<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <AlienRace.ThingDef_AlienRace ParentName="BasePawn">
    <defName>Paniel_Race</defName>
    <label>Paniel</label>
    <description>Paniel the Automata</description>
    <!--하이퍼링크
    <descriptionHyperlinks>
			<ThingDef></ThingDef>
		</descriptionHyperlinks>
        -->
    <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
    <alienRace>
      <generalSettings>
        <maleGenderProbability>0.00000000001</maleGenderProbability>
        <immuneToAge>false</immuneToAge>
        <maxDamageForSocialfight>8</maxDamageForSocialfight>        <!--사회적 싸움 최대 데미지-->
        <minAgeForAdulthood>0</minAgeForAdulthood>        <!--성인 배경 최소나이-->
        <!--약물 설정-->
        <chemicalSettings>
          <!--대체-->
          <!--<li>
            <chemical></chemical>
            <reactions>
              <li Class="IngestionOutcomeDoer_GiveHediff">
                <hediff></hediff>
                <severity>1</severity>
              </li>
            </reactions>
          </li>-->
          <!--금지-->
          <li>
            <chemical>Psychite</chemical>
            <ingestible>false</ingestible>
          </li>
          <li>
            <chemical>Ambrosia</chemical>
            <ingestible>false</ingestible>
          </li>
          <li>
            <chemical>Smokeleaf</chemical>
            <ingestible>false</ingestible>
          </li>
          <li>
            <chemical>GoJuice</chemical>
            <ingestible>false</ingestible>
          </li>
          <li>
            <chemical>Alcohol</chemical>
            <ingestible>false</ingestible>
          </li>
          <li>
            <chemical>WakeUp</chemical>
            <ingestible>false</ingestible>
          </li>
        </chemicalSettings>
        <!--특성 강제 부여-->
        <forcedRaceTraitEntries>
          <!--<li>
            <defName>PN_Trait_Automaton</defName>
          </li>-->
          <li>
            <defName>Kind</defName>
          </li>
        </forcedRaceTraitEntries>
        <!--특성 제한-->
        <disallowedTraits>
          <li>
            <defName>DrugDesire</defName>
          </li>
          <li>
            <defName>Cannibal</defName>
          </li>
          <li>
            <defName>Greedy</defName>
          </li>
          <li>
            <defName>Jealous</defName>
          </li>
          <li>
            <defName>DislikesMen</defName>
          </li>
          <li>
            <defName>DislikesWomen</defName>
          </li>
          <li>
            <defName>Xenophobia</defName>
          </li>
          <li>
            <defName>AnnoyingVoice</defName>
          </li>
          <li>
            <defName>CreepyBreathing</defName>
          </li>
          <li>
            <defName>Wimp</defName>
          </li>
          <li>
            <defName>Nudist</defName>
          </li>
          <li>
            <defName>Bloodlust</defName>
          </li>
          <li>
            <defName>Psychopath</defName>
          </li>
          <li>
            <defName>Abrasive</defName>
          </li>
          <li>
            <defName>Masochist</defName>
          </li>
          <li>
            <defName>NightOwl</defName>
          </li>
          <li>
            <defName>Ascetic</defName>
          </li>
          <li>
            <defName>Gay</defName>
          </li>
          <li>
            <defName>Bisexual</defName>
          </li>
          <li>
            <defName>Asexual</defName>
          </li>
          <li>
            <defName>FastLearner</defName>
          </li>
          <li>
            <defName>SlowLearner</defName>
          </li>
          <li>
            <defName>Undergrounder</defName>
          </li>
          <li>
            <defName>Transhumanist</defName>
          </li>
          <li>
            <defName>BodyPurist</defName>
          </li>
          <li>
            <defName>GreatMemory</defName>
          </li>
          <li>
            <defName>Gourmand</defName>
          </li>
          <li>
            <defName>QuickSleeper</defName>
          </li>
          <li>
            <defName>Beauty</defName>
            <degree>-1</degree>
