<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--==================================== 파니엘 파괴 for 파니엘 ====================================--> <ThoughtDef> <defName>PN_KnowColonyAutomatonDiedforPN</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <nullifyingTraits> <li>Psychopath</li> <li>Bloodlust</li> </nullifyingTraits> <stages> <li> <label>our automaton destroyed</label> <description>My colleague was destroyed. Did she fulfill her duties?</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_AutomatonWithGoodOpinionDiedforPN</defName> <durationDays>20</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>my friend {0} destroyed</label> <description>My friend was destroyed. It's so sad that we can't carry out our duties with her.</description> <baseMoodEffect>-5</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_AutomatonWithBadOpinionDiedforPN</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <stages> <li> <label>my rival {0} destroyed</label> <description>That scrap was finally destroyed.</description> <baseMoodEffect>5</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_WitnessedDestroyedAllyforPN</defName> <icon>Things/Mote/ThoughtSymbol/Skull</icon> <showBubble>true</showBubble> <durationDays>2</durationDays> <stackLimit>5</stackLimit> <nullifyingTraits> <li>Psychopath</li> <li>Bloodlust</li> </nullifyingTraits> <stages> <li> <label>witnessed ally's destroyed</label> <description>I saw one of our colleague destroyed. Did she fulfill her duties?</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <!--==================================== 파니엘 실종 for 파니엘 ====================================--> <ThoughtDef> <defName>PN_ColonyAutomatonLostforPN</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <showBubble>true</showBubble> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>our automaton lost</label> <description>My colleague was lost. Did she do her duty?</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef ParentName="LostMemory"> <defName>PN_AutomatonWithGoodOpinionLostforPN</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>my friend {0} lost</label> <description>My friend was lost. It's so sad that we can't carry out our duties with her.</description> <baseMoodEffect>-5</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef ParentName="LostMemory"> <defName>PN_AutomatonWithBadOpinionLostforPN</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <stages> <li> <label>my rival {0} lost</label> <description>That scrap was finally disappeared.</description> <baseMoodEffect>5</baseMoodEffect> </li> </stages> </ThoughtDef> <!--==================================== 파니엘 분해 for 파니엘 ====================================--> <ThoughtDef> <defName>PN_ColonyAutomatondisassembleforPN</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <showBubble>true</showBubble> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>our automaton disassembled</label> <description>My colleague was disassembled. Did she do her duty?</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef ParentName="LostMemory"> <defName>PN_AutomatonWithGoodOpiniondisassembleforPN</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>my friend {0} disassemble</label> <description>My friend was disassemble. It's so sad that we can't carry out our duties with her.</description> <baseMoodEffect>-5</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef ParentName="LostMemory"> <defName>PN_AutomatonWithBadOpiniondisassembleforPN</defName> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn> <stages> <li> <label>my rival {0} disassemble</label> <description>That scrap was finally disassembled.</description> <baseMoodEffect>5</baseMoodEffect> </li> </stages> </ThoughtDef> <!--==================================== 파니엘 추방 for 파니엘 ====================================--> <ThoughtDef> <defName>PN_AutomatonBanishedforPN</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <showBubble>true</showBubble> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>automaton banished</label> <description>We just banished colleague. I hope they can meet their new master.</description> <baseMoodEffect>-2</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_AutomatonBanishedToDieforPN</defName> <durationDays>6</durationDays> <stackLimit>5</stackLimit> <showBubble>true</showBubble> <nullifyingTraits> <li>Psychopath</li> </nullifyingTraits> <stages> <li> <label>automaton banished to destroy</label> <description>We banished colleague in such a way that there's almost no way they'll survive.</description> <baseMoodEffect>-3</baseMoodEffect> </li> </stages> </ThoughtDef> <!--==================================== 음식 ====================================--> <ThoughtDef> <defName>PN_AteLavishMeal</defName> <durationDays>2</durationDays> <stages> <li> <label>ate lavish meal</label> <description>I've heard that lavish meal feels like nourished body and soul. I'm not sure, but it feels like something good!</description> <baseMoodEffect>12</baseMoodEffect> </li> </stages> </ThoughtDef> <ThoughtDef> <defName>PN_AteFineMeal</defName> <durationDays>2</durationDays> <stages> <li> <label>ate fine meal</label> <description>I heard that fine meal is delicious. Yum?</description> <baseMoodEffect>5</baseMoodEffect> </li> </stages> </ThoughtDef> <!--==================================== 메카클러스터 ====================================--> <ThoughtDef> <defName>PN_DefeatedMechCluster</defName> <icon>Things/Mote/ThoughtSymbol/Skull</icon> <showBubble>true</showBubble> <durationDays>10</durationDays> <stackLimit>5</stackLimit> <stages> <li> <label>defeated mech cluster</label> <description>Stupid murder cans who know neither duty nor honor!</description> <baseMoodEffect>4</baseMoodEffect> </li> </stages> </ThoughtDef> </Defs>