Building_TurretGun MapMeshAndRealTime Things/Building/PN_Artillery_Base Graphic_Single CutoutComplex (3,3) MinifiedThing Building True (0,0,-3) false (3,3) PassThroughOnly 50 0.4
  • BuildingsSecurity
  • Metallic
  • Normal Misc4 Heavy Security 150 5 150 6
  • ITab_Shells
  • Violent
  • 240 5.9 Bomb 0.5
  • Shots until core overload Core overload Cannot shoot: Needs new core
  • PN_BrainCasing
  • true 15 15 1 true 1 true true 0 Things/Building/PN_cannoncore
    520 0.7 15000 200 -20 1.00 PN_Artillery_Turret 3.0 (0, 0.35) 0.5 7.0
  • PlaceWorker_TurretTop
  • PlaceWorker_PreventInteractionSpotOverlap
  • PNRP_AutoArtillery
  • Things/Building/PN_Artillery_Ui 0.9
    PN_Artillery_Turret Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations. Things/Building/PN_Artillery_Turret Graphic_Single (6.0,6.0) 30 MoteOverhead
  • Verb_Shoot false 2.0 0 0 false 29.9 500 1 PNCannonSound 16 1 true
  • PN_Shell
  • PN_Artillery_Base_Core Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations. 1