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@ -4,11 +4,11 @@
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<AlienRace.BackstoryDef Abstract="True" Name="BasePanielBackStory">
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<AlienRace.BackstoryDef Abstract="True" Name="BasePanielBackStory">
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<bodyTypeMale>Female</bodyTypeMale>
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<bodyTypeMale>Female</bodyTypeMale>
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<bodyTypeFemale>Female</bodyTypeFemale>
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<bodyTypeFemale>Female</bodyTypeFemale>
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<!--<forcedHediffs>
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<forcedHediffs>
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<li>PanielBaseHediff</li>
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<li>PanielBaseHediff</li>
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<li>PN_AutomatonFuel_Addiction</li>
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<li>PN_AutomatonFuel_Addiction</li>
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<li>PN_Maintenance</li>
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<li>PN_Maintenance</li>
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</forcedHediffs>-->
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</forcedHediffs>
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<spawnCategories>
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<spawnCategories>
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<li>PN_storys</li>
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<li>PN_storys</li>
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</spawnCategories>
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</spawnCategories>
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@ -71,7 +71,7 @@
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</li>
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</li>
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<li>
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<li>
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<def>PNCore</def>
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<def>PNCore</def>
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<customLabel>automaton core</customLabel>
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<customLabel>engine core</customLabel>
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<coverage>0.020</coverage>
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<coverage>0.020</coverage>
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<depth>Inside</depth>
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<depth>Inside</depth>
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<groups>
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<groups>
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@ -134,7 +134,7 @@
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</groups>
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</groups>
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<parts>
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<parts>
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<li>
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<li>
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<def>Head</def>
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<def>PNHead</def>
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<customLabel>head case</customLabel>
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<customLabel>head case</customLabel>
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<coverage>0.80</coverage>
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<coverage>0.80</coverage>
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<groups>
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<groups>
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@ -155,7 +155,7 @@
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<parts>
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<parts>
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<li>
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<li>
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<def>PNBrain</def>
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<def>PNBrain</def>
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<customLabel>automaton brain</customLabel>
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<customLabel>brain core</customLabel>
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<coverage>0.8</coverage>
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<coverage>0.8</coverage>
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<groups>
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<groups>
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<li>UpperHead</li>
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<li>UpperHead</li>
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@ -90,7 +90,7 @@
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<BodyPartDef>
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<BodyPartDef>
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<defName>PNCore</defName>
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<defName>PNCore</defName>
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<label>automaton core</label>
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<label>engine core</label>
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<hitPoints>15</hitPoints>
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<hitPoints>15</hitPoints>
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<bleedRate>5</bleedRate>
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<bleedRate>5</bleedRate>
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<skinCovered>false</skinCovered>
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<skinCovered>false</skinCovered>
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@ -152,14 +152,14 @@
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<canSuggestAmputation>false</canSuggestAmputation>
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<canSuggestAmputation>false</canSuggestAmputation>
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</BodyPartDef>
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</BodyPartDef>
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<!--<BodyPartDef>
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<BodyPartDef>
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<defName>PNHead</defName>
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<defName>PNHead</defName>
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<label>head case</label>
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<label>head case</label>
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<hitPoints>25</hitPoints>
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<hitPoints>25</hitPoints>
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<skinCovered>true</skinCovered>
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<skinCovered>true</skinCovered>
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<canSuggestAmputation>false</canSuggestAmputation>
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<canSuggestAmputation>false</canSuggestAmputation>
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<bleedRate>2</bleedRate>
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<bleedRate>2</bleedRate>
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</BodyPartDef>-->
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef>
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<defName>PNSkull</defName>
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<defName>PNSkull</defName>
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@ -175,7 +175,7 @@
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<BodyPartDef>
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<BodyPartDef>
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<defName>PNBrain</defName>
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<defName>PNBrain</defName>
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<label>automaton brain</label>
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<label>brain core</label>
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<hitPoints>10</hitPoints>
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<hitPoints>10</hitPoints>
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<permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor>
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<permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor>
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<delicate>true</delicate>
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<delicate>true</delicate>
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<li>Scaria</li>
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<li>Scaria</li>
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<li>FoodPoisoning</li>
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<li>FoodPoisoning</li>
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<li>ResurrectionSickness</li>
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<li>ResurrectionSickness</li>
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<li>PsychiteAddiction</li>
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</hediffToNullify>
