PN_AutomatonBench
...
Building_WorkTable
Building
PassThroughOnly
50
300
5000
1.0
(5,2)
200
8
ToolCabinet
CompPowerTrader
250
true
Make_ComponentIndustrial
Make_ComponentSpacer
Things/Building/PNAutomatonBench
Graphic_Multi
CutoutComplex
(7,4)
Damage/Corner
Damage/Corner
Damage/Corner
Damage/Corner
true
0.20
ITab_Bills
BillsTab
0.5
(0,0,-1)
true
Heavy
Production
Item
Misc12
6
PlaceWorker_ShowFacilitiesConnections
PlaceWorker_PreventInteractionSpotOverlap
PNRP_Production
PN_Artillery_Dropdown
PN_Artillery_Dropdown
Building_TurretGun
Things/Building/PN_Artillery_Base
Graphic_Single
CutoutComplex
(3,3)
(0.2,0.2,0.6,0.6)
Things/Building/PN_Artillery_Ui
Building
MinifiedThing
BuildingsSecurity
false
(3,3)
220
0.7
15000
100
-20
0.996
Normal
5.9
Bomb
0.5
Shells Remaining
Shell
PN_Shell_HighExplosive
5
0
1
true
1
1
true
Cannot shoot: No PnL shells
Things/Building/PN_shellfuel
PassThroughOnly
50
0.5
true
Metallic
50
250
6
Heavy
Security
29.9
6
true
PN_Artillery_Turret
10
3.0
(0, 0.35)
PlaceWorker_TurretTop
PNRP_AutoArtillery
0.6
PN_Artillery_Base_Brain
...
1
PN_Artillery_Base_Core
...
1
PN_Artillery_Turret
...
Things/Building/PN_Artillery_Turret
Graphic_Single
(6.0,6.0)
Interact_Rifle
true
true
None
false
0.20
0.30
0.40
0.95
0
0
40
0
Artillery
Verb_Shoot
false
PN_Bullet_Shell_HighExplosive
5.0
3
false
29.9
500
1
PNCannonSound
16
1
PN_Shell_HighExplosive
...
Things/Item/PNShellHE
Graphic_StackCount
1.0
Industrial
25
1
false
Metal_Drop
Standard_Drop
60
55
1.25
1.0
1.5
PN_AutomatonCatagory
Sellable
3.9
Bomb
0.4
0.7
30~60
Normal
25
15
GeneralLaborSpeed
Cook
Recipe_Machining
800
5
Crafting
PN_AutomatonBench
PNRP_AutoArtillery
4
PN_Bullet_Shell_HighExplosive
Things/Projectile/ShellHighExplosive
Graphic_Single
TransparentPostLight
Projectile_Explosive
Bomb
100
3.9
true
Artillery_HitThickRoof
MortarBomb_Explode
MortarRound_PreImpact
MortarRound_Ambient