          </li>
          <li>
            <defName>Beauty</defName>
            <degree>-2</degree>
          </li>
          <li>
            <defName>Immunity</defName>
          </li>
        </disallowedTraits>
        <additionalTraits>0</additionalTraits>
        <immuneToXenophobia>true</immuneToXenophobia>
        <alienPartGenerator>
          <aliencrowntypes>
            <li>HeadsAverage_Normal</li>
          </aliencrowntypes>
          <alienbodytypes>
            <li>Female</li>
          </alienbodytypes>
          <headOffset>(-0.09, 0.0)</headOffset>
          <useGenderedHeads>false</useGenderedHeads>
          <customDrawSize>(1, 1)</customDrawSize>
          <customPortraitDrawSize>(1, 1)</customPortraitDrawSize>
          <!--색상관련-->
          <colorChannels>
            <li>
              <name>skin</name>
              <first Class="ColorGenerator_Options">
                <options>
                  <li>
                    <weight>10</weight>
                    <only>(255,255,255)</only>
                  </li>
                </options>
              </first>
            </li>
            <li>
              <name>hair</name>
              <first Class="ColorGenerator_Options">
                <options>
                  <li>
                    <weight>10</weight>
                    <only>(255,255,255)</only>
                  </li>
                </options>
              </first>
            </li>
          </colorChannels>
          <!--신체 부착물-->
          <bodyAddons>
            <li>
              <drawSize>1</drawSize>
              <path>Paniel/Tail/PanielTail</path>
              <bodyPart>tail</bodyPart>
              <shaderType>CutoutComplex</shaderType>
              <inFrontOfBody>false</inFrontOfBody>
              <colorChannel>skin</colorChannel>
              <drawnInBed>false</drawnInBed>
              <layerOffset>-0.268</layerOffset>
              <offsets>
                <south>
                  <bodyTypes>
                    <Female>(-0.41,0.165)</Female>
                  </bodyTypes>
                </south>
                <north>
                  <bodyTypes>
                    <Female>(0,0.5)</Female>
                  </bodyTypes>
                </north>
                <east>
                  <bodyTypes>
                    <Female>(-0.41,0.15)</Female>
                  </bodyTypes>
                </east>
              </offsets>
            </li>

            <li>
              <drawSize>1</drawSize>
              <path>Paniel/Ear/PanielLeftEar</path>
              <bodyPart>left hearing sensor</bodyPart>
              <shaderType>CutoutComplex</shaderType>
              <inFrontOfBody>false</inFrontOfBody>
              <colorChannel>skin</colorChannel>
              <drawnInBed>true</drawnInBed>
              <layerOffset>-0.268</layerOffset>
              <angle>0</angle>
              <offsets>
                <south>
                  <bodyTypes>
                    <Female>(-0.43,0.565)</Female>
                  </bodyTypes>
                </south>
                <north>
                  <bodyTypes>
                    <Female>(0,0)</Female>
                  </bodyTypes>
                </north>
                <east>
                  <bodyTypes>
                    <Female>(0,0)</Female>
                  </bodyTypes>
                </east>
              </offsets>
            </li>

            <li>
              <drawSize>1</drawSize>
              <path>Paniel/Ear/PanielLeftEarSide</path>
              <bodyPart>left hearing sensor</bodyPart>
              <shaderType>CutoutComplex</shaderType>
              <inFrontOfBody>true</inFrontOfBody>
              <colorChannel>skin</colorChannel>
              <drawnInBed>true</drawnInBed>
              <layerOffset>-0.268</layerOffset>
              <angle>0</angle>
              <offsets>
                <south>
                  <bodyTypes>
                    <Female>(0,0)</Female>
                  </bodyTypes>
                </south>
                <north>
                  <bodyTypes>
                    <Female>(0,0.885)</Female>
                  </bodyTypes>
