암튼 많은 수정
This commit is contained in:
@@ -5,14 +5,12 @@
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<label>Automaton Fuel</label>
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<parent>Drugs</parent>
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</ThingCategoryDef>
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<!--==================================== 오토마톤 연료 ====================================-->
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<ThingDef ParentName="DrugPillBase">
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<defName>PN_AutomatonFuel</defName>
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<label>PnL fuel</label>
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<description>...</description>
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<descriptionHyperlinks>
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<ThingDef>PN_Fuelantidote</ThingDef>
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</descriptionHyperlinks>
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<tickerType>Normal</tickerType>
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<tradeability>None</tradeability>
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<graphicData>
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@@ -51,7 +49,7 @@
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<comps>
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<li Class="CompProperties_Drug">
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<chemical>PN_Chemical_Fuel</chemical>
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<addictiveness>1</addictiveness>
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<addictiveness>0.000000001</addictiveness>
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<needLevelOffset>0.25</needLevelOffset>
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<listOrder>1028</listOrder>
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</li>
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@@ -125,6 +123,7 @@
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<label>Automaton Fuel</label>
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<addictionHediff>PN_AutomatonFuel_Addiction</addictionHediff>
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<canBinge>false</canBinge>
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<onGeneratedAddictedToleranceChance>0</onGeneratedAddictedToleranceChance>
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</ChemicalDef>
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<HediffDef ParentName="AddictionBase">
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@@ -169,8 +168,192 @@
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</modExtensions>
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</HediffDef>
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<!--==================================== 연료 해독제 ====================================-->
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<!--==================================== 플러스 연료 ====================================-->
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<ThingDef ParentName="DrugPillBase">
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<defName>PN_AutomatonFuel_Plus</defName>
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<label>PnL plus fuel</label>
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<description>...</description>
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<tickerType>Normal</tickerType>
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<tradeability>None</tradeability>
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<graphicData>
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<texPath>Things/Drugs/Paniel_Fuel</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>100</stackLimit>
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<rotatable>false</rotatable>
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<statBases>
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<MarketValue>60</MarketValue>
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<Mass>0.01</Mass>
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</statBases>
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<techLevel>Neolithic</techLevel>
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<ingestible>
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<foodType>Processed</foodType>
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<baseIngestTicks>210</baseIngestTicks>
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<ingestSound>Ingest_Drink</ingestSound>
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<ingestHoldOffsetStanding>
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<northDefault>
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<offset>(0.18,0,0)</offset>
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</northDefault>
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</ingestHoldOffsetStanding>
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<ingestCommandString>Drink {0}</ingestCommandString>
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<ingestReportString>Drinking {0}.</ingestReportString>
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<useEatingSpeedStat>false</useEatingSpeedStat>
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<chairSearchRadius>25</chairSearchRadius>
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<drugCategory>Medical</drugCategory>
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<tasteThought>PN_Ateplusfuel_nopn</tasteThought>
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<outcomeDoers>
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<li Class="IngestionOutcomeDoer_GiveHediff">
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<hediffDef>PN_ateFuel</hediffDef>
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<severity>1</severity>
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</li>
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</outcomeDoers>
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</ingestible>
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<comps>
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<li Class="CompProperties_Drug">
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<chemical>PN_Chemical_Fuel</chemical>
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<addictiveness>0.000000001</addictiveness>
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<needLevelOffset>0.25</needLevelOffset>
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<listOrder>1029</listOrder>
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</li>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>1.1</explosiveRadius>
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<explosiveDamageType>Flame</explosiveDamageType>
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<explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
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<startWickOnDamageTaken>
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<li>Flame</li>
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</startWickOnDamageTaken>
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<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
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<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
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<preExplosionSpawnChance>1</preExplosionSpawnChance>
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<wickTicks>70~150</wickTicks>
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</li>
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</comps>
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<tradeTags Inherit="false">
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</tradeTags>
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<thingCategories Inherit="false">
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<li>PN_Fuel</li>
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</thingCategories>
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</ThingDef>
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<ThoughtDef>
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<defName>PN_Ateplusfuel_nopn</defName>
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<durationDays>1</durationDays>
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<stages>
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<li>
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<label>ate PnL fuel</label>
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<description>...</description>
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<baseMoodEffect>-4</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_Ateplusfuel_yespn</defName>
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<durationDays>1</durationDays>
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<stages>
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<li>
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<label>ate plus fuel</label>
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<description>I ate a really tasty fuel. Yum!</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--==================================== 프리미엄 연료 ====================================-->
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<ThingDef ParentName="DrugPillBase">
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<defName>PN_AutomatonFuel_Premium</defName>
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<label>PnL premium fuel</label>
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<description>...</description>
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<tickerType>Normal</tickerType>
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<tradeability>None</tradeability>
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<graphicData>
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<texPath>Things/Drugs/Paniel_Fuel</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>100</stackLimit>
