포장불가 변경
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@ -14,7 +14,7 @@
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(3,3)</drawSize>
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</graphicData>
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<minifiedDef>MinifiedThing</minifiedDef>
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<minifiedDef />
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<!--<altitudeLayer>MoteOverhead</altitudeLayer>-->
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<altitudeLayer>Building</altitudeLayer>
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<hasInteractionCell>True</hasInteractionCell>
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@ -24,9 +24,7 @@
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<fillPercent>0.4</fillPercent>
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<thingCategories>
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<li>BuildingsSecurity</li>
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</thingCategories>
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<thingCategories Inherit="false" />
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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@ -185,7 +183,7 @@
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(3,3)</drawSize>
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</graphicData>
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<minifiedDef>MinifiedThing</minifiedDef>
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<minifiedDef />
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<!--<altitudeLayer>MoteOverhead</altitudeLayer>-->
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<altitudeLayer>Building</altitudeLayer>
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<hasInteractionCell>True</hasInteractionCell>
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@ -195,9 +193,7 @@
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<fillPercent>0.4</fillPercent>
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<thingCategories>
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<li>BuildingsSecurity</li>
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</thingCategories>
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<thingCategories Inherit="false" />
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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@ -217,6 +213,8 @@
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Breakdownable"/>
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<li Class="CompProperties_Mannable">
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<manWorkType>Violent</manWorkType>
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</li>
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@ -227,7 +225,7 @@
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<li Class="CompProperties_Explosive">
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<wickTicks>240</wickTicks>
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<explosiveRadius>5.9</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<explosiveDamageType>EMP</explosiveDamageType>
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<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
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</li>
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<li Class="CompProperties_Refuelable">
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