<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <!--==================================== 베이스 ====================================-->

  <!--싱크 베이스-->

  <HediffDef Abstract="True" Name="PN_Sync_Base">
    <hediffClass>HediffWithComps</hediffClass>
    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
    <scenarioCanAdd>false</scenarioCanAdd>
    <maxSeverity>1</maxSeverity>
    <initialSeverity>1</initialSeverity>
    <isBad>false</isBad>
    <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
  </HediffDef>

  <!--필터-->

  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_Give_Base">
    <label>filter</label>
    <description>...</description>
    <stages>
      <li>
        <becomeVisible>false</becomeVisible>
      </li>
    </stages>
    <!--<comps>
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
        <hediffToApply>Paniel_Synchro_Awful</hediffToApply>
        <bodyDef>PanielBody</bodyDef>
      </li>
    </comps>-->
  </HediffDef>

  <!--등급 베이스-->

  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncAwful_Base">
    <description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
    <stages>
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>-0.30</offset>
          </li>
        </capMods>
      </li>
    </stages>
  </HediffDef>

  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncPoor_Base">
    <description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
    <stages>
      <li>
        <capMods>
          <!--<li>
            <capacity>Consciousness</capacity>
            <offset>-0.2</offset>
          </li>-->
        </capMods>
        <statOffsets>
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncNormal_Base">
    <description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
    <stages>
      <li>
        <capMods>
          <!--<li>
            <capacity>Consciousness</capacity>
            <offset>0.05</offset>
          </li>-->
          <li>
            <capacity>Moving</capacity>
            <offset>0.05</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>0.05</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>0.05</offset>
          </li>
        </capMods>
        <statOffsets>
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncGood_Base">
    <description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
    <stages>
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>0.05</offset>
          </li>
          <li>
            <capacity>Moving</capacity>
            <offset>0.10</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>0.10</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>0.10</offset>
          </li>
        </capMods>
        <statOffsets>
          <!--<IncomingDamageFactor>-0.05</IncomingDamageFactor>-->
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncExcellent_Base">
    <description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
    <stages>
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>0.10</offset>
          </li>
          <li>
            <capacity>Moving</capacity>
            <offset>0.20</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>0.20</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>0.20</offset>
          </li>
        </capMods>
        <statOffsets>
          <IncomingDamageFactor>-0.10</IncomingDamageFactor>
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncMasterwork_Base">
    <description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
    <stages>
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>0.20</offset>
          </li>
          <li>
            <capacity>Moving</capacity>
            <offset>0.30</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>0.30</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>0.30</offset>
          </li>
        </capMods>
        <statOffsets>
          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
        </statOffsets>
        <!--<statFactors>
          <IncomingDamageFactor>0.10</IncomingDamageFactor>
        </statFactors>-->
      </li>
    </stages>
  </HediffDef>

  <HediffDef ParentName="PN_Sync_Base" Abstract="True" Name="PN_SyncLegendary_Base">
    <description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
    <stages>
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>0.30</offset>
          </li>
          <li>
            <capacity>Moving</capacity>
            <offset>0.50</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>0.50</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>0.50</offset>
          </li>
        </capMods>
        <statOffsets>
          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
        </statOffsets>
        <!--<statFactors>
          <IncomingDamageFactor>0.75</IncomingDamageFactor>
        </statFactors>-->
      </li>
    </stages>
  </HediffDef>

  <!--==================================== 전투형 ====================================-->

  <!--평범-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade C norm)</label>
    <defName>PN_Give_Normal_Combat</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncNormal_Combat</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncNormal_Base">
    <defName>PN_SyncNormal_Combat</defName>
    <label>Combat model (norm)</label>
  </HediffDef>

  <!--상급-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade C good)</label>
    <defName>PN_Give_Good_Combat</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncGood_Combat</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncGood_Base">
    <defName>PN_SyncGood_Combat</defName>
    <label>Combat model (good)</label>
  </HediffDef>

