add dummy faction
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@ -9,6 +9,9 @@
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<li>PN_AutomatonFuel_Addiction</li>
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<li>PN_Maintenance</li>
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</forcedHediffs>-->
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<spawnCategories>
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<li>PN_storys</li>
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</spawnCategories>
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</AlienRace.BackstoryDef>
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<!--템플릿
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@ -1,168 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<FactionDef ParentName="HumanFactionBase">
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<defName>PN_LiberatedFaction</defName>
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<label>Liberated automata</label>
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<description>Liberated automata</description>
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<colorSpectrum>
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<li>(1.0, 0.866, 0.949)</li>
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</colorSpectrum>
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<pawnSingular>Automaton</pawnSingular>
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<pawnsPlural>Automata</pawnsPlural>
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<settlementGenerationWeight>1</settlementGenerationWeight>
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<canMakeRandomly>true</canMakeRandomly>
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<canSiege>true</canSiege>
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<canStageAttacks>true</canStageAttacks>
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<leaderTitle>Automaton Leader</leaderTitle>
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<startingGoodwill>
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<min>0</min>
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<max>0</max>
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</startingGoodwill>
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<factionNameMaker>NamerFactionOutlander</factionNameMaker>
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<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
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<techLevel>Ultra</techLevel>
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<backstoryFilters>
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<li>
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<categories>
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</categories>
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</li>
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</backstoryFilters>
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<hairTags>
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<li>Rural</li>
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</hairTags>
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<naturalColonyGoodwill>
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<min>0</min>
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<max>0</max>
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</naturalColonyGoodwill>
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<visitorTraderKinds>
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</visitorTraderKinds>
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<caravanTraderKinds>
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<li>Caravan_PN_Automaton</li>
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</caravanTraderKinds>
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<baseTraderKinds>
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<li>Base_Outlander_Standard</li>
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</baseTraderKinds>
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<allowedArrivalTemperatureRange>-50~45</allowedArrivalTemperatureRange>
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<raidCommonalityFromPointsCurve>
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<points>
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<li>(0, 1)</li> <!--Constant 1 at all points levels-->
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</points>
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</raidCommonalityFromPointsCurve>
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<raidLootMaker>PN_RaidLootMaker</raidLootMaker>
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<maxPawnCostPerTotalPointsCurve>
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<points>
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<li>(0,35)</li>
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<li>(70, 50)</li>
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<li>(700, 100)</li>
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<li>(1300, 150)</li>
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<li>(100000, 10000)</li>
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</points>
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</maxPawnCostPerTotalPointsCurve>
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<pawnGroupMakers>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>90</commonality>
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<options>
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<!--<Nyaron_Colonist>20</Nyaron_Colonist>
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<Nyaron_Soldier>100</Nyaron_Soldier>
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<Nyaron_Ranger>80</Nyaron_Ranger>
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<Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
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<Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>-->
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</options>
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</li>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>5</commonality>
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<options>
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<!--<Nyaron_Colonist>16</Nyaron_Colonist>
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<Nyaron_Soldier>100</Nyaron_Soldier>
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<Nyaron_Ranger>80</Nyaron_Ranger>
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<Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
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<Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
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<Nyaron_Soldier_Elite>1</Nyaron_Soldier_Elite>-->
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</options>
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</li>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>4</commonality>
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<options>
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<!--<Nyaron_Colonist>16</Nyaron_Colonist>
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<Nyaron_Soldier>100</Nyaron_Soldier>
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<Nyaron_Ranger>80</Nyaron_Ranger>
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<Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
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<Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
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<Nyaron_Ranger_Rocketeer>3</Nyaron_Ranger_Rocketeer>
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<Nyaron_Ranger_Elite>1</Nyaron_Ranger_Elite>-->
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</options>
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</li>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>1</commonality>
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<options>
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<!--<Nyaron_Soldier>80</Nyaron_Soldier>
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<Nyaron_Ranger>100</Nyaron_Ranger>
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<Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
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<Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
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<Nyaron_Ranger_Rocketeer>2</Nyaron_Ranger_Rocketeer>
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<Nyaron_Soldier_Elite>1</Nyaron_Soldier_Elite>
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<Nyaron_Ranger_Elite>2</Nyaron_Ranger_Elite>-->
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</options>
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</li>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>0</commonality>
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<options>
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<!--<Nyaron_Leader>1</Nyaron_Leader>-->
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</options>
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</li>
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<li>
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<kindDef>Peaceful</kindDef>
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<options>
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<!--<Nyaron_Colonist>10</Nyaron_Colonist>
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<Nyaron_Soldier>2</Nyaron_Soldier>-->
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</options>
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</li>
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<li>
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<kindDef>Trader</kindDef>
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<commonality>1</commonality>
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<traders>
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<!--<Nyaron_Trader>1</Nyaron_Trader>-->
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</traders>
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<carriers>
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<!--<Muffalo>5</Muffalo>
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<Dromedary>5</Dromedary>
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<Alpaca>5</Alpaca>
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<Elephant>1</Elephant>-->
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</carriers>
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<guards>
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</guards>
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</li>