                </north>
                <east>
                  <bodyTypes>
                    <Female>(-0.41,0.565)</Female>
                  </bodyTypes>
                </east>
              </offsets>
            </li>

            <li>
              <drawSize>1</drawSize>
              <path>Paniel/Ear/PanielRightEar</path>
              <bodyPart>right hearing sensor</bodyPart>
              <shaderType>CutoutComplex</shaderType>
              <inFrontOfBody>false</inFrontOfBody>
              <colorChannel>skin</colorChannel>
              <drawnInBed>true</drawnInBed>
              <layerOffset>-0.268</layerOffset>
              <angle>0</angle>
              <offsets>
                <south>
                  <bodyTypes>
                    <Female>(-0.41,0.565)</Female>
                  </bodyTypes>
                </south>
                <north>
                  <bodyTypes>
                    <Female>(0,0)</Female>
                  </bodyTypes>
                </north>
                <east>
                  <bodyTypes>
                    <Female>(0,0)</Female>
                  </bodyTypes>
                </east>
              </offsets>
            </li>

            <li>
              <drawSize>1</drawSize>
              <path>Paniel/Ear/PanielRightEarSide</path>
              <bodyPart>right hearing sensor</bodyPart>
              <shaderType>CutoutComplex</shaderType>
              <inFrontOfBody>true</inFrontOfBody>
              <colorChannel>skin</colorChannel>
              <drawnInBed>true</drawnInBed>
              <layerOffset>-0.268</layerOffset>
              <angle>0</angle>
              <offsets>
                <south>
                  <bodyTypes>
                    <Female>(0,0)</Female>
                  </bodyTypes>
                </south>
                <north>
                  <bodyTypes>
                    <Female>(0,0.885)</Female>
                  </bodyTypes>
                </north>
                <east>
                  <bodyTypes>
                    <Female>(-0.41,0.565)</Female>
                  </bodyTypes>
                </east>
              </offsets>
            </li>

            <li Class="MoharCustomHAR.MoharBodyAddon">
              <drawSize>1</drawSize>
              <path>Paniel/Face/Face</path>
              <bodyPart>Head</bodyPart>
              <shaderType>CutoutComplex</shaderType>
              <inFrontOfBody>false</inFrontOfBody>
              <layerInvert>false</layerInvert>
              <colorChannel>skin</colorChannel>
              <drawnInBed>false</drawnInBed>
              <drawIfDead>false</drawIfDead>
              <layerOffset>-0.326</layerOffset>
              <angle>0</angle>
              <offsets>
                <south>
                  <bodyTypes>
                    <Female>(-0.42,0.56)</Female>
                  </bodyTypes>
                </south>
                <north>
                  <bodyTypes>
                    <Female>(0,0.86)</Female>
                  </bodyTypes>
                </north>
                <east>
                  <bodyTypes>
                    <Female>(-0.43,0.56)</Female>
                  </bodyTypes>
                </east>
              </offsets>
              <jobParams>
                <hideIfJob>
                  <li>
                    <job>LayDown</job>
                    <postureOrMoving>
                      <postures>
                        <li>LayingInBed</li>
                        <li>LayingOnGroundFaceUp</li>
                        <li>LayingOnGroundNormal</li>
                      </postures>
                      <moving>false</moving>
                    </postureOrMoving>
                  </li>
                  <li>
                    <job>Wait_Downed</job>
                    <postureOrMoving>
                      <postures>
                        <li>LayingInBed</li>
                        <li>LayingOnGroundFaceUp</li>
                        <li>LayingOnGroundNormal</li>
                      </postures>
                      <moving>false</moving>
                    </postureOrMoving>
                  </li>
                </hideIfJob>