  <!--완벽-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade C exc)</label>
    <defName>PN_Give_Excellent_Combat</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncExcellent_Combat</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncExcellent_Base">
    <defName>PN_SyncExcellent_Combat</defName>
    <label>Combat model (exc)</label>
  </HediffDef>

  <!--걸작-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade C mast)</label>
    <defName>PN_Give_Masterwork_Combat</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncMasterwork_Combat</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncMasterwork_Base">
    <defName>PN_SyncMasterwork_Combat</defName>
    <label>Combat model (mast)</label>
    <stages Inherit="false">
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>0.20</offset>
          </li>
          <li>
            <capacity>Moving</capacity>
            <offset>0.30</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>0.30</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>0.30</offset>
          </li>
        </capMods>
        <statOffsets>
          <IncomingDamageFactor>-0.15</IncomingDamageFactor>
          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

  <!--전설-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade C legd)</label>
    <defName>PN_Give_Legendary_Combat</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncLegendary_Combat</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncLegendary_Base">
    <defName>PN_SyncLegendary_Combat</defName>
    <label>Combat model (legd)</label>
    <stages Inherit="false">
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>0.30</offset>
          </li>
          <li>
            <capacity>Moving</capacity>
            <offset>0.50</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>0.50</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>0.50</offset>
          </li>
        </capMods>
        <statOffsets>
          <IncomingDamageFactor>-0.30</IncomingDamageFactor>
          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

  <!--==================================== 제작형 ====================================-->

  <!--평범-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade E norm)</label>
    <defName>PN_Give_Normal_Engineer</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncNormal_Engineer</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncNormal_Base">
    <defName>PN_SyncNormal_Engineer</defName>
    <label>Engineer model (norm)</label>
  </HediffDef>

  <!--상급-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade E good)</label>
    <defName>PN_Give_Good_Engineer</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncGood_Engineer</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncGood_Base">
    <defName>PN_SyncGood_Engineer</defName>
    <label>Engineer model (good)</label>
  </HediffDef>

  <!--완벽-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade E exc)</label>
    <defName>PN_Give_Excellent_Engineer</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncExcellent_Engineer</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncExcellent_Base">
    <defName>PN_SyncExcellent_Engineer</defName>
    <label>Engineer model (exc)</label>
  </HediffDef>

  <!--걸작-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade E mast)</label>
    <defName>PN_Give_Masterwork_Engineer</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncMasterwork_Engineer</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncMasterwork_Base">
    <defName>PN_SyncMasterwork_Engineer</defName>
    <label>Engineer model (mast)</label>
    <stages Inherit="false">
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>0.20</offset>
          </li>
          <li>
            <capacity>Moving</capacity>
            <offset>0.30</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>0.30</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>0.30</offset>
          </li>
        </capMods>
        <statOffsets>
          <WorkSpeedGlobal>0.10</WorkSpeedGlobal>
          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

  <!--전설-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade E legd)</label>
    <defName>PN_Give_Legendary_Engineer</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncLegendary_Engineer</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncLegendary_Base">
    <defName>PN_SyncLegendary_Engineer</defName>
    <label>Engineer model (legd)</label>
    <stages Inherit="false">
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>0.30</offset>
          </li>
          <li>
            <capacity>Moving</capacity>
            <offset>0.50</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>0.50</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>0.50</offset>
          </li>
        </capMods>
        <statOffsets>
          <WorkSpeedGlobal>0.20</WorkSpeedGlobal>
          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

  <!--==================================== 가정형 ====================================-->

  <!--평범-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade D norm)</label>
    <defName>PN_Give_Normal_Domestic</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncNormal_Domestic</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncNormal_Base">
    <defName>PN_SyncNormal_Domestic</defName>
    <label>Domestic model (norm)</label>
  </HediffDef>

