기관총 너프
This commit is contained in:
parent
2c97e1e9d5
commit
f955e93866
@ -770,6 +770,7 @@
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<li>PN_RoyalHeavySlug</li>
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<li>PN_RoyalMachinegun</li>
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<li>PN_RoyalMachinegun_Mount</li>
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<li>PN_RoyalMachinegun_Overheated</li>
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<li>PN_RoyalLSW</li>
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<li>PN_RoyalLSW_IE</li>
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<li>PN_RoyalLSW_EMP</li>
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@ -773,7 +773,7 @@
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</li>
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</verbs>
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<weaponTags>
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<li>PN_Machinegun</li>
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</weaponTags>
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<tools>
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<li>
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@ -865,21 +865,21 @@
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</sharedComps>
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<revertData>
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<label>overheating</label>
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<description>If it overheats, will return to carry mode.</description>
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<thingDef>PN_Machinegun</thingDef>
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<revertAfterTicks>900</revertAfterTicks>
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<transformCooldown>4500</transformCooldown>
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<iconPath>UI/Commands/MG_Mount</iconPath>
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<description>If it overheats, will change to cooling mode.</description>
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<thingDef>PN_Machinegun_Overheated</thingDef>
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<revertAfterTicks>800</revertAfterTicks>
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<transformCooldown>2000</transformCooldown>
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<iconPath>UI/Commands/MG_overheat</iconPath>
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<iconSize>1</iconSize>
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</revertData>
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<transformData>
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<li>
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<label>change carry mode</label>
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<description>Retrieves the machinegun for carry.</description>
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<thingDef>PN_Machinegun</thingDef>
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<transformCooldown>4500</transformCooldown>
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<label>emergency withdrawal</label>
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<description>Fold the mount and move urgently. Cooling penalty still applies.</description>
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<thingDef>PN_Machinegun_Overheated</thingDef>
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<transformCooldown>2000</transformCooldown>
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<soundOnTransform>Interact_Rifle</soundOnTransform>
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<iconPath>UI/Commands/MG_Carry</iconPath>
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<iconPath>UI/Commands/MG_withdrawal</iconPath>
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<iconSize>1</iconSize>
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</li>
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</transformData>
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@ -921,6 +921,122 @@
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</weaponClasses>
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</ThingDef>
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<!--과열-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_Machinegun_Overheated</defName>
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<label>PnL machine gun (overheated)</label>
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<description>Machine gun produced by PnL industry.</description>
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<graphicData>
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<texPath>Things/Weapons/PNMachinegun_carry</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<recipeMaker Inherit="false">
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</recipeMaker>
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<thingSetMakerTags Inherit="false">
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>60000</WorkToMake>
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<Mass>10</Mass>
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<AccuracyTouch>0.25</AccuracyTouch>
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<AccuracyShort>0.35</AccuracyShort>
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<AccuracyMedium>0.35</AccuracyMedium>
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<AccuracyLong>0.28</AccuracyLong>
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<RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Steel>150</Steel>
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<ComponentIndustrial>10</ComponentIndustrial>
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</costList>
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<comps>
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<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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<texPath>Things/Weapons/SYS/PNMachinegun_Sheath</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</sheathOnlyGraphicData>
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<fullGraphicData>
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<texPath>Things/Weapons/SYS/PNMachinegun_Full</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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</fullGraphicData>
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<drawPosition>Back</drawPosition>
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<northOffset>
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<position>(0,0.3,0.05)</position>
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<angle>25</angle>
