ThingWithComps Item true Item true Never Primary true 14 true 100 1.0 2 -3 0.20
  • CompEquippable
  • 35 0
    Industrial true true
  • WeaponsMelee
  • GeneralLaborSpeed Crafting Smith Recipe_Smith
  • PN_AutomatonBench
  • UnfinishedWeapon
  • ITab_Art
  • PN_Melee
  • Melee
  • Root
  • Silver
  • Gold
  • WoodLog
  • CompQuality
  • NamerArtWeaponMelee ArtDescription_WeaponMelee Excellent
  • MeleePiercer
  • Root
  • Silver
  • Gold
  • CompQuality
  • NamerArtWeaponMelee ArtDescription_WeaponMelee Excellent
  • MeleeBlunt
  • Industrial true
  • WeaponsRanged
  • ITab_Art
  • 0.5
  • PN_Gun
  • NamerArtWeaponGun ArtDescription_WeaponGun Excellent
  • CompQuality
  • Ranged
  • GeneralLaborSpeed Crafting Smith Recipe_Smith
  • PN_AutomatonBench
  • UnfinishedGun
    Projectile Normal Projectile Bullet False True Transparent PN_Shovel ... Things/Weapons/PNShovel Graphic_Single CutoutComplex
  • PN_Shovel
  • 50
  • RewardStandardQualitySuper
  • 8000 2 -65
  • Metallic
  • Blunt
  • 9 2
  • Cut
  • 16 2
  • Blunt
  • 16 2
    Smithing 5
  • ElectricSmithy
  • FueledSmithy
  • PN_Chainsword ... Things/Weapons/PNSword Graphic_Single CutoutComplex
  • PN_Chainsword
  • 50 18000 2 -65
  • Metallic
  • 1
  • Blunt
  • 9 2
  • Stab
  • 18 2
  • Cut
  • 18 2
    PNRP_AutomatonWeapons 5
    PN_Revolver ... Things/Weapons/PNRevolver Graphic_Single 1 1 Interact_Revolver
  • RewardStandardQualitySuper
  • 18000 1.4 0.50 0.35 0.15 0.05 1.5
  • PN_Revolver
  • 50 2 3 PNRP_AutomatonWeapons
  • TorgueAnty.Verb_Shoot_ShotGun true PN_Bullet_Revolver_Volley 0.5 12.9 1 10 ShotAnty_G GunTail_Light 9 6
  • Blunt
  • 9 2
  • Blunt
  • 12 2
  • ShortShots
  • PN_Bullet_Revolver_Volley Things/Projectile/Bullet_Small Graphic_Single Bullet 9 1 55 PN_Rifle ... Things/Weapons/PNRifle Graphic_Single Interact_Rifle PNRP_AutomatonWeapons 6
  • RewardStandardQualitySuper
  • 40000 3.5 0.65 0.70 0.65 0.55 0.7 60 5
  • AdditionalVerb.Comp_VerbSaveable
  • Things/Weapons/SYS/PNRifle_Sheath Graphic_Single Things/Weapons/SYS/PNRifle_Full Graphic_Multi Back (0.15,0.3,0) -45 (-0.15,-0.3,0) -45 (-0.15,-0.3,0) -30 (0.15,-0.3,0) 30
  • Verb_Shoot true PN_Bullet_Rifle 0.7 36.9 PNRifleSound GunTail_Heavy 9 ... UI/Commands/Pew 0.0 0.0 0.0 0.0
  • Verb_Shoot true PN_Bullet_Rifle 2.3 44.9 PNRifleSound GunTail_Heavy 9 ... UI/Commands/Snipe 0.0 0.25 0.25 0.25
  • PN_Rifle
  • Blunt
  • 9 2
  • Blunt
  • Poke
  • 9 2
    45
    PN_Bullet_Rifle Bullet 16 1.0 70 Things/Projectile/Bullet_big Graphic_Single PN_Machinegun ... Things/Weapons/PNMachinegun Graphic_Single Interact_Rifle PNRP_MachineGun 7
  • RewardStandardLowFreq
  • RewardStandardQualitySuper
  • 60000 10 0.15 0.25 0.25 0.18 4.0 150 6
