<?xml version="1.0" encoding="utf-8" ?> <Defs> <BodyPartDef Abstract="True" Name="PN_BodyPartDefBase"> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> <alive>false</alive> </BodyPartDef> <!--몸통--> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNTorso</defName> <label>torso case</label> <hitPoints>40</hitPoints> <skinCovered>true</skinCovered> <canSuggestAmputation>false</canSuggestAmputation> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNRibcage</defName> <label>ribcage frame</label> <hitPoints>30</hitPoints> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> <skinCovered>false</skinCovered> <solid>true</solid> <bleedRate>0</bleedRate> <tags> <li>BreathingSourceCage</li> </tags> <destroyableByDamage>false</destroyableByDamage> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNSternum</defName> <label>sternum frame</label> <hitPoints>20</hitPoints> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> <skinCovered>false</skinCovered> <solid>true</solid> <bleedRate>0</bleedRate> <tags> <li>BreathingSourceCage</li> </tags> <destroyableByDamage>false</destroyableByDamage> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNPelvis</defName> <label>pelvis frame</label> <hitPoints>25</hitPoints> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> <skinCovered>false</skinCovered> <solid>true</solid> <bleedRate>0</bleedRate> <tags> <li>Pelvis</li> </tags> <destroyableByDamage>false</destroyableByDamage> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNSpine</defName> <label>spine frame</label> <hitPoints>25</hitPoints> <permanentInjuryChanceFactor>6</permanentInjuryChanceFactor> <skinCovered>false</skinCovered> <solid>true</solid> <bleedRate>0</bleedRate> <canSuggestAmputation>false</canSuggestAmputation> <tags> <li>Spine</li> </tags> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNTail</defName> <label>tail</label> <hitPoints>30</hitPoints> <frostbiteVulnerability>3</frostbiteVulnerability> <skinCovered>true</skinCovered> <beautyRelated>true</beautyRelated> <canSuggestAmputation>true</canSuggestAmputation> </BodyPartDef> <!--장기--> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNStomach</defName> <label>energy absorbing part</label> <hitPoints>20</hitPoints> <skinCovered>false</skinCovered> <tags> <li>MetabolismSource</li> </tags> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNCore</defName> <label>engine core</label> <hitPoints>15</hitPoints> <bleedRate>5</bleedRate> <skinCovered>false</skinCovered> <tags> <li>BloodPumpingSource</li> </tags> <spawnThingOnRemoved>Heart</spawnThingOnRemoved> <canSuggestAmputation>false</canSuggestAmputation> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNLung</defName> <label>breathing part</label> <hitPoints>15</hitPoints> <skinCovered>false</skinCovered> <tags> <li>BreathingSource</li> </tags> <spawnThingOnRemoved>Lung</spawnThingOnRemoved> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNKidney</defName> <label>oil filter</label> <hitPoints>15</hitPoints> <skinCovered>false</skinCovered> <tags> <li>BloodFiltrationKidney</li> </tags> <spawnThingOnRemoved>Kidney</spawnThingOnRemoved> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNLiver</defName> <label>water filter</label> <hitPoints>20</hitPoints> <skinCovered>false</skinCovered> <tags> <li>BloodFiltrationLiver</li> <li>MetabolismSource</li> </tags> <spawnThingOnRemoved>Liver</spawnThingOnRemoved> <canSuggestAmputation>false</canSuggestAmputation> </BodyPartDef> <!--머리--> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNNeck</defName> <label>neck</label> <hitPoints>25</hitPoints> <bleedRate>4</bleedRate> <skinCovered>true</skinCovered> <tags> <li>BreathingPathway</li> <li>EatingPathway</li> <li>TalkingPathway</li> </tags> <canSuggestAmputation>false</canSuggestAmputation> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNHead</defName> <label>head case</label> <hitPoints>25</hitPoints> <skinCovered>true</skinCovered> <canSuggestAmputation>false</canSuggestAmputation> <bleedRate>2</bleedRate> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNSkull</defName> <label>skull frame</label> <hitPoints>25</hitPoints> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> <skinCovered>false</skinCovered> <solid>true</solid> <canSuggestAmputation>false</canSuggestAmputation> <bleedRate>0</bleedRate> <destroyableByDamage>false</destroyableByDamage> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNBrain</defName> <label>brain core</label> <hitPoints>10</hitPoints> <permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor> <delicate>true</delicate> <skinCovered>false</skinCovered> <tags> <li>ConsciousnessSource</li> </tags> <canSuggestAmputation>false</canSuggestAmputation> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNEye</defName> <label>sight