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</northOffset>
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<southOffset>
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<position>(0,-0.3,0.05)</position>
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<angle>-25</angle>
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</southOffset>
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<eastOffset>
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<position>(-0.15,-0.3,0.05)</position>
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<angle>70</angle>
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</eastOffset>
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<westOffset>
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<position>(0.15,-0.3,0.05)</position>
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<angle>-70</angle>
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</westOffset>
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</li>
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<li Class="PN_ItemFormChange.CompPropertiesFormChange">
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<sharedComps>
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<li>RimWorld.CompProperties_Styleable</li>
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<li>RimWorld.CompStyleable</li>
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<li>RimWorld.CompProperties_Biocodable</li>
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<li>RimWorld.CompBiocodable</li>
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<li>RimWorld.CompQuality</li>
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<li>RimWorld.CompProperties_Art</li>
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<li>RimWorld.CompArt</li>
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<li MayRequire="Mlie.YayosCombat3">RimWorld.CompReloadable</li>
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</sharedComps>
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<revertData>
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<label>Cooling</label>
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<description>Performance returns to normal when cooling is complete.</description>
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<thingDef>PN_Machinegun</thingDef>
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<revertAfterTicks>1700</revertAfterTicks>
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<transformCooldown>2500</transformCooldown>
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<iconPath>UI/Commands/MG_cooling</iconPath>
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<iconSize>1</iconSize>
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</revertData>
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</li>
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</comps>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
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<warmupTime>1.8</warmupTime>
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<range>30.9</range>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
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<soundCast>Shot_AssaultRifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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</weaponTags>
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<tools>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>11.7</power>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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<equippedAngleOffset>45</equippedAngleOffset>
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<equippedStatOffsets>
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<MoveSpeed>-1.00</MoveSpeed>
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</equippedStatOffsets>
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<weaponClasses>
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<li>RangedHeavy</li>
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</weaponClasses>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_Machinegun</defName>
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<label>PnL machinegun bullet</label>
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@ -841,21 +841,21 @@
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</sharedComps>
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<revertData>
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<label>overheating</label>
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<description>If it overheats, will return to carry mode.</description>
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<thingDef>PN_RoyalMachinegun</thingDef>
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<revertAfterTicks>900</revertAfterTicks>
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<transformCooldown>4500</transformCooldown>
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<iconPath>UI/Commands/MG_Mount</iconPath>
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<description>If it overheats, will change to cooling mode.</description>
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<thingDef>PN_RoyalMachinegun_Overheated</thingDef>
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<revertAfterTicks>800</revertAfterTicks>
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<transformCooldown>2000</transformCooldown>
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<iconPath>UI/Commands/MG_overheat</iconPath>
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<iconSize>1</iconSize>
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</revertData>
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<transformData>
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<li>
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<label>change carry mode</label>
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<description>Retrieves the machine gun from the ground so it can be carried.</description>
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<thingDef>PN_RoyalMachinegun</thingDef>
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<transformCooldown>4500</transformCooldown>
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<label>emergency withdrawal</label>
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<description>Fold the mount and move urgently. Cooling penalty still applies.</description>
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<thingDef>PN_RoyalMachinegun_Overheated</thingDef>
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<transformCooldown>2000</transformCooldown>
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<soundOnTransform>Interact_Rifle</soundOnTransform>
