<?xml version="1.0" encoding="utf-8" ?> <Defs> <TraderKindDef> <defName>PN_Base_PnLindustry</defName> <stockGenerators> <!-- Resources --> <li Class="StockGenerator_SingleDef"> <thingDef>Silver</thingDef> <countRange>2000~4000</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>ComponentIndustrial</thingDef> <countRange>20~70</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>ComponentSpacer</thingDef> <countRange>1~6</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Steel</thingDef> <countRange>500~800</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Plasteel</thingDef> <countRange>100~400</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Uranium</thingDef> <countRange>40~200</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Chemfuel</thingDef> <countRange>200~600</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Neutroamine</thingDef> <countRange>50~100</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>MedicineIndustrial</thingDef> <countRange>25~50</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Hyperweave</thingDef> <countRange>10~25</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>DevilstrandCloth</thingDef> <countRange>10~25</countRange> </li> <li Class="StockGenerator_Category"> <categoryDef>FoodRaw</categoryDef> <excludedCategories> <li>EggsFertilized</li> </excludedCategories> <thingDefCountRange>2~4</thingDefCountRange> <totalPriceRange>400~800</totalPriceRange> </li> <li Class="StockGenerator_Category"> <categoryDef>FoodMeals</categoryDef> <thingDefCountRange>1~2</thingDefCountRange> <countRange>12~50</countRange> </li> <li Class="StockGenerator_Category"> <categoryDef>ResourcesRaw</categoryDef> <thingDefCountRange>2~4</thingDefCountRange> <totalPriceRange>400~800</totalPriceRange> </li> <li Class="StockGenerator_Category"> <categoryDef>Textiles</categoryDef> <thingDefCountRange>1~2</thingDefCountRange> <totalPriceRange>400~800</totalPriceRange> </li> <li Class="StockGenerator_ReinforcedBarrels"> <countRange>1~4</countRange> </li> <li Class="StockGenerator_Tag"> <tradeTag>MortarShell</tradeTag> <thingDefCountRange>1~2</thingDefCountRange> <countRange>20~40</countRange> </li> <li Class="StockGenerator_Tag"> <tradeTag>PN_Shell</tradeTag> <thingDefCountRange>1~2</thingDefCountRange> <countRange>3~6</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Chocolate</thingDef> <countRange>-30~70</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Beer</thingDef> <countRange>-40~100</countRange> </li> <!-- Drugs --> <li Class="StockGenerator_SingleDef"> <thingDef>PN_AutomatonFuel</thingDef> <countRange>200~600</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>PN_antibiotics</thingDef> <countRange>2~6</countRange> </li> <!-- Automaton --> <li Class="StockGenerator_SingleDef"> <thingDef>PN_RepairKit</thingDef> <countRange>10~20</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>PN_BrainCasing</thingDef> <countRange>3~6</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Leather_Automaton</thingDef> <countRange>50~200</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>PN_Component</thingDef> <countRange>4~8</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Packaged_NormalAutomatonSoldier</thingDef> <countRange>0~1</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Packaged_NormalAutomatonWorker</thingDef> <countRange>0~1</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Packaged_NormalAutomatonMaid</thingDef> <countRange>0~1</countRange> </li> <!-- Apparel --> <li Class="StockGenerator_Clothes"> <countRange>10~16</countRange> </li> <li Class="StockGenerator_Armor"> <countRange>2~4</countRange> </li> <!-- Weapons --> <li Class="StockGenerator_WeaponsRanged"> <countRange>3~6</countRange> </li> <li Class="StockGenerator_Category"> <categoryDef>WeaponsMelee</categoryDef> <thingDefCountRange>3~4</thingDefCountRange> <countRange>1~2</countRange> </li> <!-- Implants --> <li Class="StockGenerator_SingleDef"> <thingDef>PN_ResurrectModule</thingDef> <countRange>-1~1</countRange> </li> <li Class="StockGenerator_Tag"> <tradeTag>TechHediff</tradeTag> <thingDefCountRange>2~4</thingDefCountRange> <countRange>1~1</countRange> </li> <!-- Buildings --> <li Class="StockGenerator_Category"> <categoryDef>BuildingsFurniture</categoryDef> <thingDefCountRange>3~4</thingDefCountRange> <countRange>1~2</countRange> </li> <li Class="StockGenerator_Art"> <countRange>5~10</countRange> </li> <li Class="StockGenerator_Tag"> <tradeTag>Television</tradeTag> <thingDefCountRange>1~2</thingDefCountRange> <countRange>1~2</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Telescope</thingDef> <countRange>0~1</countRange> </li> <!-- Techprints --> <li Class="StockGenerator_Techprints"> <countChances> <li> <count>2</count> <chance>0.5</chance> </li> <li> <count>3</count> <chance>0.5</chance> </li> </countChances> </li> <!-- Exotic --> <li Class="StockGenerator_Tag"> <tradeTag>Artifact</tradeTag> <thingDefCountRange>1~4</thingDefCountRange> <countRange>1~1</countRange> </li> <li Class="StockGenerator_Tag"> <tradeTag>ExoticMisc</tradeTag> <thingDefCountRange>1~4</thingDefCountRange> <countRange>1~2</countRange> <excludedThingDefs> <li>ComponentSpacer</li> <!-- already handled by single def --> </excludedThingDefs> <customCountRanges> <MedicineUltratech>2~15</MedicineUltratech> <Hyperweave>50~200</Hyperweave> <Luciferium>3~4</Luciferium> </customCountRanges> </li> <!-- Animals --> <li Class="StockGenerator_Animals"> <tradeTagsSell> <li>AnimalFarm</li> <li>AnimalPet</li> </tradeTagsSell> <tradeTagsBuy> <li>AnimalUncommon</li> <li>AnimalExotic</li> </tradeTagsBuy> <kindCountRange>2~4</kindCountRange> <countRange>3~8</countRange> <createMatingPair> <li>AnimalFarm</li> </createMatingPair> </li> <!-- Buying --> <li Class="StockGenerator_BuyExpensiveSimple" /> </stockGenerators> </TraderKindDef> </Defs>