Mount.label>PnL 기관총 (고정)</PN_Machinegun_Mount.label>
|
||||
<PN_Machinegun_Mount.description>PnL Industry에서 생산한 기관총.</PN_Machinegun_Mount.description>
|
||||
<PN_Machinegun_Mount.tools.0.label>총열</PN_Machinegun_Mount.tools.0.label>
|
||||
<PN_Machinegun_Mount.comps.5.revertData.label>과열</PN_Machinegun_Mount.comps.5.revertData.label>
|
||||
<PN_Machinegun_Mount.comps.5.revertData.description>게이지가 가득차면 운반 모드로 변경됩니다.</PN_Machinegun_Mount.comps.5.revertData.description>
|
||||
<PN_Machinegun_Mount.comps.5.transformData.0.label>운반모드로 변경</PN_Machinegun_Mount.comps.5.transformData.0.label>
|
||||
<PN_Machinegun_Mount.comps.5.transformData.0.description>운반할 수 있게 지면에서 기관총을 회수합니다.</PN_Machinegun_Mount.comps.5.transformData.0.description>
|
||||
<PN_Bullet_Machinegun.label>기관총탄</PN_Bullet_Machinegun.label>
|
||||
<PN_Cannon.label>PnL 휴대용 캐논</PN_Cannon.label>
|
||||
<PN_Cannon.label>PnL 휴대용 캐논 (AP)</PN_Cannon.label>
|
||||
<PN_Cannon.description>PnL Industry에서 생산한 휴대용 캐논. 고폭탄과 관통탄을 선택할 수 있습니다.</PN_Cannon.description>
|
||||
<PN_Cannon.verbs.0.label>관통탄</PN_Cannon.verbs.0.label>
|
||||
<PN_Cannon.verbs.1.label>고폭탄</PN_Cannon.verbs.1.label>
|
||||
<PN_Cannon.comps.5.transformData.0.label>HE탄으로 변경</PN_Cannon.comps.5.transformData.0.label>
|
||||
<PN_Cannon.comps.5.transformData.0.description>고폭탄으로 변경합니다.</PN_Cannon.comps.5.transformData.0.description>
|
||||
<PN_Cannon.tools.0.label>총열</PN_Cannon.tools.0.label>
|
||||
<PN_Cannon_HE.label>PnL 휴대용 캐논 (HE)</PN_Cannon_HE.label>
|
||||
<PN_Cannon_HE.description>PnL Industry에서 생산한 휴대용 캐논. 고폭탄과 관통탄을 선택할 수 있습니다.</PN_Cannon_HE.description>
|
||||
<PN_Cannon_HE.comps.5.transformData.0.label>AP탄으로 변경</PN_Cannon_HE.comps.5.transformData.0.label>
|
||||
<PN_Cannon_HE.comps.5.transformData.0.description>관통탄으로 변경합니다.</PN_Cannon_HE.comps.5.transformData.0.description>
|
||||
<PN_Cannon_HE.tools.0.label>총열</PN_Cannon_HE.tools.0.label>
|
||||
<PN_Bullet_HE.label>고폭탄</PN_Bullet_HE.label>
|
||||
<PN_Bullet_AP.label>관통탄</PN_Bullet_AP.label>
|
||||
<PN_TwinPistol.label>PnL 트윈 피스톨</PN_TwinPistol.label>
|
||||
@ -167,24 +185,69 @@
|
||||
<PN_TwinPistol.tools.1.label>발차기</PN_TwinPistol.tools.1.label>
|
||||
<PN_TwinPistol.tools.2.label>근접사격</PN_TwinPistol.tools.2.label>
|
||||
<PN_Bullet_TwinPistol.label>트윈피스톨탄</PN_Bullet_TwinPistol.label>
|
||||
<PN_RoyalRifle.label>PnL 로열 라이플</PN_RoyalRifle.label>
|
||||
<PN_RoyalRifle.label>PnL 로열 라이플 (신속)</PN_RoyalRifle.label>
|
||||
<PN_RoyalRifle.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n근위대에서 사용하기 위해 PnL Industry에서 제작한 라이플. 신속 사격 모드와 정밀 사격 모드를 선택할 수 있습니다.</PN_RoyalRifle.description>
|
||||
<PN_RoyalRifle.verbs.0.label>신속 사격</PN_RoyalRifle.verbs.0.label>
|
||||
