로열메이드 추가 / 스탯 조정

This commit is contained in:
Cocopomel 2021-09-12 15:49:56 +09:00
parent 90c632692b
commit fc5d404854
36 changed files with 184 additions and 8 deletions

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@ -624,6 +624,8 @@
<li>PN_ApparelSoldierHat</li> <li>PN_ApparelSoldierHat</li>
<li>PN_ApparelRoyalguard</li> <li>PN_ApparelRoyalguard</li>
<li>PN_ApparelRoyalguardHat</li> <li>PN_ApparelRoyalguardHat</li>
<li>PN_ApparelRoyalmaid</li>
<li>PN_ApparelRoyalmaidHat</li>
<!--바닐라--> <!--바닐라-->
</apparelList> </apparelList>
<whiteApparelList> <whiteApparelList>

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@ -231,7 +231,7 @@
<label>PnL militia uniform</label> <label>PnL militia uniform</label>
<description>...</description> <description>...</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/PNSimple1</texPath> <texPath>Things/Apparel/PNMilitia1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
<drawSize>1</drawSize> <drawSize>1</drawSize>
@ -275,7 +275,7 @@
<li>Arms</li> <li>Arms</li>
<li>Legs</li> <li>Legs</li>
</bodyPartGroups> </bodyPartGroups>
<wornGraphicPath>Things/Apparel/PNSimple</wornGraphicPath> <wornGraphicPath>Things/Apparel/PNMilitia</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask> <useWornGraphicMask>true</useWornGraphicMask>
<layers> <layers>
<li>OnSkin</li> <li>OnSkin</li>
@ -311,7 +311,7 @@
<label>PnL militia goggles</label> <label>PnL militia goggles</label>
<description>...</description> <description>...</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/hats/PNmilitiahat1</texPath> <texPath>Things/Apparel/hats/PNMilitiahat1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
</graphicData> </graphicData>
@ -349,7 +349,7 @@
<li>UpperHead</li> <li>UpperHead</li>
<li>Eyes</li> <li>Eyes</li>
</bodyPartGroups> </bodyPartGroups>
<wornGraphicPath>Things/Apparel/hats/PNmilitiahat</wornGraphicPath> <wornGraphicPath>Things/Apparel/hats/PNMilitiahat</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask> <useWornGraphicMask>true</useWornGraphicMask>
<layers> <layers>
<li>Overhead</li> <li>Overhead</li>
@ -735,7 +735,7 @@
<EquipDelay>7</EquipDelay> <EquipDelay>7</EquipDelay>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<FoodPoisonChance>-0.10</FoodPoisonChance> <ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
<PlantHarvestYield>0.10</PlantHarvestYield> <PlantHarvestYield>0.10</PlantHarvestYield>
<MedicalTendQuality>0.15</MedicalTendQuality> <MedicalTendQuality>0.15</MedicalTendQuality>
<MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance> <MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance>
@ -786,7 +786,7 @@
<label>PnL maid hat</label> <label>PnL maid hat</label>
<description>...</description> <description>...</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/hats/PNHousekeeperhatA1</texPath> <texPath>Things/Apparel/hats/PNHousekeeperhat1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
</graphicData> </graphicData>
@ -818,7 +818,7 @@
<EquipDelay>1</EquipDelay> <EquipDelay>1</EquipDelay>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<FoodPoisonChance>-0.05</FoodPoisonChance> <ButcheryFleshEfficiency>0.05</ButcheryFleshEfficiency>
<PlantHarvestYield>0.05</PlantHarvestYield> <PlantHarvestYield>0.05</PlantHarvestYield>
<MedicalTendQuality>0.10</MedicalTendQuality> <MedicalTendQuality>0.10</MedicalTendQuality>
<MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance> <MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance>
@ -829,7 +829,7 @@
<bodyPartGroups> <bodyPartGroups>
<li>FullHead</li> <li>FullHead</li>
</bodyPartGroups> </bodyPartGroups>
<wornGraphicPath>Things/Apparel/hats/PNHousekeeperhatA</wornGraphicPath> <wornGraphicPath>Things/Apparel/hats/PNHousekeeperhat</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask> <useWornGraphicMask>true</useWornGraphicMask>
<layers> <layers>
<li>Overhead</li> <li>Overhead</li>
@ -1049,4 +1049,178 @@