  <!--상급-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade D good)</label>
    <defName>PN_Give_Good_Domestic</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncGood_Domestic</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncGood_Base">
    <defName>PN_SyncGood_Domestic</defName>
    <label>Domestic model (good)</label>
  </HediffDef>

  <!--완벽-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade D exc)</label>
    <defName>PN_Give_Excellent_Domestic</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncExcellent_Domestic</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncExcellent_Base">
    <defName>PN_SyncExcellent_Domestic</defName>
    <label>Domestic model (exc)</label>
  </HediffDef>

  <!--걸작-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade D mast)</label>
    <defName>PN_Give_Masterwork_Domestic</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncMasterwork_Domestic</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncMasterwork_Base">
    <defName>PN_SyncMasterwork_Domestic</defName>
    <label>Domestic model (mast)</label>
    <stages Inherit="false">
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>0.20</offset>
          </li>
          <li>
            <capacity>Moving</capacity>
            <offset>0.30</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>0.30</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>0.30</offset>
          </li>
        </capMods>
        <statOffsets>
          <WorkSpeedGlobal>0.10</WorkSpeedGlobal>
          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

  <!--전설-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade D legd)</label>
    <defName>PN_Give_Legendary_Domestic</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncLegendary_Domestic</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncLegendary_Base">
    <defName>PN_SyncLegendary_Domestic</defName>
    <label>Domestic model (legd)</label>
    <stages Inherit="false">
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>0.30</offset>
          </li>
          <li>
            <capacity>Moving</capacity>
            <offset>0.50</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>0.50</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>0.50</offset>
          </li>
        </capMods>
        <statOffsets>
          <WorkSpeedGlobal>0.20</WorkSpeedGlobal>
          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

  <!--==================================== 기타 ====================================-->

  <!--실험체-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade test)</label>
    <defName>PN_Give_Testsubject</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
        <hediffToApply>PN_SyncGood_Testsubject</hediffToApply>
        <bodyDef>PanielBody</bodyDef>
      </li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncGood_Base">
    <defName>PN_SyncGood_Testsubject</defName>
    <label>Test model (good)</label>
    <stages Inherit="false">
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>0.05</offset>
          </li>
          <li>
            <capacity>Moving</capacity>
            <offset>0.10</offset>
          </li>
          <li>
            <capacity>Sight</capacity>
            <offset>0.10</offset>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <offset>0.10</offset>
          </li>
        </capMods>
        <statOffsets>
          <PsychicSensitivity>1.0</PsychicSensitivity>
          <ResearchSpeed>0.9</ResearchSpeed>
          <GlobalLearningFactor>1.50</GlobalLearningFactor>
          <MentalBreakThreshold>0.12</MentalBreakThreshold>
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

  <!--개조당함-->

  <HediffDef ParentName="PN_SyncNormal_Base">
    <defName>PN_SyncNormal_Modified</defName>
    <label>modified model</label>
    <description>This pawn is an automaton.\nAfter production, It has been modified in an unauthorized way.</description>
  </HediffDef>

  <!--꽝끔찍-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade awfl)</label>
    <defName>PN_Give_Awful_Failure</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncAwful_Failure</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncAwful_Base">
    <defName>PN_SyncAwful_Failure</defName>
    <label>Failure (awfl)</label>
  </HediffDef>

  <!--꽝빈약-->

  <HediffDef ParentName="PN_Give_Base">
    <label>filter(PNgrade poor)</label>
    <defName>PN_Give_Poor_Failure</defName>
    <comps>
      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
				<bodyDef>PanielBody</bodyDef>
				<hediffAndBodypart>
					<li>
						<hediff>PN_SyncPoor_Failure</hediff>
					</li>
					<li>
						<hediff>PN_Learning_Limit_System</hediff>
					</li>
				</hediffAndBodypart>
			</li>
    </comps>
  </HediffDef>

  <HediffDef ParentName="PN_SyncPoor_Base">
    <defName>PN_SyncPoor_Failure</defName>
    <label>Failure (poor)</label>
  </HediffDef>
</Defs>