add dummy faction

This commit is contained in:
Cocopomel
2021-06-09 21:46:21 +09:00
parent 7e4ae219d2
commit fc574bf5b0
4 changed files with 52 additions and 190 deletions

View File

@@ -91,10 +91,6 @@
<damageData>
<rect>(0.2,0.2,0.6,0.6)</rect>
</damageData>
<shadowData>
<volume>(1.5,0.35,1.4)</volume>
<offset>(0,0,-0.05)</offset>
</shadowData>
</graphicData>
<uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath>
<altitudeLayer>Building</altitudeLayer>
@@ -119,24 +115,33 @@
<explosiveDamageType>Bomb</explosiveDamageType>
<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
</li>
<li Class="CompProperties_Refuelable">
<!--<li Class="CompProperties_Refuelable">
<fuelLabel>Shells Remaining</fuelLabel>
<fuelGizmoLabel>Belt</fuelGizmoLabel>
<fuelGizmoLabel>Shell</fuelGizmoLabel>
<fuelFilter>
<thingDefs>
<li>Shell_HighExplosive</li>
</thingDefs>
</fuelFilter>
<fuelCapacity>21</fuelCapacity>
<fuelCapacity>8</fuelCapacity>
<initialFuelPercent>0</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
<minimumFueledThreshold>1</minimumFueledThreshold>
<fuelMultiplier>1</fuelMultiplier>
<!--<factorByDifficulty>true</factorByDifficulty>-->
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
<outOfFuelMessage>Cannot shoot: Needs shells</outOfFuelMessage>
<outOfFuelMessage>Need shells</outOfFuelMessage>
<fuelIconPath>Things/Building/PN_shellfuel</fuelIconPath>
</li>-->
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>4.5</fuelConsumptionRate>
<fuelCapacity>30.0</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</fuelFilter>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
</li>
</comps>
<passability>PassThroughOnly</passability>
@@ -158,7 +163,7 @@
<building>
<ai_combatDangerous>true</ai_combatDangerous>
<turretGunDef>PN_Artillery_Turret</turretGunDef>
<turretBurstCooldownTime>45</turretBurstCooldownTime>
<turretBurstCooldownTime>45</turretBurstCooldownTime> <!--사격 쿨타임-->
<turretTopDrawSize>3.0</turretTopDrawSize>
<turretTopOffset>(0, 0.35)</turretTopOffset>
</building>
@@ -203,10 +208,10 @@
<tradeability>None</tradeability>
<useHitPoints>false</useHitPoints>
<statBases>
<AccuracyTouch>0.1</AccuracyTouch>
<AccuracyShort>0.1</AccuracyShort>
<AccuracyMedium>0.1</AccuracyMedium>
<AccuracyLong>0.996</AccuracyLong>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.7</AccuracyMedium>
<AccuracyLong>0.9</AccuracyLong>
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
<DeteriorationRate>0</DeteriorationRate>
<Mass>40</Mass>
@@ -220,18 +225,15 @@
<verbClass>Verb_Shoot</verbClass>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_AutoMortarTurret</defaultProjectile>
<warmupTime>1.0</warmupTime>
<forcedMissRadius>5</forcedMissRadius>
<defaultProjectile>PN_Bullet_HE</defaultProjectile>
<warmupTime>2.0</warmupTime>
<forcedMissRadius>4</forcedMissRadius>
<requireLineOfSight>false</requireLineOfSight>
<minRange>29.9</minRange>
<minRange>14.9</minRange>
<range>500</range>
<burstShotCount>1</burstShotCount>
<soundCast>Mortar_LaunchA</soundCast>
<soundCast>PNCannonSound</soundCast>
<muzzleFlashScale>16</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<consumeFuelPerShot>1</consumeFuelPerShot>
</li>
</verbs>