<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingCategoryDef> <defName>PN_AutomatonCatagory</defName> <label>PnL Industry</label> <parent>Manufactured</parent> <resourceReadoutRoot>true</resourceReadoutRoot> <iconPath>UI/Icons/ThingCategories/Manufactured</iconPath> </ThingCategoryDef> <!--==================================== 미완성 오토마톤 ====================================--> <ThingDef ParentName="UnfinishedBase"> <defName>UnfinishedAutomaton</defName> <label>unfinished automaton</label> <description>An unfinished automaton.</description> <statBases> <Flammability>0.5</Flammability> </statBases> <graphicData> <texPath>Things/Item/Unfinished/UnfinishedTechArmor</texPath> <graphicClass>Graphic_Single</graphicClass> </graphicData> <stuffCategories Inherit="false" /> </ThingDef> <!--==================================== 오토마톤 가죽 ====================================--> <ThingDef ParentName="LeatherBase"> <defName>Leather_Automaton</defName> <label>automaton skin</label> <description>leather made for automaton production. looks like human leather.</description> <graphicData> <color>(255,240,227)</color> </graphicData> <statBases> <MarketValue>4.2</MarketValue> <StuffPower_Armor_Sharp>0.64</StuffPower_Armor_Sharp> <StuffPower_Insulation_Cold>12</StuffPower_Insulation_Cold> <StuffPower_Insulation_Heat>12</StuffPower_Insulation_Heat> </statBases> <thingCategories> <li>PN_AutomatonCatagory</li> </thingCategories> <tradeTags Inherit="false"> </tradeTags> <stuffProps> <color>(255,240,227)</color> <commonality>0.0025</commonality> </stuffProps> </ThingDef> <!--==================================== 브레인 코어 ====================================--> <ThingCategoryDef> <defName>PN_BrainCoreCatagory</defName> <label>automaton core</label> <parent>PN_AutomatonCatagory</parent> <resourceReadoutRoot>true</resourceReadoutRoot> <iconPath>UI/Icons/ThingCategories/Medicine</iconPath> </ThingCategoryDef> <ThingDef ParentName="BodyPartBase"> <defName>PN_BrainEmpty</defName> <label>Empty case</label> <description>...</description> <graphicData Inherit="false"> <texPath>Things/Item/PNCentralnervous_empty</texPath> <graphicClass>Graphic_Single</graphicClass> <drawSize>1</drawSize> </graphicData> <isTechHediff>false</isTechHediff> <thingCategories Inherit="false"> <li>PN_AutomatonCatagory</li> </thingCategories> <statBases> <Mass>1</Mass> <WorkToMake>700</WorkToMake> <Flammability>0.7</Flammability> </statBases> <stackLimit>10</stackLimit> <uiIconForStackCount>1</uiIconForStackCount> <drawGUIOverlay>true</drawGUIOverlay> <costList> <ComponentIndustrial>1</ComponentIndustrial> <Steel>5</Steel> <PN_AutomatonFuel>1</PN_AutomatonFuel> </costList> <tradeTags Inherit="false"> </tradeTags> <recipeMaker> <workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSkill>Crafting</workSkill> <effectWorking>Smith</effectWorking> <soundWorking>Recipe_Smith</soundWorking> <unfinishedThingDef>UnfinishedComponent</unfinishedThingDef> <skillRequirements> <Crafting>6</Crafting> </skillRequirements> <researchPrerequisite>PNRP_Brain</researchPrerequisite> <recipeUsers> <li>PN_AutomatonBench</li> </recipeUsers> </recipeMaker> <comps> </comps> </ThingDef> <ThingDef ParentName="BodyPartBase"> <defName>PN_Brain</defName> <label>central nervous</label> <description>A biological human central nervous.</description> <graphicData Inherit="false"> <texPath>Things/Item/PNCentralnervous</texPath> <graphicClass>Graphic_Single</graphicClass> <drawSize>1</drawSize> </graphicData> <thingCategories Inherit="false"> <li>PN_BrainCoreCatagory</li> </thingCategories> <statBases> <MarketValue>500</MarketValue> <Mass>1</Mass> </statBases> <isTechHediff>false</isTechHediff> <tradeTags Inherit="false"> </tradeTags> <comps> <li Class="CompProperties_Lifespan"> <lifespanTicks>240000</lifespanTicks> <expireEffect>RaisedRock_Collapse</expireEffect> </li> </comps> <tickerType>Normal</tickerType> </ThingDef> <ThingDef ParentName="BodyPartBase"> <defName>PN_BrainCasing</defName> <label>Automaton brain core</label> <description>...</description> <graphicData Inherit="false"> <texPath>Things/Item/PNBrainCore</texPath> <graphicClass>Graphic_Single</graphicClass> <drawSize>1</drawSize> </graphicData> <isTechHediff>false</isTechHediff> <thingCategories Inherit="false"> <li>PN_BrainCoreCatagory</li> </thingCategories> <statBases> <MarketValue>500</MarketValue> <Mass>1</Mass> <WorkToMake>13000</WorkToMake> <Flammability>0.7</Flammability> </statBases> <costList> <ComponentSpacer>1</ComponentSpacer> <Steel>15</Steel> <PN_AutomatonFuel>2</PN_AutomatonFuel> </costList> <tradeTags Inherit="false"> </tradeTags> <recipeMaker> <workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSkill>Crafting</workSkill> <effectWorking>Smith</effectWorking> <soundWorking>Recipe_Smith</soundWorking> <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef> <skillRequirements> <Crafting>8</Crafting> </skillRequirements> <researchPrerequisite>PNRP_BrainCasing</researchPrerequisite> <recipeUsers> <li>PN_AutomatonBench</li> </recipeUsers> </recipeMaker> <comps> </comps> </ThingDef> <!