밸런스 조정
This commit is contained in:
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@ -60,8 +60,8 @@
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</thingDefs>
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</fuelFilter>
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<fuelIsMortarBarrel>true</fuelIsMortarBarrel>
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<fuelCapacity>20</fuelCapacity>
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<fuelMultiplier>20</fuelMultiplier>
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<fuelCapacity>30</fuelCapacity>
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<fuelMultiplier>30</fuelMultiplier>
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<initialFuelPercent>1</initialFuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<minimumFueledThreshold>1</minimumFueledThreshold>
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@ -183,595 +183,4 @@
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<PN_BrainCasing>1</PN_BrainCasing>
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</costList>
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</ThingDef>
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<!--포탄 베이스-->
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<ThingCategoryDef>
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<defName>PN_Shell</defName>
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<label>PnL Shell</label>
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<parent>PN_AutomatonCatagory</parent>
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<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
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</ThingCategoryDef>
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<ThingDef ParentName="ResourceBase" Name="PN_ShellBase" Abstract="True">
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<graphicData>
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<graphicClass>Graphic_StackCount</graphicClass>
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<drawSize>1.0</drawSize>
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</graphicData>
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<techLevel>Industrial</techLevel>
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<stackLimit>25</stackLimit>
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<uiIconForStackCount>1</uiIconForStackCount>
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<healthAffectsPrice>false</healthAffectsPrice>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Standard_Drop</soundDrop>
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<thingCategories>
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<li>PN_Shell</li>
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</thingCategories>
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<tradeability>Sellable</tradeability>
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<tickerType>Normal</tickerType>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<workAmount>800</workAmount>
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<targetCountAdjustment>5</targetCountAdjustment>
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<workSkill>Crafting</workSkill>
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<recipeUsers Inherit="false">
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<researchPrerequisite>PNRP_AutoArtillery</researchPrerequisite>
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<skillRequirements>
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<Crafting>4</Crafting>
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</skillRequirements>
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</recipeMaker>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet" Name="PN_BaseBullet_Shell" Abstract="True">
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<projectile>
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<flyOverhead>true</flyOverhead>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet_Shell" Name="PN_Cl_Shell" Abstract="True">
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<thingClass>TorgueAnty.Projectile_Torgue_Rocket</thingClass>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<damageDef>PN_CLbomb</damageDef>
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<speed>205</speed>
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<explosionRadius>0.9</explosionRadius>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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<!--<subProjectile></subProjectile>
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<clusterCount></clusterCount>
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<clusterRadius></clusterRadius>-->
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</projectile>
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</ThingDef>
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<DamageDef ParentName="Bomb">
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<defName>PN_CLbomb</defName>
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<defaultDamage>10</defaultDamage>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<plantDamageFactor>1</plantDamageFactor>
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</DamageDef>
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<!--확산 고폭탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_HE</defName>
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<label>cluster HE shell</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_HE</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>3.9</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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</li>
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</comps>
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<costList>
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<Steel>30</Steel>
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<Chemfuel>20</Chemfuel>
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</costList>
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</ThingDef>
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<ThingDef ParentName="PN_Cl_Shell">
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<defName>PN_Bullet_Shell_HE</defName>
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<label>cluster HE shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
