<?xml version="1.0" encoding="utf-8" ?> <Defs> <AlienRace.ThingDef_AlienRace ParentName="BasePawn"> <defName>Paniel_Race</defName> <label>Paniel</label> <description>Paniel the Automata</description> <!--하이퍼링크 <descriptionHyperlinks> <ThingDef></ThingDef> </descriptionHyperlinks> --> <soundImpactDefault>BulletImpact_Metal</soundImpactDefault> <alienRace> <generalSettings> <maleGenderProbability>0.00000000001</maleGenderProbability> <immuneToAge>false</immuneToAge> <maxDamageForSocialfight>8</maxDamageForSocialfight> <!--사회적 싸움 최대 데미지--> <minAgeForAdulthood>0</minAgeForAdulthood> <!--성인 배경 최소나이--> <!--약물 설정--> <chemicalSettings> <!--대체--> <!--<li> <chemical></chemical> <reactions> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediff></hediff> <severity>1</severity> </li> </reactions> </li>--> <!--금지--> <li> <chemical>Psychite</chemical> <ingestible>false</ingestible> </li> <li> <chemical>GoJuice</chemical> <ingestible>false</ingestible> </li> </chemicalSettings> <!--특성 강제 부여--> <forcedRaceTraitEntries> <!--<li> <defName>PN_Trait_Automaton</defName> </li>--> <li> <defName>Kind</defName> </li> </forcedRaceTraitEntries> <!--특성 제한--> <disallowedTraits> <li> <defName>DrugDesire</defName> </li> <li> <defName>Cannibal</defName> </li> <li> <defName>Greedy</defName> </li> <li> <defName>Jealous</defName> </li> <li> <defName>DislikesMen</defName> </li> <li> <defName>DislikesWomen</defName> </li> <li> <defName>Xenophobia</defName> </li> <li> <defName>AnnoyingVoice</defName> </li> <li> <defName>CreepyBreathing</defName> </li> <li> <defName>Wimp</defName> </li> <li> <defName>Nudist</defName> </li> <li> <defName>Bloodlust</defName> </li> <li> <defName>Psychopath</defName> </li> <li> <defName>Abrasive</defName> </li> <li> <defName>Masochist</defName> </li> <li> <defName>NightOwl</defName> </li> <li> <defName>Ascetic</defName> </li> <li> <defName>Gay</defName> </li> <li> <defName>Bisexual</defName> </li> <li> <defName>Asexual</defName> </li> <li> <defName>FastLearner</defName> </li> <li> <defName>SlowLearner</defName> </li> <li> <defName>Undergrounder</defName> </li> <li> <defName>Transhumanist</defName> </li> <li> <defName>BodyPurist</defName> </li> <li> <defName>GreatMemory</defName> </li> <li> <defName>Gourmand</defName> </li> <li> <defName>QuickSleeper</defName> </li> <li> <defName>Beauty</defName> <degree>-1</degree> </li> <li> <defName>Beauty</defName> <degree>-2</degree> </li> <li> <defName>Immunity</defName> </li> <li> <defName>TooSmart</defName> </li> </disallowedTraits> <additionalTraits>0</additionalTraits> <immuneToXenophobia>true</immuneToXenophobia> <alienPartGenerator> <atlasScale>4</atlasScale> <aliencrowntypes> <!--<li>PNHead1</li> <li>PNHead2</li> <li>PNHead3</li> <li>PNHead4</li> <li>PNHead5</li> <li>PNHead6</li> <li>PNHead7</li> <li>PNHead8</li>--> <li>HeadsAverage_Normal</li> </aliencrowntypes> <alienbodytypes> <li>Female</li> </alienbodytypes> <headOffset>(-0.1, 0.0)</headOffset> <useGenderedHeads>false</useGenderedHeads> <useGenderedBodies>false</useGenderedBodies> <customDrawSize>(1, 1)</customDrawSize> <customPortraitDrawSize>(1, 1)</customPortraitDrawSize> <headBodyPartDef>PNHead</headBodyPartDef> <!