스탯 조정

This commit is contained in:
Cocopomel 2021-06-27 01:37:53 +09:00
parent e345ac42a1
commit e5819125ca

View File

@ -243,7 +243,7 @@
</colorGenerator>
</ThingDef>
<!--==================================== 가정부 ====================================-->
<!--==================================== 티어B 메이드 ====================================-->
<ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelMaid</defName>
<label>Paniel maid uniform</label>
@ -255,8 +255,8 @@
<drawSize>1</drawSize>
</graphicData>
<costList>
<ComponentSpacer>3</ComponentSpacer>
<Plasteel>10</Plasteel>
<ComponentIndustrial>2</ComponentIndustrial>
<Steel>30</Steel>
<DevilstrandCloth>80</DevilstrandCloth>
</costList>
<recipeMaker>
@ -264,7 +264,7 @@
<li>PN_AutomatonBench</li>
</recipeUsers>
<skillRequirements Inherit="false">
<Crafting>3</Crafting>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
</recipeMaker>
@ -272,16 +272,16 @@
<li>Apparel</li>
</thingCategories>
<statBases>
<WorkToMake>45000</WorkToMake>
<MaxHitPoints>280</MaxHitPoints>
<Mass>9</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Heat>0.46</ArmorRating_Heat>
<Insulation_Cold>32</Insulation_Cold>
<Insulation_Heat>9</Insulation_Heat>
<EquipDelay>11</EquipDelay>
<MaxHitPoints>200</MaxHitPoints>
<WorkToMake>14000</WorkToMake>
<Mass>7</Mass>
<Flammability>0.6</Flammability>
<ArmorRating_Sharp>0.38</ArmorRating_Sharp>
<ArmorRating_Blunt>0.36</ArmorRating_Blunt>
<ArmorRating_Heat>0.90</ArmorRating_Heat>
<Insulation_Cold>40</Insulation_Cold>
<Insulation_Heat>20</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<CookSpeed>0.1</CookSpeed>
@ -341,8 +341,8 @@
<shaderType>CutoutComplex</shaderType>
</graphicData>
<costList>
<ComponentSpacer>1</ComponentSpacer>
<Plasteel>5</Plasteel>
<ComponentIndustrial>1</ComponentIndustrial>
<Steel>5</Steel>
<DevilstrandCloth>20</DevilstrandCloth>
</costList>
<recipeMaker>
@ -355,16 +355,16 @@
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
</recipeMaker>
<statBases>
<WorkToMake>15750</WorkToMake>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>14000</WorkToMake>
<Mass>1</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Heat>0.46</ArmorRating_Heat>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>2</EquipDelay>
<Flammability>0.6</Flammability>
<ArmorRating_Sharp>0.38</ArmorRating_Sharp>
<ArmorRating_Blunt>0.36</ArmorRating_Blunt>
<ArmorRating_Heat>0.90</ArmorRating_Heat>
<Insulation_Cold>12</Insulation_Cold> <!-- like a cloth jacket -->
<Insulation_Heat>12</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
@ -403,7 +403,7 @@
</colorGenerator>
</ThingDef>
<!--==================================== 작업복 ====================================-->
<!--==================================== 티어B 작업복 ====================================-->
<ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelWorker</defName>
<label>Paniel worker uniform</label>
@ -415,8 +415,8 @@
<drawSize>1</drawSize>
</graphicData>
<costList>
<ComponentSpacer>3</ComponentSpacer>
<Plasteel>10</Plasteel>
<ComponentIndustrial>2</ComponentIndustrial>
<Steel>30</Steel>
<DevilstrandCloth>80</DevilstrandCloth>
</costList>
<recipeMaker>
@ -424,7 +424,7 @@
<li>PN_AutomatonBench</li>
</recipeUsers>
<skillRequirements Inherit="false">
<Crafting>3</Crafting>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
</recipeMaker>
@ -432,16 +432,16 @@
<li>Apparel</li>
</thingCategories>
<statBases>
<WorkToMake>45000</WorkToMake>
<MaxHitPoints>280</MaxHitPoints>
<Mass>9</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Heat>0.46</ArmorRating_Heat>
<Insulation_Cold>32</Insulation_Cold>
<Insulation_Heat>9</Insulation_Heat>
<EquipDelay>11</EquipDelay>
<MaxHitPoints>200</MaxHitPoints>
<WorkToMake>14000</WorkToMake>
<Mass>7</Mass>
<Flammability>0.6</Flammability>
<ArmorRating_Sharp>0.38</ArmorRating_Sharp>
<ArmorRating_Blunt>0.36</ArmorRating_Blunt>
<ArmorRating_Heat>0.90</ArmorRating_Heat>
<Insulation_Cold>40</Insulation_Cold>
<Insulation_Heat>20</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<GeneralLaborSpeed>0.1</GeneralLaborSpeed>
@ -498,8 +498,8 @@
<shaderType>CutoutComplex</shaderType>
</graphicData>
<costList>
<ComponentSpacer>1</ComponentSpacer>
<Plasteel>5</Plasteel>
<ComponentIndustrial>1</ComponentIndustrial>
<Steel>5</Steel>
<DevilstrandCloth>20</DevilstrandCloth>
</costList>
<recipeMaker>
@ -512,16 +512,16 @@
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
</recipeMaker>