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</hediffToNullify>
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<showMessage>true</showMessage>
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<showMessage>true</showMessage>
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<nullifyKey>PN_HediffNullifier</nullifyKey>
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<nullifyKey>PN_HediffNullifier</nullifyKey>
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<li Class="CompProperties_Explosive">
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<li Class="CompProperties_Explosive">
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<compClass>AutomataRace.CompExplosiveInstant</compClass>
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<compClass>AutomataRace.CompExplosiveInstant</compClass>
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<explosiveRadius>1.5</explosiveRadius>
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<explosiveRadius>1.5</explosiveRadius>
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<explosiveDamageType>PN_CorpseBomb</explosiveDamageType>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<requiredDamageTypeToExplode>PN_CorpseBomb</requiredDamageTypeToExplode>
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<requiredDamageTypeToExplode>Bomb</requiredDamageTypeToExplode>
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<wickTicks>200~750</wickTicks>
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<wickTicks>200~750</wickTicks>
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</li>
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</li>
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</comps>
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</comps>
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</AutomataRace.ThingDefInjectDef>
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</AutomataRace.ThingDefInjectDef>
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<DamageDef>
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<!--<DamageDef>
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<defName>PN_CorpseBomb</defName>
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<defName>PN_CorpseBomb</defName>
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<label>bomb</label>
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<label>bomb</label>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
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<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>
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</DamageDef>-->
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<!--==================================== 고어 설정 ====================================-->
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<!--==================================== 고어 설정 ====================================-->
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<ThingDef ParentName="BaseFilth">
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<ThingDef ParentName="BaseFilth">
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<useGenderedHeads>false</useGenderedHeads>
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<useGenderedHeads>false</useGenderedHeads>
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<customDrawSize>(1, 1)</customDrawSize>
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<customDrawSize>(1, 1)</customDrawSize>
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<customPortraitDrawSize>(1, 1)</customPortraitDrawSize>
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<customPortraitDrawSize>(1, 1)</customPortraitDrawSize>
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<headBodyPartDef>PNHead</headBodyPartDef>
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<!--색상관련-->
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<!--색상관련-->
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<colorChannels>
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<colorChannels>
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<li>
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<li>
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<li Class="MoharCustomHAR.MoharBodyAddon">
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<li Class="MoharCustomHAR.MoharBodyAddon">
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<drawSize>1</drawSize>
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<drawSize>1</drawSize>
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<path>Paniel/Face/Face</path>
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<path>Paniel/Face/Face</path>
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<bodyPart>Head</bodyPart>
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<bodyPart>head case</bodyPart>
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<shaderType>CutoutComplex</shaderType>
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<shaderType>CutoutComplex</shaderType>
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<inFrontOfBody>false</inFrontOfBody>
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<inFrontOfBody>false</inFrontOfBody>
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<layerInvert>false</layerInvert>
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<layerInvert>false</layerInvert>
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<li>ReleasedHealthyPrisoner</li>
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<li>ReleasedHealthyPrisoner</li>
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<li>KnowGuestOrganHarvested</li>
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<li>KnowGuestOrganHarvested</li>
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<li>MyOrganHarvested</li>
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<li>MyOrganHarvested</li>
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<li>Nuzzled</li>
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<li>SoakingWet</li>
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<li>SoakingWet</li>
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<li>ButcheredHumanlikeCorpse</li>
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<li>ButcheredHumanlikeCorpse</li>
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<li>KnowButcheredHumanlikeCorpse</li>
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<li>KnowButcheredHumanlikeCorpse</li>
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</li>
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</li>
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</startingColonists>
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</startingColonists>
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<alienslavekinds>
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<alienslavekinds>
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<li>
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<kindDefs>
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<li>Paniel_ColonistPawn</li>
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</kindDefs>
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<chance>100.0</chance>
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</li>
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</alienslavekinds>
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</alienslavekinds>
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<alienrefugeekinds>
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<alienrefugeekinds>
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</value>
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</value>
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</Operation>
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</Operation>
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<!--<Operation Class="PatchOperationAdd">
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<!--<Operation Class="PatchOperationAdd">
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<xpath>*[defName = "Corpse_Paniel_Race"]</xpath>
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<xpath>*/WorkGiverDef[defName="ChatWithPrisoner"]</xpath>
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<value>
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<value>
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<alwaysHaulable>false</alwaysHaulable>
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<workTags>
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<li>PN_noPrisoner</li>
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</workTags>
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</value>
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</Operation>
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<Operation Class="PatchOperationAdd">
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<xpath>*/WorkGiverDef[defName="Research"]</xpath>
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<value>
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<workTags>
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<li>PN_noResearch</li>
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</workTags>
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</value>
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</value>
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</Operation>-->
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</Operation>-->
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</Patch>
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</Patch>
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