  • Things/Weapons/SYS/PNMachinegun_Sheath Graphic_Single Things/Weapons/SYS/PNMachinegun_Full Graphic_Multi Back (0,0.3,0.05) 25 (0,-0.3,0.05) -25 (-0.15,-0.3,0.05) 70 (0.15,-0.3,0.05) -70
  • Verb_Shoot true PN_Bullet_Machinegun 3.0 30.9 40 3 Shot_AssaultRifle GunTail_Medium 9 true
  • PN_Machinegun
  • Blunt
  • 11.7 2.6
    45 -0.25
  • RangedHeavy
  • PN_Bullet_Machinegun Bullet 9 1.0 70 Things/Projectile/Bullet_Small Graphic_Single PN_Cannon ... Things/Weapons/PNCannon Graphic_Single Interact_Rifle PNRP_Cannon 8
  • RewardStandardQualitySuper
  • 68000 9.5 0.65 0.65 0.85 0.75 4.5 150 8
  • AdditionalVerb.Comp_VerbSaveable
  • Things/Weapons/SYS/PNCannon_Sheath Graphic_Single Things/Weapons/SYS/PNCannon_Full Graphic_Multi Back (0,0.3,-0.05) 25 (0,-0.3,-0.05) -25 (-0.15,-0.3,-0.05) 70 (0.15,-0.3,-0.05) -70
  • Verb_Shoot true PN_Bullet_AP 3.0 4.9 54.9 PNCannonSound GunTail_Heavy 14 ... UI/Commands/AP 0 0 0 0
  • Verb_Shoot true PN_Bullet_HE 0.01 3.0 4.9 54.9 PNCannonSound GunTail_Heavy true 14 ... UI/Commands/HE 0 0 0 0
  • PN_Cannon
  • Blunt
  • 15.7 2
    45 -0.25
  • RangedHeavy
  • LongShots
  • PN_Bullet_HE Things/Projectile/ShellHighExplosive Graphic_Single TransparentPostLight Projectile_Explosive PN_Bomb_Cannon 100 2.4 PN_Bullet_AP Bullet 40 3 0.70 100 Things/Projectile/ShellHighExplosive Graphic_Single PN_Bomb_Cannon 50 PN_Chainlongsword ... Things/Weapons/PNSwordLong Graphic_Single CutoutComplex
  • PN_Chainsword
  • 100
  • RewardStandardQualitySuper
  • 18000 2 45
  • Metallic
  • 1
  • Blunt
  • 12 1.6
  • Stab
  • 23 2
  • Cut
  • 23 2
    PNRP_RoyalWeapons 5
  • True (0.2,0,0.25) -45 (-0.25,0.3,0.2) 45 (0.15,0.3,0.2) -45 (-0.15,-0.3,0.2) 45
  • PN_TwinPistol ... Spacer Things/Weapons/PNTwinpistol Graphic_Single Interact_Rifle PNRP_RoyalWeapons 7
  • RewardStandardLowFreq
  • RewardStandardQualitySuper
  • 45000 4.6 0.64 0.57 0.55 0.45 0.7 50 2
  • TorgueAnty.Verb_Shoot_ShotGun true PN_Bullet_TwinPistol 0.35 12.9 3 7 Shot_Revolver GunTail_Light 9 2
  • PN_RoyalRifle
  • Blunt
  • 9 2
  • Blunt
  • Poke
  • 9 2
  • ShortShots
  • Ultratech
  • PN_Bullet_TwinPistol Bullet 4 0.5 0.09 70 Things/Projectile/Bullet_Small Graphic_Single PN_RoyalRifle ... Spacer Things/Weapons/PNRoyalRifle Graphic_Single Interact_Rifle PNRP_RoyalWeapons 7
  • RewardStandardLowFreq
  • RewardStandardQualitySuper
  • 45000 4.6 0.65 0.70 0.65 0.55 0.7 50 2
  • AdditionalVerb.Comp_VerbSaveable
  • Things/Weapons/SYS/PNRoyalRifle_Sheath Graphic_Single Things/Weapons/SYS/PNRoyalRifle_Full Graphic_Multi Back (0.15,0.3,0.05) -45 (-0.15,-0.3,0.05) -45 (-0.15,-0.3,0.05) -30 (0.15,-0.3,0.05) 30
  • Verb_Shoot true PN_Bullet_RoyalRifle 0.7 36.9 PNRoyalRifleSound GunTail_Heavy 9 ... UI/Commands/Pew 0.0 0.0 0.0 0.0
