diff --git a/Content/Languages/English/Keyed/WearSetting.xml b/Content/Languages/English/Keyed/WearSetting.xml
index 7779082..a1e176e 100644
--- a/Content/Languages/English/Keyed/WearSetting.xml
+++ b/Content/Languages/English/Keyed/WearSetting.xml
@@ -1,4 +1,4 @@
- Incompatible model or module system unstable.\n\n[Compatible model list]\n\n{11}\n\n
+ Check the item description.
\ No newline at end of file
diff --git a/Content/Languages/Korean/Keyed/WearSetting.xml b/Content/Languages/Korean/Keyed/WearSetting.xml
new file mode 100644
index 0000000..283d2d4
--- /dev/null
+++ b/Content/Languages/Korean/Keyed/WearSetting.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
index 99ca48e..e4269cd 100644
--- a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
+++ b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
@@ -9,7 +9,7 @@
PN_TriggerHappyAbility
- ...
+ This ability allows users to shoot quickly, but lowers the hit rate.CastAbilityOnThingFalseFalse
diff --git a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
index ab4313d..e0690c6 100644
--- a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
+++ b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
@@ -9,7 +9,7 @@
PN_OfficerCommandAbility
- ...
+ Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration.CastAbilityOnThingFalseFalse
@@ -24,7 +24,7 @@
3CombatCommand_Warmup
- 334
+ 2509.9
@@ -57,7 +57,7 @@
PN_MeisterAdviceAbility
- ...
+ Call on person and give advice on the work.CastAbilityOnThingMeleeUI/Abilities/PNMeisterAdviceUI/Abilities/PNMeisterAdvice
@@ -99,7 +99,7 @@
PN_IntensiveMedicalAbility
- ...
+ This ability makes users more proficient in medical work.CastAbilityOnThingFalseFalse
@@ -109,7 +109,7 @@
FalseTrueFalse
- PNModule_2day
+ PNModule_1dayMisc123CombatCommand_Warmup
@@ -145,7 +145,7 @@
PN_ImmunityDriveAbility
- Offer moral support that energizes the body, boosting someone's immunity gain for one day.
+ Offer module support that energizes the body, boosting someone's immunity gain for one day.PNModule_rightoffUI/Abilities/PNImmunityDriveUI/Abilities/PNImmunityDrive
@@ -181,8 +181,8 @@
PN_FieldMedicAbility
-
- ...
+
+ This ability enables users to provide rapid medical support in the field.CastAbilityOnThingFalseFalse
@@ -197,7 +197,7 @@
3CombatCommand_Warmup
- 334
+ 250Verb_CastAbility
@@ -228,7 +228,7 @@
PN_StimPackAbility
- ...
+ Inject a drug similar to A into the person. It is not addictive, but side effects occur when the effect is over.PNModule_rightoffUI/Abilities/PNStimPackUI/Abilities/PNStimPack
diff --git a/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml b/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
index b211e7d..9e84743 100644
--- a/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
+++ b/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
@@ -16,7 +16,7 @@
PN_TriggerHappy
- ...
+ rapid fireHediffWithComps
diff --git a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml
index 39e3c5a..33c58f1 100644
--- a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml
+++ b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml
@@ -5,7 +5,10 @@
PN_TriggerHappyModule
- CAUTION: This module can only be installed on (exc), (mast), (legd) combat model.
+ [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability.
+
+ PN_TriggerHappyAbility
+ 453
diff --git a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
index fef0109..c86d08f 100644
--- a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
+++ b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
@@ -5,7 +5,10 @@
PN_OfficerModule
- CAUTION: This module can only be installed on (legd) combat model.
+ [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd)\n\nThis module allows automaton to use officer command ability.
+
+ PN_OfficerCommandAbility
+ 75000
@@ -55,7 +58,10 @@
PN_MeisterModule
- CAUTION: This module can only be installed on (legd) engineer model.
+ [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd)\n\nThis module allows automaton to use meister's advice ability.
+
+ PN_MeisterAdviceAbility
+ 75000
@@ -101,7 +107,11 @@
PN_IntensiveMedicalModule
- CAUTION: This module can only be installed on (legd) domestic model.
+ [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used.
+
+ PN_IntensiveMedicalAbility
+ PN_ImmunityDriveAbility
+ 75000
@@ -147,7 +157,12 @@
PN_FieldMedicModule
- CAUTION: This module can only be installed on (legd) combat or domestic model.
+ [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\nCombat model (legd)\n\nThis module allows automaton to use field medic mode ability.\nAnd if automaton activates field medic mod, injection stim pack ability can be used.
+
+ PN_FieldMedicAbility
+ PN_StimPackAbility
+ PN_StimPackSideEffect
+ 75000