sensor</label> <hitPoints>10</hitPoints> <permanentInjuryChanceFactor>15</permanentInjuryChanceFactor> <delicate>true</delicate> <skinCovered>false</skinCovered> <socketed>true</socketed> <beautyRelated>true</beautyRelated> <tags> <li>SightSource</li> </tags> <hitChanceFactors> <li> <key>Blunt</key> <value>0</value> </li> </hitChanceFactors> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNEar</defName> <label>hearing sensor</label> <hitPoints>12</hitPoints> <frostbiteVulnerability>5</frostbiteVulnerability> <skinCovered>true</skinCovered> <beautyRelated>true</beautyRelated> <tags> <li>HearingSource</li> </tags> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNNose</defName> <label>olfactory sensor</label> <hitPoints>10</hitPoints> <frostbiteVulnerability>5</frostbiteVulnerability> <skinCovered>true</skinCovered> <beautyRelated>true</beautyRelated> <solid>true</solid> <bleedRate>0</bleedRate> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNJaw</defName> <label>jaw</label> <hitPoints>20</hitPoints> <frostbiteVulnerability>2</frostbiteVulnerability> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> <skinCovered>false</skinCovered> <solid>true</solid> <beautyRelated>true</beautyRelated> <bleedRate>0</bleedRate> <tags> <li>EatingSource</li> <li>TalkingSource</li> </tags> </BodyPartDef> <!--팔--> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNShoulder</defName> <label>shoulder</label> <hitPoints>30</hitPoints> <skinCovered>true</skinCovered> <tags> <li>ManipulationLimbSegment</li> </tags> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNClavicle</defName> <label>clavicle frame</label> <hitPoints>25</hitPoints> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> <skinCovered>false</skinCovered> <solid>true</solid> <bleedRate>0</bleedRate> <tags> <li>ManipulationLimbSegment</li> </tags> <destroyableByDamage>false</destroyableByDamage> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNArm</defName> <label>arm</label> <hitPoints>30</hitPoints> <skinCovered>true</skinCovered> <tags> <li>ManipulationLimbCore</li> </tags> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNHumerus</defName> <label>humerus frame</label> <hitPoints>25</hitPoints> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> <skinCovered>false</skinCovered> <solid>true</solid> <bleedRate>0</bleedRate> <tags> <li>ManipulationLimbSegment</li> </tags> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNRadius</defName> <label>radius frame</label> <hitPoints>20</hitPoints> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> <skinCovered>false</skinCovered> <solid>true</solid> <bleedRate>0</bleedRate> <tags> <li>ManipulationLimbSegment</li> </tags> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNHand</defName> <label>hand</label> <hitPoints>20</hitPoints> <frostbiteVulnerability>0.5</frostbiteVulnerability> <skinCovered>true</skinCovered> <tags> <li>ManipulationLimbSegment</li> </tags> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNFinger</defName> <label>finger</label> <hitPoints>8</hitPoints> <frostbiteVulnerability>8</frostbiteVulnerability> <pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate> <skinCovered>true</skinCovered> <tags> <li>ManipulationLimbDigit</li> </tags> </BodyPartDef> <!--다리--> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNWaist</defName> <label>utility slot</label> <conceptual>true</conceptual> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNLeg</defName> <label>leg</label> <hitPoints>30</hitPoints> <skinCovered>true</skinCovered> <tags> <li>MovingLimbCore</li> </tags> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNFemur</defName> <label>femur frame</label> <hitPoints>25</hitPoints> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> <skinCovered>false</skinCovered> <solid>true</solid> <bleedRate>0</bleedRate> <tags> <li>MovingLimbSegment</li> </tags> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNTibia</defName> <label>tibia frame</label> <hitPoints>25</hitPoints> <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor> <skinCovered>false</skinCovered> <solid>true</solid> <bleedRate>0</bleedRate> <tags> <li>MovingLimbSegment</li> </tags> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNFoot</defName> <label>foot</label> <hitPoints>25</hitPoints> <frostbiteVulnerability>0.5</frostbiteVulnerability> <skinCovered>true</skinCovered> <tags> <li>MovingLimbSegment</li> </tags> </BodyPartDef> <BodyPartDef ParentName="PN_BodyPartDefBase"> <defName>PNToe</defName> <label>toe</label> <hitPoints>8</hitPoints> <frostbiteVulnerability>10</frostbiteVulnerability> <pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate> <skinCovered>true</skinCovered> <tags> <li>MovingLimbDigit</li> </tags> </BodyPartDef> </Defs>