<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--==================================== 오토마톤 항생제 ====================================--> <ThingDef ParentName="DrugPillBase"> <defName>PN_antibiotics</defName> <label>PnL antibiotics</label> <description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAntibiotics for new diseases unknown to Rimworld.</description> <graphicData> <texPath>Things/Item/PNAntibiotics</texPath> <graphicClass>Graphic_StackCount</graphicClass> <drawSize>1</drawSize> </graphicData> <stackLimit>100</stackLimit> <rotatable>false</rotatable> <statBases> <WorkToMake>600</WorkToMake> <MarketValue>18</MarketValue> <Mass>0.005</Mass> <Flammability>0.7</Flammability> </statBases> <costList> <Neutroamine>2</Neutroamine> <PsychoidLeaves>4</PsychoidLeaves> </costList> <techLevel>Industrial</techLevel> <ingestible> <foodType>Processed</foodType> <baseIngestTicks>30</baseIngestTicks> <ingestSound>Ingest_Inject</ingestSound> <ingestHoldOffsetStanding> <northDefault> <offset>(0.18,0,0)</offset> </northDefault> </ingestHoldOffsetStanding> <ingestCommandString>Inject {0}</ingestCommandString> <ingestReportString>Injecting {0}.</ingestReportString> <useEatingSpeedStat>false</useEatingSpeedStat> <chairSearchRadius>0</chairSearchRadius> <drugCategory>Medical</drugCategory> <outcomeDoers> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>PN_AB_Bridge</hediffDef> <severity>1</severity> </li> </outcomeDoers> </ingestible> <comps> <li Class="CompProperties_Drug"> <listOrder>1034</listOrder> <overdoseSeverityOffset>0</overdoseSeverityOffset> </li> </comps> <tradeTags Inherit="false"> </tradeTags> <recipeMaker> <workSpeedStat>DrugSynthesisSpeed</workSpeedStat> <workSkill>Intellectual</workSkill> <effectWorking>Cook</effectWorking> <researchPrerequisite>PNRP_Production</researchPrerequisite> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <soundWorking>Recipe_Drug</soundWorking> </recipeMaker> </ThingDef> <!--==================================== 항생제 효과 ====================================--> <HediffDef> <defName>PN_AB_Bridge</defName> <hediffClass>HediffWithComps</hediffClass> <label>de-hibernation</label> <description>...</description> <defaultLabelColor>(1,1,0.5)</defaultLabelColor> <scenarioCanAdd>false</scenarioCanAdd> <maxSeverity>1.0</maxSeverity> <isBad>false</isBad> <comps> <li Class="MoharHediffs.HediffCompProperties_MultipleHediff"> <hediffAndBodypart> <li> <hediff>PN_ateFuel</hediff> </li> <li> <hediff>PN_AB_EffectBridge</hediff> </li> </hediffAndBodypart> <debug>false</debug> </li> </comps> </HediffDef> <HediffDef> <defName>PN_AB_EffectBridge</defName> <hediffClass>HediffWithComps</hediffClass> <label>de-hibernation</label> <description>...</description> <defaultLabelColor>(1,1,0.5)</defaultLabelColor> <scenarioCanAdd>false</scenarioCanAdd> <maxSeverity>1.0</maxSeverity> <isBad>false</isBad> <comps> <li Class="MoharHediffs.HediffCompProperties_HediffExclusive"> <hediffToApply>PN_AB_Effect</hediffToApply> <bodyDefWhiteList> <li>PanielBody</li> </bodyDefWhiteList> <debug>false</debug> </li> </comps> </HediffDef> <HediffDef ParentName="DiseaseBase"> <defName>PN_AB_Effect</defName> <label>automaton antibiotics</label> <description>...</description> <scenarioCanAdd>false</scenarioCanAdd> <initialSeverity>1</initialSeverity> <comps> <li Class="HediffCompProperties_SeverityPerDay"> <severityPerDay>-1</severityPerDay> </li> </comps> <stages> <li> <label>fading</label> <capMods> <li> <capacity>Consciousness</capacity> <postFactor>0.6</postFactor> </li> <li> <capacity>Moving</capacity> <postFactor>0.8</postFactor> </li> <li> <capacity>Manipulation</capacity> <postFactor>0.9</postFactor> </li> </capMods> <statOffsets> <ImmunityGainSpeed>1.5</ImmunityGainSpeed> </statOffsets> </li> <li> <label>active</label> <minSeverity>0.2</minSeverity> <capMods> <li> <capacity>Consciousness</capacity> <postFactor>0.6</postFactor> </li> <li> <capacity>Moving</capacity> <postFactor>0.8</postFactor> </li> <li> <capacity>Manipulation</capacity> <postFactor>0.9</postFactor> </li> </capMods> <statOffsets> <ImmunityGainSpeed>3</ImmunityGainSpeed> </statOffsets> </li> <li> <label>injected</label> <minSeverity>0.8</minSeverity> <capMods> <li> <capacity>Consciousness</capacity> <postFactor>0.6</postFactor> </li> <li> <capacity>Moving</capacity> <postFactor>0.8</postFactor> </li> <li> <capacity>Manipulation</capacity> <postFactor>0.9</postFactor> </li> </capMods> <statOffsets> <ImmunityGainSpeed>1</ImmunityGainSpeed> </statOffsets> </li> </stages> </HediffDef> </Defs>