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<iconPath>UI/Commands/MG_Carry</iconPath>
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<iconPath>UI/Commands/MG_withdrawal</iconPath>
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<iconSize>1</iconSize>
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</li>
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</transformData>
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@ -897,6 +897,129 @@
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</weaponClasses>
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</ThingDef>
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<!--과열-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_RoyalMachinegun_Overheated</defName>
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<label>PnL royal machine gun (overheated)</label>
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<description>[caution] : Automaton exclusive weapon.\n\nroyal machine gun produced by PnL industry.</description>
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<techLevel>Spacer</techLevel>
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<relicChance>1</relicChance>
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<graphicData>
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<texPath>Things/Weapons/PNRoyalMachinegun_carry</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<recipeMaker>
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<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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</recipeMaker>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>75000</WorkToMake>
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<Mass>10</Mass>
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<AccuracyTouch>0.15</AccuracyTouch>
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<AccuracyShort>0.25</AccuracyShort>
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<AccuracyMedium>0.25</AccuracyMedium>
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<AccuracyLong>0.18</AccuracyLong>
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<RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Plasteel>150</Plasteel>
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<ComponentSpacer>8</ComponentSpacer>
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<PN_Component>2</PN_Component>
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</costList>
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<comps>
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<li Class="CompProperties_Styleable"></li>
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<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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<texPath>Things/Weapons/SYS/PNRoyalMachinegun_Sheath</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</sheathOnlyGraphicData>
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<fullGraphicData>
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<texPath>Things/Weapons/SYS/PNRoyalMachinegun_Full</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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</fullGraphicData>
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<drawPosition>Back</drawPosition>
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<northOffset>
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<position>(0,0.3,0.05)</position>
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<angle>25</angle>
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</northOffset>
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<southOffset>
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<position>(0,-0.3,0.05)</position>
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<angle>-25</angle>
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</southOffset>
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<eastOffset>
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<position>(-0.15,-0.3,0.05)</position>
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<angle>70</angle>
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</eastOffset>
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<westOffset>
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<position>(0.15,-0.3,0.05)</position>
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<angle>-70</angle>
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</westOffset>
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</li>
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<li Class="PN_ItemFormChange.CompPropertiesFormChange">
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<sharedComps>
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<li>RimWorld.CompProperties_Styleable</li>
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<li>RimWorld.CompStyleable</li>
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<li>RimWorld.CompProperties_Biocodable</li>
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<li>RimWorld.CompBiocodable</li>
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<li>RimWorld.CompQuality</li>
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<li>RimWorld.CompProperties_Art</li>
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<li>RimWorld.CompArt</li>
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<li MayRequire="Mlie.YayosCombat3">RimWorld.CompReloadable</li>
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</sharedComps>
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<revertData>
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<label>Cooling</label>
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<description>Performance returns to normal when cooling is complete.</description>
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<thingDef>PN_RoyalMachinegun</thingDef>
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<revertAfterTicks>1700</revertAfterTicks>
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<transformCooldown>2500</transformCooldown>
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<iconPath>UI/Commands/MG_cooling</iconPath>
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<iconSize>1</iconSize>
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</revertData>
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</li>
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</comps>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_RoyalMachinegun</defaultProjectile>
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<warmupTime>1.8</warmupTime>
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<range>30.9</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>18</ticksBetweenBurstShots>