              </jobParams>
            </li>
          </bodyAddons>
        </alienPartGenerator>
      </generalSettings>
      <graphicPaths>
        <li>
          <body>Paniel/Body/</body>
          <head>Paniel/Head/</head>
          <skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
        </li>
      </graphicPaths>
      <hairSettings>
        <hasHair>true</hasHair>
        <hairTags>
          <li>PanielHair</li>
        </hairTags>
      </hairSettings>
      <thoughtSettings>
        <replacerList>
          <!--연료-->
          <li>
            <original>PN_Ateplusfuel_nopn</original>
            <replacer>PN_Ateplusfuel_yespn</replacer>
          </li>
          <li>
            <original>PN_Atepremiumfuel_nopn</original>
            <replacer>PN_Atepremiumfuel_yespn</replacer>
          </li>
          <!--오토마톤사망실종-->
          <li>
            <original>PN_KnowColonyAutomatonDied</original>
            <replacer>PN_KnowColonyAutomatonDiedforPN</replacer>
          </li>
          <li>
            <original>PN_AutomatonWithGoodOpinionDied</original>
            <replacer>PN_AutomatonWithGoodOpinionDiedforPN</replacer>
          </li>
          <li>
            <original>PN_AutomatonWithBadOpinionDied</original>
            <replacer>PN_AutomatonWithBadOpinionDiedforPN</replacer>
          </li>
          <li>
            <original>PN_ColonyAutomatonLost</original>
            <replacer>PN_ColonyAutomatonLostforPN</replacer>
          </li>
          <li>
            <original>PN_AutomatonWithGoodOpinionLost</original>
            <replacer>PN_AutomatonWithGoodOpinionLostforPN</replacer>
          </li>
          <li>
            <original>PN_AutomatonWithBadOpinionLost</original>
            <replacer>PN_AutomatonWithBadOpinionLostforPN</replacer>
          </li>
          <li>
            <original>PN_WitnessedDestroyedAlly</original>
            <replacer>PN_WitnessedDestroyedAllyforPN</replacer>
          </li>
        </replacerList>
        <cannotReceiveThoughts>
          <!--<li></li>-->
          <!--memory death-->
          <li>KnowGuestExecuted</li>
          <li>KnowPrisonerDiedInnocent</li>
          <li>BondedAnimalDied</li>
          <!--memory eating-->
          <li>AteLavishMeal</li>
          <li>AteFineMeal</li>
          <li>AteAwfulMeal</li>
          <li>AteRawFood</li>
          <li>AteHumanlikeMeatDirect</li>
          <li>AteHumanlikeMeatDirectCannibal</li>
          <li>AteHumanlikeMeatAsIngredient</li>
          <li>AteHumanlikeMeatAsIngredientCannibal</li>
          <li>AteInsectMeatDirect</li>
          <li>AteInsectMeatAsIngredient</li>
          <!--memory lost-->
          <li>BondedAnimalLost</li>
          <!--memory misc-->
          <li>AteWithoutTable</li>
          <li>SleepDisturbed</li>
          <li>SleptOutside</li>
          <li>SleptOnGround</li>
          <li>SleptInCold</li>
          <li>SleptInHeat</li>
          <li>KnowPrisonerSold</li>
          <li>FreedFromSlavery</li>
          <li>ReleasedHealthyPrisoner</li>
          <li>KnowGuestOrganHarvested</li>
          <li>MyOrganHarvested</li>
          <li>Nuzzled</li>
          <li>SoakingWet</li>
          <li>ButcheredHumanlikeCorpse</li>
          <li>KnowButcheredHumanlikeCorpse</li>
          <li>ObservedLayingCorpse</li>
          <li>ObservedLayingRottingCorpse</li>
          <li>WitnessedDeathNonAlly</li>
          <li>BondedAnimalBanished</li>
          <!--memory roomstat-->
          <li>SleptInBedroom</li>
          <li>SleptInBarracks</li>
          <!--memory social-->
          <li>SoldMyBondedAnimal</li>
          <li>SoldMyBondedAnimalMood</li>
          <li>ForcedMeToTakeDrugs</li>
          <li>ForcedMeToTakeLuciferium</li>
          <li>KilledMyBondedAnimal</li>
          <!--situation general-->
          <li>EnvironmentDark</li>
          <li>ApparelDamaged</li>
          <li>WrongApparelGender</li>
          <li>DeadMansApparel</li>
          <li>HumanLeatherApparelSad</li>
          <li>HumanLeatherApparelHappy</li>
          <!--situation need-->
          <li>NeedComfort</li>
          <li>NeedBeauty</li>
          <li>NeedRoomSize</li>
