사운드 추가

This commit is contained in:
Cocopomel 2021-11-12 21:56:09 +09:00
parent c598fed255
commit fbf78941c9
6 changed files with 40 additions and 5 deletions

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@ -65,7 +65,7 @@
</SoundDef> </SoundDef>
<!-- 체인소드 --> <!-- 체인소드 -->
<!--<SoundDef> <SoundDef>
<defName>PNChainswordSound</defName> <defName>PNChainswordSound</defName>
<eventNames /> <eventNames />
<context>MapOnly</context> <context>MapOnly</context>
@ -83,5 +83,39 @@
</pitchRange> </pitchRange>
</li> </li>
</subSounds> </subSounds>
</SoundDef>--> </SoundDef>
<!--일회용 레일건-->
<SoundDef>
<defName>PN_PrototypeRailGun_Warmup_Sound</defName>
<sustain>true</sustain>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<priorityMode>PrioritizeNearest</priorityMode>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Things/PNPrototypeRailGun_warmup</clipPath>
</li>
</grains>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>PN_PrototypeRailGun_Fire_Sound</defName>
<eventNames />
<context>MapOnly</context>
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Things/PNPrototypeRailGun_fire</clipPath>
</li>
</grains>
</li>
</subSounds>
</SoundDef>
</Defs> </Defs>

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@ -253,7 +253,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
</graphicData> </graphicData>
<!--<meleeHitSound>PNChainswordSound</meleeHitSound>--> <meleeHitSound>PNChainswordSound</meleeHitSound>
<weaponTags> <weaponTags>
<li>PN_Chainsword</li> <li>PN_Chainsword</li>
</weaponTags> </weaponTags>
@ -1498,7 +1498,8 @@
<ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius> <ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
<range>44.9</range> <range>44.9</range>
<burstShotCount>1</burstShotCount> <burstShotCount>1</burstShotCount>
<soundCast>ChargeLance_Fire</soundCast> <soundAiming>PN_PrototypeRailGun_Warmup_Sound</soundAiming>
<soundCast>PN_PrototypeRailGun_Fire_Sound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<onlyManualCast>true</onlyManualCast> <onlyManualCast>true</onlyManualCast>
<targetParams> <targetParams>

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@ -172,7 +172,7 @@
<color>(255,255,255)</color> <color>(255,255,255)</color>
</graphicData> </graphicData>
<soundInteract>Interact_BladelinkMonoSword</soundInteract> <soundInteract>Interact_BladelinkMonoSword</soundInteract>
<meleeHitSound>MeleeHit_BladelinkMonoSword</meleeHitSound> <meleeHitSound>PNChainswordSound</meleeHitSound>
<weaponClasses> <weaponClasses>
<li>Melee</li> <li>Melee</li>
<li>MeleePiercer</li> <li>MeleePiercer</li>