  • Verb_Shoot true PN_Bullet_RoyalRifle 2.3 44.9 PNRoyalRifleSound GunTail_Heavy 9 ... UI/Commands/Snipe 0.0 0.25 0.25 0.25
  • PN_RoyalRifle
  • Blunt
  • 9 2
  • Blunt
  • Poke
  • 9 2
    45
  • Ultratech
  • PN_Bullet_RoyalRifle Bullet 24 1.5 0.38 100 Things/Projectile/Bullet_big Graphic_Single PN_RoyalLSW Light Support Weapon Spacer Things/Weapons/PNRoyalLSW Graphic_Single Interact_Rifle PNRP_RoyalWeapons 7
  • RewardStandardLowFreq
  • RewardStandardQualitySuper
  • 45000 4.6 3.0 75 4
  • AdditionalVerb.Comp_VerbSaveable
  • Things/Weapons/SYS/PNRoyalLSW_Sheath Graphic_Single Things/Weapons/SYS/PNRoyalLSW_Full Graphic_Multi Back (0,0.3,0) 25 (0,-0.3,0) -25 (-0.15,-0.3,0) 70 (0.15,-0.3,0) -70
  • Verb_Shoot true PN_Bullet_LSW_bomb 3.0 23.9 0.9 1 Shot_IncendiaryLauncher GunTail_Heavy 14 ... UI/Commands/HE 0 0 0 0 true
  • Verb_Shoot true PN_Bullet_LSW_Flame 3.0 23.9 0.9 1 Shot_IncendiaryLauncher GunTail_Heavy 14 ... UI/Commands/Flame 0 0 0 0 true
  • Verb_Shoot true PN_Bullet_LSW_EMP 3.0 23.9 0.9 1 Shot_IncendiaryLauncher GunTail_Heavy 14 ... UI/Commands/EMP 0 0 0 0 true
  • Verb_Shoot true PN_Bullet_LSW_Smoke 3.0 23.9 0.9 1 Shot_IncendiaryLauncher GunTail_Heavy 14 ... UI/Commands/Smoke 0 0 0 0 true
  • Verb_Shoot true PN_Bullet_LSW_FF 3.0 23.9 0.9 1 Shot_IncendiaryLauncher GunTail_Heavy 14 ... UI/Commands/FF 0 0 0 0 true
  • PN_RoyalRifle
  • Blunt
  • 9 2
  • Blunt
  • Poke
  • 9 2
    45
  • Ultratech
  • PN_Bullet_LSW_bomb Projectile_Explosive 2.4 Bomb 40 true 0.2 0.6 Things/Projectile/LauncherShot Graphic_Single PN_Bullet_LSW_Flame Projectile_Explosive 2.4 Flame 40 Filth_Fuel 0.6 true 0.2 0.6 Things/Projectile/LauncherShot Graphic_Single PN_Bullet_LSW_EMP Projectile_Explosive 3.5 EMP 40 0.2 0.6 Things/Projectile/LauncherShot Graphic_Single PN_Bullet_LSW_Smoke Projectile_Explosive 3.5 Smoke 40 Gas_Smoke 1 0.2 0.6 true Things/Projectile/LauncherShot Graphic_Single PN_Bullet_LSW_FF Projectile_Explosive 3.5 Extinguish 40 0.2 0.6 Filth_FireFoam 1 3 ExtinguisherExplosion Things/Projectile/LauncherShot Graphic_Single PN_PrototypeRailGun ... Normal Spacer Things/Weapons/PNPrototypeRailGun Graphic_Single 1000 8 4.5
  • PN_PrototypeRailGun
  • PN_SingleUse
  • ExoticMisc
  • SingleUseWeapon
  • RewardStandardLowFreq
  • Verb_ShootOneUse true PN_Bullet_RailGun 0.1 4.5 8 54.9 1 ChargeLance_Fire GunTail_Heavy true true 14
  • Blunt
  • 11.7 2.6
  • 7.8 Bomb Flame
  • Things/Weapons/SYS/PNPrototypeRailGun_Sheath Graphic_Single Things/Weapons/SYS/PNPrototypeRailGun_Full Graphic_Multi Back (0,0.3,0.05) 25 (0,-0.3,0.05) -25 (-0.15,-0.3,0.05) 70 (0.15,-0.3,0.05) -70
  • 45
    PN_Bullet_RailGun Things/Projectile/ChargeLanceShot Graphic_Single TransparentPostLight Projectile_Explosive BombSuper 205 1.9