<?xml version="1.0" encoding="utf-8" ?> <Defs> <!--==================================== 면역 ====================================--> <HediffDef> <defName>PN_Immune_System</defName> <label>Automaton immune module</label> <description>...</description> <hediffClass>HediffWithComps</hediffClass> <defaultLabelColor>(1,1,0.5)</defaultLabelColor> <scenarioCanAdd>false</scenarioCanAdd> <maxSeverity>1</maxSeverity> <initialSeverity>1</initialSeverity> <isBad>false</isBad> <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant> <stages> <li> <becomeVisible>false</becomeVisible> <makeImmuneTo> <li>Malaria</li> <li>SleepingSickness</li> <li>Plague</li> <li>FibrousMechanites</li> <li>GutWorms</li> <li>Flu</li> <li>MuscleParasites</li> </makeImmuneTo> </li> </stages> <modExtensions> <li Class="YORHG.HediffDefModExtension"> <race>Paniel_Race</race> </li> </modExtensions> </HediffDef> <!--==================================== 오토마톤 기본 ====================================--> <HediffDef> <defName>PanielBaseHediff</defName> <hediffClass>HediffWithComps</hediffClass> <label>Automaton base</label> <description>This pawn is Automaton.</description> <defaultLabelColor>(1,1,0.5)</defaultLabelColor> <scenarioCanAdd>false</scenarioCanAdd> <maxSeverity>1</maxSeverity> <initialSeverity>1</initialSeverity> <isBad>false</isBad> <stages> <li> <becomeVisible>false</becomeVisible> <painFactor>0</painFactor> <foodPoisoningChanceFactor>0</foodPoisoningChanceFactor> <naturalHealingFactor>0</naturalHealingFactor> </li> </stages> <comps> <li Class="MoharHediffs.HediffCompProperties_HediffNullifier"> <hediffToNullify> <li>Plague</li> <li>CryptosleepSickness</li> <li>Carcinoma</li> <li>BadBack</li> <li>Frail</li> <li>Cataract</li> <li>Blindness</li> <li>HearingLoss</li> <li>Asthma</li> <li>HeartArteryBlockage</li> <li>GutWorms</li> <li>MuscleParasites</li> <li>FibrousMechanites</li> <li>Flu</li> <li>Malaria</li> <li>SleepingSickness</li> <li>TraumaSavant</li> <li>Cirrhosis</li> <li>ResurrectionPsychosis</li> <li>Scaria</li> <li>FoodPoisoning</li> <li>ResurrectionSickness</li> <li>PsychiteAddiction</li> <li>YayoHigh</li> <li>PsychiteTolerance</li> <li>PsychiteTeaHigh</li> <li>FlakeHigh</li> <li>GoJuiceHigh</li> <li>GoJuiceAddiction</li> <li>GoJuiceTolerance</li> </hediffToNullify> <showMessage>true</showMessage> <nullifyKey>PN_HediffNullifier</nullifyKey> </li> </comps> <modExtensions> <li Class="YORHG.HediffDefModExtension"> <race>Paniel_Race</race> </li> </modExtensions> </HediffDef> <!--==================================== 오토마톤 출혈 ====================================--> <HediffDef> <defName>PN_OilLoss</defName> <label>oil loss</label> <description>...</description> <lethalSeverity>1</lethalSeverity> <stages> <li> <label>minor</label> <becomeVisible>false</becomeVisible> </li> <li> <minSeverity>0.15</minSeverity> <label>minor</label> <capMods> <li> <capacity>Moving</capacity> <offset>-0.1</offset> </li> </capMods> </li> <li> <minSeverity>0.30</minSeverity> <label>moderate</label> <capMods> <li> <capacity>Moving</capacity> <offset>-0.2</offset> </li> </capMods> </li> <li> <minSeverity>0.45</minSeverity> <label>severe</label> <capMods> <li> <capacity>Moving</capacity> <offset>-0.4</offset> </li> </capMods> </li> <li> <minSeverity>0.60</minSeverity> <label>extreme</label> <lifeThreatening>true</lifeThreatening> <capMods> <li> <capacity>Moving</capacity> <offset>-0.7</offset> </li> </capMods> </li> </stages> </HediffDef> <!--==================================== 오토마톤 과열 ====================================--> <HediffDef> <defName>PN_Overheating</defName> <label>overheating</label> <description>A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, overheating gets worse until death.</description> <defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor> <lethalSeverity>1</lethalSeverity> <taleOnVisible>HeatstrokeRevealed</taleOnVisible> <stages> <li> <label>initial</label> <becomeVisible>false</becomeVisible> </li> <li> <label>initial</label> <minSeverity>0.04</minSeverity> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.1</offset> </li> </capMods> </li> <li> <label>minor</label> <minSeverity>0.2</minSeverity> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.2</offset> </li> </capMods> </li> <li> <label>serious</label> <minSeverity>0.35</minSeverity> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.4</offset> </li> </capMods> </li> <li> <label>extreme</label> <minSeverity>0.62</minSeverity> <lifeThreatening>true</lifeThreatening> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.6</offset> </li> </capMods> </li> </stages> </HediffDef> <!--==================================== 오토마톤 과냉 ====================================--> <HediffDef> <defName>PN_OverCooling</defName> <label>overcooling</label> <description>Dangerously low core body temperature. Unless re-warmed, overcooling gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid overcooling by wearing warm clothes in cold environments.</description> <defaultLabelColor>(0.8, 0.8, 1)</defaultLabelColor> <lethalSeverity>1</lethalSeverity> <taleOnVisible>HypothermiaRevealed</taleOnVisible> <stages> <li> <label>initial</label> <becomeVisible>false</becomeVisible> </li> <li> <label>initial</label> <minSeverity>0.04</minSeverity> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.1</offset> </li> </capMods> </li> <li> <label>minor</label> <minSeverity>0.2</minSeverity> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.2</offset> </li> </capMods> </li> <li> <label>serious</label> <minSeverity>0.35</minSeverity> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.4</offset> </li> </capMods> </li> <li> <label>extreme</label> <minSeverity>0.62</minSeverity> <lifeThreatening>true</lifeThreatening> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.6</offset> </li> </capMods> </li> </stages> </HediffDef> </Defs>