<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <ThingCategoryDef>
    <defName>PNApparel</defName>
    <label>Paniel Apparel</label>
    <parent>Apparel</parent>
  </ThingCategoryDef>

  <ThingCategoryDef>
    <defName>PNHeadgear</defName>
    <label>Paniel Headgear</label>
    <parent>PNApparel</parent>
  </ThingCategoryDef>

  <ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase">
    <techLevel>Industrial</techLevel>
    <apparel>
      <tags Inherit="false">
        <li>PN_Apparel</li>
      </tags>
    </apparel>
    <thingCategories Inherit="False">
      <li>PNApparel</li>
    </thingCategories>
  </ThingDef>
  <ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
    <thingCategories Inherit="False">
      <li>PNHeadgear</li>
    </thingCategories>
  </ThingDef>

  <!--==================================== 기본옷 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelBasic</defName>
    <label>Paniel basic shirt and boots</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNBasic1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <costStuffCount>80</costStuffCount>
    <stuffCategories>
      <li>Fabric</li>
      <li>Leathery</li>
    </stuffCategories>
    <thingCategories>
      <li>Apparel</li>
    </thingCategories>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>2800</WorkToMake>
      <Mass>0.75</Mass>
      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
      <EquipDelay>2</EquipDelay>
    </statBases>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <ThingDef ParentName="PN_HatBase">
    <defName>PN_ApparelBasicHat</defName>
    <label>Paniel basic hat</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNbasichat1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <costStuffCount>25</costStuffCount>
    <stuffCategories>
      <li>Fabric</li>
      <li>Leathery</li>
    </stuffCategories>
    <statBases>
      <MaxHitPoints>80</MaxHitPoints>
      <WorkToMake>1800</WorkToMake>
      <Mass>0.14</Mass>
      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
      <StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold>
      <StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat>
      <EquipDelay>0.8</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <SocialImpact>0.10</SocialImpact>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNbasichat</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Overhead</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 케이프 ====================================-->
  <ThingDef ParentName="ApparelMakeableBase">
    <defName>PN_ApparelCape</defName>
    <description>...</description>
    <label>Paniel Cape</label>
    <recipeMaker>
      <researchPrerequisite>ComplexClothing</researchPrerequisite>
    </recipeMaker>
    <graphicData>
      <texPath>Things/Apparel/PNCape1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <costStuffCount>80</costStuffCount>
    <stuffCategories>
      <li>Fabric</li>
      <li>Leathery</li>
    </stuffCategories>
    <thingCategories>
      <li>Apparel</li>
    </thingCategories>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>10000</WorkToMake>
      <Mass>2</Mass>
      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
      <StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold>
      <StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat>
      <EquipDelay>3</EquipDelay>
    </statBases>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>Shell</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 가정부 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelHousekeeper</defName>
    <label>Paniel housekeeper uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNHousekeeper1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <costStuffCount>90</costStuffCount>
    <stuffCategories>
      <li>Fabric</li>
      <li>Leathery</li>
    </stuffCategories>
    <thingCategories>
      <li>Apparel</li>
    </thingCategories>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>4200</WorkToMake>
      <Mass>0.75</Mass>
      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
      <EquipDelay>6</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <CookSpeed>0.1</CookSpeed>
      <ButcheryFleshSpeed>0.1</ButcheryFleshSpeed>
      <FoodPoisonChance>-0.05</FoodPoisonChance>
      <MedicalTendSpeed>0.1</MedicalTendSpeed>
      <MedicalOperationSpeed>0.1</MedicalOperationSpeed>
      <DrugCookingSpeed>0.1</DrugCookingSpeed>
      <DrugSynthesisSpeed>0.1</DrugSynthesisSpeed>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 작업복 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelWorker</defName>
    <label>Paniel worker uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNWorker1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <costStuffCount>90</costStuffCount>
    <stuffCategories>
      <li>Fabric</li>
      <li>Leathery</li>
    </stuffCategories>
    <thingCategories>
      <li>Apparel</li>
    </thingCategories>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>4200</WorkToMake>
      <Mass>0.75</Mass>
      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
      <EquipDelay>6</EquipDelay>
    </statBases>
    <equippedStatOffsets>
      <GeneralLaborSpeed>0.1</GeneralLaborSpeed>
      <PlantWorkSpeed>0.1</PlantWorkSpeed>
      <PlantHarvestYield>0.1</PlantHarvestYield>
      <CarryingCapacity>20</CarryingCapacity>
    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNWorker</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 민병대 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelMilitia</defName>
    <label>Paniel militia uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNMilitia1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <costStuffCount>90</costStuffCount>
    <stuffCategories>
      <li>Fabric</li>
      <li>Leathery</li>
    </stuffCategories>
    <thingCategories>
      <li>Apparel</li>
    </thingCategories>
    <statBases>
      <MaxHitPoints>200</MaxHitPoints>
      <WorkToMake>4200</WorkToMake>
      <Mass>0.75</Mass>
      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
      <EquipDelay>6</EquipDelay>
    </statBases>
    <equippedStatOffsets>

    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNMilitia</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>

  <!--==================================== 근위대 ====================================-->
  <ThingDef ParentName="PN_ApparelBase">
    <defName>PN_ApparelRoyalguard</defName>
    <label>Paniel royal guard uniform</label>
    <description>...</description>
    <graphicData>
      <texPath>Things/Apparel/PNRoyalguard1</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
      <drawSize>1</drawSize>
    </graphicData>
    <costList>
      <ComponentSpacer>6</ComponentSpacer>
      <Plasteel>150</Plasteel>
      <Uranium>50</Uranium>
    </costList>
    <thingCategories>
      <li>Apparel</li>
    </thingCategories>
    <statBases>
      <WorkToMake>75000</WorkToMake>
      <MaxHitPoints>400</MaxHitPoints>
      <Mass>15</Mass>
      <Flammability>0.4</Flammability>
      <ArmorRating_Sharp>1.2</ArmorRating_Sharp>
      <ArmorRating_Blunt>0.5</ArmorRating_Blunt>
      <ArmorRating_Heat>0.6</ArmorRating_Heat>
      <Insulation_Cold>36</Insulation_Cold>
      <Insulation_Heat>12</Insulation_Heat>
      <EquipDelay>17</EquipDelay>
    </statBases>
    <equippedStatOffsets>

    </equippedStatOffsets>
    <apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Neck</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
      </bodyPartGroups>
      <wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath>
      <useWornGraphicMask>true</useWornGraphicMask>
      <layers>
        <li>OnSkin</li>
        <li>Middle</li>
        <li>Shell</li>
      </layers>
      <tags>
        <li>Paniel_Basic</li>
      </tags>
      <defaultOutfitTags>
        <li>PNApparel</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>15</weight>
          <only>(255,255,255)</only>
        </li>
        <li>
          <weight>20</weight>
          <only>(255,255,255)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>
</Defs>