PN_AutomatonBench ... Building_WorkTable Building PassThroughOnly 50 300 5000 1.0 (5,2) 200 12 2
  • ToolCabinet
  • CompPowerTrader 250 true
  • Make_ComponentIndustrial
  • Make_ComponentSpacer
  • Things/Building/Production/FabricationBench Graphic_Multi CutoutComplex (7,4) Damage/Corner Damage/Corner Damage/Corner Damage/Corner true 0.20
  • ITab_Bills
  • BillsTab 0.5 (0,0,-1) true Heavy Production Item Misc12 6
  • PlaceWorker_ShowFacilitiesConnections
  • PlaceWorker_PreventInteractionSpotOverlap
  • PNRP_Production
  • PN_Artillery_Base ... Building_TurretGun Things/Building/PN_Artillery_Base Graphic_Single CutoutComplex (3,3) (0.2,0.2,0.6,0.6) Things/Building/PN_Artillery_Ui Building MinifiedThing
  • BuildingsSecurity
  • false (3,3) 220 0.7 15000 100 -20 0.996 Normal
  • 5.9 Bomb 0.5
  • Shells Remaining Shell
  • PN_Shell_HighExplosive
  • 8 0 1 true 1 1 true Cannot shoot: No shells Things/Building/PN_shellfuel
    PassThroughOnly 50 0.5 true
  • Metallic
  • 50 250 15 Heavy Security 14.9 6 true PN_Artillery_Turret 10 3.0 (0, 0.35)
  • PlaceWorker_TurretTop
  • PNRP_AutoArtillery
  • 0.6
    PN_Artillery_Turret ... Things/Building/PN_Artillery_Turret Graphic_Single (6.0,6.0) Interact_Rifle true true None false 0.20 0.30 0.40 0.95 0 0 40 0
  • Artillery_BaseDestroyer
  • Verb_Shoot false true PN_Bullet_Shell_HighExplosive 5.0 4 false 14.9 500 1 PNCannonSound 16 1
  • PN_Shell_HighExplosive A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged. Things/Item/Resource/Shell/Shell_HighExplosive Graphic_StackCount
  • 3.9 Bomb 0.4 0.7 30~60
  • 25 15
  • PN_AutomatonBench
  • PNRP_AutoArtillery
    PN_Bullet_Shell_HighExplosive Things/Projectile/ShellHighExplosive Graphic_Single TransparentPostLight Projectile_Explosive Bomb 100 3.9 true Artillery_HitThickRoof MortarBomb_Explode MortarRound_PreImpact MortarRound_Ambient