<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <TraderKindDef>
    <defName>PN_Orbital_PnLindustry</defName>
    <label>PnL trader ship</label>
    <orbital>true</orbital>
    <faction>PN_SubsidiaryFaction</faction>
    <stockGenerators>

      <!-- Resources -->
      <li Class="StockGenerator_SingleDef">
        <thingDef>Silver</thingDef>
        <countRange>2000~4000</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>ComponentIndustrial</thingDef>
        <countRange>15~30</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>ComponentSpacer</thingDef>
        <countRange>1~2</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>Steel</thingDef>
        <countRange>500~800</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>Plasteel</thingDef>
        <countRange>100~400</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>Uranium</thingDef>
        <countRange>40~200</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>Chemfuel</thingDef>
        <countRange>200~600</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>Neutroamine</thingDef>
        <countRange>50~100</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>MedicineIndustrial</thingDef>
        <countRange>10~15</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>Hyperweave</thingDef>
        <countRange>10~25</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>DevilstrandCloth</thingDef>
        <countRange>10~25</countRange>
      </li>

      <!-- Drugs -->
      <li Class="StockGenerator_SingleDef">
        <thingDef>PN_AutomatonFuel</thingDef>
        <countRange>200~600</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>PN_antibiotics</thingDef>
        <countRange>2~6</countRange>
      </li>

      <!-- Automaton -->
      <li Class="StockGenerator_SingleDef">
        <thingDef>PN_RepairKit</thingDef>
        <countRange>10~20</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>PN_BrainCasing</thingDef>
        <countRange>3~6</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>Leather_Automaton</thingDef>
        <countRange>50~200</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>PN_Component</thingDef>
        <countRange>4~8</countRange>
      </li>

      <li Class="StockGenerator_SingleDef">
        <thingDef>Packaged_NormalAutomatonSoldier</thingDef>
        <countRange>0~1</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>Packaged_NormalAutomatonWorker</thingDef>
        <countRange>0~1</countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>Packaged_NormalAutomatonMaid</thingDef>
        <countRange>0~1</countRange>
      </li>

      <li Class="StockGenerator_SingleDef">
        <thingDef>PN_PrototypeRailGun</thingDef>
        <countRange>-3~1</countRange>
      </li>
      <li MayRequire="Ludeon.RimWorld.Royalty" Class="StockGenerator_Category">
        <categoryDef>PN_WeaponsMeleeBladelink</categoryDef>
        <thingDefCountRange>1</thingDefCountRange>
        <countRange>-4~1</countRange>
      </li>
      <!-- Apparel -->

      <!-- Implants -->
      <li Class="StockGenerator_SingleDef">
        <thingDef>PN_ResurrectModule</thingDef>
        <countRange>-1~1</countRange>
      </li>

      <!-- Techprints (Royalty) -->
      <li MayRequire="Ludeon.RimWorld.Royalty" Class="StockGenerator_SingleDef">
        <thingDef>Techprint_CataphractArmor</thingDef>
        <countRange>-4~1</countRange>
      </li>
      <li MayRequire="Ludeon.RimWorld.Royalty" Class="StockGenerator_SingleDef">
        <thingDef>Techprint_BrainWiring</thingDef>
        <countRange>-4~1</countRange>
      </li>

      <!-- Buildings -->

      <!-- Animals -->

      <!-- Buying -->
      <li Class="StockGenerator_BuyExpensiveSimple" />

    </stockGenerators>
  </TraderKindDef>
</Defs>