포장불가 변경
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				@ -14,7 +14,7 @@
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      <shaderType>CutoutComplex</shaderType>
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      <drawSize>(3,3)</drawSize>
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    </graphicData>
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    <minifiedDef>MinifiedThing</minifiedDef>
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    <minifiedDef />
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    <!--<altitudeLayer>MoteOverhead</altitudeLayer>-->
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    <altitudeLayer>Building</altitudeLayer>
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    <hasInteractionCell>True</hasInteractionCell>
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@ -24,9 +24,7 @@
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    <passability>PassThroughOnly</passability>
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    <pathCost>50</pathCost>
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    <fillPercent>0.4</fillPercent>
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    <thingCategories>
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      <li>BuildingsSecurity</li>
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    </thingCategories>
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    <thingCategories Inherit="false" />
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    <stuffCategories>
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      <li>Metallic</li>
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    </stuffCategories>
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@ -185,7 +183,7 @@
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      <shaderType>CutoutComplex</shaderType>
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      <drawSize>(3,3)</drawSize>
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    </graphicData>
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    <minifiedDef>MinifiedThing</minifiedDef>
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    <minifiedDef />
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    <!--<altitudeLayer>MoteOverhead</altitudeLayer>-->
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    <altitudeLayer>Building</altitudeLayer>
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    <hasInteractionCell>True</hasInteractionCell>
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@ -195,9 +193,7 @@
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    <passability>PassThroughOnly</passability>
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    <pathCost>50</pathCost>
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    <fillPercent>0.4</fillPercent>
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    <thingCategories>
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      <li>BuildingsSecurity</li>
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    </thingCategories>
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    <thingCategories Inherit="false" />
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    <stuffCategories>
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      <li>Metallic</li>
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    </stuffCategories>
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@ -217,6 +213,8 @@
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    </inspectorTabs>
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    <comps>
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      <li Class="CompProperties_Forbiddable"/>
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      <li Class="CompProperties_Flickable"/>
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      <li Class="CompProperties_Breakdownable"/>
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      <li Class="CompProperties_Mannable">
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        <manWorkType>Violent</manWorkType>
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      </li>
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@ -227,7 +225,7 @@
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      <li Class="CompProperties_Explosive">
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        <wickTicks>240</wickTicks>
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        <explosiveRadius>5.9</explosiveRadius>
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        <explosiveDamageType>Bomb</explosiveDamageType>
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        <explosiveDamageType>EMP</explosiveDamageType>
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        <chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
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      </li>
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      <li Class="CompProperties_Refuelable">
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