ThingWithComps
Item
true
Item
true
Never
Primary
true
14
true
100
1.0
2
-3
0.20
CompEquippable
35
0
Industrial
true
true
WeaponsMelee
GeneralLaborSpeed
Crafting
Smith
Recipe_Smith
PN_AutomatonBench
UnfinishedWeapon
ITab_Art
PN_Melee
Melee
Root
Silver
Gold
WoodLog
CompQuality
NamerArtWeaponMelee
ArtDescription_WeaponMelee
Excellent
MeleePiercer
Root
Silver
Gold
CompQuality
NamerArtWeaponMelee
ArtDescription_WeaponMelee
Excellent
MeleeBlunt
Industrial
true
WeaponsRanged
ITab_Art
0.5
PN_Gun
NamerArtWeaponGun
ArtDescription_WeaponGun
Excellent
CompQuality
Ranged
GeneralLaborSpeed
Crafting
Smith
Recipe_Smith
PN_AutomatonBench
UnfinishedGun
Projectile
Normal
Projectile
Bullet
bullet
False
True
Transparent
PN_Shovel
PnL shovel
...
Things/Weapons/PNShovel
Graphic_Single
CutoutComplex
PN_Shovel
50
RewardStandardQualitySuper
8000
2
-65
Metallic
handle
Blunt
9
2
shovel blade
Cut
16
2
shovel head
Blunt
16
2
Smithing
5
ElectricSmithy
FueledSmithy
PN_Chainsword
PnL chainsword
...
Things/Weapons/PNSword
Graphic_Single
CutoutComplex
PN_Chainsword
50
18000
2
-65
Metallic
1
handle
Blunt
9
2
point
Stab
18
2
edge
Cut
18
2
PNRP_AutomatonWeapons
5
PN_Revolver
PnL revolver
...
Things/Weapons/PNRevolver
Graphic_Single
1
1
Interact_Revolver
RewardStandardQualitySuper
18000
1.4
0.50
0.35
0.15
0.05
1.5
PN_Revolver
50
2
3
PNRP_AutomatonWeapons
TorgueAnty.Verb_Shoot_ShotGun
true
PN_Bullet_Revolver_Volley
0.5
12.9
1
10
ShotAnty_G
GunTail_Light
9
6
grip
Blunt
9
2
barrel
Blunt
12
2
ShortShots
PN_Bullet_Revolver_Volley
PnL revolver bullet
Things/Projectile/Bullet_Small
Graphic_Single
Bullet
9
1
55
PN_Rifle
PnL rifle
...
Things/Weapons/PNRifle
Graphic_Single
Interact_Rifle
PNRP_AutomatonWeapons
6
RewardStandardQualitySuper
40000
3.5
0.65
0.70
0.65
0.55
0.7
60
5
AdditionalVerb.Comp_VerbSaveable
Things/Weapons/SYS/PNRifle_Sheath
Graphic_Single
Things/Weapons/SYS/PNRifle_Full
Graphic_Multi
Back
(0.15,0.3,0)
-45
(-0.15,-0.3,0)
-45
(-0.15,-0.3,0)
-30
(0.15,-0.3,0)
30
Verb_Shoot
true
PN_Bullet_Rifle
0.7
30.9
PNRifleSound
GunTail_Heavy
9
...
quick shot
UI/Commands/Pew
0.0
0.0
0.0
0.0
Verb_Shoot
true
PN_Bullet_Rifle
2.3
36.9
PNRifleSound
GunTail_Heavy
9
...
accurate shot
UI/Commands/Snipe
0.0
0.10
0.25
0.25
PN_Rifle
stock
Blunt
9
2
barrel
Blunt
Poke
9
2
45
PN_Bullet_Rifle
PnL rifle bullet
Bullet
16
1.0
70
Things/Projectile/Bullet_big
Graphic_Single
PN_Machinegun
PnL machine gun
...
Things/Weapons/PNMachinegun
Graphic_Single
Interact_Rifle
PNRP_MachineGun
7
RewardStandardLowFreq
RewardStandardQualitySuper
60000
10
0.15
0.25
0.25
0.18
3.0
150
6
Things/Weapons/SYS/PNMachinegun_Sheath
Graphic_Single
Things/Weapons/SYS/PNMachinegun_Full
Graphic_Multi
Back
(0,0.3,0.05)
25
(0,-0.3,0.05)
-25
(-0.15,-0.3,0.05)
70
(0.15,-0.3,0.05)
-70
Verb_Shoot
true
PN_Bullet_Machinegun
3.0
30.9
40
3
Shot_AssaultRifle
GunTail_Medium
9
true
PN_Machinegun
barrel
Blunt
11.7
2.6
45
-0.25
RangedHeavy
PN_Bullet_Machinegun
PnL machinegun bullet
Bullet
10
1.0
70
Things/Projectile/Bullet_Small
Graphic_Single
PN_Cannon
PnL portable cannon
...
Things/Weapons/PNCannon
Graphic_Single
Interact_Rifle
PNRP_Cannon
8
RewardStandardQualitySuper
68000
9.5
0.65
0.65
0.85
0.75
5.0
150
8
AdditionalVerb.Comp_VerbSaveable
Things/Weapons/SYS/PNCannon_Sheath
Graphic_Single
Things/Weapons/SYS/PNCannon_Full
Graphic_Multi
Back
(0,0.3,-0.05)
25
(0,-0.3,-0.05)
-25
(-0.15,-0.3,-0.05)
70
(0.15,-0.3,-0.05)
-70
Verb_Shoot
true
PN_Bullet_AP
4.5
4.9
54.9
PNCannonSound
GunTail_Heavy
14
...