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<rotatable>false</rotatable>
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<statBases>
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<MarketValue>60</MarketValue>
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<Mass>0.01</Mass>
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</statBases>
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<techLevel>Neolithic</techLevel>
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<ingestible>
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<foodType>Processed</foodType>
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<baseIngestTicks>210</baseIngestTicks>
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<ingestSound>Ingest_Drink</ingestSound>
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<ingestHoldOffsetStanding>
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<northDefault>
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<offset>(0.18,0,0)</offset>
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</northDefault>
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</ingestHoldOffsetStanding>
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<ingestCommandString>Drink {0}</ingestCommandString>
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<ingestReportString>Drinking {0}.</ingestReportString>
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<useEatingSpeedStat>false</useEatingSpeedStat>
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<chairSearchRadius>25</chairSearchRadius>
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<drugCategory>Medical</drugCategory>
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<tasteThought>PN_Atepremiumfuel_nopn</tasteThought>
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<outcomeDoers>
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<li Class="IngestionOutcomeDoer_GiveHediff">
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<hediffDef>PN_ateFuel</hediffDef>
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<severity>1</severity>
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</li>
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</outcomeDoers>
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</ingestible>
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<comps>
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<li Class="CompProperties_Drug">
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<chemical>PN_Chemical_Fuel</chemical>
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<addictiveness>0.000000001</addictiveness>
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<needLevelOffset>0.25</needLevelOffset>
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<listOrder>1030</listOrder>
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</li>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>1.1</explosiveRadius>
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<explosiveDamageType>Flame</explosiveDamageType>
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<explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
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<startWickOnDamageTaken>
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<li>Flame</li>
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</startWickOnDamageTaken>
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<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
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<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
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<preExplosionSpawnChance>1</preExplosionSpawnChance>
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<wickTicks>70~150</wickTicks>
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</li>
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</comps>
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<tradeTags Inherit="false">
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</tradeTags>
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<thingCategories Inherit="false">
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<li>PN_Fuel</li>
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</thingCategories>
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</ThingDef>
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<ThoughtDef>
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<defName>PN_Atepremiumfuel_nopn</defName>
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<durationDays>1</durationDays>
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<stages>
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<li>
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<label>ate PnL fuel</label>
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<description>...</description>
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<baseMoodEffect>-4</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_Atepremiumfuel_yespn</defName>
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<durationDays>1</durationDays>
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<stages>
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<li>
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<label>ate premium fuel</label>
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<description>That fuel was amazing. It provided energy to my body and my soul.</description>
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<baseMoodEffect>12</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--==================================== 연료 해독제 ====================================-->
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<!--<ThingDef ParentName="DrugPillBase">
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<defName>PN_Fuelantidote</defName>
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<label>PnL fuel Antidote</label>
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<description>...</description>
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@@ -229,10 +412,10 @@
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<tradeTags Inherit="false">
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</tradeTags>
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</ThingDef>
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</ThingDef>-->
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<!--==================================== 연료 해독제 효과 ====================================-->
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<HediffDef>
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<!--<HediffDef>
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<defName>PN_FuelAntidoteEffect</defName>
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<hediffClass>HediffWithComps</hediffClass>
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<label>Antidote Effect</label>
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@@ -253,195 +436,5 @@
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<debug>false</debug>
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</li>
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</comps>
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</HediffDef>
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<!--==================================== 플러스 연료 ====================================-->
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<ThingDef ParentName="DrugPillBase">
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<defName>PN_AutomatonFuel_Plus</defName>
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<label>PnL plus fuel</label>
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<description>...</description>
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<descriptionHyperlinks>
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<ThingDef>PN_Fuelantidote</ThingDef>
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</descriptionHyperlinks>
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<tickerType>Normal</tickerType>
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<tradeability>None</tradeability>
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<graphicData>
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<texPath>Things/Drugs/Paniel_Fuel</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>100</stackLimit>
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<rotatable>false</rotatable>
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<statBases>
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<MarketValue>60</MarketValue>
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<Mass>0.01</Mass>
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</statBases>
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<techLevel>Neolithic</techLevel>
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<ingestible>
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<foodType>Processed</foodType>
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<baseIngestTicks>210</baseIngestTicks>
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<ingestSound>Ingest_Drink</ingestSound>
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<ingestHoldOffsetStanding>
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<northDefault>
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<offset>(0.18,0,0)</offset>
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</northDefault>
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</ingestHoldOffsetStanding>
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<ingestCommandString>Drink {0}</ingestCommandString>
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<ingestReportString>Drinking {0}.</ingestReportString>
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<useEatingSpeedStat>false</useEatingSpeedStat>
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<chairSearchRadius>25</chairSearchRadius>
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<drugCategory>Medical</drugCategory>
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<tasteThought>PN_Ateplusfuel_nopn</tasteThought>
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<outcomeDoers>