--색상관련--> <colorChannels> <li> <name>skin</name> <first Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> </options> </first> </li> <li> <name>hair</name> <first Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> </options> </first> </li> </colorChannels> <!--신체 부착물--> <bodyAddons> <li> <drawSize>1</drawSize> <path>Paniel/Hairs/Addon/Hair</path> <bodyPart>PNHead</bodyPart> <shaderType>CutoutComplex</shaderType> <inFrontOfBody>false</inFrontOfBody> <colorChannel>hair</colorChannel> <drawnInBed>true</drawnInBed> <drawnDesiccated>true</drawnDesiccated> <alignWithHead>true</alignWithHead> <offsets> <north> <layerOffset>-0.275</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </north> <south> <layerOffset>-0.3251</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </south> <east> <layerOffset>-0.3251</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </east> </offsets> <hiddenUnderApparelTag> <li MayRequire="Ludeon.RimWorld.Ideology">PN_Burka</li> </hiddenUnderApparelTag> </li> <li Class="MoharCustomHAR.MoharBodyAddon"> <drawSize>1</drawSize> <path>Paniel/Heads/Face/Face</path> <bodyPart>PNHead</bodyPart> <shaderType>CutoutComplex</shaderType> <inFrontOfBody>false</inFrontOfBody> <layerInvert>false</layerInvert> <colorChannel>skin</colorChannel> <drawnInBed>false</drawnInBed> <drawIfDead>false</drawIfDead> <drawnDesiccated>false</drawnDesiccated> <alignWithHead>true</alignWithHead> <angle>0</angle> <offsets> <north> <layerOffset>-0.275</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </north> <south> <layerOffset>-0.325</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </south> <east> <layerOffset>-0.325</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </east> </offsets> <jobParams> <hideIfJob> <li> <job>LayDown</job> <postureOrMoving> <postures> <li>LayingInBed</li> <li>LayingOnGroundFaceUp</li> <li>LayingOnGroundNormal</li> </postures> <moving>false</moving> </postureOrMoving> </li> <li> <job>Wait_Downed</job> <postureOrMoving> <postures> <li>LayingInBed</li> <li>LayingOnGroundFaceUp</li> <li>LayingOnGroundNormal</li> </postures> <moving>false</moving> </postureOrMoving> </li> </hideIfJob> </jobParams> <hiddenUnderApparelTag> <li MayRequire="Ludeon.RimWorld.Ideology">PN_Burka</li> </hiddenUnderApparelTag> </li> <li> <drawSize>1</drawSize> <path>Paniel/Ear/PanielLeftEar</path> <bodyPart>left hearing sensor</bodyPart> <shaderType>CutoutComplex</shaderType> <inFrontOfBody>false</inFrontOfBody> <colorChannel>skin</colorChannel> <drawnInBed>true</drawnInBed> <drawnDesiccated>false</drawnDesiccated> <alignWithHead>true</alignWithHead> <angle>0</angle> <offsets> <north> <layerOffset>-0.279</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </north> <south> <layerOffset>-0.324</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </south> <east> <layerOffset>-0.326</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </east> </offsets> <hiddenUnderApparelTag> <li MayRequire="Ludeon.RimWorld.Ideology">PN_Burka</li> </hiddenUnderApparelTag> </li> <li> <drawSize>1</drawSize> <path>Paniel/Ear/PanielRightEar</path> <bodyPart>right hearing