<PN_RoyalRifle.verbs.0.desc>빠르게 사격하지만 사정거리와 명중률이 낮습니다.</PN_RoyalRifle.verbs.0.desc>
|
||||
<PN_RoyalRifle.verbs.1.label>정밀 사격</PN_RoyalRifle.verbs.1.label>
|
||||
<PN_RoyalRifle.verbs.1.desc>느리게 사격하지만 사정거리와 명중률이 높습니다.</PN_RoyalRifle.verbs.1.desc>
|
||||
<PN_RoyalRifle.tools.0.label>개머리판</PN_RoyalRifle.tools.0.label>
|
||||
<PN_RoyalRifle.tools.1.label>총열</PN_RoyalRifle.tools.1.label>
|
||||
<PN_RoyalRifle.comps.6.transformData.0.label>정밀사격으로 변경</PN_RoyalRifle.comps.6.transformData.0.label>
|
||||
<PN_RoyalRifle.comps.6.transformData.0.description>정확도와 사거리가 증가하지만 조준속도가 느려집니다.</PN_RoyalRifle.comps.6.transformData.0.description>
|
||||
<PN_RoyalRifle_Point.label>PnL 로열 라이플 (정밀)</PN_RoyalRifle_Point.label>
|
||||
<PN_RoyalRifle_Point.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n근위대에서 사용하기 위해 PnL Industry에서 제작한 라이플. 신속 사격 모드와 정밀 사격 모드를 선택할 수 있습니다.</PN_RoyalRifle_Point.description>
|
||||
<PN_RoyalRifle_Point.tools.0.label>개머리판</PN_RoyalRifle_Point.tools.0.label>
|
||||
<PN_RoyalRifle_Point.tools.1.label>총열</PN_RoyalRifle_Point.tools.1.label>
|
||||
<PN_RoyalRifle_Point.comps.6.transformData.0.label>신속사격으로 변경</PN_RoyalRifle_Point.comps.6.transformData.0.label>
|
||||
<PN_RoyalRifle_Point.comps.6.transformData.0.description>정확도와 사거리가 감소하지만 조준속도가 빨라집니다.</PN_RoyalRifle_Point.comps.6.transformData.0.description>
|
||||
<PN_Bullet_RoyalRifle.label>라이플탄</PN_Bullet_RoyalRifle.label>
|
||||
<PN_RoyalLSW.label>PnL 멀티 런쳐</PN_RoyalLSW.label>
|
||||
<PN_RoyalLSW.label>PnL 멀티 런쳐 (HE)</PN_RoyalLSW.label>
|
||||
<PN_RoyalLSW.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n다양한 유탄을 발사할 수 있는 런쳐. 폭발, 소이, 전자기, 연막, 소방거품 유탄을 발사할 수 있습니다.</PN_RoyalLSW.description>
|
||||
<PN_RoyalLSW.verbs.0.label>폭발</PN_RoyalLSW.verbs.0.label>
|
||||
<PN_RoyalLSW.verbs.1.label>소이</PN_RoyalLSW.verbs.1.label>
|
||||
<PN_RoyalLSW.verbs.2.label>전자기</PN_RoyalLSW.verbs.2.label>
|
||||
<PN_RoyalLSW.verbs.3.label>연막</PN_RoyalLSW.verbs.3.label>
|
||||
<PN_RoyalLSW.verbs.4.label>소방거품</PN_RoyalLSW.verbs.4.label>
|
||||
<PN_RoyalLSW.tools.0.label>개머리판</PN_RoyalLSW.tools.0.label>
|
||||
<PN_RoyalLSW.tools.1.label>총열</PN_RoyalLSW.tools.1.label>
|
||||
<PN_RoyalLSW.comps.5.transformData.0.label>소이탄으로 변경</PN_RoyalLSW.comps.5.transformData.0.label>
|
||||
<PN_RoyalLSW.comps.5.transformData.0.description>소이탄으로 변경합니다.</PN_RoyalLSW.comps.5.transformData.0.description>
|
||||
<PN_RoyalLSW.comps.5.transformData.1.label>EMP탄으로 변경</PN_RoyalLSW.comps.5.transformData.1.label>
|
||||
<PN_RoyalLSW.comps.5.transformData.1.description>EMP탄으로 변경합니다.</PN_RoyalLSW.comps.5.transformData.1.description>
|
||||
<PN_RoyalLSW.comps.5.transformData.2.label>연막탄으로 변경</PN_RoyalLSW.comps.5.transformData.2.label>
|
