<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingCategoryDef> <defName>PNApparel</defName> <label>PnL Apparel</label> <parent>Apparel</parent> </ThingCategoryDef> <ThingCategoryDef> <defName>PNHeadgear</defName> <label>PnL Headgear</label> <parent>PNApparel</parent> </ThingCategoryDef> <ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase"> <apparel> <tags Inherit="false"> <li>PN_Apparel</li> </tags> <defaultOutfitTags Inherit="false"> <li>PNApparel</li> </defaultOutfitTags> </apparel> <thingCategories Inherit="False"> <li>PNApparel</li> </thingCategories> <recipeMaker> <useIngredientsForColor>false</useIngredientsForColor> </recipeMaker> <tradeTags Inherit="false"> </tradeTags> </ThingDef> <ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase"> <thingCategories Inherit="False"> <li>PNHeadgear</li> </thingCategories> <apparel> <forceRenderUnderHair>true</forceRenderUnderHair> </apparel> </ThingDef> <!--==================================== 기본옷 ====================================--> <ThingDef ParentName="PN_ApparelBase"> <defName>PN_ApparelBasic</defName> <label>PnL basic shirt and boots</label> <description>This is a basic paniel costume. It consists of a shirt and boots.</description> <graphicData> <texPath>Things/Apparel/PNBasic1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <techLevel>Industrial</techLevel> <costStuffCount>80</costStuffCount> <stuffCategories> <li>Fabric</li> <li>Leathery</li> </stuffCategories> <statBases> <MaxHitPoints>200</MaxHitPoints> <WorkToMake>2800</WorkToMake> <Mass>0.75</Mass> <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor> <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold> <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat> <EquipDelay>2</EquipDelay> </statBases> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>OnSkin</li> <li>Middle</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <ThingDef ParentName="PN_HatBase"> <defName>PN_ApparelBasicHat</defName> <label>PnL basic hat</label> <description>This is a basic paniel hat.</description> <graphicData> <texPath>Things/Apparel/hats/PNbasichat1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <techLevel>Industrial</techLevel> <costStuffCount>25</costStuffCount> <stuffCategories> <li>Fabric</li> <li>Leathery</li> </stuffCategories> <statBases> <MaxHitPoints>80</MaxHitPoints> <WorkToMake>1800</WorkToMake> <Mass>0.14</Mass> <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor> <StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold> <StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat> <EquipDelay>0.8</EquipDelay> </statBases> <equippedStatOffsets> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>UpperHead</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Overhead</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <!--==================================== 케이프 ====================================--> <ThingDef ParentName="ApparelMakeableBase"> <defName>PN_ApparelCape</defName> <description>This is a basic paniel cape. It has excellent performance in heat dissipation and insulation.</description> <label>PnL cape</label> <recipeMaker> <researchPrerequisite>ComplexClothing</researchPrerequisite> </recipeMaker> <graphicData> <texPath>Things/Apparel/PNCape1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <techLevel>Industrial</techLevel> <costStuffCount>80</costStuffCount> <stuffCategories> <li>Fabric</li> <li>Leathery</li> </stuffCategories> <thingCategories Inherit="False"> <li>PNApparel</li> </thingCategories> <statBases> <MaxHitPoints>200</MaxHitPoints> <WorkToMake>10000</WorkToMake> <Mass>2</Mass> <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor> <StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold> <StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat> <EquipDelay>3</EquipDelay> </statBases> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Shell</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <!--==================================== 티어A 밀리샤 ====================================--> <ThingDef ParentName="PN_ApparelBase"> <defName>PN_ApparelMilitia</defName> <label>PnL militia uniform</label> <description>A uniform worn by the militia on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give it a decent defense.