</options> </options>
</colorGenerator> </colorGenerator>
</ThingDef> </ThingDef>
<!--==================================== 티어C 로열메이드 ====================================-->
<ThingDef ParentName="PN_RoyalApparelBase">
<defName>PN_ApparelRoyalmaid</defName>
<label>PnL royal maid uniform</label>
<description>...</description>
<graphicData>
<texPath>Things/Apparel/PNRoyalmaid1</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>1</drawSize>
</graphicData>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costStuffCount>120</costStuffCount>
<costList>
<ComponentSpacer>5</ComponentSpacer>
<DevilstrandCloth>60</DevilstrandCloth>
<Leather_Thrumbo>60</Leather_Thrumbo>
</costList>
<recipeMaker>
<recipeUsers Inherit="false">
<li>PN_AutomatonBench</li>
</recipeUsers>
<skillRequirements Inherit="false">
<Crafting>8</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
</recipeMaker>
<statBases>
<WorkToMake>75000</WorkToMake>
<MaxHitPoints>400</MaxHitPoints>
<Mass>15</Mass>
<Flammability>0.4</Flammability>
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
<Insulation_Cold>36</Insulation_Cold>
<Insulation_Heat>12</Insulation_Heat>
<EquipDelay>10</EquipDelay>
</statBases>
<equippedStatOffsets>
<GeneralLaborSpeed>0.30</GeneralLaborSpeed>
<MiningYield>0.20</MiningYield>
<ConstructSuccessChance>0.20</ConstructSuccessChance>
<FixBrokenDownBuildingSuccessChance>0.20</FixBrokenDownBuildingSuccessChance>
<ButcheryFleshEfficiency>0.20</ButcheryFleshEfficiency>
<PlantHarvestYield>0.20</PlantHarvestYield>
<MedicalTendQuality>0.30</MedicalTendQuality>
<MedicalSurgerySuccessChance>0.20</MedicalSurgerySuccessChance>
<NegotiationAbility>0.20</NegotiationAbility>
<SocialImpact>0.20</SocialImpact>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/PNRoyalmaid</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask>
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<tags>
<li>Paniel_Basic</li>
</tags>
<defaultOutfitTags>
</defaultOutfitTags>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>15</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>20</weight>
<only>(255,255,255)</only>
</li>
</options>
</colorGenerator>
</ThingDef>
<ThingDef ParentName="PN_RoyalHatBase">
<defName>PN_ApparelRoyalmaidHat</defName>
<label>PnL royal maid hat</label>
<description>...</description>
<graphicData>
<texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costStuffCount>40</costStuffCount>
<costList>
<ComponentSpacer>1</ComponentSpacer>
<DevilstrandCloth>20</DevilstrandCloth>
<Leather_Thrumbo>20</Leather_Thrumbo>
</costList>
<recipeMaker>
<recipeUsers Inherit="false">
<li>PN_AutomatonBench</li>
</recipeUsers>
<skillRequirements Inherit="false">
<Crafting>8</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
</recipeMaker>
<statBases>
<WorkToMake>26250</WorkToMake>
<MaxHitPoints>180</MaxHitPoints>
<Mass>2</Mass>
<Flammability>0.4</Flammability>
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<GeneralLaborSpeed>0.20</GeneralLaborSpeed>
<MiningYield>0.10</MiningYield>
<ConstructSuccessChance>0.10</ConstructSuccessChance>
<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
<ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
<PlantHarvestYield>0.10</PlantHarvestYield>
<MedicalTendQuality>0.15</MedicalTendQuality>
<MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance>
<NegotiationAbility>0.10</NegotiationAbility>
<SocialImpact>0.10</SocialImpact>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/hats/PNRoyalmaidhat</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask>
<layers>
<li>Overhead</li>
</layers>
<tags>
<li>Paniel_Basic</li>
</tags>
<defaultOutfitTags>
</defaultOutfitTags>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>15</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>20</weight>
<only>(255,255,255)</only>
</li>
</options>
</colorGenerator>
</ThingDef>
</Defs> </Defs>

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