||||
<PN_RoyalLSW.comps.5.transformData.2.description>연막탄으로 변경합니다.</PN_RoyalLSW.comps.5.transformData.2.description>
|
||||
<PN_RoyalLSW.comps.5.transformData.3.label>소방거품탄으로 변경</PN_RoyalLSW.comps.5.transformData.3.label>
|
||||
<PN_RoyalLSW.comps.5.transformData.3.description>소방거품탄으로 변경합니다.</PN_RoyalLSW.comps.5.transformData.3.description>
|
||||
<PN_RoyalLSW_IE.label>PnL 멀티 런쳐 (소이)</PN_RoyalLSW_IE.label>
|
||||
<PN_RoyalLSW_IE.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n다양한 유탄을 발사할 수 있는 런쳐. 폭발, 소이, 전자기, 연막, 소방거품 유탄을 발사할 수 있습니다.</PN_RoyalLSW_IE.description>
|
||||
<PN_RoyalLSW_IE.comps.5.transformData.0.label>HE탄으로 변경</PN_RoyalLSW_IE.comps.5.transformData.0.label>
|
||||
<PN_RoyalLSW_IE.comps.5.transformData.0.description>고폭탄으로 변경합니다.</PN_RoyalLSW_IE.comps.5.transformData.0.description>
|
||||
<PN_RoyalLSW_IE.comps.5.transformData.1.label>EMP탄으로 변경</PN_RoyalLSW_IE.comps.5.transformData.1.label>
|
||||
<PN_RoyalLSW_IE.comps.5.transformData.1.description>EMP탄으로 변경합니다.</PN_RoyalLSW_IE.comps.5.transformData.1.description>
|
||||
<PN_RoyalLSW_IE.comps.5.transformData.2.label>연막탄으로 변경</PN_RoyalLSW_IE.comps.5.transformData.2.label>
|
||||
<PN_RoyalLSW_IE.comps.5.transformData.2.description>연막탄으로 변경합니다.</PN_RoyalLSW_IE.comps.5.transformData.2.description>
|
||||
<PN_RoyalLSW_IE.comps.5.transformData.3.label>소방거품탄으로 변경</PN_RoyalLSW_IE.comps.5.transformData.3.label>
|
||||
<PN_RoyalLSW_IE.comps.5.transformData.3.description>소방거품탄으로 변경합니다.</PN_RoyalLSW_IE.comps.5.transformData.3.description>
|
||||
<PN_RoyalLSW_EMP.label>PnL 멀티 런쳐 (EMP)</PN_RoyalLSW_EMP.label>
|
||||
<PN_RoyalLSW_EMP.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n다양한 유탄을 발사할 수 있는 런쳐. 폭발, 소이, 전자기, 연막, 소방거품 유탄을 발사할 수 있습니다.</PN_RoyalLSW_EMP.description>
|
||||
<PN_RoyalLSW_EMP.comps.5.transformData.0.label>HE탄으로 변경</PN_RoyalLSW_EMP.comps.5.transformData.0.label>
|
||||
<PN_RoyalLSW_EMP.comps.5.transformData.0.description>고폭탄으로 변경합니다.</PN_RoyalLSW_EMP.comps.5.transformData.0.description>
|
||||
<PN_RoyalLSW_EMP.comps.5.transformData.1.label>소이탄으로 변경</PN_RoyalLSW_EMP.comps.5.transformData.1.label>
|
||||
<PN_RoyalLSW_EMP.comps.5.transformData.1.description>소이탄으로 변경합니다.</PN_RoyalLSW_EMP.comps.5.transformData.1.description>
|
||||
<PN_RoyalLSW_EMP.comps.5.transformData.2.label>연막탄으로 변경</PN_RoyalLSW_EMP.comps.5.transformData.2.label>
|
||||
<PN_RoyalLSW_EMP.comps.5.transformData.2.description>연막탄으로 변경합니다.</PN_RoyalLSW_EMP.comps.5.transformData.2.description>
|
||||
<PN_RoyalLSW_EMP.comps.5.transformData.3.label>소방거품탄으로 변경</PN_RoyalLSW_EMP.comps.5.transformData.3.label>
|
||||
<PN_RoyalLSW_EMP.comps.5.transformData.3.description>소방거품탄으로 변경합니다.</PN_RoyalLSW_EMP.comps.5.transformData.3.description>
