add dummy faction
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@@ -91,10 +91,6 @@
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<damageData>
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<rect>(0.2,0.2,0.6,0.6)</rect>
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</damageData>
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<shadowData>
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<volume>(1.5,0.35,1.4)</volume>
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<offset>(0,0,-0.05)</offset>
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</shadowData>
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</graphicData>
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<uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath>
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<altitudeLayer>Building</altitudeLayer>
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@@ -119,24 +115,33 @@
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<explosiveDamageType>Bomb</explosiveDamageType>
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<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
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</li>
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<li Class="CompProperties_Refuelable">
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<!--<li Class="CompProperties_Refuelable">
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<fuelLabel>Shells Remaining</fuelLabel>
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<fuelGizmoLabel>Belt</fuelGizmoLabel>
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<fuelGizmoLabel>Shell</fuelGizmoLabel>
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<fuelFilter>
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<thingDefs>
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<li>Shell_HighExplosive</li>
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</thingDefs>
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</fuelFilter>
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<fuelCapacity>21</fuelCapacity>
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<fuelCapacity>8</fuelCapacity>
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<initialFuelPercent>0</initialFuelPercent>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<minimumFueledThreshold>1</minimumFueledThreshold>
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<fuelMultiplier>1</fuelMultiplier>
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<!--<factorByDifficulty>true</factorByDifficulty>-->
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<outOfFuelMessage>Cannot shoot: Needs shells</outOfFuelMessage>
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<outOfFuelMessage>Need shells</outOfFuelMessage>
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<fuelIconPath>Things/Building/PN_shellfuel</fuelIconPath>
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</li>-->
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>4.5</fuelConsumptionRate>
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<fuelCapacity>30.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>Chemfuel</li>
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</thingDefs>
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</fuelFilter>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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</li>
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</comps>
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<passability>PassThroughOnly</passability>
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@@ -158,7 +163,7 @@
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<building>
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<ai_combatDangerous>true</ai_combatDangerous>
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<turretGunDef>PN_Artillery_Turret</turretGunDef>
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<turretBurstCooldownTime>45</turretBurstCooldownTime>
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<turretBurstCooldownTime>45</turretBurstCooldownTime> <!--사격 쿨타임-->
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<turretTopDrawSize>3.0</turretTopDrawSize>
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<turretTopOffset>(0, 0.35)</turretTopOffset>
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</building>
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@@ -203,10 +208,10 @@
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<tradeability>None</tradeability>
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<useHitPoints>false</useHitPoints>
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<statBases>
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<AccuracyTouch>0.1</AccuracyTouch>
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<AccuracyShort>0.1</AccuracyShort>
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<AccuracyMedium>0.1</AccuracyMedium>
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<AccuracyLong>0.996</AccuracyLong>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.6</AccuracyShort>
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<AccuracyMedium>0.7</AccuracyMedium>
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<AccuracyLong>0.9</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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<DeteriorationRate>0</DeteriorationRate>
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<Mass>40</Mass>
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@@ -220,18 +225,15 @@
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<verbClass>Verb_Shoot</verbClass>
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<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_AutoMortarTurret</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<forcedMissRadius>5</forcedMissRadius>
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<defaultProjectile>PN_Bullet_HE</defaultProjectile>
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<warmupTime>2.0</warmupTime>
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<forcedMissRadius>4</forcedMissRadius>
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<requireLineOfSight>false</requireLineOfSight>
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<minRange>29.9</minRange>
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<minRange>14.9</minRange>
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<range>500</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Mortar_LaunchA</soundCast>
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<soundCast>PNCannonSound</soundCast>
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<muzzleFlashScale>16</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<consumeFuelPerShot>1</consumeFuelPerShot>
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</li>
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</verbs>
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