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<clusterCount>14</clusterCount>
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<clusterRadius>6.9</clusterRadius>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet_Shell">
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<defName>PN_Bullet_Shell_HE_Sub</defName>
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<label>cluster HE shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>PN_CL_Bomb</damageDef>
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<speed>6.5</speed>
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<explosionRadius>2.4</explosionRadius>
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<arcHeightFactor>60</arcHeightFactor>
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<shadowSize>0.6</shadowSize>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarIncendiary_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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<ai_IsIncendiary>true</ai_IsIncendiary>
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</projectile>
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</ThingDef>
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<DamageDef ParentName="Bomb">
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<defName>PN_CL_Bomb</defName>
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<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>
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<minDamageToFragment>9</minDamageToFragment>
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<defaultDamage>30</defaultDamage>
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</DamageDef>
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<!--관통탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_HESH</defName>
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<label>HESH shell</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_HESH</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>3.9</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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</li>
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</comps>
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<costList>
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<Steel>30</Steel>
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<Chemfuel>20</Chemfuel>
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</costList>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet_Shell">
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<defName>PN_Bullet_Shell_HESH</defName>
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<label>HESH shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>PN_HESHbomb</damageDef>
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<speed>205</speed>
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<explosionRadius>0.9</explosionRadius>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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</projectile>
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</ThingDef>
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<DamageDef ParentName="Bomb">
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<defName>PN_HESHbomb</defName>
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<workerClass>DamageWorker_Stab</workerClass>
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<stabChanceOfForcedInternal>1.0</stabChanceOfForcedInternal>
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<overkillPctToDestroyPart>0.6~1.0</overkillPctToDestroyPart>
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<armorCategory>Blunt</armorCategory>
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<defaultDamage>195</defaultDamage>
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<minDamageToFragment>200</minDamageToFragment>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<buildingDamageFactorImpassable>0.5</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0.5</buildingDamageFactorPassable>
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<plantDamageFactor>1</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>true</explosionAffectOutsidePartsOnly>
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</DamageDef>
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<!--확산 소이탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_CI</defName>
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<label>cluster incendiary shell</label>
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<description>Cluster Incendiary</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_CI</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>3.9</explosiveRadius>
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<explosiveDamageType>Flame</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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</li>
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</comps>
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<costList>
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<Steel>25</Steel>
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<PN_AutomatonFuel>15</PN_AutomatonFuel>
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</costList>
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</ThingDef>
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<ThingDef ParentName="PN_Cl_Shell">
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<defName>PN_Bullet_Shell_CI</defName>
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<label>cluster incendiary shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<subProjectile>PN_Bullet_Shell_CI_Sub</subProjectile>
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<clusterCount>16</clusterCount>
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<clusterRadius>8.1</clusterRadius>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet_Shell">
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<defName>PN_Bullet_Shell_CI_Sub</defName>
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<label>cluster incendiary shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellIncendiary</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>Flame</damageDef>
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<speed>6.5</speed>
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<explosionRadius>2.4</explosionRadius>
