<?xml version="1.0" encoding="utf-8" ?> <Defs> <ScenarioDef> <defName>Paniel_testScenarios</defName> <label>Paniel test</label> <description>test</description> <scenario> <summary>개발 테스트용 시나리오</summary> <playerFaction> <def>PlayerFaction</def> <factionDef>Paniel_testPlayerFaction</factionDef> </playerFaction> <parts> <!-- Config pages --> <li Class="ScenPart_ConfigPage_ConfigureStartingPawns"> <def>ConfigPage_ConfigureStartingPawns</def> <pawnCount>3</pawnCount> <pawnChoiceCount>6</pawnChoiceCount> </li> <!-- Player starting stuff spawn method--> <li Class="ScenPart_PlayerPawnsArriveMethod"> <def>PlayerPawnsArriveMethod</def> <method>Standing</method> </li> <!-- Game start dialog --> <li Class="ScenPart_GameStartDialog"> <def>GameStartDialog</def> <text>test</text> <closeSound>GameStartSting</closeSound> </li> <!-- test item --> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>PN_BrainCasing</thingDef> <count>10</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>AIPersonaCore</thingDef> <count>10</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>Plasteel</thingDef> <count>750</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>Steel</thingDef> <count>750</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>Leather_Automaton</thingDef> <count>200</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>Chemfuel</thingDef> <count>200</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>ComponentIndustrial</thingDef> <count>200</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>ComponentSpacer</thingDef> <count>200</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>MealSurvivalPack</thingDef> <count>30</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>PN_AutomatonFuel</thingDef> <count>30</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>PN_Fueldrumcan</thingDef> <count>75</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>PN_Shell_HE</thingDef> <count>75</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>PN_Shell_AP</thingDef> <count>75</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>PN_Shell_CI</thingDef> <count>75</count> </li> </parts> </scenario> </ScenarioDef> </Defs>