<?xml version="1.0" encoding="utf-8" ?> <Defs> <FactionDef ParentName="HumanFactionBase"> <defName>PN_LiberatedFaction</defName> <label>Liberated automata</label> <description>Liberated automata</description> <colorSpectrum> <li>(1.0, 0.866, 0.949)</li> </colorSpectrum> <pawnSingular>Automaton</pawnSingular> <pawnsPlural>Automata</pawnsPlural> <requiredCountAtGameStart>1</requiredCountAtGameStart> <settlementGenerationWeight>1</settlementGenerationWeight> <canMakeRandomly>true</canMakeRandomly> <canSiege>true</canSiege> <canStageAttacks>true</canStageAttacks> <leaderTitle>Automaton Leader</leaderTitle> <startingGoodwill> <min>0</min> <max>0</max> </startingGoodwill> <factionNameMaker>NamerFactionOutlander</factionNameMaker> <settlementNameMaker>NamerSettlementOutlander</settlementNameMaker> <techLevel>Ultra</techLevel> <backstoryFilters> <li> <categories> </categories> </li> </backstoryFilters> <hairTags> <li>Rural</li> </hairTags> <naturalColonyGoodwill> <min>0</min> <max>0</max> </naturalColonyGoodwill> <visitorTraderKinds> </visitorTraderKinds> <caravanTraderKinds> <li>Caravan_PN_Automaton</li> </caravanTraderKinds> <baseTraderKinds> <li>Base_Outlander_Standard</li> </baseTraderKinds> <allowedArrivalTemperatureRange>-50~45</allowedArrivalTemperatureRange> <raidCommonalityFromPointsCurve> <points> <li>(0, 1)</li> <!--Constant 1 at all points levels--> </points> </raidCommonalityFromPointsCurve> <raidLootMaker>PN_RaidLootMaker</raidLootMaker> <maxPawnCostPerTotalPointsCurve> <points> <li>(0,35)</li> <li>(70, 50)</li> <li>(700, 100)</li> <li>(1300, 150)</li> <li>(100000, 10000)</li> </points> </maxPawnCostPerTotalPointsCurve> <pawnGroupMakers> <li> <kindDef>Combat</kindDef> <commonality>90</commonality> <options> <!--<Nyaron_Colonist>20</Nyaron_Colonist> <Nyaron_Soldier>100</Nyaron_Soldier> <Nyaron_Ranger>80</Nyaron_Ranger> <Nyaron_Soldier_Light>40</Nyaron_Soldier_Light> <Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>--> </options> </li> <li> <kindDef>Combat</kindDef> <commonality>5</commonality> <options> <!--<Nyaron_Colonist>16</Nyaron_Colonist> <Nyaron_Soldier>100</Nyaron_Soldier> <Nyaron_Ranger>80</Nyaron_Ranger> <Nyaron_Soldier_Light>40</Nyaron_Soldier_Light> <Nyaron_Ranger_Light>40</Nyaron_Ranger_Light> <Nyaron_Soldier_Elite>1</Nyaron_Soldier_Elite>--> </options> </li> <li> <kindDef>Combat</kindDef> <commonality>4</commonality> <options> <!--<Nyaron_Colonist>16</Nyaron_Colonist> <Nyaron_Soldier>100</Nyaron_Soldier> <Nyaron_Ranger>80</Nyaron_Ranger> <Nyaron_Soldier_Light>40</Nyaron_Soldier_Light> <Nyaron_Ranger_Light>40</Nyaron_Ranger_Light> <Nyaron_Ranger_Rocketeer>3</Nyaron_Ranger_Rocketeer> <Nyaron_Ranger_Elite>1</Nyaron_Ranger_Elite>--> </options> </li> <li> <kindDef>Combat</kindDef> <commonality>1</commonality> <options> <!--<Nyaron_Soldier>80</Nyaron_Soldier> <Nyaron_Ranger>100</Nyaron_Ranger> <Nyaron_Soldier_Light>40</Nyaron_Soldier_Light> <Nyaron_Ranger_Light>40</Nyaron_Ranger_Light> <Nyaron_Ranger_Rocketeer>2</Nyaron_Ranger_Rocketeer> <Nyaron_Soldier_Elite>1</Nyaron_Soldier_Elite> <Nyaron_Ranger_Elite>2</Nyaron_Ranger_Elite>--> </options> </li> <li> <kindDef>Combat</kindDef> <commonality>0</commonality> <options> <!--<Nyaron_Leader>1</Nyaron_Leader>--> </options> </li> <li> <kindDef>Peaceful</kindDef> <options> <!--<Nyaron_Colonist>10</Nyaron_Colonist> <Nyaron_Soldier>2</Nyaron_Soldier>--> </options> </li> <li> <kindDef>Trader</kindDef> <commonality>1</commonality> <traders> <!--<Nyaron_Trader>1</Nyaron_Trader>--> </traders> <carriers> <!--<Muffalo>5</Muffalo> <Dromedary>5</Dromedary> <Alpaca>5</Alpaca> <Elephant>1</Elephant>--> </carriers> <guards> </guards> </li> <li> <kindDef>Settlement</kindDef> <options> <!--<Nyaron_Colonist>100</Nyaron_Colonist> <Nyaron_Leader>1</Nyaron_Leader> <Nyaron_Soldier>30</Nyaron_Soldier>--> </options> </li> </pawnGroupMakers> <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath> <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath> </FactionDef> <ThingSetMakerDef> <defName>PN_RaidLootMaker</defName> <root Class="ThingSetMaker_MarketValue"> <fixedParams> <filter> <thingDefs> <li>Silver</li> <li>Jade</li> <li>Pemmican</li> </thingDefs> </filter> </fixedParams> </root> </ThingSetMakerDef> </Defs>