</description> <graphicData> <texPath>Things/Apparel/PNMilitia1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> <drawSize>1</drawSize> </graphicData> <stuffCategories> <li>Metallic</li> </stuffCategories> <costStuffCount>60</costStuffCount> <costList> <ComponentIndustrial>2</ComponentIndustrial> <DevilstrandCloth>30</DevilstrandCloth> </costList> <recipeMaker> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <skillRequirements Inherit="false"> <Crafting>5</Crafting> </skillRequirements> <researchPrerequisite>PNRP_TierA_Apparel</researchPrerequisite> </recipeMaker> <statBases> <MaxHitPoints>200</MaxHitPoints> <WorkToMake>21000</WorkToMake> <Mass>3</Mass> <Flammability>0.4</Flammability> <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor> <Insulation_Cold>8.4</Insulation_Cold> <Insulation_Heat>4.3</Insulation_Heat> <EquipDelay>3</EquipDelay> </statBases> <equippedStatOffsets> <WorkSpeedGlobal>-0.10</WorkSpeedGlobal> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNMilitia</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>OnSkin</li> <li>Middle</li> </layers> <tags> <li>Paniel_Militia</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <ThingDef ParentName="PN_HatBase"> <defName>PN_ApparelMilitiaHat</defName> <label>PnL militia goggles</label> <description>A goggles worn by the militia on automata.\n\nThe built-in parts work with the automaton to give it a decent defense.</description> <graphicData> <texPath>Things/Apparel/hats/PNMilitiahat1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <stuffCategories> <li>Metallic</li> </stuffCategories> <costStuffCount>40</costStuffCount> <costList> <ComponentIndustrial>2</ComponentIndustrial> <Plasteel>10</Plasteel> </costList> <recipeMaker> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <skillRequirements Inherit="false"> <Crafting>5</Crafting> </skillRequirements> <researchPrerequisite>PNRP_TierA_Apparel</researchPrerequisite> </recipeMaker> <statBases> <WorkToMake>8000</WorkToMake> <MaxHitPoints>120</MaxHitPoints> <Mass>1.2</Mass> <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor> <Insulation_Cold>12</Insulation_Cold> <Insulation_Heat>12</Insulation_Heat> <EquipDelay>1.5</EquipDelay> </statBases> <equippedStatOffsets> <WorkSpeedGlobal>-0.05</WorkSpeedGlobal> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>UpperHead</li> <li>Eyes</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/hats/PNMilitiahat</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Overhead</li> </layers> <tags> <li>Paniel_Militia</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <!--==================================== 티어B 병사 ====================================--> <ThingDef ParentName="PN_ApparelBase"> <defName>PN_ApparelSoldier</defName> <label>PnL soldier uniform</label> <description>This is the uniform worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description> <graphicData> <texPath>Things/Apparel/PNSoldier1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> <drawSize>1</drawSize> </graphicData> <stuffCategories> <li>Metallic</li> </stuffCategories> <costStuffCount>100</costStuffCount> <costList> <ComponentSpacer>4</ComponentSpacer> <DevilstrandCloth>50</DevilstrandCloth> </costList> <recipeMaker> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <skillRequirements Inherit="false"> <Crafting>7</Crafting> </skillRequirements> <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite> </recipeMaker> <statBases> <WorkToMake>60000</WorkToMake> <MaxHitPoints>340</MaxHitPoints> <Mass>12</Mass> <Flammability>0.6</Flammability> <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor> <Insulation_Cold>32</Insulation_Cold> <Insulation_Heat>9</Insulation_Heat> <EquipDelay>10</EquipDelay> </statBases> <equippedStatOffsets> <WorkSpeedGlobal>-0.15</WorkSpeedGlobal> <MeleeDodgeChance>1</MeleeDodgeChance> <Flammability>-0.20</Flammability> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNSoldier</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>OnSkin</li> <li>Middle</li> <li>Shell</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <ThingDef ParentName="PN_HatBase"> <defName>PN_ApparelSoldierHat</defName> <label>PnL soldier side cap</label> <description>This is the hat worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description> <graphicData> <texPath>Things/Apparel/hats/PNSoldierhat1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <stuffCategories> <li>Metallic</li> </stuffCategories> <costStuffCount>40</costStuffCount> <costList> <ComponentSpacer>2</ComponentSpacer> <DevilstrandCloth>20</DevilstrandCloth> </costList> <recipeMaker> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <skillRequirements Inherit="false"> <Crafting>7</Crafting> </skillRequirements> <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite> </recipeMaker> <statBases> <MaxHitPoints>150</MaxHitPoints> <WorkToMake>21000</WorkToMake> <Mass>1.5</Mass> <Flammability>0.6</Flammability> <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor> <Insulation_Cold>4</Insulation_Cold> <Insulation_Heat>2</Insulation_Heat> <EquipDelay>3</EquipDelay> </statBases> <equippedStatOffsets> <WorkSpeedGlobal>-0.10</WorkSpeedGlobal> <AimingDelayFactor>-0.10</AimingDelayFactor> <ShootingAccuracyPawn>1</ShootingAccuracyPawn> <MeleeHitChance>1</MeleeHitChance> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>FullHead</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/hats/PNSoldierhat</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Overhead</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <!--==================================== 티어B 작업복 ====================================--> <ThingDef ParentName="PN_ApparelBase"> <defName>PN_ApparelWorker</defName> <label>PnL engineer uniform</label> <description>This is the uniform worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description> <graphicData> <texPath>Things/Apparel/PNWorker1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> <drawSize>1</drawSize> </graphicData> <stuffCategories> <li>Metallic</li> </stuffCategories> <costStuffCount>80</costStuffCount> <costList> <ComponentSpacer>3</ComponentSpacer> <DevilstrandCloth>40</DevilstrandCloth> </costList> <recipeMaker> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <skillRequirements Inherit="false"> <Crafting>6</Crafting> </skillRequirements> <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite> </recipeMaker> <statBases> <WorkToMake>45000</WorkToMake> <MaxHitPoints>280</MaxHitPoints> <Mass>9</Mass> <Flammability>0.6</Flammability> <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor> <Insulation_Cold>32</Insulation_Cold> <Insulation_Heat>9</Insulation_Heat> <EquipDelay>7</EquipDelay> </statBases> <equippedStatOffsets> <GeneralLaborSpeed>0.10</GeneralLaborSpeed> <MiningYield>0.10</MiningYield> <ConstructSuccessChance>0.10</ConstructSuccessChance> <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNWorker</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>OnSkin</li> <li>Middle</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <ThingDef ParentName="PN_HatBase"> <defName>PN_ApparelWorkerHat</defName> <label>PnL Engineer newsie cap</label> <description>This is the hat worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description> <graphicData> <texPath>Things/Apparel/hats/PNWorkerhat1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <stuffCategories> <li>Metallic</li> </stuffCategories> <costStuffCount>30</costStuffCount> <costList> <ComponentSpacer>1</ComponentSpacer> <DevilstrandCloth>15</DevilstrandCloth> </costList> <recipeMaker> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <skillRequirements Inherit="false"> <Crafting>6</Crafting> </skillRequirements> <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite> </recipeMaker> <statBases> <WorkToMake>15750</WorkToMake> <MaxHitPoints>120</MaxHitPoints> <Mass>1</Mass> <Flammability>0.6</Flammability> <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor> <Insulation_Cold>4</Insulation_Cold> <Insulation_Heat>2</Insulation_Heat> <EquipDelay>1</EquipDelay> </statBases> <equippedStatOffsets> <GeneralLaborSpeed>0.05</GeneralLaborSpeed> <MiningYield>0.05</MiningYield> <ConstructSuccessChance>0.05</ConstructSuccessChance> <FixBrokenDownBuildingSuccessChance>0.05</FixBrokenDownBuildingSuccessChance> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>FullHead</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Overhead</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <!--==================================== 티어B 메이드 ====================================--> <ThingDef ParentName="PN_ApparelBase"> <defName>PN_ApparelMaid</defName> <label>PnL housekeeper uniform</label> <description>This is the uniform worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description> <graphicData> <texPath>Things/Apparel/PNHousekeeper1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> <drawSize>1</drawSize> </graphicData> <stuffCategories> <li>Metallic</li> </stuffCategories> <costStuffCount>80</costStuffCount> <costList> <ComponentSpacer>3</ComponentSpacer> <DevilstrandCloth>40</DevilstrandCloth> </costList> <recipeMaker> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <skillRequirements Inherit="false"> <Crafting>6</Crafting> </skillRequirements> <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite> </recipeMaker> <statBases> <WorkToMake>45000</WorkToMake> <MaxHitPoints>280</MaxHitPoints> <Mass>9</Mass> <Flammability>0.6</Flammability> <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor> <Insulation_Cold>32</Insulation_Cold> <Insulation_Heat>9</Insulation_Heat> <EquipDelay>7</EquipDelay> </statBases> <equippedStatOffsets> <ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency> <PlantHarvestYield>0.10</PlantHarvestYield> <MedicalTendQuality>0.15</MedicalTendQuality> <MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance> <NegotiationAbility>0.10</NegotiationAbility> <SocialImpact>0.10</SocialImpact> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>OnSkin</li> <li>Middle</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <ThingDef