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<li>
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<kindDef>Settlement</kindDef>
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<options>
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<!--<Nyaron_Colonist>100</Nyaron_Colonist>
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<Nyaron_Leader>1</Nyaron_Leader>
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<Nyaron_Soldier>30</Nyaron_Soldier>-->
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</options>
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</li>
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</pawnGroupMakers>
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<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
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<factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
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</FactionDef>
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<ThingSetMakerDef>
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<defName>PN_RaidLootMaker</defName>
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<root Class="ThingSetMaker_MarketValue">
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<fixedParams>
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<filter>
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<thingDefs>
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<li>Silver</li>
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<li>Jade</li>
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<li>Pemmican</li>
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</thingDefs>
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</filter>
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</fixedParams>
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</root>
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</ThingSetMakerDef>
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</Defs>
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1.2/Defs/FactionDefs/Factions_PnL.xml
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25
1.2/Defs/FactionDefs/Factions_PnL.xml
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<FactionDef>
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<defName>PN_indistryFaction</defName>
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<label>PnL_hidden</label>
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<pawnSingular>Automaton</pawnSingular>
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<pawnsPlural>Automata</pawnsPlural>
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<fixedName>PnL Industry</fixedName>
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<factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
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<hidden>true</hidden>
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<autoFlee>false</autoFlee>
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<techLevel>Industrial</techLevel>
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<hairTags>
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<li>PanielHair</li>
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</hairTags>
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<backstoryFilters>
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<li>
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<categories>
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<li>PN_storys</li>
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</categories>
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</li>
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</backstoryFilters>
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</FactionDef>
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</Defs>
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@ -91,10 +91,6 @@
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<damageData>
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<rect>(0.2,0.2,0.6,0.6)</rect>
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</damageData>
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<shadowData>
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<volume>(1.5,0.35,1.4)</volume>
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<offset>(0,0,-0.05)</offset>
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</shadowData>
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</graphicData>
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<uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath>
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<altitudeLayer>Building</altitudeLayer>
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@ -119,24 +115,33 @@
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<explosiveDamageType>Bomb</explosiveDamageType>
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<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
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</li>
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<li Class="CompProperties_Refuelable">
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<!--<li Class="CompProperties_Refuelable">
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<fuelLabel>Shells Remaining</fuelLabel>
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<fuelGizmoLabel>Belt</fuelGizmoLabel>
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<fuelGizmoLabel>Shell</fuelGizmoLabel>
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<fuelFilter>
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<thingDefs>
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<li>Shell_HighExplosive</li>
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</thingDefs>
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</fuelFilter>
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<fuelCapacity>21</fuelCapacity>
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<fuelCapacity>8</fuelCapacity>
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<initialFuelPercent>0</initialFuelPercent>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<minimumFueledThreshold>1</minimumFueledThreshold>
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<fuelMultiplier>1</fuelMultiplier>
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<!--<factorByDifficulty>true</factorByDifficulty>-->
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<outOfFuelMessage>Cannot shoot: Needs shells</outOfFuelMessage>
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<outOfFuelMessage>Need shells</outOfFuelMessage>
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<fuelIconPath>Things/Building/PN_shellfuel</fuelIconPath>
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</li>-->
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>4.5</fuelConsumptionRate>
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<fuelCapacity>30.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>Chemfuel</li>
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</thingDefs>
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</fuelFilter>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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</li>
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</comps>
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<passability>PassThroughOnly</passability>
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@ -158,7 +163,7 @@
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<building>
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<ai_combatDangerous>true</ai_combatDangerous>
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<turretGunDef>PN_Artillery_Turret</turretGunDef>
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<turretBurstCooldownTime>45</turretBurstCooldownTime>
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<turretBurstCooldownTime>45</turretBurstCooldownTime> <!--사격 쿨타임-->
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<turretTopDrawSize>3.0</turretTopDrawSize>
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<turretTopOffset>(0, 0.35)</turretTopOffset>
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</building>
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@ -203,10 +208,10 @@
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<tradeability>None</tradeability>
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<useHitPoints>false</useHitPoints>
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<statBases>
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<AccuracyTouch>0.1</AccuracyTouch>
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<AccuracyShort>0.1</AccuracyShort>
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<AccuracyMedium>0.1</AccuracyMedium>
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<AccuracyLong>0.996</AccuracyLong>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.6</AccuracyShort>
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<AccuracyMedium>0.7</AccuracyMedium>
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<AccuracyLong>0.9</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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<DeteriorationRate>0</DeteriorationRate>
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<Mass>40</Mass>
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@ -220,18 +225,15 @@
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<verbClass>Verb_Shoot</verbClass>
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<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_AutoMortarTurret</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<forcedMissRadius>5</forcedMissRadius>
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<defaultProjectile>PN_Bullet_HE</defaultProjectile>
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<warmupTime>2.0</warmupTime>
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<forcedMissRadius>4</forcedMissRadius>
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<requireLineOfSight>false</requireLineOfSight>
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<minRange>29.9</minRange>
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<minRange>14.9</minRange>
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<range>500</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Mortar_LaunchA</soundCast>
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<soundCast>PNCannonSound</soundCast>
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<muzzleFlashScale>16</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<consumeFuelPerShot>1</consumeFuelPerShot>
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</li>
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</verbs>
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