          <li>NeedOutdoors</li>
          <li>DrugDesireFascination</li>
          <li>DrugDesireFascinationSatisfied</li>
          <li>DrugDesireInterest</li>
          <li>DrugDesireInterestSatisfied</li>
          <!--situation roomstat-->
          <li>PrisonCell</li>
          <li>PrisonBarracks</li>
          <!--situation social-->
          <li>Incestuous</li>
          <li>Disfigured</li>
          <li>HardWorkerVsLazy</li>
          <li>TeetotalerVsChemicalInterest</li>
          <li>TeetotalerVsAddict</li>
          <li>ChemicalInterestVsTeetotaler</li>
          <li>HoldingMePrisoner</li>
          <li>Drunk</li>
          <li>Pretty</li>
          <li>Ugly</li>
          <li>AnnoyingVoice</li>
          <li>CreepyBreathing</li>
          <li>Man</li>
          <li>Woman</li>
          <li>TranshumanistAppreciation</li>
          <li>BodyPuristDisgust</li>
          <li>ButcheredHumanlikeCorpseOpinion</li>
          <li>AteRawHumanlikeMeat</li>
          <li>KilledColonyAnimal</li>
          <li>BondedAnimalMaster</li>
          <li>NotBondedAnimalMaster</li>
          <!--situation special-->
          <li>SharedBed</li>
          <li>Naked</li>
          <li>Pain</li>
          <li>Joywire</li>
          <li>DoingPassionateWork</li>
          <!--situation trait-->
          <li>MasochistPain</li>
          <li>ProsthophileNoProsthetic</li>
          <li>ProsthophileHappy</li>
          <li>ProsthophobeUnhappy</li>
          <li>ClothedNudist</li>
          <li>HappyNude</li>
          <li>UndergrounderIndoors</li>
          <li>UndergrounderUnderground</li>
          <li>UndergrounderOutdoors</li>
          <li>NightOwlDuringTheDay</li>
          <li>NightOwlDuringTheNight</li>
          <li>Greedy</li>
          <li>Jealous</li>
          <li>Ascetic</li>
          <!--misc-->
          <li>Expectations</li>
          <li>PN_Atefuel_nopn</li>
        </cannotReceiveThoughts>
      </thoughtSettings>
      <raceRestriction>        <!--착용 장비 관련-->
        <onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
        <onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
        <apparelList>
          <li>PN_ApparelBasic</li>
          <li>PN_ApparelBasicHat</li>
          <li>PN_ApparelCape</li>
          <li>PN_ApparelMaid</li>
          <li>PN_ApparelMaidHat</li>
          <li>PN_ApparelWorker</li>
          <li>PN_ApparelWorkerHat</li>
          <li>PN_ApparelSoldier</li>
          <li>PN_ApparelSoldierHat</li>
          <li>PN_ApparelRoyalguard</li>
          <li>PN_ApparelRoyalguardHat</li>
        </apparelList>
        <whiteApparelList>

        </whiteApparelList>
        <weaponList>

        </weaponList>
      </raceRestriction>
      <!--관계설정-->
      <relationSettings>
        <relationChanceModifierChild>0</relationChanceModifierChild>
        <relationChanceModifierExLover>0</relationChanceModifierExLover>
        <relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>
        <relationChanceModifierFiance>0</relationChanceModifierFiance>
        <relationChanceModifierLover>0</relationChanceModifierLover>
        <relationChanceModifierParent>0</relationChanceModifierParent>
        <relationChanceModifierSibling>0</relationChanceModifierSibling>
        <relationChanceModifierSpouse>0</relationChanceModifierSpouse>
      </relationSettings>
    </alienRace>
    <statBases>
      <!--스펙설정(일반)-->
      <MarketValue>2000</MarketValue>
      <Mass>70</Mass>
      <MoveSpeed>4.6</MoveSpeed>
      <Flammability>1.0</Flammability>
      <RoyalFavorValue>0</RoyalFavorValue>
      <ComfyTemperatureMax>24</ComfyTemperatureMax>
      <ComfyTemperatureMin>4</ComfyTemperatureMin>
      <RestRateMultiplier>1.25</RestRateMultiplier>      <!--수면효율-->
      <HungerRateMultiplier>0.25</HungerRateMultiplier>
      <EatingSpeed>1</EatingSpeed>
      <ImmunityGainSpeed>0</ImmunityGainSpeed>
      <CarryingCapacity>100</CarryingCapacity>
      <PainShockThreshold>0.99</PainShockThreshold>
      <ToxicSensitivity>0.4</ToxicSensitivity>
      <PsychicSensitivity>0.2</PsychicSensitivity>
      <GlobalLearningFactor>0</GlobalLearningFactor>
      <MeatAmount>0</MeatAmount>
      <LeatherAmount>0</LeatherAmount>
