<?xml version="1.0" encoding="utf-8" ?> <Defs> <AutomataRace.AutomataRaceSettings> <defName>Paniel_Race</defName> <needBlacklists> <!--Need def--> <li>Outdoors</li> <li>DrugDesire</li> <li>RoomSize</li> </needBlacklists> <!--false 가 적용 / true 가 꺼짐--> <socialActivated>true</socialActivated> <skillDecayActivated>false</skillDecayActivated> <infectionActivated>false</infectionActivated> <medicineTendable>false</medicineTendable> <deadThoughtOverrides> <li> <source>KnowColonistDied</source> <overwrite>PN_KnowColonyAutomatonDied</overwrite> </li> <li> <source>PawnWithGoodOpinionDied</source> <overwrite>PN_AutomatonWithGoodOpinionDied</overwrite> </li> <li> <source>PawnWithBadOpinionDied</source> <overwrite>PN_AutomatonWithBadOpinionDied</overwrite> </li> <li> <source>ColonistLost</source> <overwrite>PN_ColonyAutomatonLost</overwrite> </li> <li> <source>PawnWithGoodOpinionLost</source> <overwrite>PN_AutomatonWithGoodOpinionLost</overwrite> </li> <li> <source>PawnWithBadOpinionLost</source> <overwrite>PN_AutomatonWithBadOpinionLost</overwrite> </li> <li> <source>WitnessedDeathAlly</source> <overwrite>PN_WitnessedDestroyedAlly</overwrite> </li> <li> <source>WitnessedDeathNonAlly</source> </li> <li> <source>ColonistBanished</source> </li> <li> <source>ColonistBanishedToDie</source> </li> <li> <source>PrisonerBanishedToDie</source> </li> </deadThoughtOverrides> <conflictingPassions> <li>Shooting</li> <li>Melee</li> <li>Construction</li> <li>Mining</li> <li>Cooking</li> <li>Plants</li> <li>Animals</li> <li>Crafting</li> <li>Artistic</li> <li>Medicine</li> <li>Social</li> <li>Intellectual</li> </conflictingPassions> <defaultFaction>PN_indistryFaction</defaultFaction> </AutomataRace.AutomataRaceSettings> </Defs>