sensor</bodyPart> <shaderType>CutoutComplex</shaderType> <inFrontOfBody>false</inFrontOfBody> <colorChannel>skin</colorChannel> <drawnInBed>true</drawnInBed> <drawnDesiccated>false</drawnDesiccated> <alignWithHead>true</alignWithHead> <angle>0</angle> <offsets> <north> <layerOffset>-0.279</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </north> <south> <layerOffset>-0.324</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </south> <east> <layerOffset>-0.326</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </east> </offsets> <hiddenUnderApparelTag> <li MayRequire="Ludeon.RimWorld.Ideology">PN_Burka</li> </hiddenUnderApparelTag> </li> <li> <drawSize>1</drawSize> <path>Paniel/Tail/PanielTail</path> <bodyPart>tail</bodyPart> <shaderType>CutoutComplex</shaderType> <inFrontOfBody>false</inFrontOfBody> <colorChannel>skin</colorChannel> <drawnInBed>false</drawnInBed> <defaultOffset>Center</defaultOffset> <drawnDesiccated>false</drawnDesiccated> <offsets> <north> <layerOffset>-0.275</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </north> <south> <layerOffset>-0.309</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </south> <east> <layerOffset>-0.309</layerOffset> <bodyTypes> <Female>(0,0)</Female> </bodyTypes> </east> </offsets> <hiddenUnderApparelTag> <li MayRequire="Ludeon.RimWorld.Ideology">PN_Burka</li> </hiddenUnderApparelTag> </li> </bodyAddons> </alienPartGenerator> </generalSettings> <graphicPaths> <li> <body>Paniel/Body/</body> <head>Paniel/Heads/</head> <skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton> </li> </graphicPaths> <styleSettings> <!--<li> <key>HairDef</key> <value> <hasStyle>true</hasStyle> <styleTagsOverride> <li>PanielHair</li> </styleTagsOverride> </value> </li>--> <li> <key>HairDef</key> <value> <hasStyle>false</hasStyle> </value> </li> <li> <key>BeardDef</key> <value> <hasStyle>false</hasStyle> </value> </li> <li> <key>TattooDef</key> <value> <hasStyle>false</hasStyle> </value> </li> </styleSettings> <thoughtSettings> <replacerList> <!--연료--> <li> <original>PN_Ateplusfuel_nopn</original> <replacer>PN_Ateplusfuel_yespn</replacer> </li> <li> <original>PN_Atepremiumfuel_nopn</original> <replacer>PN_Atepremiumfuel_yespn</replacer> </li> <!--오토마톤사망실종--> <li> <original>PN_KnowColonyAutomatonDied</original> <replacer>PN_KnowColonyAutomatonDiedforPN</replacer> </li> <li> <original>PN_AutomatonWithGoodOpinionDied</original> <replacer>PN_AutomatonWithGoodOpinionDiedforPN</replacer> </li> <li> <original>PN_AutomatonWithBadOpinionDied</original> <replacer>PN_AutomatonWithBadOpinionDiedforPN</replacer> </li> <li> <original>PN_ColonyAutomatonLost</original> <replacer>PN_ColonyAutomatonLostforPN</replacer> </li> <li> <original>PN_AutomatonWithGoodOpinionLost</original> <replacer>PN_AutomatonWithGoodOpinionLostforPN</replacer> </li> <li> <original>PN_AutomatonWithBadOpinionLost</original> <replacer>PN_AutomatonWithBadOpinionLostforPN</replacer> </li> <li> <original>PN_WitnessedDestroyedAlly</original> <replacer>PN_WitnessedDestroyedAllyforPN</replacer> </li> </replacerList> <cannotReceiveThoughts> <!--<li></li>--> <!--memory death--> <li>KnowGuestExecuted</li> <li>KnowPrisonerDiedInnocent</li> <!--memory eating--> <li>AteRawFood</li> <li>AteHumanlikeMeatDirect</li> <li>AteHumanlikeMeatAsIngredient</li> <li>AteInsectMeatDirect</li> <li>AteInsectMeatAsIngredient</li> <!