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OilTransfu
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19db016772 |
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@ -958,7 +958,6 @@
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</butcherProducts>
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</butcherProducts>
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<recipes>
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<recipes>
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<li>Anesthetize</li>
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<li>Anesthetize</li>
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<li MayRequire="Ludeon.RimWorld.Anomaly">SurgicalInspection</li>
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<li>PN_Disassemble</li>
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<li>PN_Disassemble</li>
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<li>PN_Repair</li>
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<li>PN_Repair</li>
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<li>PN_Maintenance</li>
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<li>PN_Maintenance</li>
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@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<RecipeDef ParentName="PN_Surgery">
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<defName>PN_EmergencyOilTransfusion</defName>
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<label>Emergency Oil Transfusion</label>
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<description>Use Pnl Fuel to reduce the effects of oil loss.</description>
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<jobString>performing oil transfusion on TargetA.</jobString>
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<workAmount>800</workAmount>
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<hideBodyPartNames>true</hideBodyPartNames>
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<targetsBodyPart>false</targetsBodyPart>
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<anesthetize>false</anesthetize>
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<workerClass>Recipe_BloodTransfusion</workerClass>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>PN_AutomatonFuel</li>
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</thingDefs>
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</filter>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>PN_AutomatonFuel</li>
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</thingDefs>
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</fixedIngredientFilter>
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</RecipeDef>
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</Defs>
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@ -15,4 +15,8 @@
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<PN_RemoveAutoRepairSystem.description>移除自动修复系统</PN_RemoveAutoRepairSystem.description>
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<PN_RemoveAutoRepairSystem.description>移除自动修复系统</PN_RemoveAutoRepairSystem.description>
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<PN_RemoveAutoRepairSystem.jobString>移除自动修复系统中</PN_RemoveAutoRepairSystem.jobString>
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<PN_RemoveAutoRepairSystem.jobString>移除自动修复系统中</PN_RemoveAutoRepairSystem.jobString>
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<PN_EmergencyOilTransfusion.label>紧急输油</PN_EmergencyOilTransfusion.label>
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<PN_EmergencyOilTransfusion.description>使用Pnl燃料来减少漏油对姬关人形的影响。</PN_EmergencyOilTransfusion.description>
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<PN_EmergencyOilTransfusion.jobString>正在对TargetA进行紧急输油。</PN_EmergencyOilTransfusion.jobString>
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</LanguageData>
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</LanguageData>
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BIN
1.5/Mods/Paniel_Experimental/Paniel_Experimental.7z
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BIN
1.5/Mods/Paniel_Experimental/Paniel_Experimental.7z
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationAdd">
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<xpath>/Defs/PawnKindDef[defName="PN_Testsubject"]</xpath>
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<value>
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<techHediffsRequired>
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<li>PN_ExperimentalEngineCore</li>
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<li>PN_AutoRepairSystem</li>
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</techHediffsRequired>
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</value>
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</Operation>
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<Operation Class="PatchOperationAdd">
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<xpath>/Defs/AlienRace.ThingDef_AlienRace[defName="Paniel_Race"]/recipes</xpath>
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<value>
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<li>PN_EmergencyOilTransfusion</li>
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</value>
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</Operation>
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</Patch>
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8
1.5/Mods/Paniel_Experimental/readme.md
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8
1.5/Mods/Paniel_Experimental/readme.md
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You don't need to do this for now.
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//I put things that not made by demi as dlc in this folder. To unlock those content, extreat "Paniel_Experimental.7z" as Local mod in your Mods folder and active it.
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It's a empty mod and just for tell the game to load things in this folder.
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//我把不是由demi制作的东西作为DLC放在了这个文件夹里。要解锁这些内容,在你的Mods文件夹中解压并激活"Paniel_Experimental.7z"作为本地mod。
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它是一个空的mod,只是为了告诉游戏加载这个文件夹里的东西。
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@ -44,24 +44,16 @@ and Rimworld Korea Discord members.
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<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
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<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
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<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
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<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
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</li>
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</li>
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<li>
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<packageId>goudaquiche.MoharFramework</packageId>
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<displayName>MoHAR framework</displayName>
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<steamWorkshopUrl>steam://url/CommunityFilePage/2057001924</steamWorkshopUrl>
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<downloadUrl>https://github.com/goudaQuiche/MoharFramework</downloadUrl>
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</li>
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</modDependencies>
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</modDependencies>
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<loadAfter>
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<loadAfter>
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<li>Ludeon.RimWorld</li>
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<li>Ludeon.RimWorld</li>
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<li>brrainz.harmony</li>
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<li>brrainz.harmony</li>
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<li>erdelf.HumanoidAlienRaces</li>
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<li>erdelf.HumanoidAlienRaces</li>
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<li>goudaquiche.MoharFramework</li>
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</loadAfter>
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</loadAfter>
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<forceLoadAfter>
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<forceLoadAfter>
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<li>Ludeon.RimWorld</li>
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<li>Ludeon.RimWorld</li>
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<li>brrainz.harmony</li>
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<li>brrainz.harmony</li>
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<li>erdelf.HumanoidAlienRaces</li>
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<li>erdelf.HumanoidAlienRaces</li>
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<li>goudaquiche.MoharFramework</li>
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</forceLoadAfter>
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</forceLoadAfter>
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<incompatibleWith>
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<incompatibleWith>
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<li>Ykara.elStrages.EPOE</li>
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<li>Ykara.elStrages.EPOE</li>
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