HediffWithComps (1,1,0.5) false 1 1 false true ...
  • false
  • This pawn is an automaton.\nAfter production, it was rated awful grade.
  • Consciousness -0.30
  • This pawn is an automaton.\nAfter production, it was rated poor grade.
  • Consciousness -0.10
  • This pawn is an automaton.\nAfter production, it was rated normal grade.
  • Moving 0.05
  • Sight 0.05
  • Manipulation 0.05
  • This pawn is an automaton.\nAfter production, it was rated good grade.
  • Consciousness 0.05
  • Moving 0.10
  • Sight 0.10
  • Manipulation 0.10
  • This pawn is an automaton.\nAfter production, it was rated excellent grade.
  • Consciousness 0.10
  • Moving 0.20
  • Sight 0.20
  • Manipulation 0.20
  • -0.10
    This pawn is an automaton.\nAfter production, it was rated masterwork grade.
  • Consciousness 0.20
  • Moving 0.30
  • Sight 0.30
  • Manipulation 0.30
  • -0.20 -0.10 -0.04
    This pawn is an automaton.\nAfter production, it was rated legendary grade.
  • Consciousness 0.30
  • Moving 0.50
  • Sight 0.50
  • Manipulation 0.50
  • -0.40 -0.25 -0.08
    This pawn is an automaton.\nAfter production, it was rated excellent grade.
  • Consciousness 0.10
  • Moving 0.20
  • Sight 0.20
  • Manipulation 0.20
  • 0.05
    This pawn is an automaton.\nAfter production, it was rated masterwork grade.
  • Consciousness 0.20
  • Moving 0.30
  • Sight 0.30
  • Manipulation 0.30
  • 0.10 -0.04
    This pawn is an automaton.\nAfter production, it was rated legendary grade.
  • Consciousness 0.30
  • Moving 0.50
  • Sight 0.50
  • Manipulation 0.50
  • 0.20 -0.08
    PN_Give_Normal_Combat
  • PanielBody
  • PN_SyncNormal_Combat
  • PN_Learning_Limit_System
  • PN_SyncNormal_Combat PN_Give_Good_Combat
  • PanielBody
  • PN_SyncGood_Combat
  • PN_Learning_Limit_System
  • PN_SyncGood_Combat PN_Give_Excellent_Combat
  • PanielBody
  • PN_SyncExcellent_Combat
  • PN_Learning_Limit_System
  • PN_SyncExcellent_Combat PN_Give_Masterwork_Combat
  • PanielBody
  • PN_SyncMasterwork_Combat
  • PN_Learning_Limit_System
  • PN_SyncMasterwork_Combat PN_Give_Legendary_Combat
  • PanielBody
  • PN_SyncLegendary_Combat
  • PN_Learning_Limit_System
  • PN_SyncLegendary_Combat PN_Give_Normal_Engineer
  • PanielBody
  • PN_SyncNormal_Engineer
  • PN_Learning_Limit_System
  • PN_SyncNormal_Engineer PN_Give_Good_Engineer
  • PanielBody
  • PN_SyncGood_Engineer
  • PN_Learning_Limit_System
  • PN_SyncGood_Engineer PN_Give_Excellent_Engineer
  • PanielBody
  • PN_SyncExcellent_Engineer
  • PN_Learning_Limit_System
  • PN_SyncExcellent_Engineer PN_Give_Masterwork_Engineer
  • PanielBody
  • PN_SyncMasterwork_Engineer
  • PN_Learning_Limit_System
  • PN_SyncMasterwork_Engineer PN_Give_Legendary_Engineer
  • PanielBody
  • PN_SyncLegendary_Engineer
  • PN_Learning_Limit_System
  • PN_SyncLegendary_Engineer PN_Give_Normal_Domestic
  • PanielBody
  • PN_SyncNormal_Domestic
  • PN_Learning_Limit_System
  • PN_SyncNormal_Domestic PN_Give_Good_Domestic
  • PanielBody
  • PN_SyncGood_Domestic
  • PN_Learning_Limit_System
  • PN_SyncGood_Domestic PN_Give_Excellent_Domestic
  • PanielBody
  • PN_SyncExcellent_Domestic
  • PN_Learning_Limit_System
  • PN_SyncExcellent_Domestic PN_Give_Masterwork_Domestic
  • PanielBody
  • PN_SyncMasterwork_Domestic
  • PN_Learning_Limit_System
  • PN_SyncMasterwork_Domestic PN_Give_Legendary_Domestic
  • PanielBody
  • PN_SyncLegendary_Domestic
  • PN_Learning_Limit_System
  • PN_SyncLegendary_Domestic PN_SyncNormal_Modified This pawn is an automaton.\nAfter production, It has been modified in an unauthorized way.
  • Moving 0.05
  • Sight 0.05
  • Manipulation 0.05
  • 0.08
    PN_Give_Awful_Failure
  • PanielBody
  • PN_SyncAwful_Failure
  • PN_Learning_Limit_System
  • PN_SyncAwful_Failure PN_Give_Poor_Failure
  • PanielBody
  • PN_SyncPoor_Failure
  • PN_Learning_Limit_System
  • PN_SyncPoor_Failure