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<li Class="IngestionOutcomeDoer_GiveHediff">
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<hediffDef>PN_ateFuel</hediffDef>
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<severity>1</severity>
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</li>
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</outcomeDoers>
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</ingestible>
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<comps>
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<li Class="CompProperties_Drug">
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<chemical>PN_Chemical_Fuel</chemical>
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<addictiveness>1</addictiveness>
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<needLevelOffset>0.25</needLevelOffset>
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<listOrder>1029</listOrder>
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</li>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>1.1</explosiveRadius>
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<explosiveDamageType>Flame</explosiveDamageType>
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<explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
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<startWickOnDamageTaken>
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<li>Flame</li>
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</startWickOnDamageTaken>
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<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
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<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
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<preExplosionSpawnChance>1</preExplosionSpawnChance>
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<wickTicks>70~150</wickTicks>
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</li>
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</comps>
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<tradeTags Inherit="false">
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</tradeTags>
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<thingCategories Inherit="false">
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<li>PN_Fuel</li>
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</thingCategories>
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</ThingDef>
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<ThoughtDef>
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<defName>PN_Ateplusfuel_nopn</defName>
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<durationDays>1</durationDays>
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<stages>
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<li>
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<label>ate PnL fuel</label>
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<description>...</description>
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<baseMoodEffect>-4</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_Ateplusfuel_yespn</defName>
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<durationDays>1</durationDays>
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<stages>
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<li>
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<label>ate plus fuel</label>
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<description>I ate a really tasty fuel. Yum!</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--==================================== 프리미엄 연료 ====================================-->
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<ThingDef ParentName="DrugPillBase">
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<defName>PN_AutomatonFuel_Premium</defName>
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<label>PnL premium fuel</label>
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<description>...</description>
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<descriptionHyperlinks>
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<ThingDef>PN_Fuelantidote</ThingDef>
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</descriptionHyperlinks>
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<tickerType>Normal</tickerType>
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<tradeability>None</tradeability>
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<graphicData>
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<texPath>Things/Drugs/Paniel_Fuel</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>100</stackLimit>
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<rotatable>false</rotatable>
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<statBases>
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<MarketValue>60</MarketValue>
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<Mass>0.01</Mass>
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</statBases>
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<techLevel>Neolithic</techLevel>
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<ingestible>
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<foodType>Processed</foodType>
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<baseIngestTicks>210</baseIngestTicks>
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<ingestSound>Ingest_Drink</ingestSound>
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<ingestHoldOffsetStanding>
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<northDefault>
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<offset>(0.18,0,0)</offset>
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</northDefault>
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</ingestHoldOffsetStanding>
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<ingestCommandString>Drink {0}</ingestCommandString>
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<ingestReportString>Drinking {0}.</ingestReportString>
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<useEatingSpeedStat>false</useEatingSpeedStat>
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<chairSearchRadius>25</chairSearchRadius>
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<drugCategory>Medical</drugCategory>
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<tasteThought>PN_Atepremiumfuel_nopn</tasteThought>
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<outcomeDoers>
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<li Class="IngestionOutcomeDoer_GiveHediff">
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<hediffDef>PN_ateFuel</hediffDef>
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<severity>1</severity>
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</li>
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</outcomeDoers>
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</ingestible>
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<comps>
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<li Class="CompProperties_Drug">
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<chemical>PN_Chemical_Fuel</chemical>
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<addictiveness>1</addictiveness>
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<needLevelOffset>0.25</needLevelOffset>
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<listOrder>1030</listOrder>
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</li>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>1.1</explosiveRadius>
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<explosiveDamageType>Flame</explosiveDamageType>
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<explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
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<startWickOnDamageTaken>
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<li>Flame</li>
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</startWickOnDamageTaken>
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<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
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<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
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<preExplosionSpawnChance>1</preExplosionSpawnChance>
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<wickTicks>70~150</wickTicks>
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</li>
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</comps>
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<tradeTags Inherit="false">
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</tradeTags>
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<thingCategories Inherit="false">
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<li>PN_Fuel</li>
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</thingCategories>
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||||
</ThingDef>
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<ThoughtDef>
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<defName>PN_Atepremiumfuel_nopn</defName>
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<durationDays>1</durationDays>
|
||||
<stages>
|
||||
<li>
|
||||
<label>ate PnL fuel</label>
|
||||
<description>...</description>
|
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<baseMoodEffect>-4</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
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</ThoughtDef>
|
||||
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<ThoughtDef>
|
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<defName>PN_Atepremiumfuel_yespn</defName>
|
||||
<durationDays>1</durationDays>
|
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<stages>
|
||||
<li>
|
||||
<label>ate premium fuel</label>
|
||||
<description>That fuel was amazing. It provided energy to my body and my soul.</description>
|
||||
<baseMoodEffect>12</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</HediffDef>-->
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user