|
||||
<PN_RoyalLSW_Smoke.label>PnL 멀티 런쳐 (연막)</PN_RoyalLSW_Smoke.label>
|
||||
<PN_RoyalLSW_Smoke.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n다양한 유탄을 발사할 수 있는 런쳐. 폭발, 소이, 전자기, 연막, 소방거품 유탄을 발사할 수 있습니다.</PN_RoyalLSW_Smoke.description>
|
||||
<PN_RoyalLSW_Smoke.comps.5.transformData.0.label>HE탄으로 변경</PN_RoyalLSW_Smoke.comps.5.transformData.0.label>
|
||||
<PN_RoyalLSW_Smoke.comps.5.transformData.0.description>고폭탄으로 변경합니다.</PN_RoyalLSW_Smoke.comps.5.transformData.0.description>
|
||||
<PN_RoyalLSW_Smoke.comps.5.transformData.1.label>소이탄으로 변경</PN_RoyalLSW_Smoke.comps.5.transformData.1.label>
|
||||
<PN_RoyalLSW_Smoke.comps.5.transformData.1.description>소이탄으로 변경합니다.</PN_RoyalLSW_Smoke.comps.5.transformData.1.description>
|
||||
<PN_RoyalLSW_Smoke.comps.5.transformData.2.label>EMP탄으로 변경</PN_RoyalLSW_Smoke.comps.5.transformData.2.label>
|
||||
<PN_RoyalLSW_Smoke.comps.5.transformData.2.description>EMP탄으로 변경합니다.</PN_RoyalLSW_Smoke.comps.5.transformData.2.description>
|
||||
<PN_RoyalLSW_Smoke.comps.5.transformData.3.label>소방거품탄으로 변경</PN_RoyalLSW_Smoke.comps.5.transformData.3.label>
|
||||
<PN_RoyalLSW_Smoke.comps.5.transformData.3.description>소방거품탄으로 변경합니다.</PN_RoyalLSW_Smoke.comps.5.transformData.3.description>
|
||||
<PN_RoyalLSW_FF.label>PnL 멀티 런쳐 (소방)</PN_RoyalLSW_FF.label>
|
||||
<PN_RoyalLSW_FF.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n다양한 유탄을 발사할 수 있는 런쳐. 폭발, 소이, 전자기, 연막, 소방거품 유탄을 발사할 수 있습니다.</PN_RoyalLSW_FF.description>
|
||||
<PN_RoyalLSW_FF.comps.5.transformData.0.label>HE탄으로 변경</PN_RoyalLSW_FF.comps.5.transformData.0.label>
|
||||
<PN_RoyalLSW_FF.comps.5.transformData.0.description>고폭탄으로 변경합니다.</PN_RoyalLSW_FF.comps.5.transformData.0.description>
|
||||
<PN_RoyalLSW_FF.comps.5.transformData.1.label>소이탄으로 변경</PN_RoyalLSW_FF.comps.5.transformData.1.label>
|
||||
<PN_RoyalLSW_FF.comps.5.transformData.1.description>소이탄으로 변경합니다.</PN_RoyalLSW_FF.comps.5.transformData.1.description>
|
||||
<PN_RoyalLSW_FF.comps.5.transformData.2.label>EMP탄으로 변경</PN_RoyalLSW_FF.comps.5.transformData.2.label>
|
||||
<PN_RoyalLSW_FF.comps.5.transformData.2.description>EMP으로 변경합니다.</PN_RoyalLSW_FF.comps.5.transformData.2.description>
|
||||
<PN_RoyalLSW_FF.comps.5.transformData.3.label>연막탄으로 변경</PN_RoyalLSW_FF.comps.5.transformData.3.label>
|
||||
<PN_RoyalLSW_FF.comps.5.transformData.3.description>연막탄으로 변경합니다.</PN_RoyalLSW_FF.comps.5.transformData.3.description>
|
||||
<PN_Bullet_LSW_bomb.label>멀티런쳐 유탄</PN_Bullet_LSW_bomb.label>
|
||||
<PN_Bullet_LSW_Flame.label>멀티런쳐 유탄</PN_Bullet_LSW_Flame.label>
|
||||
<PN_Bullet_LSW_EMP.label>멀티런쳐 유탄</PN_Bullet_LSW_EMP.label>
|
||||
@ -241,10 +304,23 @@
|
||||
