diff --git a/Content/Languages/English/Keyed/WearSetting.xml b/Content/Languages/English/Keyed/WearSetting.xml index 7779082..a1e176e 100644 --- a/Content/Languages/English/Keyed/WearSetting.xml +++ b/Content/Languages/English/Keyed/WearSetting.xml @@ -1,4 +1,4 @@ - Incompatible model or module system unstable.\n\n[Compatible model list]\n\n{11}\n\n + Check the item description. \ No newline at end of file diff --git a/Content/Languages/Korean/Keyed/WearSetting.xml b/Content/Languages/Korean/Keyed/WearSetting.xml new file mode 100644 index 0000000..283d2d4 --- /dev/null +++ b/Content/Languages/Korean/Keyed/WearSetting.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml index 99ca48e..e4269cd 100644 --- a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml +++ b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml @@ -9,7 +9,7 @@ PN_TriggerHappyAbility - ... + This ability allows users to shoot quickly, but lowers the hit rate. CastAbilityOnThing False False diff --git a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml index ab4313d..e0690c6 100644 --- a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml +++ b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml @@ -9,7 +9,7 @@ PN_OfficerCommandAbility - ... + Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration. CastAbilityOnThing False False @@ -24,7 +24,7 @@ 3 CombatCommand_Warmup - 334 + 250 9.9 @@ -57,7 +57,7 @@ PN_MeisterAdviceAbility - ... + Call on person and give advice on the work. CastAbilityOnThingMelee UI/Abilities/PNMeisterAdvice UI/Abilities/PNMeisterAdvice @@ -99,7 +99,7 @@ PN_IntensiveMedicalAbility - ... + This ability makes users more proficient in medical work. CastAbilityOnThing False False @@ -109,7 +109,7 @@ False True False - PNModule_2day + PNModule_1day Misc12 3 CombatCommand_Warmup @@ -145,7 +145,7 @@ PN_ImmunityDriveAbility - Offer moral support that energizes the body, boosting someone's immunity gain for one day. + Offer module support that energizes the body, boosting someone's immunity gain for one day. PNModule_rightoff UI/Abilities/PNImmunityDrive UI/Abilities/PNImmunityDrive @@ -181,8 +181,8 @@ PN_FieldMedicAbility - - ... + + This ability enables users to provide rapid medical support in the field. CastAbilityOnThing False False @@ -197,7 +197,7 @@ 3 CombatCommand_Warmup - 334 + 250 Verb_CastAbility @@ -228,7 +228,7 @@ PN_StimPackAbility - ... + Inject a drug similar to A into the person. It is not addictive, but side effects occur when the effect is over. PNModule_rightoff UI/Abilities/PNStimPack UI/Abilities/PNStimPack diff --git a/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml b/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml index b211e7d..9e84743 100644 --- a/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml +++ b/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml @@ -16,7 +16,7 @@ PN_TriggerHappy - ... + rapid fire HediffWithComps
  • diff --git a/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml b/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml index c72e7b3..adf8d64 100644 --- a/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml +++ b/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml @@ -127,7 +127,7 @@ HediffWithComps
  • - 97500 + 100000 True
  • @@ -240,7 +240,7 @@ HediffWithComps
  • - 97500 + 52500 True
  • @@ -273,12 +273,12 @@ PN_ImmunityDrive - ... + immunity drive HediffWithComps
  • - 1.5 + 1.25
  • @@ -302,7 +302,7 @@ 0.4 - 1.30 + 1.50 @@ -313,7 +313,7 @@
  • -
  • PN_IntensiveMedicalOverload
  • +
  • PN_OfficerCommandOverload
  • diff --git a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml index 39e3c5a..33c58f1 100644 --- a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml +++ b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml @@ -5,7 +5,10 @@ PN_TriggerHappyModule - CAUTION: This module can only be installed on (exc), (mast), (legd) combat model. + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability. + + PN_TriggerHappyAbility + 45 3 diff --git a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml index fef0109..c86d08f 100644 --- a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml +++ b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml @@ -5,7 +5,10 @@ PN_OfficerModule - CAUTION: This module can only be installed on (legd) combat model. + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd)\n\nThis module allows automaton to use officer command ability. + + PN_OfficerCommandAbility + 75000 @@ -55,7 +58,10 @@ PN_MeisterModule - CAUTION: This module can only be installed on (legd) engineer model. + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd)\n\nThis module allows automaton to use meister's advice ability. + + PN_MeisterAdviceAbility + 75000 @@ -101,7 +107,11 @@ PN_IntensiveMedicalModule - CAUTION: This module can only be installed on (legd) domestic model. + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used. + + PN_IntensiveMedicalAbility + PN_ImmunityDriveAbility + 75000 @@ -147,7 +157,12 @@ PN_FieldMedicModule - CAUTION: This module can only be installed on (legd) combat or domestic model. + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\nCombat model (legd)\n\nThis module allows automaton to use field medic mode ability.\nAnd if automaton activates field medic mod, injection stim pack ability can be used. + + PN_FieldMedicAbility + PN_StimPackAbility + PN_StimPackSideEffect + 75000