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<arcHeightFactor>60</arcHeightFactor>
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<shadowSize>0.6</shadowSize>
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<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
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<preExplosionSpawnChance>0.27</preExplosionSpawnChance>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarIncendiary_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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<ai_IsIncendiary>true</ai_IsIncendiary>
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</projectile>
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</ThingDef>
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<!--확산 전자기탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_EMP</defName>
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<label>cluster EMP shell</label>
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<description>Cluster EMP</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_EMP</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>12.9</explosiveRadius>
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<explosiveDamageType>EMP</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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</li>
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</comps>
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<costList>
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<Steel>25</Steel>
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<PN_AutomatonFuel>15</PN_AutomatonFuel>
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</costList>
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</ThingDef>
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<ThingDef ParentName="PN_Cl_Shell">
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<defName>PN_Bullet_Shell_EMP</defName>
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<label>cluster EMP shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<damageDef>EMP</damageDef>
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<subProjectile>PN_Bullet_Shell_EMP_Sub</subProjectile>
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<clusterCount>10</clusterCount>
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<clusterRadius>14.9</clusterRadius>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>Explosion_EMP</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet_Shell">
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<defName>PN_Bullet_Shell_EMP_Sub</defName>
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<label>cluster EMP shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellEMP</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>EMP</damageDef>
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<speed>6.5</speed>
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<explosionRadius>5.9</explosionRadius>
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<arcHeightFactor>60</arcHeightFactor>
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<shadowSize>0.6</shadowSize>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>Explosion_EMP</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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<ai_IsIncendiary>true</ai_IsIncendiary>
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</projectile>
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</ThingDef>
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<!--확산 소방거품탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_FF</defName>
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<label>cluster Firefoam shell</label>
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<description>Cluster Firefoam</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_FF</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>10.9</explosiveRadius>
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<explosiveDamageType>Extinguish</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
|
||||
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
|
||||
<explosionEffect>ExtinguisherExplosion</explosionEffect>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Steel>25</Steel>
|
||||
<PN_AutomatonFuel>15</PN_AutomatonFuel>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_FF</defName>
|
||||
<label>cluster Firefoam shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<damageDef>Extinguish</damageDef>
|
||||
<subProjectile>PN_Bullet_Shell_FF_Sub</subProjectile>
|
||||
<clusterCount>10</clusterCount>
|
||||
<clusterRadius>14.9</clusterRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_FF_Sub</defName>
|
||||
<label>cluster Firefoam shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellFirefoam</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Extinguish</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>5.9</explosionRadius>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
|
||||
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
|
||||
<explosionEffect>ExtinguisherExplosion</explosionEffect>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--확산 연막탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_Smoke</defName>
|
||||
<label>cluster smoke shell</label>
|
||||
<description>Cluster Incendiary</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_Smoke</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<MarketValue>55</MarketValue>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveDamageType>Smoke</explosiveDamageType>
|
||||
<explosiveRadius>11</explosiveRadius>
|
||||
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Steel>25</Steel>
|
||||
<PN_AutomatonFuel>15</PN_AutomatonFuel>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_Smoke</defName>
|
||||
<label>cluster Smoke shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<damageDef>Smoke</damageDef>
|
||||
<subProjectile>PN_Bullet_Shell_Smoke_Sub</subProjectile>
|
||||
<clusterCount>10</clusterCount>
|
||||
<clusterRadius>14.9</clusterRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_Smoke</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_Smoke_Sub</defName>
|
||||
<label>cluster Smoke shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellSmoke</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Smoke</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>5.9</explosionRadius>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_Smoke</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--반물질탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_AG</defName>