<PN_RoyalHeavySlug.tools.0.label>손잡이</PN_RoyalHeavySlug.tools.0.label>
|
||||
<PN_RoyalHeavySlug.tools.1.label>총열</PN_RoyalHeavySlug.tools.1.label>
|
||||
<PN_Bullet_HeavySlug.label>헤비슬러그탄</PN_Bullet_HeavySlug.label>
|
||||
|
||||
<PN_RoyalMachinegun.label>PnL 로열 기관총</PN_RoyalMachinegun.label>
|
||||
<PN_RoyalMachinegun.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n근위대에서 사용하기 위해 PnL Industry에서 제작한 기관총.</PN_RoyalMachinegun.description>
|
||||
<PN_RoyalMachinegun.tools.0.label>손잡이</PN_RoyalMachinegun.tools.0.label>
|
||||
<PN_RoyalMachinegun.tools.1.label>총열</PN_RoyalMachinegun.tools.1.label>
|
||||
<PN_RoyalMachinegun.comps.6.transformData.0.label>고정모드로 변경</PN_RoyalMachinegun.comps.6.transformData.0.label>
|
||||
<PN_RoyalMachinegun.comps.6.transformData.0.description>기관총을 지면에 거치합니다. 거의 이동할 수 없지만 강력한 화력을 퍼부을 수 있습니다.</PN_RoyalMachinegun.comps.6.transformData.0.description>
|
||||
|
||||
<PN_RoyalMachinegun_Mount.label>PnL 로열 기관총 (고정)</PN_RoyalMachinegun_Mount.label>
|
||||
<PN_RoyalMachinegun_Mount.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n근위대에서 사용하기 위해 PnL Industry에서 제작한 기관총.</PN_RoyalMachinegun_Mount.description>
|
||||
<PN_RoyalMachinegun_Mount.tools.0.label>손잡이</PN_RoyalMachinegun_Mount.tools.0.label>
|
||||
<PN_RoyalMachinegun_Mount.tools.1.label>총열</PN_RoyalMachinegun_Mount.tools.1.label>
|
||||
<PN_RoyalMachinegun_Mount.comps.6.revertData.label>과열</PN_RoyalMachinegun_Mount.comps.6.revertData.label>
|
||||
<PN_RoyalMachinegun_Mount.comps.6.revertData.description>게이지가 가득차면 운반 모드로 변경됩니다.</PN_RoyalMachinegun_Mount.comps.6.revertData.description>
|
||||
<PN_RoyalMachinegun_Mount.comps.6.transformData.0.label>운반모드로 변경</PN_RoyalMachinegun_Mount.comps.6.transformData.0.label>
|
||||
<PN_RoyalMachinegun_Mount.comps.6.transformData.0.description>운반할 수 있게 지면에서 기관총을 회수합니다.</PN_RoyalMachinegun_Mount.comps.6.transformData.0.description>
|
||||
|
||||
<PN_Bullet_RoyalMachinegun.label>로열기관총탄</PN_Bullet_RoyalMachinegun.label>
|
||||
<PN_RoyalHammer_Bladelink.label>PnL 스톰 해머</PN_RoyalHammer_Bladelink.label>
|
||||
<PN_RoyalHammer_Bladelink.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n근위대에서 사용하기 위해 PnL Industry에서 제작한 워해머. 적을 타격하면 내장된 과충전 코어가 적을 감전시켜 전기 화상을 입힙니다.</PN_RoyalHammer_Bladelink.description>
|
||||
|
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Content/Textures/Things/Weapons/PNMachinegun_carry.png
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Content/Textures/Things/Weapons/PNRoyalMachinegun_carry.png
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Content/Textures/Things/Weapons/PNRoyalMachinegun_carry.png
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Reference in New Issue
Block a user