<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <ScenarioDef>
    <defName>Paniel_testScenarios</defName>
    <label>Paniel test</label>
    <description>test</description>
    <scenario>
      <summary>개발 테스트용 시나리오</summary>
      <playerFaction>
        <def>PlayerFaction</def>
        <factionDef>Paniel_testPlayerFaction</factionDef>
      </playerFaction>
      <parts>

        <!-- Config pages -->
        <li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
          <def>ConfigPage_ConfigureStartingPawns</def>
          <pawnCount>3</pawnCount>
          <pawnChoiceCount>6</pawnChoiceCount>
        </li>

        <!-- Player starting stuff spawn method-->
        <li Class="ScenPart_PlayerPawnsArriveMethod">
          <def>PlayerPawnsArriveMethod</def>
					<method>Standing</method>
        </li>

        <!-- Game start dialog -->
        <li Class="ScenPart_GameStartDialog">
          <def>GameStartDialog</def>
          <text>test</text>
          <closeSound>GameStartSting</closeSound>
        </li>

        <!-- test item -->
        <li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>PN_BrainCasing</thingDef>
					<count>10</count>
				</li>

        <li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>AIPersonaCore</thingDef>
					<count>10</count>
				</li>

        <li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>Plasteel</thingDef>
					<count>750</count>
				</li>

        <li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>Steel</thingDef>
					<count>750</count>
				</li>

        <li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>Leather_Automaton</thingDef>
					<count>200</count>
				</li>

        <li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>Chemfuel</thingDef>
					<count>200</count>
				</li>

        <li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>ComponentIndustrial</thingDef>
					<count>200</count>
				</li>

        <li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>ComponentSpacer</thingDef>
					<count>200</count>
				</li>

        <li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>MealSurvivalPack</thingDef>
					<count>30</count>
				</li>

        <li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>PN_AutomatonFuel</thingDef>
					<count>30</count>
				</li>

        <li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>PN_Fueldrumcan</thingDef>
					<count>75</count>
				</li>

        <li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>PN_Shell_HE</thingDef>
					<count>75</count>
				</li>

				<li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>PN_Shell_AP</thingDef>
					<count>75</count>
				</li>

				<li Class="ScenPart_StartingThing_Defined">
					<def>StartingThing_Defined</def>
					<thingDef>PN_Shell_CI</thingDef>
					<count>75</count>
				</li>
      </parts>
    </scenario>
  </ScenarioDef>
</Defs>