|
||||
<label>antigrain shell</label>
|
||||
<description>...</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_AG</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<MarketValue>55</MarketValue>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>14.9</explosiveRadius>
|
||||
<explosiveDamageType>BombSuper</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<chanceToStartFire>0.22</chanceToStartFire>
|
||||
<damageFalloff>true</damageFalloff>
|
||||
<explosionEffect>GiantExplosion</explosionEffect>
|
||||
<explosionSound>Explosion_GiantBomb</explosionSound>
|
||||
<wickTicks>60~120</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_AG</defName>
|
||||
<label>antigrain shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellAntigrainWarhead</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>BombSuper</damageDef>
|
||||
<speed>205</speed>
|
||||
<explosionRadius>14.9</explosionRadius>
|
||||
<explosionChanceToStartFire>0.22</explosionChanceToStartFire>
|
||||
<explosionDamageFalloff>true</explosionDamageFalloff>
|
||||
<explosionEffect>GiantExplosion</explosionEffect>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_GiantBomb</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
</Defs>
|
596
1.3/Defs/ThingDef/ThingDef_Shell.xml
Normal file
596
1.3/Defs/ThingDef/ThingDef_Shell.xml
Normal file
@ -0,0 +1,596 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--포탄 베이스-->
|
||||
|
||||
<ThingCategoryDef>
|
||||
<defName>PN_Shell</defName>
|
||||
<label>PnL Shell</label>
|
||||
<parent>PN_AutomatonCatagory</parent>
|
||||
<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingDef ParentName="ResourceBase" Name="PN_ShellBase" Abstract="True">
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_StackCount</graphicClass>
|
||||
<drawSize>1.0</drawSize>
|
||||
</graphicData>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<stackLimit>25</stackLimit>
|
||||
<uiIconForStackCount>1</uiIconForStackCount>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Standard_Drop</soundDrop>
|
||||
<thingCategories>
|
||||
<li>PN_Shell</li>
|
||||
</thingCategories>
|
||||
<tradeability>Sellable</tradeability>
|
||||
<tickerType>Normal</tickerType>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>800</workAmount>
|
||||
<targetCountAdjustment>5</targetCountAdjustment>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>PNRP_AutoArtillery</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet" Name="PN_BaseBullet_Shell" Abstract="True">
|
||||
<projectile>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell" Name="PN_Cl_Shell" Abstract="True">
|
||||
<thingClass>TorgueAnty.Projectile_Torgue_Rocket</thingClass>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<damageDef>PN_CLbomb</damageDef>
|
||||
<speed>205</speed>
|
||||
<explosionRadius>0.9</explosionRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<!--<subProjectile></subProjectile>
|
||||
<clusterCount></clusterCount>
|
||||
<clusterRadius></clusterRadius>-->
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>PN_CLbomb</defName>
|
||||
<defaultDamage>10</defaultDamage>
|
||||
<defaultStoppingPower>5.0</defaultStoppingPower>
|
||||
<defaultArmorPenetration>1.30</defaultArmorPenetration>
|
||||
<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
|
||||
<plantDamageFactor>1</plantDamageFactor>
|
||||
</DamageDef>
|
||||
|
||||
<!--확산 고폭탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_HE</defName>
|
||||
<label>PnL cluster HE shell</label>
|
||||
<description>...</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_HE</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>3.9</explosiveRadius>
|
||||
<explosiveDamageType>Bomb</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_HighExplosive>4</Shell_HighExplosive>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_HE</defName>
|
||||
<label>cluster HE shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
|
||||
<clusterCount>14</clusterCount>
|
||||
<clusterRadius>6.9</clusterRadius>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_HE_Sub</defName>
|
||||
<label>cluster HE shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>PN_CL_Bomb</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>2.4</explosionRadius>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarIncendiary_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>PN_CL_Bomb</defName>
|
||||
<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>
|
||||
<minDamageToFragment>9</minDamageToFragment>
|
||||
<defaultDamage>30</defaultDamage>
|
||||
</DamageDef>
|
||||
|
||||
<!--관통탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_HESH</defName>
|
||||
<label>PnL HESH shell</label>
|
||||
<description>...</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_HESH</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>3.9</explosiveRadius>
|
||||
<explosiveDamageType>Bomb</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Steel>15</Steel>
|
||||
<Chemfuel>25</Chemfuel>
|
||||
</costList>
|
||||
<costListForDifficulty>
|
||||
<difficultyVar>classicMortars</difficultyVar>
|
||||
<costList>
|
||||
<Steel>25</Steel>
|
||||
<Chemfuel>25</Chemfuel>
|
||||
</costList>
|
||||
</costListForDifficulty>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_HESH</defName>
|
||||
<label>HESH shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>PN_HESHbomb</damageDef>
|
||||
<speed>205</speed>
|
||||
<explosionRadius>0.9</explosionRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>PN_HESHbomb</defName>
|
||||
<workerClass>DamageWorker_Stab</workerClass>
|
||||
<stabChanceOfForcedInternal>1.0</stabChanceOfForcedInternal>
|
||||
<overkillPctToDestroyPart>0.6~1.0</overkillPctToDestroyPart>
|
||||
<armorCategory>Blunt</armorCategory>
|
||||
<defaultDamage>195</defaultDamage>
|
||||
<minDamageToFragment>200</minDamageToFragment>
|
||||
<defaultStoppingPower>5.0</defaultStoppingPower>
|
||||
<defaultArmorPenetration>1.30</defaultArmorPenetration>
|
||||
<buildingDamageFactorImpassable>0.5</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>0.5</buildingDamageFactorPassable>
|
||||
<plantDamageFactor>1</plantDamageFactor>
|
||||
<explosionAffectOutsidePartsOnly>true</explosionAffectOutsidePartsOnly>
|
||||
</DamageDef>