--==================================== 수리키트 ====================================--> <ThingCategoryDef> <defName>PNKit</defName> <label>Repair kit</label> <parent>PN_AutomatonCatagory</parent> <resourceReadoutRoot>true</resourceReadoutRoot> <iconPath>UI/Icons/ThingCategories/Medicine</iconPath> </ThingCategoryDef> <ThingDef ParentName="ResourceBase"> <defName>PN_RepairKit</defName> <label>automaton repair kit</label> <description>test repair kit</description> <graphicData Inherit="false"> <texPath>Things/Item/PNRepairkit</texPath> <graphicClass>Graphic_StackCount</graphicClass> <drawSize>1.0</drawSize> </graphicData> <techLevel>Industrial</techLevel> <stackLimit>10</stackLimit> <uiIconForStackCount>1</uiIconForStackCount> <healthAffectsPrice>false</healthAffectsPrice> <statBases> <MarketValue>18</MarketValue> <MaxHitPoints>60</MaxHitPoints> <Mass>2</Mass> <Flammability>0.7</Flammability> <WorkToMake>700</WorkToMake> </statBases> <thingCategories> <li>PNKit</li> </thingCategories> <tradeability>Sellable</tradeability> <costList> <ComponentIndustrial>1</ComponentIndustrial> <Steel>15</Steel> <Chemfuel>2</Chemfuel> <Leather_Automaton>5</Leather_Automaton> </costList> <recipeMaker> <workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSkill>Crafting</workSkill> <recipeUsers> <li>PN_AutomatonBench</li> </recipeUsers> <researchPrerequisite>PNRP_Production</researchPrerequisite> <skillRequirements> <Crafting>4</Crafting> </skillRequirements> </recipeMaker> <tradeTags Inherit="false"> </tradeTags> <comps> </comps> </ThingDef> <!--==================================== 자가 수리 키트 ====================================--> <ThingDef ParentName="MechSerumBase"> <defName>PN_SelfRepairKit</defName> <label>automaton self repair kit</label> <description>test repair kit</description> <graphicData Inherit="false"> <texPath>Things/Item/PNSelfRepairkit</texPath> <graphicClass>Graphic_StackCount</graphicClass> <drawSize>1.0</drawSize> </graphicData> <techLevel>Spacer</techLevel> <stackLimit>10</stackLimit> <uiIconForStackCount>1</uiIconForStackCount> <statBases> <MarketValue>18</MarketValue> <Mass>2</Mass> <MaxHitPoints>60</MaxHitPoints> <Flammability>0.7</Flammability> <WorkToMake>1500</WorkToMake> </statBases> <thingCategories> <li>PNKit</li> </thingCategories> <tradeability>Sellable</tradeability> <costList> <MechSerumHealer>1</MechSerumHealer> <ComponentIndustrial>1</ComponentIndustrial> <Steel>15</Steel> <Chemfuel>2</Chemfuel> <Leather_Automaton>5</Leather_Automaton> </costList> <recipeMaker> <workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSkill>Crafting</workSkill> <recipeUsers> <li>PN_AutomatonBench</li> </recipeUsers> <researchPrerequisite>PNRP_SelfRepairKit</researchPrerequisite> <skillRequirements> <Crafting>8</Crafting> </skillRequirements> </recipeMaker> <tradeTags Inherit="false"> </tradeTags> <comps> <li Class="CompProperties_Usable"> <useJob>UseItem</useJob> <useLabel>Use repair kit</useLabel> <useDuration>600</useDuration> </li> <li Class="AutomataRace.CompProperties_UseEffectRepairKit"> <thingDefs> <li>Paniel_Race</li> </thingDefs> <blockUnnecessaryUse>true</blockUnnecessaryUse> </li> <li Class="CompProperties_UseEffect"> <compClass>CompUseEffect_DestroySelf</compClass> </li> </comps> </ThingDef> <RecipeDef> <defName>PN_AdministerSelfRepairKit</defName> <label>administer self repair kit</label> <description>Administer a self repair kit.</description> <workerClass>Recipe_AdministerUsableItem</workerClass> <jobString>Administering self repair kit.</jobString> <targetsBodyPart>false</targetsBodyPart> <anesthetize>false</anesthetize> <workAmount>600</workAmount> <dontShowIfAnyIngredientMissing>true</dontShowIfAnyIngredientMissing> <surgerySuccessChanceFactor>99999</surgerySuccessChanceFactor> <ingredients> <li> <filter> <thingDefs> <li>PN_SelfRepairKit</li> </thingDefs> </filter> <count>1</count> </li> </ingredients> <fixedIngredientFilter> <thingDefs> <li>PN_SelfRepairKit</li> </thingDefs> </fixedIngredientFilter> <recipeUsers> <li>Paniel_Race</li> </recipeUsers> </RecipeDef> </Defs>