ParentName="PN_HatBase"> <defName>PN_ApparelMaidHat</defName> <label>PnL housekeeper hat</label> <description>This is the hat worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description> <graphicData> <texPath>Things/Apparel/hats/PNHousekeeperhat1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <stuffCategories> <li>Metallic</li> </stuffCategories> <costStuffCount>30</costStuffCount> <costList> <ComponentSpacer>1</ComponentSpacer> <DevilstrandCloth>15</DevilstrandCloth> </costList> <recipeMaker> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <skillRequirements Inherit="false"> <Crafting>6</Crafting> </skillRequirements> <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite> </recipeMaker> <statBases> <WorkToMake>15750</WorkToMake> <MaxHitPoints>120</MaxHitPoints> <Mass>1</Mass> <Flammability>0.6</Flammability> <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor> <Insulation_Cold>4</Insulation_Cold> <Insulation_Heat>2</Insulation_Heat> <EquipDelay>1</EquipDelay> </statBases> <equippedStatOffsets> <ButcheryFleshEfficiency>0.05</ButcheryFleshEfficiency> <PlantHarvestYield>0.05</PlantHarvestYield> <MedicalTendQuality>0.10</MedicalTendQuality> <MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance> <NegotiationAbility>0.05</NegotiationAbility> <SocialImpact>0.05</SocialImpact> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>FullHead</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/hats/PNHousekeeperhat</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Overhead</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <!--==================================== 로열 그레이드 ====================================--> <ThingCategoryDef> <defName>PNRoyalApparel</defName> <label>Royal Apparel</label> <parent>PNApparel</parent> </ThingCategoryDef> <ThingCategoryDef> <defName>PNRoyalHeadgear</defName> <label>Royal Headgear</label> <parent>PNHeadgear</parent> </ThingCategoryDef> <ThingDef Abstract="True" Name="PN_RoyalApparelBase" ParentName="ApparelMakeableBase"> <apparel> <tags Inherit="false"> <li>PN_RoyalApparel</li> </tags> </apparel> <thingCategories Inherit="False"> <li>PNRoyalApparel</li> </thingCategories> </ThingDef> <ThingDef Abstract="True" Name="PN_RoyalHatBase" ParentName="PN_ApparelBase"> <thingCategories Inherit="False"> <li>PNRoyalHeadgear</li> </thingCategories> <apparel> <forceRenderUnderHair>true</forceRenderUnderHair> </apparel> </ThingDef> <!--==================================== 티어C 근위대 ====================================--> <ThingDef ParentName="PN_RoyalApparelBase"> <defName>PN_ApparelRoyalguard</defName> <label>PnL royal guard uniform</label> <description>A uniform worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description> <graphicData> <texPath>Things/Apparel/PNRoyalguard1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> <drawSize>1</drawSize> </graphicData> <stuffCategories> <li>Metallic</li> </stuffCategories> <costStuffCount>150</costStuffCount> <costList> <ComponentSpacer>6</ComponentSpacer> <PN_Component>2</PN_Component> <Hyperweave>45</Hyperweave> <Leather_Thrumbo>30</Leather_Thrumbo> </costList> <recipeMaker> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <skillRequirements Inherit="false"> <Crafting>8</Crafting> </skillRequirements> <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite> </recipeMaker> <statBases> <WorkToMake>75000</WorkToMake> <MaxHitPoints>400</MaxHitPoints> <Mass>15</Mass> <Flammability>0.4</Flammability> <StuffEffectMultiplierArmor>0.93</StuffEffectMultiplierArmor> <Insulation_Cold>36</Insulation_Cold> <Insulation_Heat>12</Insulation_Heat> <EquipDelay>13</EquipDelay> </statBases> <equippedStatOffsets> <WorkSpeedGlobal>-0.35</WorkSpeedGlobal> <MeleeDodgeChance>3</MeleeDodgeChance> <Flammability>-0.35</Flammability> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>OnSkin</li> <li>Middle</li> <li>Shell</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <ThingDef ParentName="PN_RoyalHatBase"> <defName>PN_ApparelRoyalguardHat</defName> <label>PnL royal guard beret</label> <description>A hat worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description> <graphicData> <texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <stuffCategories> <li>Metallic</li> </stuffCategories> <costStuffCount>50</costStuffCount> <costList> <ComponentSpacer>2</ComponentSpacer> <PN_Component>1</PN_Component> <Hyperweave>20</Hyperweave> <Leather_Thrumbo>10</Leather_Thrumbo> </costList> <recipeMaker> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <skillRequirements Inherit="false"> <Crafting>8</Crafting> </skillRequirements> <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite> </recipeMaker> <statBases> <WorkToMake>26250</WorkToMake> <MaxHitPoints>180</MaxHitPoints> <Mass>2</Mass> <Flammability>0.4</Flammability> <StuffEffectMultiplierArmor>0.93</StuffEffectMultiplierArmor> <Insulation_Cold>4</Insulation_Cold> <Insulation_Heat>2</Insulation_Heat> <EquipDelay>4</EquipDelay> </statBases> <equippedStatOffsets> <WorkSpeedGlobal>-0.15</WorkSpeedGlobal> <AimingDelayFactor>-0.15</AimingDelayFactor> <ShootingAccuracyPawn>3</ShootingAccuracyPawn> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>FullHead</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Overhead</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <!--==================================== 티어C 로열메이드 ====================================--> <ThingDef ParentName="PN_RoyalApparelBase"> <defName>PN_ApparelRoyalmaid</defName> <label>PnL royal maid uniform</label> <description>This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description> <graphicData> <texPath>Things/Apparel/PNRoyalmaid1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> <drawSize>1</drawSize> </graphicData> <stuffCategories> <li>Metallic</li> </stuffCategories> <costStuffCount>100</costStuffCount> <costList> <ComponentSpacer>4</ComponentSpacer> <PN_Component>2</PN_Component> <Hyperweave>30</Hyperweave> <Leather_Thrumbo>20</Leather_Thrumbo> </costList> <recipeMaker> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <skillRequirements Inherit="false"> <Crafting>8</Crafting> </skillRequirements> <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite> </recipeMaker> <statBases> <WorkToMake>75000</WorkToMake> <MaxHitPoints>400</MaxHitPoints> <Mass>15</Mass> <Flammability>0.4</Flammability> <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor> <Insulation_Cold>36</Insulation_Cold> <Insulation_Heat>12</Insulation_Heat> <EquipDelay>10</EquipDelay> </statBases> <equippedStatOffsets> <GeneralLaborSpeed>0.20</GeneralLaborSpeed> <MiningYield>0.20</MiningYield> <ConstructSuccessChance>0.20</ConstructSuccessChance> <FixBrokenDownBuildingSuccessChance>0.20</FixBrokenDownBuildingSuccessChance> <ButcheryFleshEfficiency>0.20</ButcheryFleshEfficiency> <PlantHarvestYield>0.20</PlantHarvestYield> <MedicalTendQuality>0.30</MedicalTendQuality> <MedicalSurgerySuccessChance>0.20</MedicalSurgerySuccessChance> <NegotiationAbility>0.20</NegotiationAbility> <SocialImpact>0.20</SocialImpact> <Flammability>-0.20</Flammability> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>Torso</li> <li>Neck</li> <li>Shoulders</li> <li>Arms</li> <li>Legs</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/PNRoyalmaid</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>OnSkin</li> <li>Middle</li> <li>Shell</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> <ThingDef ParentName="PN_RoyalHatBase"> <defName>PN_ApparelRoyalmaidHat</defName> <label>PnL royal maid headband</label> <description>This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description> <graphicData> <texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath> <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> <stuffCategories> <li>Metallic</li> </stuffCategories> <costStuffCount>40</costStuffCount> <costList> <ComponentSpacer>2</ComponentSpacer> <PN_Component>1</PN_Component> <Hyperweave>15</Hyperweave> <Leather_Thrumbo>5</Leather_Thrumbo> </costList> <recipeMaker> <recipeUsers Inherit="false"> <li>PN_AutomatonBench</li> </recipeUsers> <skillRequirements Inherit="false"> <Crafting>8</Crafting> </skillRequirements> <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite> </recipeMaker> <statBases> <WorkToMake>26250</WorkToMake> <MaxHitPoints>180</MaxHitPoints> <Mass>2</Mass> <Flammability>0.4</Flammability> <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor> <Insulation_Cold>4</Insulation_Cold> <Insulation_Heat>2</Insulation_Heat> <EquipDelay>3</EquipDelay> </statBases> <equippedStatOffsets> <GeneralLaborSpeed>0.10</GeneralLaborSpeed> <MiningYield>0.10</MiningYield> <ConstructSuccessChance>0.10</ConstructSuccessChance> <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance> <ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency> <PlantHarvestYield>0.10</PlantHarvestYield> <MedicalTendQuality>0.15</MedicalTendQuality> <MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance> <NegotiationAbility>0.10</NegotiationAbility> <SocialImpact>0.10</SocialImpact> </equippedStatOffsets> <apparel> <bodyPartGroups> <li>FullHead</li> </bodyPartGroups> <wornGraphicPath>Things/Apparel/hats/PNRoyalmaidhat</wornGraphicPath> <useWornGraphicMask>true</useWornGraphicMask> <layers> <li>Overhead</li> </layers> <tags> <li>Paniel_Basic</li> </tags> <defaultOutfitTags> </defaultOutfitTags> </apparel> <colorGenerator Class="ColorGenerator_Options"> <options> <li> <weight>10</weight> <only>(255,255,255)</only> </li> <li> <weight>15</weight> <only>(255,255,255)</only> </li> <li> <weight>20</weight> <only>(255,255,255)</only> </li> </options> </colorGenerator> </ThingDef> </Defs>