--memory misc--> <li>AteWithoutTable</li> <li>SleepDisturbed</li> <li>SleptOutside</li> <li>SleptOnGround</li> <li>SleptInCold</li> <li>SleptInHeat</li> <li>KnowPrisonerSold</li> <li>ReleasedHealthyPrisoner</li> <li>KnowGuestOrganHarvested</li> <li>SoakingWet</li> <li>ButcheredHumanlikeCorpse</li> <li>KnowButcheredHumanlikeCorpse</li> <li>ButcheredHumanlikeCorpseOpinion</li> <li>ObservedLayingCorpse</li> <li>ObservedLayingRottingCorpse</li> <li>DeniedJoining</li> <!--memory roomstat--> <li>SleptInBarracks</li> <!--memory social--> <!--situation general--> <li>EnvironmentDark</li> <li>HumanLeatherApparelSad</li> <li>Sick</li> <li>EnvironmentCold</li> <li>EnvironmentHot</li> <!--situation need--> <li>NeedRoomSize</li> <li>NeedOutdoors</li> <li>DrugDesireFascination</li> <li>DrugDesireFascinationSatisfied</li> <li>DrugDesireInterest</li> <li>DrugDesireInterestSatisfied</li> <!--situation roomstat--> <li>PrisonBarracks</li> <!--situation social--> <li>Incestuous</li> <li>Disfigured</li> <li>HardWorkerVsLazy</li> <li>TeetotalerVsChemicalInterest</li> <li>TeetotalerVsAddict</li> <li>ChemicalInterestVsTeetotaler</li> <li>Drunk</li> <li>Pretty</li> <li>Ugly</li> <li>AnnoyingVoice</li> <li>CreepyBreathing</li> <li>Man</li> <li>Woman</li> <li>TranshumanistAppreciation</li> <li>BodyPuristDisgust</li> <li>ButcheredHumanlikeCorpseOpinion</li> <li>AteRawHumanlikeMeat</li> <li>KilledColonyAnimal</li> <li>NotBondedAnimalMaster</li> <!--situation special--> <li>SharedBed</li> <li>Naked</li> <li>Pain</li> <li>Joywire</li> <li>DoingPassionateWork</li> <!--situation trait--> <li>MasochistPain</li> <li>ProsthophileNoProsthetic</li> <li>ProsthophileHappy</li> <li>ProsthophobeUnhappy</li> <li>ClothedNudist</li> <li>HappyNude</li> <li>UndergrounderIndoors</li> <li>UndergrounderUnderground</li> <li>UndergrounderOutdoors</li> <li>NightOwlDuringTheDay</li> <li>NightOwlDuringTheNight</li> <li>Greedy</li> <li>Jealous</li> <li>Ascetic</li> <!--misc--> <li>PN_Atefuel_nopn</li> <li>PsychiteWithdrawal</li> <li>YayoHigh</li> <li>PsychiteTeaHigh</li> <li>FlakeHigh</li> <li>GoJuiceHigh</li> <li>GoJuiceWithdrawal</li> <!--[Royalty]--> <!--<li MayRequire="Ludeon.RimWorld.Royalty"></li>--> <!--[Ideology]--> <!--<li MayRequire="Ludeon.RimWorld.Ideology"></li>--> <!--Thoughts_IdeoBuilding--> <!--Thoughts_IdeoRaiding--> <!--Thoughts_IdeoRole--> <li MayRequire="Ludeon.RimWorld.Ideology">IdeoRoleLost</li> <li MayRequire="Ludeon.RimWorld.Ideology">IdeoRoleEmpty</li> <li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentStandard</li> <li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentDisapproved</li> <li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentHorrible</li> <li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentAbhorrent</li> <!--Thoughts_Memory_Social--> <!--Thoughts_Memory_Terror--> <li MayRequire="Ludeon.RimWorld.Ideology">ObservedTerror</li> <li MayRequire="Ludeon.RimWorld.Ideology">ObservedGibbetCage</li> <li MayRequire="Ludeon.RimWorld.Ideology">ObservedSkullspike</li> <!--Thoughts_Ritual--> <!--Thoughts_Ritual_Quality--> <!--Thoughts_Situational--> <li MayRequire="Ludeon.RimWorld.Ideology">LookChangeDesired</li> </cannotReceiveThoughts> </thoughtSettings> <raceRestriction> <!