<?xml version="1.0" encoding="utf-8"?> <Defs> <!-- 레버액션 --> <SoundDef> <defName>PNRifleSound</defName> <eventNames /> <context>MapOnly</context> <maxSimultaneous>1</maxSimultaneous> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Things/PNRifleSound</clipPath> </li> </grains> <pitchRange> <min>0.9152174</min> <max>1.042391</max> </pitchRange> </li> </subSounds> </SoundDef> <!-- 기관총 --> <SoundDef> <defName>PNRoyalMachinegunSound</defName> <eventNames /> <context>MapOnly</context> <maxSimultaneous>1</maxSimultaneous> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Things/PNRoyalMachinegunSound</clipPath> </li> </grains> <pitchRange> <min>0.9152174</min> <max>1.042391</max> </pitchRange> </li> </subSounds> </SoundDef> <!-- 포터블 캐논 --> <SoundDef> <defName>PNCannonSound</defName> <eventNames /> <context>MapOnly</context> <maxSimultaneous>1</maxSimultaneous> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Things/PNCannonSound</clipPath> </li> </grains> <pitchRange> <min>0.9152174</min> <max>1.042391</max> </pitchRange> </li> </subSounds> </SoundDef> <!-- 로열라이플 --> <SoundDef> <defName>PNRoyalRifleSound</defName> <eventNames /> <context>MapOnly</context> <maxSimultaneous>1</maxSimultaneous> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Things/PNRoyalRifleSound</clipPath> </li> </grains> <pitchRange> <min>0.9152174</min> <max>1.042391</max> </pitchRange> </li> </subSounds> </SoundDef> <!-- 로열핸드캐논 --> <SoundDef> <defName>PNRoyalHCSound</defName> <eventNames /> <context>MapOnly</context> <maxSimultaneous>1</maxSimultaneous> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Things/PNRoyalHCSound</clipPath> </li> </grains> <pitchRange> <min>0.9152174</min> <max>1.042391</max> </pitchRange> </li> </subSounds> </SoundDef> <!-- 체인소드 --> <SoundDef> <defName>PNChainswordSound</defName> <eventNames /> <context>MapOnly</context> <maxSimultaneous>1</maxSimultaneous> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Things/PNChainsword</clipPath> </li> </grains> <pitchRange> <min>0.9152174</min> <max>1.042391</max> </pitchRange> </li> </subSounds> </SoundDef> <!--일회용 레일건--> <SoundDef> <defName>PN_PrototypeRailGun_Warmup_Sound</defName> <sustain>true</sustain> <context>MapOnly</context> <maxSimultaneous>2</maxSimultaneous> <priorityMode>PrioritizeNearest</priorityMode> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Things/PNPrototypeRailGun_warmup</clipPath> </li> </grains> </li> </subSounds> </SoundDef> <SoundDef> <defName>PN_PrototypeRailGun_Fire_Sound</defName> <eventNames /> <context>MapOnly</context> <maxSimultaneous>1</maxSimultaneous> <subSounds> <li> <grains> <li Class="AudioGrain_Clip"> <clipPath>Things/PNPrototypeRailGun_fire</clipPath> </li> </grains> </li> </subSounds> </SoundDef> </Defs>