|
||||
|
||||
<!--확산 소이탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_CI</defName>
|
||||
<label>PnL cluster incendiary shell</label>
|
||||
<description>Cluster Incendiary</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_CI</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>3.9</explosiveRadius>
|
||||
<explosiveDamageType>Flame</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_Incendiary>4</Shell_Incendiary>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_CI</defName>
|
||||
<label>cluster incendiary shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<subProjectile>PN_Bullet_Shell_CI_Sub</subProjectile>
|
||||
<clusterCount>16</clusterCount>
|
||||
<clusterRadius>8.1</clusterRadius>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_CI_Sub</defName>
|
||||
<label>cluster incendiary shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellIncendiary</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Flame</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>2.4</explosionRadius>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
|
||||
<preExplosionSpawnChance>0.27</preExplosionSpawnChance>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarIncendiary_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--확산 전자기탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_EMP</defName>
|
||||
<label>cluster EMP shell</label>
|
||||
<description>Cluster EMP</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_EMP</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>12.9</explosiveRadius>
|
||||
<explosiveDamageType>EMP</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_EMP>4</Shell_EMP>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_EMP</defName>
|
||||
<label>cluster EMP shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<damageDef>EMP</damageDef>
|
||||
<subProjectile>PN_Bullet_Shell_EMP_Sub</subProjectile>
|
||||
<clusterCount>10</clusterCount>
|
||||
<clusterRadius>14.9</clusterRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_EMP_Sub</defName>
|
||||
<label>cluster EMP shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellEMP</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>EMP</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>5.9</explosionRadius>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--확산 소방거품탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_FF</defName>
|
||||
<label>PnL cluster Firefoam shell</label>
|
||||
<description>Cluster Firefoam</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_FF</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>10.9</explosiveRadius>
|
||||
<explosiveDamageType>Extinguish</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
|
||||
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
|
||||
<explosionEffect>ExtinguisherExplosion</explosionEffect>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_Firefoam>4</Shell_Firefoam>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_FF</defName>
|
||||
<label>cluster Firefoam shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<damageDef>Extinguish</damageDef>
|
||||
<subProjectile>PN_Bullet_Shell_FF_Sub</subProjectile>
|
||||
<clusterCount>10</clusterCount>
|
||||
<clusterRadius>14.9</clusterRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_FF_Sub</defName>
|
||||
<label>cluster Firefoam shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellFirefoam</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Extinguish</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>5.9</explosionRadius>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
|
||||
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
|
||||
<explosionEffect>ExtinguisherExplosion</explosionEffect>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--확산 연막탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_Smoke</defName>
|
||||
<label>PnL cluster smoke shell</label>
|
||||
<description>Cluster Incendiary</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_Smoke</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveDamageType>Smoke</explosiveDamageType>
|
||||
<explosiveRadius>11</explosiveRadius>
|
||||
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_Smoke>4</Shell_Smoke>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_Smoke</defName>
|
||||
<label>cluster Smoke shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<damageDef>Smoke</damageDef>
|
||||
<subProjectile>PN_Bullet_Shell_Smoke_Sub</subProjectile>
|
||||
<clusterCount>10</clusterCount>
|
||||
<clusterRadius>14.9</clusterRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_Smoke</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_Smoke_Sub</defName>
|
||||
<label>cluster Smoke shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellSmoke</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Smoke</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>5.9</explosionRadius>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_Smoke</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--반물질탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_AG</defName>
|
||||
<label>PnL antigrain shell</label>
|
||||
<description>...</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_AG</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>14.9</explosiveRadius>
|
||||
<explosiveDamageType>BombSuper</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<chanceToStartFire>0.22</chanceToStartFire>
|
||||
<damageFalloff>true</damageFalloff>
|
||||
<explosionEffect>GiantExplosion</explosionEffect>
|
||||
<explosionSound>Explosion_GiantBomb</explosionSound>
|
||||
<wickTicks>60~120</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<targetCountAdjustment>1</targetCountAdjustment>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_AG</defName>
|
||||
<label>antigrain shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellAntigrainWarhead</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>BombSuper</damageDef>
|
||||
<speed>205</speed>
|
||||
<explosionRadius>14.9</explosionRadius>
|
||||
<explosionChanceToStartFire>0.22</explosionChanceToStartFire>
|
||||
<explosionDamageFalloff>true</explosionDamageFalloff>
|
||||
<explosionEffect>GiantExplosion</explosionEffect>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_GiantBomb</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
</Defs>
|
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Reference in New Issue
Block a user