add dummy faction

This commit is contained in:
Cocopomel 2021-06-09 21:46:21 +09:00
parent 7e4ae219d2
commit fc574bf5b0
4 changed files with 52 additions and 190 deletions

View File

@ -9,6 +9,9 @@
<li>PN_AutomatonFuel_Addiction</li> <li>PN_AutomatonFuel_Addiction</li>
<li>PN_Maintenance</li> <li>PN_Maintenance</li>
</forcedHediffs>--> </forcedHediffs>-->
<spawnCategories>
<li>PN_storys</li>
</spawnCategories>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
<!--템플릿 <!--템플릿

View File

@ -1,168 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FactionDef ParentName="HumanFactionBase">
<defName>PN_LiberatedFaction</defName>
<label>Liberated automata</label>
<description>Liberated automata</description>
<colorSpectrum>
<li>(1.0, 0.866, 0.949)</li>
</colorSpectrum>
<pawnSingular>Automaton</pawnSingular>
<pawnsPlural>Automata</pawnsPlural>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<settlementGenerationWeight>1</settlementGenerationWeight>
<canMakeRandomly>true</canMakeRandomly>
<canSiege>true</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>Automaton Leader</leaderTitle>
<startingGoodwill>
<min>0</min>
<max>0</max>
</startingGoodwill>
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<techLevel>Ultra</techLevel>
<backstoryFilters>
<li>
<categories>
</categories>
</li>
</backstoryFilters>
<hairTags>
<li>Rural</li>
</hairTags>
<naturalColonyGoodwill>
<min>0</min>
<max>0</max>
</naturalColonyGoodwill>
<visitorTraderKinds>
</visitorTraderKinds>
<caravanTraderKinds>
<li>Caravan_PN_Automaton</li>
</caravanTraderKinds>
<baseTraderKinds>
<li>Base_Outlander_Standard</li>
</baseTraderKinds>
<allowedArrivalTemperatureRange>-50~45</allowedArrivalTemperatureRange>
<raidCommonalityFromPointsCurve>
<points>
<li>(0, 1)</li> <!--Constant 1 at all points levels-->
</points>
</raidCommonalityFromPointsCurve>
<raidLootMaker>PN_RaidLootMaker</raidLootMaker>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(0,35)</li>
<li>(70, 50)</li>
<li>(700, 100)</li>
<li>(1300, 150)</li>
<li>(100000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<kindDef>Combat</kindDef>
<commonality>90</commonality>
<options>
<!--<Nyaron_Colonist>20</Nyaron_Colonist>
<Nyaron_Soldier>100</Nyaron_Soldier>
<Nyaron_Ranger>80</Nyaron_Ranger>
<Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
<Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>-->
</options>
</li>
<li>
<kindDef>Combat</kindDef>
<commonality>5</commonality>
<options>
<!--<Nyaron_Colonist>16</Nyaron_Colonist>
<Nyaron_Soldier>100</Nyaron_Soldier>
<Nyaron_Ranger>80</Nyaron_Ranger>
<Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
<Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
<Nyaron_Soldier_Elite>1</Nyaron_Soldier_Elite>-->
</options>
</li>
<li>
<kindDef>Combat</kindDef>
<commonality>4</commonality>
<options>
<!--<Nyaron_Colonist>16</Nyaron_Colonist>
<Nyaron_Soldier>100</Nyaron_Soldier>
<Nyaron_Ranger>80</Nyaron_Ranger>
<Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
<Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
<Nyaron_Ranger_Rocketeer>3</Nyaron_Ranger_Rocketeer>
<Nyaron_Ranger_Elite>1</Nyaron_Ranger_Elite>-->
</options>
</li>
<li>
<kindDef>Combat</kindDef>
<commonality>1</commonality>
<options>
<!--<Nyaron_Soldier>80</Nyaron_Soldier>
<Nyaron_Ranger>100</Nyaron_Ranger>
<Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
<Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
<Nyaron_Ranger_Rocketeer>2</Nyaron_Ranger_Rocketeer>
<Nyaron_Soldier_Elite>1</Nyaron_Soldier_Elite>
<Nyaron_Ranger_Elite>2</Nyaron_Ranger_Elite>-->
</options>
</li>
<li>
<kindDef>Combat</kindDef>
<commonality>0</commonality>
<options>
<!--<Nyaron_Leader>1</Nyaron_Leader>-->
</options>
</li>
<li>
<kindDef>Peaceful</kindDef>
<options>
<!--<Nyaron_Colonist>10</Nyaron_Colonist>
<Nyaron_Soldier>2</Nyaron_Soldier>-->
</options>
</li>
<li>
<kindDef>Trader</kindDef>
<commonality>1</commonality>
<traders>
<!--<Nyaron_Trader>1</Nyaron_Trader>-->
</traders>
<carriers>
<!--<Muffalo>5</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>5</Alpaca>
<Elephant>1</Elephant>-->
</carriers>
<guards>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<!--<Nyaron_Colonist>100</Nyaron_Colonist>
<Nyaron_Leader>1</Nyaron_Leader>
<Nyaron_Soldier>30</Nyaron_Soldier>-->
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
<factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
</FactionDef>
<ThingSetMakerDef>
<defName>PN_RaidLootMaker</defName>
<root Class="ThingSetMaker_MarketValue">
<fixedParams>
<filter>
<thingDefs>
<li>Silver</li>
<li>Jade</li>
<li>Pemmican</li>
</thingDefs>
</filter>
</fixedParams>
</root>
</ThingSetMakerDef>
</Defs>