<statBases>
<WorkToMake>15750</WorkToMake>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>14000</WorkToMake>
<Mass>1</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Heat>0.46</ArmorRating_Heat>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>2</EquipDelay>
<Flammability>0.6</Flammability>
<ArmorRating_Sharp>0.38</ArmorRating_Sharp>
<ArmorRating_Blunt>0.36</ArmorRating_Blunt>
<ArmorRating_Heat>0.90</ArmorRating_Heat>
<Insulation_Cold>12</Insulation_Cold>
<Insulation_Heat>12</Insulation_Heat>
<EquipDelay>1</EquipDelay>
</statBases>
<equippedStatOffsets>
@ -560,7 +560,7 @@
</colorGenerator>
</ThingDef>
<!--==================================== 병사 ====================================-->
<!--==================================== 티어B 병사 ====================================-->
<ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelSoldier</defName>
<label>Paniel soldier uniform</label>
@ -572,8 +572,8 @@
<drawSize>1</drawSize>
</graphicData>
<costList>
<ComponentSpacer>5</ComponentSpacer>
<Plasteel>20</Plasteel>
<ComponentIndustrial>3</ComponentIndustrial>
<Steel>50</Steel>
<DevilstrandCloth>100</DevilstrandCloth>
</costList>
<recipeMaker>
@ -581,7 +581,7 @@
<li>PN_AutomatonBench</li>
</recipeUsers>
<skillRequirements Inherit="false">
<Crafting>3</Crafting>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
</recipeMaker>
@ -589,16 +589,16 @@
<li>Apparel</li>
</thingCategories>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>340</MaxHitPoints>
<Mass>12</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>1.06</ArmorRating_Sharp>
<ArmorRating_Blunt>0.45</ArmorRating_Blunt>
<ArmorRating_Heat>0.54</ArmorRating_Heat>
<Insulation_Cold>34</Insulation_Cold>
<Insulation_Heat>10</Insulation_Heat>
<EquipDelay>14</EquipDelay>
<MaxHitPoints>200</MaxHitPoints>
<WorkToMake>14000</WorkToMake>
<Mass>7</Mass>
<Flammability>0.6</Flammability>
<ArmorRating_Sharp>0.76</ArmorRating_Sharp>
<ArmorRating_Blunt>0.42</ArmorRating_Blunt>
<ArmorRating_Heat>0.90</ArmorRating_Heat>
<Insulation_Cold>40</Insulation_Cold>
<Insulation_Heat>20</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
@ -653,8 +653,8 @@
<shaderType>CutoutComplex</shaderType>
</graphicData>
<costList>
<ComponentSpacer>1</ComponentSpacer>
<Plasteel>10</Plasteel>
<ComponentIndustrial>1</ComponentIndustrial>
<Steel>15</Steel>
<DevilstrandCloth>30</DevilstrandCloth>
</costList>
<recipeMaker>
@ -667,16 +667,16 @@
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
</recipeMaker>
<statBases>
<WorkToMake>21000</WorkToMake>
<MaxHitPoints>150</MaxHitPoints>
<Mass>1.5</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>1.06</ArmorRating_Sharp>
<ArmorRating_Blunt>0.45</ArmorRating_Blunt>
<ArmorRating_Heat>0.54</ArmorRating_Heat>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>4</EquipDelay>
<WorkToMake>14000</WorkToMake>
<Mass>1</Mass>
<Flammability>0.6</Flammability>
<ArmorRating_Sharp>0.76</ArmorRating_Sharp>
<ArmorRating_Blunt>0.42</ArmorRating_Blunt>
<ArmorRating_Heat>0.90</ArmorRating_Heat>
<Insulation_Cold>12</Insulation_Cold>
<Insulation_Heat>12</Insulation_Heat>
<EquipDelay>1</EquipDelay>
</statBases>
<equippedStatOffsets>
@ -715,7 +715,7 @@
</colorGenerator>
</ThingDef>
<!--==================================== 근위대 ====================================-->
<!--==================================== 티어C 근위대 ====================================-->
<ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelRoyalguard</defName>
<label>Paniel royal guard uniform</label>
@ -750,9 +750,9 @@
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>1.2</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>0.6</ArmorRating_Heat>
<Insulation_Cold>36</Insulation_Cold>
<Insulation_Heat>12</Insulation_Heat>
<ArmorRating_Heat>0.9</ArmorRating_Heat>
<Insulation_Cold>40</Insulation_Cold>
<Insulation_Heat>20</Insulation_Heat>
<EquipDelay>17</EquipDelay>
</statBases>
<equippedStatOffsets>
@ -817,7 +817,7 @@
<li>PN_AutomatonBench</li>
</recipeUsers>
<skillRequirements Inherit="false">
<Crafting>3</Crafting>
<Crafting>6</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
</recipeMaker>
@ -829,8 +829,8 @@
<ArmorRating_Sharp>1.2</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>0.6</ArmorRating_Heat>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<Insulation_Cold>12</Insulation_Cold>
<Insulation_Heat>12</Insulation_Heat>
<EquipDelay>6</EquipDelay>
</statBases>
<equippedStatOffsets>