      <!-- 전투 -->
      <MeleeDodgeChance>1.0</MeleeDodgeChance>
      <MeleeHitChance>1.0</MeleeHitChance>
      <AimingDelayFactor>1.0</AimingDelayFactor>
      <ShootingAccuracyPawn>1.0</ShootingAccuracyPawn>
      <!-- 사교 -->
      <NegotiationAbility>1.0</NegotiationAbility>
      <SellPriceFactor>0.8</SellPriceFactor>
      <SocialImpact>1.0</SocialImpact>
      <MentalBreakThreshold>0.30</MentalBreakThreshold>
      <!-- 작업 -->
      <WorkSpeedGlobal>1.0</WorkSpeedGlobal>
      <MedicalTendSpeed>1.0</MedicalTendSpeed>
      <MedicalTendQuality>1.0</MedicalTendQuality>
      <MedicalOperationSpeed>1.0</MedicalOperationSpeed>
      <MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance>
      <!-- 테크 -->
      <ConstructionSpeed>1.0</ConstructionSpeed>
      <ResearchSpeed>0.2</ResearchSpeed>
      <ArmorRating_Sharp>0</ArmorRating_Sharp>
      <ArmorRating_Blunt>0</ArmorRating_Blunt>
      <ArmorRating_Heat>0</ArmorRating_Heat>
    </statBases>
    <!--맨손 전투-->
    <tools>
      <li>
        <label>left fist</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>10.25</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>14</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>right fist</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>10.25</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>14</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>teeth</label>
        <capacities>
          <li>Bite</li>
        </capacities>
        <power>10.25</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
        <chanceFactor>0.07</chanceFactor>
        <soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
        <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
      </li>
      <li>
        <label>head</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>6.25</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        <chanceFactor>0.2</chanceFactor>
      </li>
    </tools>
    <race>
      <thinkTreeMain>Humanlike</thinkTreeMain>
      <thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
      <intelligence>Humanlike</intelligence>
      <makesFootprints>true</makesFootprints>
      <lifeExpectancy>50</lifeExpectancy>
      <!-- Gore -->
      <leatherDef>Human</leatherDef>
      <useMeatFrom>Human</useMeatFrom>
      <bloodDef>Paniel_Oil</bloodDef>
      <fleshType>PN_Flesh</fleshType>
      <meatMarketValue>0.8</meatMarketValue>
      <meatColor>(255, 255, 255)</meatColor>
      <!-- Gore -->
      <nameCategory>HumanStandard</nameCategory>
      <hasGenders>true</hasGenders>
      <body>PanielBody</body>
      <baseHungerRate>1</baseHungerRate>      <!--배고픔-->
      <baseBodySize>1</baseBodySize>
      <baseHealthScale>1.25</baseHealthScale>      <!--몸빵-->
      <foodType>OmnivoreHuman</foodType>
      <gestationPeriodDays>30</gestationPeriodDays>
      <litterSizeCurve>
        <points>
          <li>(0, 0)</li>
        </points>
      </litterSizeCurve>
      <lifeStageAges>
        <li>
          <def>HumanlikeAdult</def>
          <minAge>0</minAge>
          <soundWounded>Pawn_DogSmall_Injured</soundWounded>
          <soundDeath>Pawn_DogSmall_Dead</soundDeath>
          <soundCall>Pawn_DogSmall_Call</soundCall>
          <soundAngry>Pawn_DogSmall_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
      <specialShadowData>
        <volume>(0.3, 0.8, 0.4)</volume>
        <offset>(0,0,-0.3)</offset>
      </specialShadowData>
      <ageGenerationCurve>
        <points>
          <li>(0,0)</li>
          <li>(1,100)</li>
          <li>(2,40)</li>
          <li>(3,0)</li>
        </points>
      </ageGenerationCurve>
      <hediffGiverSets>
        <li>PanielBasicHediffSet</li>
      </hediffGiverSets>
    </race>
    <butcherProducts>
      <Steel>60</Steel>
      <ComponentIndustrial>2</ComponentIndustrial>
    </butcherProducts>
    <recipes>
      <li>Anesthetize</li>
      <li>PN_Disassemble</li>
      <li>PN_Repair</li>
      <li>PN_Maintenance</li>
    </recipes>
    <comps>
      <li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
    </comps>
    <modExtensions>
    </modExtensions>
  </AlienRace.ThingDef_AlienRace>
</Defs>