--착용 장비 관련--> <onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel> <onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons> <onlyBuildRaceRestrictedBuildings>false</onlyBuildRaceRestrictedBuildings> <apparelList> <li>PN_ApparelBasic</li> <li>PN_ApparelBasicHat</li> <li>PN_ApparelCape</li> <li>PN_ApparelMilitia</li> <li>PN_ApparelMilitiaHat</li> <li>PN_ApparelMaid</li> <li>PN_ApparelMaidHat</li> <li>PN_ApparelWorker</li> <li>PN_ApparelWorkerHat</li> <li>PN_ApparelSoldier</li> <li>PN_ApparelSoldierHat</li> <li>PN_ApparelRoyalguard</li> <li>PN_ApparelRoyalguardHat</li> <li>PN_ApparelRoyalmaid</li> <li>PN_ApparelRoyalmaidHat</li> <!--바닐라--> </apparelList> <whiteApparelList> <li>Apparel_ShieldBelt</li> <li>Apparel_PsychicShockLance</li> <li>Apparel_PsychicInsanityLance</li> <li>Apparel_SmokepopBelt</li> <li>OrbitalTargeterBombardment</li> <li>OrbitalTargeterPowerBeam</li> <li>TornadoGenerator</li> <li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackJump</li> <li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackBroadshield</li> <li MayRequire="Ludeon.RimWorld.Royalty">OrbitalTargeterMechCluster</li> </whiteApparelList> <weaponList> </weaponList> <buildingList> <!--<li>PN_CryptosleepCasket</li>--> </buildingList> </raceRestriction> <!--관계설정--> <relationSettings> <relationChanceModifierChild>0</relationChanceModifierChild> <relationChanceModifierExLover>0</relationChanceModifierExLover> <relationChanceModifierExSpouse>0</relationChanceModifierExSpouse> <relationChanceModifierFiance>0</relationChanceModifierFiance> <relationChanceModifierLover>0</relationChanceModifierLover> <relationChanceModifierParent>0</relationChanceModifierParent> <relationChanceModifierSibling>0</relationChanceModifierSibling> <relationChanceModifierSpouse>0</relationChanceModifierSpouse> </relationSettings> </alienRace> <statBases> <!--스펙설정(일반)--> <MarketValue>2000</MarketValue> <Mass>70</Mass> <MoveSpeed>4.6</MoveSpeed> <Flammability>0.7</Flammability> <RoyalFavorValue>0</RoyalFavorValue> <ComfyTemperatureMax>38</ComfyTemperatureMax> <ComfyTemperatureMin>4</ComfyTemperatureMin> <RestRateMultiplier>1.00</RestRateMultiplier> <!--수면효율--> <HungerRateMultiplier>0.25</HungerRateMultiplier> <EatingSpeed>1</EatingSpeed> <ImmunityGainSpeed>0</ImmunityGainSpeed> <CarryingCapacity>100</CarryingCapacity> <PainShockThreshold>0.99</PainShockThreshold> <ToxicSensitivity>0.2</ToxicSensitivity> <PsychicSensitivity>0.2</PsychicSensitivity> <GlobalLearningFactor>0</GlobalLearningFactor> <FoodPoisonChance>0.0</FoodPoisonChance> <MeatAmount>0</MeatAmount> <LeatherAmount>0</LeatherAmount> <!-- 전투 --> <MeleeDodgeChance>1.0</MeleeDodgeChance> <MeleeHitChance>1.0</MeleeHitChance> <AimingDelayFactor>1.0</AimingDelayFactor> <ShootingAccuracyPawn>1.0</ShootingAccuracyPawn> <ArmorRating_Sharp>0</ArmorRating_Sharp> <ArmorRating_Blunt>0</ArmorRating_Blunt> <ArmorRating_Heat>0</ArmorRating_Heat> <!-- 사교 --> <NegotiationAbility>0.8</NegotiationAbility> <SellPriceFactor>1.0</SellPriceFactor> <SocialImpact>1.0</SocialImpact> <MentalBreakThreshold>0.30</MentalBreakThreshold> <!-- 작업 --> <WorkSpeedGlobal>1.0</WorkSpeedGlobal> <MedicalTendSpeed>1.0</MedicalTendSpeed> <MedicalTendQuality>1.0</MedicalTendQuality> <MedicalOperationSpeed>1.0</MedicalOperationSpeed> <MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance> <!-- 테크 --> <ConstructionSpeed>1.0</ConstructionSpeed> <ResearchSpeed>0.1</ResearchSpeed> </statBases> <!