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<soundCast>PNRoyalMachinegunSound</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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</weaponTags>
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<tools>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>11.7</power>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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<equippedAngleOffset>45</equippedAngleOffset>
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<equippedStatOffsets>
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<MoveSpeed>-1.00</MoveSpeed>
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</equippedStatOffsets>
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<weaponClasses>
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<li>RangedHeavy</li>
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</weaponClasses>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_RoyalMachinegun</defName>
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<label>PnL machinegun bullet</label>
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@ -163,9 +163,14 @@
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<PN_Machinegun_Mount.description>PnL Industry에서 생산한 기관총.</PN_Machinegun_Mount.description>
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<PN_Machinegun_Mount.tools.0.label>총열</PN_Machinegun_Mount.tools.0.label>
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<PN_Machinegun_Mount.comps.5.revertData.label>과열</PN_Machinegun_Mount.comps.5.revertData.label>
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<PN_Machinegun_Mount.comps.5.revertData.description>게이지가 가득차면 운반 모드로 변경됩니다.</PN_Machinegun_Mount.comps.5.revertData.description>
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<PN_Machinegun_Mount.comps.5.transformData.0.label>운반모드로 변경</PN_Machinegun_Mount.comps.5.transformData.0.label>
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<PN_Machinegun_Mount.comps.5.transformData.0.description>운반할 수 있게 지면에서 기관총을 회수합니다.</PN_Machinegun_Mount.comps.5.transformData.0.description>
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<PN_Machinegun_Mount.comps.5.revertData.description>게이지가 가득차면 냉각 모드로 변경됩니다.</PN_Machinegun_Mount.comps.5.revertData.description>
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<PN_Machinegun_Mount.comps.5.transformData.0.label>긴급 철수</PN_Machinegun_Mount.comps.5.transformData.0.label>
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<PN_Machinegun_Mount.comps.5.transformData.0.description>기관총을 회수하고 긴급히 움직입니다. 냉각 패널티는 그대로 적용됩니다.</PN_Machinegun_Mount.comps.5.transformData.0.description>
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<PN_Machinegun_Overheated.label>PnL 기관총 (과열됨)</PN_Machinegun_Overheated.label>
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<PN_Machinegun_Overheated.description>PnL Industry에서 생산한 기관총.</PN_Machinegun_Overheated.description>
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<PN_Machinegun_Overheated.tools.0.label>총열</PN_Machinegun_Overheated.tools.0.label>
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<PN_Machinegun_Overheated.comps.5.revertData.label>냉각</PN_Machinegun_Overheated.comps.5.revertData.label>
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<PN_Machinegun_Overheated.comps.5.revertData.description>냉각이 완료되면 성능이 정상으로 돌아옵니다.</PN_Machinegun_Overheated.comps.5.revertData.description>
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<PN_Bullet_Machinegun.label>기관총탄</PN_Bullet_Machinegun.label>
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<PN_Cannon.label>PnL 휴대용 캐논 (AP)</PN_Cannon.label>
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<PN_Cannon.description>PnL Industry에서 생산한 휴대용 캐논. 고폭탄과 관통탄을 선택할 수 있습니다.</PN_Cannon.description>
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@ -317,9 +322,16 @@
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<PN_RoyalMachinegun_Mount.tools.0.label>손잡이</PN_RoyalMachinegun_Mount.tools.0.label>
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<PN_RoyalMachinegun_Mount.tools.1.label>총열</PN_RoyalMachinegun_Mount.tools.1.label>
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<PN_RoyalMachinegun_Mount.comps.6.revertData.label>과열</PN_RoyalMachinegun_Mount.comps.6.revertData.label>
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<PN_RoyalMachinegun_Mount.comps.6.revertData.description>게이지가 가득차면 운반 모드로 변경됩니다.</PN_RoyalMachinegun_Mount.comps.6.revertData.description>
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<PN_RoyalMachinegun_Mount.comps.6.transformData.0.label>운반모드로 변경</PN_RoyalMachinegun_Mount.comps.6.transformData.0.label>
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<PN_RoyalMachinegun_Mount.comps.6.transformData.0.description>운반할 수 있게 지면에서 기관총을 회수합니다.</PN_RoyalMachinegun_Mount.comps.6.transformData.0.description>
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<PN_RoyalMachinegun_Mount.comps.6.revertData.description>게이지가 가득차면 냉각 모드로 변경됩니다.</PN_RoyalMachinegun_Mount.comps.6.revertData.description>
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<PN_RoyalMachinegun_Mount.comps.6.transformData.0.label>긴급 철수</PN_RoyalMachinegun_Mount.comps.6.transformData.0.label>
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<PN_RoyalMachinegun_Mount.comps.6.transformData.0.description>기관총을 회수하고 긴급히 움직입니다. 냉각 패널티는 그대로 적용됩니다.</PN_RoyalMachinegun_Mount.comps.6.transformData.0.description>
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<PN_RoyalMachinegun_Overheated.label>PnL 로열 기관총 (과열됨)</PN_RoyalMachinegun_Overheated.label>
|
||||
<PN_RoyalMachinegun_Overheated.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n근위대에서 사용하기 위해 PnL Industry에서 제작한 기관총.</PN_RoyalMachinegun_Overheated.description>
|
||||
<PN_RoyalMachinegun_Overheated.tools.0.label>손잡이</PN_RoyalMachinegun_Overheated.tools.0.label>
|
||||
<PN_RoyalMachinegun_Overheated.tools.1.label>총열</PN_RoyalMachinegun_Overheated.tools.1.label>
|
||||
<PN_RoyalMachinegun_Overheated.comps.6.revertData.label>냉각</PN_RoyalMachinegun_Overheated.comps.6.revertData.label>
|
||||
<PN_RoyalMachinegun_Overheated.comps.6.revertData.description>냉각이 완료되면 성능이 정상으로 돌아옵니다.</PN_RoyalMachinegun_Overheated.comps.6.revertData.description>
|
||||
|
||||
<PN_Bullet_RoyalMachinegun.label>로열기관총탄</PN_Bullet_RoyalMachinegun.label>
|
||||
<PN_RoyalHammer_Bladelink.label>PnL 스톰 해머</PN_RoyalHammer_Bladelink.label>
|
||||
|
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Content/Textures/UI/Commands/MG_cooling.png
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Content/Textures/UI/Commands/MG_overheat.png
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Content/Textures/UI/Commands/MG_withdrawal.png
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