AP
UI/Commands/AP
0
0
0
0
Verb_Shoot
true
PN_Bullet_HE
0.01
3.0
4.9
54.9
PNCannonSound
GunTail_Heavy
true
14
...
HE
UI/Commands/SC
0
0
0
0
PN_Cannon
barrel
Blunt
15.7
2
45
-0.25
RangedHeavy
LongShots
PN_Bullet_HE
PnL he bullet
Things/Projectile/ShellHighExplosive
Graphic_Single
TransparentPostLight
Projectile_Explosive
PN_Bomb_Cannon
100
1.9
PN_Bullet_AP
PnL ap bullet
Bullet
40
3
0.70
100
Things/Projectile/ShellHighExplosive
Graphic_Single
PN_Bomb_Cannon
bomb
DamageWorker_AddInjury
true
true
{0} has died in an explosion.
Shredded
Crack
true
Blunt
Sharp
15
40
0.5
0.10
5
3
4
false
5
BlastDry
(1, 0.5, 0.3)
(0.6, 0.5, 0.4)
Explosion_Bomb
Damage_Bomb
PN_Chainlongsword
PnL chain longsword
...
Things/Weapons/PNSwordLong
Graphic_Single
CutoutComplex
PN_Chainsword
100
RewardStandardQualitySuper
18000
2
45
Metallic
1
handle
Blunt
12
1.6
point
Stab
23
2
edge
Cut
23
2
PNRP_RoyalWeapons
5
True
(0.2,0,0.25)
-45
(-0.25,0.3,0.2)
45
(0.15,0.3,0.2)
-45
(-0.15,-0.3,0.2)
45
PN_TwinPistol
PnL twin pistol
...
Spacer
Things/Weapons/PNTwinpistol
Graphic_Single
Interact_Rifle
PNRP_RoyalWeapons
7
RewardStandardLowFreq
RewardStandardQualitySuper
45000
4.6
0.45
0.35
0.25
0.18
1.5
50
2
TorgueAnty.Verb_Shoot_ShotGun
true
PN_Bullet_TwinPistol
0.5
15.9
3
12
Shot_Autopistol
GunTail_Light
9
2
PN_RoyalRifle
stock
Blunt
9
2
barrel
Blunt
Poke
9
2
ShortShots
Ultratech
PN_Bullet_TwinPistol
PnL rifle bullet
Bullet
6
0.5
0.09
70
Things/Projectile/Bullet_big
Graphic_Single
PN_RoyalRifle
PnL royal rifle
...
Spacer
Things/Weapons/PNRoyalRifle
Graphic_Single
Interact_Rifle
PNRP_RoyalWeapons
7
RewardStandardLowFreq
RewardStandardQualitySuper
45000
4.6
0.65
0.70
0.65
0.55
1.5
50
2
Things/Weapons/SYS/PNRoyalRifle_Sheath
Graphic_Single
Things/Weapons/SYS/PNRoyalRifle_Full
Graphic_Multi
Back
(0,0.3,0)
25
(0,-0.3,0)
-25
(-0.05,-0.3,0)
25
(0.05,-0.3,0)
-25
Verb_Shoot
true
PN_Bullet_RoyalRifle
1
25.9
2
15
PNRoyalRifleSound
GunTail_Heavy
9
PN_RoyalRifle
stock
Blunt
9
2
barrel
Blunt
Poke
9
2
45
Ultratech
PN_Bullet_RoyalRifle
PnL rifle bullet
Bullet
20
1.5
0.42
70
Things/Projectile/Bullet_big
Graphic_Single
PN_PrototypeRailGun
PnL prototype rail gun
...
Normal
Spacer
Things/Weapons/PNPrototypeRailGun
Graphic_Single
1000
8
4.5
PN_PrototypeRailGun
PN_SingleUse
ExoticMisc
SingleUseWeapon
RewardStandardLowFreq
Verb_ShootOneUse
true
PN_Bullet_RailGun
0.1
4.5
8
54.9
1
ChargeLance_Fire
GunTail_Heavy
true
true
14
barrel
Blunt
11.7
2.6
7.8
Bomb
Flame
Things/Weapons/SYS/PNPrototypeRailGun_Sheath
Graphic_Single
Things/Weapons/SYS/PNPrototypeRailGun_Full
Graphic_Multi
Back
(0,0.3,0.05)
25
(0,-0.3,0.05)
-25
(-0.15,-0.3,0.05)
70
(0.15,-0.3,0.05)
-70
45
PN_Bullet_RailGun
prototype railgun bullet
Things/Projectile/ChargeLanceShot
Graphic_Single
TransparentPostLight
Projectile_Explosive
PN_Bomb_RailGun
205
1.9
PN_Bomb_RailGun
bomb
DamageWorker_AddInjury
true
true
{0} has died in an explosion.
Shredded
Crack
true
Blunt
Sharp
300
500
5.0
2.0
4
2
4
false
5
BlastDry
(0, 0, 0)
(0, 0, 0)
Explosion_Bomb
Damage_Bomb