--맨손 전투--> <tools> <li> <label>left fist</label> <capacities> <li>Blunt</li> </capacities> <power>12</power> <cooldownTime>2</cooldownTime> <linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup> <surpriseAttack> <extraMeleeDamages> <li> <def>Stun</def> <amount>14</amount> </li> </extraMeleeDamages> </surpriseAttack> </li> <li> <label>right fist</label> <capacities> <li>Blunt</li> </capacities> <power>12</power> <cooldownTime>2</cooldownTime> <linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup> <surpriseAttack> <extraMeleeDamages> <li> <def>Stun</def> <amount>14</amount> </li> </extraMeleeDamages> </surpriseAttack> </li> <li> <label>teeth</label> <capacities> <li>Bite</li> </capacities> <power>10.25</power> <cooldownTime>2</cooldownTime> <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup> <chanceFactor>0.07</chanceFactor> <soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit> <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss> </li> <li> <label>head</label> <capacities> <li>Blunt</li> </capacities> <power>9</power> <cooldownTime>2</cooldownTime> <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup> <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable> <chanceFactor>0.2</chanceFactor> </li> </tools> <race> <thinkTreeMain>Humanlike</thinkTreeMain> <thinkTreeConstant>HumanlikeConstant</thinkTreeConstant> <intelligence>Humanlike</intelligence> <makesFootprints>true</makesFootprints> <lifeExpectancy>50</lifeExpectancy> <!-- Gore --> <leatherDef>Human</leatherDef> <useMeatFrom>Human</useMeatFrom> <bloodDef>Paniel_Oil</bloodDef> <fleshType>PN_Flesh</fleshType> <meatMarketValue>0.8</meatMarketValue> <meatColor>(255, 255, 255)</meatColor> <!-- Gore --> <nameCategory>HumanStandard</nameCategory> <hasGenders>true</hasGenders> <body>PanielBody</body> <baseHungerRate>1</baseHungerRate> <!--배고픔--> <baseBodySize>1</baseBodySize> <baseHealthScale>1.2</baseHealthScale> <!--몸빵--> <foodType>OmnivoreHuman</foodType> <gestationPeriodDays>30</gestationPeriodDays> <nameGenerator>PN_NamerFemale</nameGenerator> <nameGeneratorFemale>PN_NamerFemale</nameGeneratorFemale> <litterSizeCurve> <points> <li>(0, 0)</li> </points> </litterSizeCurve> <lifeStageAges> <li> <def>HumanlikeAdult</def> <minAge>0</minAge> <soundWounded>Pawn_DogSmall_Injured</soundWounded> <soundDeath>Pawn_DogSmall_Dead</soundDeath> <soundCall>Pawn_DogSmall_Call</soundCall> <soundAngry>Pawn_DogSmall_Angry</soundAngry> </li> </lifeStageAges> <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn> <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding> <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss> <specialShadowData> <volume>(0.3, 0.8, 0.4)</volume> <offset>(0,0,-0.3)</offset> </specialShadowData> <ageGenerationCurve> <points> <li>(0,0)</li> <li>(1,100)</li> <li>(2,40)</li> <li>(3,0)</li> </points> </ageGenerationCurve> <hediffGiverSets> <li>PanielBasicHediffSet</li> </hediffGiverSets> </race> <butcherProducts> <Steel>75</Steel> <ComponentIndustrial>4</ComponentIndustrial> <Leather_Automaton>25</Leather_Automaton> </butcherProducts> <recipes> <li>Anesthetize</li> <li>PN_Disassemble</li> <li>PN_Repair</li> <li>PN_Maintenance</li> </recipes> <comps> <li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li> </comps> <modExtensions> </modExtensions> </AlienRace.ThingDef_AlienRace> </Defs>