<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--==================================== 오토마톤 제작대 ====================================--> <ThingDef ParentName="BenchBase"> <defName>PN_AutomatonBench</defName> <label>automaton fabrication bench</label> <description>automaton fabrication bench</description> <thingClass>Building_WorkTable</thingClass> <altitudeLayer>Building</altitudeLayer> <passability>PassThroughOnly</passability> <pathCost>50</pathCost> <statBases> <MaxHitPoints>300</MaxHitPoints> <WorkToBuild>5000</WorkToBuild> <Flammability>1.0</Flammability> </statBases> <minifiedDef /> <thingCategories Inherit="false" /> <size>(5,2)</size> <costList> <Steel>200</Steel> <ComponentIndustrial>8</ComponentIndustrial> </costList> <comps> <li Class="CompProperties_AffectedByFacilities"> <linkableFacilities> <li>ToolCabinet</li> </linkableFacilities> </li> <li Class="CompProperties_Power"> <compClass>CompPowerTrader</compClass> <basePowerConsumption>250</basePowerConsumption> <shortCircuitInRain>true</shortCircuitInRain> </li> <li Class="CompProperties_Flickable"/> <li Class="CompProperties_Breakdownable"/> </comps> <recipes> <li>PN_Make_ComponentIndustrial</li> <li>Make_ComponentSpacer</li> </recipes> <graphicData> <texPath>Things/Building/PNAutomatonBench</texPath> <graphicClass>Graphic_Multi</graphicClass> <shaderType>CutoutComplex</shaderType> <drawSize>(7,4)</drawSize> <damageData> <cornerTL>Damage/Corner</cornerTL> <cornerTR>Damage/Corner</cornerTR> <cornerBL>Damage/Corner</cornerBL> <cornerBR>Damage/Corner</cornerBR> </damageData> </graphicData> <castEdgeShadows>true</castEdgeShadows> <staticSunShadowHeight>0.20</staticSunShadowHeight> <inspectorTabs> <li>ITab_Bills</li> </inspectorTabs> <building> <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity> </building> <fillPercent>0.5</fillPercent> <interactionCellOffset>(0,0,-1)</interactionCellOffset> <hasInteractionCell>true</hasInteractionCell> <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded> <designationCategory>Production</designationCategory> <surfaceType>Item</surfaceType> <designationHotKey>Misc12</designationHotKey> <constructionSkillPrerequisite>6</constructionSkillPrerequisite> <placeWorkers> <li>PlaceWorker_ShowFacilitiesConnections</li> <li>PlaceWorker_PreventInteractionSpotOverlap</li> </placeWorkers> <researchPrerequisites> <li>PNRP_Production</li> </researchPrerequisites> </ThingDef> <!--==================================== 오토마톤 동면관 ====================================--> <!--<ThingDef ParentName="BuildingBase"> <defName>PN_CryptosleepCasket</defName> <label>Automaton cryptosleep casket</label> <description>A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.</description> <thingClass>AutomataRace.Building_AutomatonCryptosleepCasket</thingClass> <drawerType>MapMeshAndRealTime</drawerType> <graphicData> <texPath>Things/Building/Ship/ShipCryptosleepCasket</texPath> <graphicClass>Graphic_Multi</graphicClass> <drawSize>(1, 2)</drawSize> <shadowData> <volume>(0.83, 0.3, 1.7)</volume> </shadowData> </graphicData> <researchPrerequisites> <li>PNRP_CryptosleepCasket</li> </researchPrerequisites> <altitudeLayer>Building</altitudeLayer> <passability>PassThroughOnly</passability> <pathCost>42</pathCost> <blockWind>true</blockWind> <fillPercent>0.5</fillPercent> <canOverlapZones>false</canOverlapZones> <statBases> <WorkToBuild>3200</WorkToBuild> <MaxHitPoints>250</MaxHitPoints> <Flammability>0.5</Flammability> </statBases> <tickerType>Normal</tickerType> <size>(1,2)</size> <designationCategory>Misc</designationCategory> <hasInteractionCell>true</hasInteractionCell> <interactionCellOffset>(1,0,0)</interactionCellOffset> <defaultPlacingRot>South</defaultPlacingRot> <building> <ai_chillDestination>false</ai_chillDestination> <destroySound>BuildingDestroyed_Metal_Small</destroySound> </building> <costList> <Steel>180</Steel> <Uranium>5</Uranium> <ComponentIndustrial>4</ComponentIndustrial> <ComponentSpacer>1</ComponentSpacer> </costList> <comps> <li Class="CompProperties_Explosive"> <explosiveRadius>2.66</explosiveRadius> <explosiveDamageType>Flame</explosiveDamageType> </li> <li Class="CompProperties_EmptyStateGraphic"> <graphicData> <texPath>Things/Building/Ship/ShipCryptosleepCasketOpenDoor</texPath> <graphicClass>Graphic_Multi</graphicClass> <drawSize>(1, 2)</drawSize> </graphicData> </li> </comps> <placeWorkers> <li>PlaceWorker_PreventInteractionSpotOverlap</li> </placeWorkers> <inspectorTabs> <li>ITab_ContentsCasket</li> </inspectorTabs> <terrainAffordanceNeeded>Medium</terrainAffordanceNeeded> <constructionSkillPrerequisite>8</constructionSkillPrerequisite> </ThingDef>--> </Defs>