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FactionDef>
<defName>PN_indistryFaction</defName>
<label>PnL_hidden</label>
<pawnSingular>Automaton</pawnSingular>
<pawnsPlural>Automata</pawnsPlural>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<fixedName>PnL Industry</fixedName>
<factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
<hidden>true</hidden>
<autoFlee>false</autoFlee>
<techLevel>Industrial</techLevel>
<hairTags>
<li>PanielHair</li>
</hairTags>
<backstoryFilters>
<li>
<categories>
<li>PN_storys</li>
</categories>
</li>
</backstoryFilters>
</FactionDef>
</Defs>

View File

@ -91,10 +91,6 @@
<damageData> <damageData>
<rect>(0.2,0.2,0.6,0.6)</rect> <rect>(0.2,0.2,0.6,0.6)</rect>
</damageData> </damageData>
<shadowData>
<volume>(1.5,0.35,1.4)</volume>
<offset>(0,0,-0.05)</offset>
</shadowData>
</graphicData> </graphicData>
<uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath> <uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath>
<altitudeLayer>Building</altitudeLayer> <altitudeLayer>Building</altitudeLayer>
@ -119,24 +115,33 @@
<explosiveDamageType>Bomb</explosiveDamageType> <explosiveDamageType>Bomb</explosiveDamageType>
<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage> <chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
</li> </li>
<li Class="CompProperties_Refuelable"> <!--<li Class="CompProperties_Refuelable">
<fuelLabel>Shells Remaining</fuelLabel> <fuelLabel>Shells Remaining</fuelLabel>
<fuelGizmoLabel>Belt</fuelGizmoLabel> <fuelGizmoLabel>Shell</fuelGizmoLabel>
<fuelFilter> <fuelFilter>
<thingDefs> <thingDefs>
<li>Shell_HighExplosive</li> <li>Shell_HighExplosive</li>
</thingDefs> </thingDefs>
</fuelFilter> </fuelFilter>
<fuelCapacity>21</fuelCapacity> <fuelCapacity>8</fuelCapacity>
<initialFuelPercent>0</initialFuelPercent> <initialFuelPercent>0</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent> <autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo> <showFuelGizmo>true</showFuelGizmo>
<minimumFueledThreshold>1</minimumFueledThreshold> <minimumFueledThreshold>1</minimumFueledThreshold>
<fuelMultiplier>1</fuelMultiplier> <fuelMultiplier>1</fuelMultiplier>
<!--<factorByDifficulty>true</factorByDifficulty>-->
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed> <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
<outOfFuelMessage>Cannot shoot: Needs shells</outOfFuelMessage> <outOfFuelMessage>Need shells</outOfFuelMessage>
<fuelIconPath>Things/Building/PN_shellfuel</fuelIconPath> <fuelIconPath>Things/Building/PN_shellfuel</fuelIconPath>
</li>-->
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>4.5</fuelConsumptionRate>
<fuelCapacity>30.0</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</fuelFilter>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
</li> </li>
</comps> </comps>
<passability>PassThroughOnly</passability> <passability>PassThroughOnly</passability>
@ -158,7 +163,7 @@
<building> <building>
<ai_combatDangerous>true</ai_combatDangerous> <ai_combatDangerous>true</ai_combatDangerous>
<turretGunDef>PN_Artillery_Turret</turretGunDef> <turretGunDef>PN_Artillery_Turret</turretGunDef>
<turretBurstCooldownTime>45</turretBurstCooldownTime> <turretBurstCooldownTime>45</turretBurstCooldownTime> <!--사격 쿨타임-->
<turretTopDrawSize>3.0</turretTopDrawSize> <turretTopDrawSize>3.0</turretTopDrawSize>
<turretTopOffset>(0, 0.35)</turretTopOffset> <turretTopOffset>(0, 0.35)</turretTopOffset>
</building> </building>
@ -203,10 +208,10 @@
<tradeability>None</tradeability> <tradeability>None</tradeability>
<useHitPoints>false</useHitPoints> <useHitPoints>false</useHitPoints>
<statBases> <statBases>
<AccuracyTouch>0.1</AccuracyTouch> <AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.1</AccuracyShort> <AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.1</AccuracyMedium> <AccuracyMedium>0.7</AccuracyMedium>
<AccuracyLong>0.996</AccuracyLong> <AccuracyLong>0.9</AccuracyLong>
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
<DeteriorationRate>0</DeteriorationRate> <DeteriorationRate>0</DeteriorationRate>
<Mass>40</Mass> <Mass>40</Mass>
@ -220,18 +225,15 @@
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed> <forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_AutoMortarTurret</defaultProjectile> <defaultProjectile>PN_Bullet_HE</defaultProjectile>
<warmupTime>1.0</warmupTime> <warmupTime>2.0</warmupTime>
<forcedMissRadius>5</forcedMissRadius> <forcedMissRadius>4</forcedMissRadius>
<requireLineOfSight>false</requireLineOfSight> <requireLineOfSight>false</requireLineOfSight>
<minRange>29.9</minRange> <minRange>14.9</minRange>
<range>500</range> <range>500</range>
<burstShotCount>1</burstShotCount> <burstShotCount>1</burstShotCount>
<soundCast>Mortar_LaunchA</soundCast> <soundCast>PNCannonSound</soundCast>
<muzzleFlashScale>16</muzzleFlashScale> <muzzleFlashScale>16</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<consumeFuelPerShot>1</consumeFuelPerShot> <consumeFuelPerShot>1</consumeFuelPerShot>
</li> </li>
</verbs> </verbs>